Biomes

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Brutal Update Biome Map by Ray G. Quit.png

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently seventeen biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

With the exclusion of the Black Bridge, the Insufferable Crypt, the Clock Room, and the Throne Room, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent near treasure chests and within shops and the Collector's room does not count towards Timed Doors.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to four circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.


See Biomes Table for condensed view.

First Stage: The Prisoners' Quarters[edit | edit source]

The Prisoners' Quarters.png
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Second Stage[edit | edit source]

The Promenade of the Condemned[edit | edit source]

The Promenade of the Condemned.png
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The Toxic Sewers[edit | edit source]

The Toxic Sewers.png
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Third Stage[edit | edit source]

The Ramparts[edit | edit source]

The Ramparts.png
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Ancient Sewers[edit | edit source]

The Ancient Sewers.png
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Ossuary[edit | edit source]

The Ossuary.png
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Prison Depths[edit | edit source]

The Prison Depths.png
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First Boss[edit | edit source]

The Black Bridge[edit | edit source]

The Black Bridge.png
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Insufferable Crypt[edit | edit source]

The Insufferable Crypt.png
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Fourth Stage[edit | edit source]

Stilt Village[edit | edit source]

The Stilt Village.png
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Graveyard[edit | edit source]

The Graveyard.png
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Slumbering Sanctuary[edit | edit source]

The Slumbering Sanctuary.png
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Fifth Stage[edit | edit source]

Forgotten Sepulcher[edit | edit source]

The Forgotten Sepulcher.png
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Clock Tower[edit | edit source]

The Clock Tower.png
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  • Enemy Tier: 16-18
  • Gear Level: 5
  • Scrolls of Power: 2
  • Dual-Stat Scrolls: 3
  • Enemies: Dark Trackers, Cannibals, Bombardiers, Bats, Undead Archers (1+ BSC Dark Trackers spawn more frequently and in pairs).
  • Exit: Clock Room
  • Traps: Spikes, and spiked balls
  • Cell doors: 1 cell - Weapon Seller, 2 cells - cells, Bell, 3 cells - chest
  • Bell Tower Key: Look for the 4 Bells and hit them once from low to high pitch.

Cavern[edit | edit source]

Cavern.png
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  • Exit: Guardian's Haven
  • Traps: Lava, magnetic bombs, spikes, rotating spiked balls, electric fields
  • Cell doors: 4 cells - cursed chest; Festive Outfit
  • Garland Key: Look for a vine passage in the ceiling, often near a shop.

Second Boss[edit | edit source]

Clock Room[edit | edit source]

The Clock Room.png
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Guardian's Haven[edit | edit source]

Haven.png
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Sixth Stage: High Peak Castle[edit | edit source]

High Peak Castle.png
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Third Boss: Throne Room[edit | edit source]

The Throne Room.png
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Seventh Stage: Astrolab[edit | edit source]

Astrolab.png
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Fourth Boss: Observatory[edit | edit source]

Observatory.png
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Scrapped biomes[edit | edit source]

Repository of the Architects[edit | edit source]

Technically inaccessible stage. The entrance was behind the door that required 5 boss cells to open in the Graveyard. Upon altering the number of inoculated boss cells and entering the stage it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals, which were a lot stronger than usual. The majority of the stage was locked behind a door that required the 'Key' key to open.

References[edit | edit source]