Biomes

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Brutal Update Biome Map by Ray G. Quit.png

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently seventeen biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

With the exclusion of the Black Bridge, the Insufferable Crypt, the Clock Room, and the Throne Room, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, and replenish their health and health potions. Time spent near treasure chests and within shops and the Collector's room does not count towards timed doors.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

See Biomes_Table for condensed view.

First Stage: The Prisoners' Quarters[edit | edit source]

The Prisoners' Quarters.png
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Second Stage[edit | edit source]

The Promenade of the Condemned[edit | edit source]

The Promenade of the Condemned.png
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The Toxic Sewers[edit | edit source]

The Toxic Sewers.png
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Third Stage[edit | edit source]

The Ramparts[edit | edit source]

The Ramparts.png
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Ancient Sewers[edit | edit source]

The Ancient Sewers.png
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Ossuary[edit | edit source]

The Ossuary.png
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Prison Depths[edit | edit source]

The Prison Depths.png
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First Boss[edit | edit source]

The Black Bridge[edit | edit source]

The Black Bridge.png
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Insufferable Crypt[edit | edit source]

The Insufferable Crypt.png
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Fourth Stage[edit | edit source]

Stilt Village[edit | edit source]

The Stilt Village.png
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Graveyard[edit | edit source]

The Graveyard.png
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Slumbering Sanctuary[edit | edit source]

The Slumbering Sanctuary.png
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Fifth Stage[edit | edit source]

Forgotten Sepulcher[edit | edit source]

The Forgotten Sepulcher.png
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Clock Tower[edit | edit source]

The Clock Tower.png
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  • Enemy Tier: 16-18
  • Gear Level: 5
  • Scrolls of Power: 2
  • Dual-Stat Scrolls: 3
  • Enemies: Dark Trackers, Cannibals, Bombardiers, Bats, Undead Archers (1+ BSC Dark Trackers spawn more frequently and in pairs).
  • Wandering Elite Chance: 100%
  • Elite Room Chance: 40%
  • Exit: Clock Room
  • Traps: Spikes, and spiked balls
  • Cell doors: 1 cell - Weapon Seller, 2 cells - cells, Bell, 3 cells - chest
  • Bell Tower Key: Look for the 4 Bells and hit them once from low to high pitch.

Cavern[edit | edit source]

Unfinished stage. Its biome data has not been implemented yet, however graphical assets exist in game.

Repository of the Architects[edit | edit source]

Technically inaccessible stage. The entrance is behind the door that requires 5 boss cells to open. Upon altering the number of inoculated boss cells and entering the stage it can be seen that it has the same 'darkness' mechanic as the Forgotten Sepulchre. Only enemies present in the stage appear to be Cannibals, which are lot stronger than usual. The majority of the stage is locked behind the door that requires the 'Key' key to open.

Second Boss[edit | edit source]

Clock Room[edit | edit source]

The Clock Room.png
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The Guardian's Retreat[edit | edit source]

In-game assets suggest that another second boss called the Guardian is currently in development which would dwell in a place called the The Guardian's Retreat. The Skill Hp.png Guardian's Scroll may be related to this boss, similarly to how the Str Skill.png Assassin's Scroll may be related to its namesake boss.

Sixth Stage: High Peak Castle[edit | edit source]

High Peak Castle.png
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Third Boss: Throne Room[edit | edit source]

The Throne Room.png
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Trivia[edit | edit source]

  • As of the Baguette Update alpha, the paintings in the Castle depict the various NPC's of the game, such as the Tutorial Knight, the Collector and others:
    • There is a painting of a mariner with tentacles for limbs and one red glowing eye hidden under a hood. This character was an NPC, now removed, found in the Pier with the purpose of announcing the player that "your vessel hasn't docked yet" as to intend that there is currently no content after the Pier. He would've then proceeded to kill the player with one of the Watcher's tentacles, effectively counting the run as completed;
    • A painting of the island Dead Cells itself takes place on is present.
  • There are also many paintings with easter eggs and references to other games such as:
    • A parody of the famous painting The Scream;
    • A portrait of Alucard from Castlevania:Symphony of the Night;
    • A portrait of the main characters from Nier: Automata;
    • A portrait of the main character from Hollow Knight;
    • A picture of a bonfire with a curved sword embedded in it, clear reference to the bonfires from the Dark Souls franchise;
    • Landscape paintings of the Obsidian Woods and Magaari Ember Highlands, from the game Duelyst.
    • A landscape of a firewatch tower, in similar style to the game Firewatch.
    • The titular sword from the game Transistor.
    • A painting of a boy walking into a culvert/cave, from the Netflix series "Dark."
    • A painting of the Estate from the game Darkest Dungeon.
    • And a picture of Solaire of Astora, character also from Dark Souls, in his trademark pose "Praise the Sun!"
  • The fact that there are paintings of characters from the franchises of Castlevania and Dark Souls is probably a joke about Dead Cells being a metroidvania (game with the level design of Metroid and Castlevania) that shares a similiar combat system with Dark Souls.

References[edit | edit source]

Promotional Content