Dead Cells Wiki
(→‎Slumbering Sanctuary: added fractured shrines)
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|{{#ev:twitchvod|v312969203|300|right|||}}
 
|{{#ev:twitchvod|v312969203|300|right|||}}
 
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|<div style=" height: 200px; overflow: hidden; border: solid 1px #c12d48; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
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|<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
 
|-
 
|-
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
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You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of [[Boss Stem Cell]]s that are only obtained by doing a complete run, and unlock further challenges.
 
You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of [[Boss Stem Cell]]s that are only obtained by doing a complete run, and unlock further challenges.
   
== First Stage: [[Prisoners' Quarters]] ==
+
== First Stage ==
  +
=== [[Prisoners' Quarters]] ===
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Enemy Tier:''' 1
 
  +
|
  +
* '''Enemy Tier:''' 1 - 3
 
* '''Gear Level:''' 1
 
* '''Gear Level:''' 1
 
* '''Scrolls:''' 2 Power
 
* '''Scrolls:''' 2 Power
 
* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s
 
* '''Enemies:''' [[Zombie]]s, [[Shieldbearer]]s, [[Grenadier]]s, [[Undead Archer]]s
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Rancid Rat]]s, [[Knife Thrower]]s (replaces Undead Archers), [[Oven Knight]]s (replaces Shield bearers)
+
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Rancid Rat]]s, [[Knife Thrower]]s (replaces Undead Archers), [[Oven Knight]]s
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s (replaces knife throwers), [[Demolisher]]s
+
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s, [[Demolisher]]s
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
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** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
* '''Doors:'''
 
* '''Doors:'''
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the Cavern Key and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
+
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
 
* '''Keys:'''
 
* '''Keys:'''
** '''{{Pickup|cavern key|1}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
+
** '''{{Pickup|cavern key|1}}{{DLC|RotG}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
** '''{{Pickup|dilapidated arboretum key|1}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
+
** '''{{Pickup|dilapidated arboretum key|1}}{{DLC|TBS}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
  +
|}
   
 
== Second Stage ==
 
== Second Stage ==
 
=== [[Promenade of the Condemned]] ===
 
=== [[Promenade of the Condemned]] ===
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Runes Needed to Access:''' None
 
* '''Runes Needed to Access:''' None
* '''Enemy Tier:''' 3
+
* '''Enemy Tier:''' 3 - 7
 
* '''Gear Level:''' 2
 
* '''Gear Level:''' 2
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Runner]]s, [[Bat]]s, [[Protector]]s
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Runner]]s, [[Bat]]s, [[Protector]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Kamikaze]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Kamikaze]]s
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** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active.
 
** '''{{Pickup|Gardener's Key|1}}:''' There are 3 of them, give access to the blueprint of {{Item|Explosive Crossbow}}; also give access to 3 {{Pickup| Moonflower Key|1}}s when 3BSC or more are active.
 
* '''Runes:''' {{Rune|vin|1}}
 
* '''Runes:''' {{Rune|vin|1}}
  +
|}
   
 
=== [[Toxic Sewers]] ===
 
=== [[Toxic Sewers]] ===
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Runes Needed to Access:''' {{Rune|vin|1}}
 
* '''Runes Needed to Access:''' {{Rune|vin|1}}
* '''Enemy Tier:''' 3-5
+
* '''Enemy Tier:''' 4 - 7
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 3 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Scorpion]]s, [[Disgusting Worm]]s, [[Undead Archer]]s, [[Kamikaze]]s, [[Rancid Rat]]s
 
* '''Enemies:''' [[Zombie]]s, [[Scorpion]]s, [[Disgusting Worm]]s, [[Undead Archer]]s, [[Kamikaze]]s, [[Rancid Rat]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Grenadier]]s (Replaces Undead Archers)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Grenadier]]s (Replaces Undead Archers)
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** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|tel|1}}
 
