Alchemic Carbine

From Dead Cells Wiki
Jump to: navigation, search
Alchemic Carbine

Alchemic Carbine Icon.png

Poisons its victims (20 DPS for 6 seconds)
Item ID 90
Internal name AlchemicGun
Type Ranged Weapon
Scaling Str Skill.png
Combo Rate 1 throw per 1.1 seconds
Leveled Item Yes
Duration 6 seconds (gas cloud / poison effect)
Damage
Base DPS 18
First Hit 20 (poison DPS per effect)
Second Hit 20 (impact damage)
Location Ancient Sewers secret area
Unlock Cost 100 Cell Currency.png

Alchemic Carbine is a ranged weapon which poisons enemies hit by its shots.

Blueprint[edit | edit source]

The blueprint for the Alchemic Carbine is located in a secret area of the Ancient Sewers, above a big pool of poisonous water.[1] Its is very likely to fall and get stunned in the poisoned water, therefore it is not advised to enter this room cursed.

Details[edit | edit source]

  • Special Effects:
    • Shoots out a flask that creates a poison cloud and also deals some damage on impact.
  • Breach Bonus: -0.7
    • Base Breach Damage: 6
    • Base Breach DPS: 5
  • Tags: Has Bullets, Ranged, No Critical, Poison
  • Legendary Version: Hemlock
    • Forced Affix: Poison Damage (Weapon)
      • "+50% damage on a poisoned target"

Notes[edit | edit source]

  • Though the weapon may only be used once every 1.1 seconds, the player regains control 0.68 seconds after the start of a shot, resulting in a net 0.42-second wait between the end of one shot and the start of the next.
  • It's a reference to Lucie from Battlerite.
  • This item before was named Alchemic Gun and Alchemic Rifle (before Alchemic Gun)

References[edit | edit source]