Biomes

From Dead Cells Wiki
Jump to: navigation, search
Biome Map.png
Interactive map

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-one biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

With the exclusion of the Black Bridge, the Insufferable Crypt, the Clock Room, the Guardian's Haven and the Throne Room, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent near treasure chests and within shops and the Collector's room does not count towards Timed Doors.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to four circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.


See Biomes Table for condensed view.

First Stage: The Prisoners' Quarters[edit | edit source]

The Prisoners' Quarters.png
Click to see more detailed information

Second Stage[edit | edit source]

The Promenade of the Condemned[edit | edit source]

The Promenade of the Condemned.png
Click to see more detailed information

The Toxic Sewers[edit | edit source]

The Toxic Sewers.png
Click to see more detailed information

Optional Stage[edit | edit source]

Prison Depths[edit | edit source]

The Prison Depths.png
Click to see more detailed information

Can only be accessed via the Promenade of the Condemned and acts as a optional stage between the second and third stages.

Third Stage[edit | edit source]

The Ramparts[edit | edit source]

The Ramparts.png
Click to see more detailed information

Ancient Sewers[edit | edit source]

The Ancient Sewers.png
Click to see more detailed information

Ossuary[edit | edit source]

The Ossuary.png
Click to see more detailed information

First Boss[edit | edit source]

The Black Bridge[edit | edit source]

The Black Bridge.png
Click to see more detailed information

Insufferable Crypt[edit | edit source]

The Insufferable Crypt.png
Click to see more detailed information

Fourth Stage[edit | edit source]

Stilt Village[edit | edit source]

The Stilt Village.png
Click to see more detailed information

Graveyard[edit | edit source]

The Graveyard.png
Click to see more detailed information

Slumbering Sanctuary[edit | edit source]

The Slumbering Sanctuary.png
Click to see more detailed information

Fifth Stage[edit | edit source]

Forgotten Sepulcher[edit | edit source]

The Forgotten Sepulcher.png
Click to see more detailed information

Clock Tower[edit | edit source]

The Clock Tower.png
Click to see more detailed information
  • Enemy Tier: 16-18
  • Gear Level: 5
  • Scrolls of Power: 2
  • Dual-Stat Scrolls: 3
  • Enemies: Dark Trackers, Cannibals, Bombardiers, Bats, Undead Archers (1+ BSC Dark Trackers spawn more frequently and in pairs).
  • Exit: Clock Room
  • Traps: Spikes, and spiked balls
  • Cell doors: 1 cell - Weapon/Skill Shop, 2 cells - Cell Container, Bell, 3 cells - Treasure Chest
  • Bell Tower Key: Look for the 4 Bells and hit them once from low to high pitch.

Cavern[edit | edit source]

Cavern.png
Click to see more detailed information
  • Exit: Guardian's Haven
  • Traps: Lava, magnetic bombs, spikes, rotating spiked balls, electric fields
  • Cell doors: 1 cell - Treasure Chest; 2 cells - Treasure Chest; 3 cells - 2-choice item altar; 4 cells - cursed chest; Festive Outfit
  • Garland Key: Look for a vine passage in the ceiling, often near a shop.

Second Boss[edit | edit source]

Clock Room[edit | edit source]

The Clock Room.png
Click to see more detailed information

Guardian's Haven[edit | edit source]

Guardian's Haven.png
Click to see more detailed information

Sixth Stage: High Peak Castle[edit | edit source]

High Peak Castle.png
Click to see more detailed information

Third Boss: Throne Room[edit | edit source]

The Throne Room.png
Click to see more detailed information

Seventh Stage: Astrolab[edit | edit source]

Astrolab.png
Click to see more detailed information

Fourth Boss: Observatory[edit | edit source]

Observatory.png
Click to see more detailed information

Scrapped biomes[edit | edit source]

Repository of the Architects[edit | edit source]

Technically inaccessible stage. The entrance was behind the door that required 5 boss cells to open in the Graveyard. Upon altering the number of inoculated boss cells and entering the stage it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals, which were a lot stronger than usual. The majority of the stage was locked behind a door that required the 'Key' key to open.

The Pier[edit | edit source]

An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then The Time Keeper, and finally, the Hand of the King. It used to have a fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.

References[edit | edit source]


Navigation wiki

GearBiomesRunesMutationsEnemiesBossesNPCs
PickupsObjectsBoss Stem CellMalaiseOutfitsCursed chests
Challenge RiftDaily RunLoreStatsModifiersAchievementsAlpha Branch