* '''Runes:''' {{Rune|tel|1}}
  +
|}
   
 
=== [[Dilapidated Arboretum]]{{DLC|TBS}} ===
 
=== [[Dilapidated Arboretum]]{{DLC|TBS}} ===
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Runes Needed to Access:''' {{Rune|tel|1}}
 
* '''Runes Needed to Access:''' {{Rune|tel|1}}
* '''Enemy Tier:''' Unknown
+
* '''Enemy Tier:''' 3 - 6
 
* '''Gear Level:''' 2
 
* '''Gear Level:''' 2
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
+
* '''Scrolls:''' 1 Power, 1 extra power (1+ [[BSC]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[BSC]]), 2 [[Scroll Fragments]] (4/5 [[BSC]])
 
* '''Enemies:''' [[Yeeter]]s{{DLC|TBS}}, [[Jerkshroom]]s{{DLC|TBS}}, [[Thorny|Thornies]], [[Zombie]]s, [[Bat]]s
 
* '''Enemies:''' [[Yeeter]]s{{DLC|TBS}}, [[Jerkshroom]]s{{DLC|TBS}}, [[Thorny|Thornies]], [[Zombie]]s, [[Bat]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Impaler (Enemy)|Impalers]]
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Impaler (Enemy)|Impalers]]
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
  +
|}
   
 
== Optional Stages ==
 
== Optional Stages ==
 
=== [[Prison Depths]] ===
 
=== [[Prison Depths]] ===
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}
 
* '''Entrances:''' [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}
* '''Runes Needed to Access:''' {{Rune|spi|1}}
+
** {{Rune|spi|1}} required for all entrances.
* '''Enemy Tier:''' 5-11
+
* '''Enemy Tier:''' 8 - 9
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
 
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]])
 
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]])
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Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
 
Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
  +
|}
   
 
=== [[Corrupted Prison]] ===
 
=== [[Corrupted Prison]] ===
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Runes Needed to Access:''' {{Rune|spi|1}}
 
  +
|
* '''Enemy Tier:''' 5-11
 
  +
* '''Entrance:''' [[Toxic Sewers]] ({{Rune|spi|1}} required)
  +
* '''Enemy Tier:''' 8 - 9
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
 
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]])
 
* '''Scrolls:''' 1 Power (contained in a [[Cursed chest]])
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Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages.
 
Can only be accessed via the [[Toxic Sewers]]. This biome acts as an optional stage between the second and third stages.
  +
|}
   
 
== Third Stage ==
 
== Third Stage ==
 
=== [[Ramparts]] ===
 
=== [[Ramparts]] ===
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[Boss Stem Cell|BSC]])
 
  +
|
* '''Enemy Tier:''' 6-8
 
  +
* '''Entrances:''' [[Toxic Sewers]], [[Promenade of the Condemned]], [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Corrupted Prison]] (1+ [[Boss Stem Cells|BSC]])
  +
* '''Enemy Tier:''' 7 - 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s
 
* '''Enemies:''' [[Zombie]]s, [[Undead Archer]]s, [[Buzzcutter]]s, [[Inquisitor]]s, [[Sweeper]]s, [[Shieldbearer]]s
 
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Weirded Warrior]]s, [[Slasher]]s, [[Demolisher]]s (replaces Undead Archers)
 
**[[File:BSCI Icon.png|link=Boss Stem Cell]] [[Weirded Warrior]]s, [[Slasher]]s, [[Demolisher]]s (replaces Undead Archers)
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** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The first one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|custom|1}}
 
* '''Runes:''' {{Rune|custom|1}}
  +
|}
   
 
=== [[Ancient Sewers]] ===
 
=== [[Ancient Sewers]] ===
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} needed), [[Corrupted Prison]], [[Prison Depths]] (1+ [[Boss Stem Cell|BSC]])
 
  +
|
* '''Enemy Tier:''' 7-10
 
  +
* '''Entrances:''' [[Toxic Sewers]] ({{Rune|ram|1}} required), [[Corrupted Prison]], [[Prison Depths]] (1+ [[Boss Stem Cells|BSC]])
  +
* '''Enemy Tier:''' 6 - 13
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned by Purulent Zombies (Sewers)), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s
 
