Dead Cells Wiki
Hypixion (talk | contribs)
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== Third Stage ==
 
== Third Stage ==
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<div style="text-align: center;">
 
=== [[Ramparts]] ===
 
=== [[Ramparts]] ===
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
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! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
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* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[Boss Stem Cells|BSC]])
 
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[Boss Stem Cells|BSC]])
 
* '''Enemy Tier:''' 7 - 13
 
* '''Enemy Tier:''' 7 - 13
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** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|custom|1}}
 
* '''Runes:''' {{Rune|custom|1}}
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|}
 
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<div style="text-align: center;">
 
=== [[Ancient Sewers]] ===
 
=== [[Ancient Sewers]] ===
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
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! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
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* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} required), [[Corrupted Prison]], [[Prison Depths]] (1+ [[Boss Stem Cells|BSC]])
 
* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} required), [[Corrupted Prison]], [[Prison Depths]] (1+ [[Boss Stem Cells|BSC]])
 
* '''Enemy Tier:''' 6 - 13
 
* '''Enemy Tier:''' 6 - 13
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* '''Keys:'''
 
* '''Keys:'''
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
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|}
 
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<div style="text-align: center;">
 
=== [[Ossuary]] ===
 
=== [[Ossuary]] ===
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
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! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
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* '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|ram|1}} required), [[Prison Depths]]
 
* '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|ram|1}} required), [[Prison Depths]]
 
* '''Enemy Tier:''' 7 - 13
 
* '''Enemy Tier:''' 7 - 13
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|ram|1}}
 
* '''Runes:''' {{Rune|ram|1}}
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|}
 
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<div style="text-align: center;">
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
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</div>
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
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! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
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* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]]
 
* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]]
 
* '''Enemy Tier:''' 6 - 12
 
* '''Enemy Tier:''' 6 - 12
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* '''Boss Cell doors:'''
 
* '''Boss Cell doors:'''
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
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== First Boss ==
 
== First Boss ==

Revision as of 15:43, 20 February 2021

Biome Map
Interactive map

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-five biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

Excluding boss biomes, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent in treasure chests, shops, lore rooms, and the Collector's room does not count towards Timed Doors. You will know if you are in one of these rooms if there is a [Pause] above the timer.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.

First Stage

Prisoners' Quarters
Details

Second Stage

Promenade of the Condemned
Details
Toxic Sewers
Details
Dilapidated Arboretum
Details

Optional Stages

Prison Depths
Details

Can only be accessed via the Promenade of the Condemned and Dilapidated ArboretumTBS. This biome acts as an optional stage between the second and third stages.

Corrupted Prison
Details

Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages.

Third Stage

Ramparts

Ramparts
Details

Ancient Sewers

Ancient Sewers
Details

Ossuary

Ossuary
Details
Morass of the Banished
Details

First Boss

Black Bridge

Black Bridge
Click to see more detailed information

Insufferable Crypt

Insufferable Crypt
Click to see more detailed information

NestTBS

Nest
Click to see more detailed information

Fourth Stage

Stilt Village

Stilt Village
Click to see more detailed information

Slumbering Sanctuary

Slumbering Sanctuary
Click to see more detailed information

Graveyard

Graveyard
Click to see more detailed information

Fractured ShrinesFF

Fractured Shrines
Click to see more detailed information

Fifth Stage

Clock Tower

Clock Tower
Click to see more detailed information

Forgotten Sepulcher

Forgotten Sepulcher
Click to see more detailed information

CavernRotG

Cavern
Click to see more detailed information

Undying ShoresFF

Undying Shores
Click to see more detailed information

Second Boss

Clock Room

Clock Room
Click to see more detailed information

Guardian's HavenRotG

Guardian's Haven
Click to see more detailed information

MausoleumFF

Mausoleum
Click to see more detailed information

Sixth Stage

High Peak Castle

High Peak Castle
Click to see more detailed information

Derelict Distillery

Derelict Distillery
Click to see more detailed information

Final Boss: Throne Room

Throne Room
Click to see more detailed information

Seventh Stage

True Final Boss

Unused Stages

Repository of the Architects

Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers

This stage is irrelevant to the Architect's KeyArchitect's Key.

Pier

An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.

References

Navigation wiki