* '''Enemies:''' [[Zombie]]s, [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned by Purulent Zombies (Sewers)), [[Shieldbearer]]s, [[Disgusting Worm]]s, [[Kamikaze]]s, [[Impaler (Enemy)|Impalers]], [[Sewer's Tentacle]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s (Replaces Zombies)
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* '''Keys:'''
 
* '''Keys:'''
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
  +
|}
   
 
=== [[Ossuary]] ===
 
=== [[Ossuary]] ===
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Promenade of the Condemned]], [[Prison Depths]]
 
  +
|
* '''Enemy Tier:''' 8-10
 
  +
* '''Entrances:''' [[Promenade of the Condemned]] ({{Rune|ram|1}} required), [[Prison Depths]]
  +
* '''Enemy Tier:''' 7 - 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest|Cursed Chest]]), 1 extra Power (2+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
* '''Enemies:''' [[Zombie]]s, [[Grenadier]]s, [[Slasher]]s, [[Shocker]]s, [[Thorny|Thornies]], [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Inquisitor]]s
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|ram|1}}
 
* '''Runes:''' {{Rune|ram|1}}
  +
|}
   
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Prison Depths]], [[Promenade of the Condemned]]
 
  +
|
* '''Runes Needed to Access:''' {{Rune|tel|1}} (if entering from [[Promenade of the Condemned]])
 
  +
* '''Entrances:''' [[Dilapidated Arboretum]]{{DLC|TBS}}, [[Promenade of the Condemned]] ({{Rune|tel|1}} required), [[Prison Depths]]
* '''Enemy Tier:''' Unknown
 
  +
* '''Enemy Tier:''' 6 - 12
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest|Cursed Chest]]), 1 extra Power (2+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra Power (2+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Banished]]{{DLC|TBS}}, [[Blowgunner]]s{{DLC|TBS}}, [[Giant Tick]]s{{DLC|TBS}}, [[Weaver Worm]]s, [[Cleaver (Enemy)|Cleavers]], [[Slasher]]s
 
* '''Enemies:''' [[Banished]]{{DLC|TBS}}, [[Blowgunner]]s{{DLC|TBS}}, [[Giant Tick]]s{{DLC|TBS}}, [[Weaver Worm]]s, [[Cleaver (Enemy)|Cleavers]], [[Slasher]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Dark Tracker]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Dark Tracker]]s
Line 241: Line 270:
 
* '''Boss Cell doors:'''
 
* '''Boss Cell doors:'''
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
  +
|}
   
 
== First Boss ==
 
== First Boss ==
 
=== [[Black Bridge]] ===
 
=== [[Black Bridge]] ===
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Ossuary]], [[Ramparts]]
 
* '''Entrances:''' [[Ossuary]], [[Ramparts]]
 
* '''Enemies:''' [[The Concierge]]
 
* '''Enemies:''' [[The Concierge]]
* '''Enemy Tier:''' 11
+
* '''Enemy Tier:''' 13
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
* '''Exits:''' [[Stilt Village]]
+
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
** {{Rune|spider}} [[Slumbering Sanctuary]]
 
** {{Rune|spider}} [[Slumbering Sanctuary]]
 
* '''Timed Door (after the fight):''' 15 minutes ({{Item|Root Grenade}} blueprint)
 
* '''Timed Door (after the fight):''' 15 minutes ({{Item|Root Grenade}} blueprint)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Runes:''' {{Rune|challenge|1}}
 
* '''Runes:''' {{Rune|challenge|1}}
  +
|}
   
 
=== [[Insufferable Crypt]] ===
 
=== [[Insufferable Crypt]] ===
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[Boss Stem Cell|BSC]])
 
  +
|
  +
* '''Entrances:''' [[Ancient Sewers]], [[Ramparts]] (3+ [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles
 
* '''Enemies:''' [[Conjunctivius]], Conjunctivius's Tentacles
 
* '''Enemy Tier:''' 11
 
* '''Enemy Tier:''' 11
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Timed Door (after the fight):''' 19:30 minutes (only if going to the [[Graveyard]])
 
* '''Timed Door (after the fight):''' 19:30 minutes (only if going to the [[Graveyard]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
Line 272: Line 307:
 
** {{Rune|spider}} [[Graveyard]]
 
** {{Rune|spider}} [[Graveyard]]
 
* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
  +
|}
   
 
=== [[Nest]]{{DLC|TBS}} ===
 
=== [[Nest]]{{DLC|TBS}} ===
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}}
 
* '''Entrances:''' [[Morass of the Banished]]{{DLC|TBS}}
 
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}}
 
* '''Enemies:''' [[Mama Tick]]{{DLC|TBS}}
* '''Enemy Tier:''' Unknown
+
* '''Enemy Tier:''' 12
 
* '''Gear Level:''' 3
 
* '''Gear Level:''' 3
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[BSC]]), 4 [[Scroll Fragments]] (4/5 [[BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Timed Door (after the fight):''' 15 minutes
 
* '''Timed Door (after the fight):''' 15 minutes
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
* '''Exits:''' [[Stilt Village]]
+
* '''Exits:''' [[Stilt Village]], [[Fractured Shrines]]{{DLC|FF}}
 
** {{Rune|spider}} [[Graveyard]]
 
** {{Rune|spider}} [[Graveyard]]
  +
|}
   
 
== Fourth Stage ==
 
== Fourth Stage ==
 
=== [[Stilt Village]] ===
 
=== [[Stilt Village]] ===
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
* '''Enemy Tier:''' 11-13
+
* '''Enemy Tier:''' 14 - 18
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[Boss Stem Cell|BSC]]), 1 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 Power, 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned from Purulent Zombies (Sewers)), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s
 
* '''Enemies:''' [[Purulent Zombie (Sewers)|Purulent Zombies (Sewers)]], [[Corpse Worm]]s (spawned from Purulent Zombies (Sewers)), [[Weaver Worm]]s, [[Pirate Captain]]s, [[Zombie]]s, [[Kamikaze]]s, [[Weirded Warrior]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Demolisher]]s
Line 301: Line 342:
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
  +
* '''Exit:''' [[Clock Tower]], [[Undying Shores]]{{DLC|FF}} (requires reaching the [[Undying Shores]]{{DLC|FF}} from the [[Fractured Shrines]]{{DLC|FF}} with the [[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} at least once)
* '''Exit:''' [[Clock Tower]]
 
** {{Rune|vine}} [[Forgotten Sepulcher]]
+
** {{Rune|teleport}} [[Forgotten Sepulcher]]
 
* '''Cell Doors:'''
 
* '''Cell Doors:'''
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
Line 308: Line 349:
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Keys:'''
 
* '''Keys:'''
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]] or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
+
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
  +
|}
 
=== [[Graveyard]] ===
 
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
 
<div align="center">Click to see more detailed information</div>
 
 
* '''Entrances:''' [[Insufferable Crypt]] ({{Rune|spi|1}} required), [[Nest]]{{DLC|TBS}} ({{Rune|spi|1}} required)
 
* '''Enemy Tier:''' 12-14
 
* '''Gear Level:''' 4
 
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest|Cursed Chest]]), 1 extra power (3+ [[Boss Stem Cell|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
 
* '''Enemies:''' [[Purulent Zombie (Graveyard)|Purulent Zombies (Graveyard)]], [[Corpse Fly|Corpse Flies]] (spawned from Purulent Zombies (Graveyard)), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Cannibal]]s
 
* '''Exits:''' [[Forgotten Sepulcher]], [[Biomes#Cavern|Cavern]] (Cavern Key needed)
 
* '''Timed Door:''' 19 minutes, 30 seconds
 
* '''Hazards:''' Spikes, spiked flails
 
* '''Cell Doors:'''
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Cells Vats|Cells vat]]
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
 
* '''Keys:'''
 
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome.
 
** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|parting gift|1}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
 
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
 
   
 
=== [[Slumbering Sanctuary]] ===
 
=== [[Slumbering Sanctuary]] ===
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
* '''Enemy Tier:''' 12-14
+
* '''Enemy Tier:''' 15 - 20
 
* '''Gear Level:''' 4
 
* '''Gear Level:''' 4
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest|Cursed Chest]]), 1 extra power (3+ [[Boss Stem Cell|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:'''
 
* '''Enemies:'''
 
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s
 
** '''Before activating AT switch:''' [[Zombie]]s, [[Catcher]]s, [[Masker]]s, [[Caster]]s
Line 350: Line 369:
 
*** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
 
*** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
 
*** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Demon]]s (Replaces Inquisitors)
 
*** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Demon]]s (Replaces Inquisitors)
* '''Exits:''' [[Clock Tower]], [[Forgotten Sepulcher]]
+
* '''Exits:''' [[Clock Tower]] and [[Forgotten Sepulcher]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Cavern]]{{DLC|RotG}} ([[The Giant]]{{DLC|RotG}} has to have been killed at least once)
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Cavern]]{{DLC|RotG}} ([[The Giant]]{{DLC|RotG}} has to have been killed at least once)
 
* '''Timed Door:''' 26 minutes
 
* '''Timed Door:''' 26 minutes
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|spider|1}}
 
* '''Runes:''' {{Rune|spider|1}}
  +
|}
  +
  +
=== [[Graveyard]] ===
  +
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
  +
|-
  +
|
  +
* '''Entrances:''' [[Insufferable Crypt]], [[Nest]]{{DLC|TBS}}
  +
** {{Rune|spi|1}} required for all entrances.
  +
* '''Enemy Tier:''' 14 - 19
  +
* '''Gear Level:''' 4
  +
* '''Scrolls:''' 2 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (3+ [[Boss Stem Cells|BSC]]), 1 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
  +
* '''Enemies:''' [[Purulent Zombie (Graveyard)|Purulent Zombies (Graveyard)]], [[Corpse Fly|Corpse Flies]] (spawned from Purulent Zombies (Graveyard)), [[Inquisitor]]s, [[Catcher]]s, [[Bat]]s, [[Kamikaze]]s, [[Masker]]s, [[Rancid Rat]]s
  +
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Protector]]s
  +
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Bats)
  +
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Cannibal]]s
  +
* '''Exits:''' [[Forgotten Sepulcher]], [[Biomes#Cavern|Cavern]]{{DLC|ROTG}} (requires the {{Pickup|Cavern Key}}{{DLC|RotG}} on first exit), [[Undying Shores]]{{DLC|FF}}
  +
* '''Timed Door:''' 19 minutes, 30 seconds
  +
* '''Hazards:''' Spikes, spiked flails
  +
* '''Cell Doors:'''
  +
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
  +
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Shops|Food shop]]
  +
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Cells Vats|Cells vat]]
  +
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
  +
* '''Keys:'''
  +
** '''{{Pickup|Graveyard Key|1}}:''' Give access to the bottom half of the biome.
  +
** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|parting gift|1}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
  +
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
  +
|}
   
 
=== [[Fractured Shrines]]{{DLC|FF}} ===
 
=== [[Fractured Shrines]]{{DLC|FF}} ===
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 12 - 16
 
* '''Enemy Tier:''' 12 - 16
* '''Gear Level:''' VI
+
* '''Gear Level:''' 4
* '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest|Cursed Chest]]), 2 Dual-Stat, 1 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 1 Power (+1 in a guaranteed [[Cursed chest]]), 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Myopic Crow]]s{{DLC|FF}}, [[Stone Warden]]s{{DLC|FF}}, [[Cold Blooded Guardian]]s{{DLC|FF}}, [[Slasher]]s, [[inquisitor]]s, [[Zombie]]s, [[Grenadier]]s, [[Undead Archer]]s
 
* '''Enemies:''' [[Myopic Crow]]s{{DLC|FF}}, [[Stone Warden]]s{{DLC|FF}}, [[Cold Blooded Guardian]]s{{DLC|FF}}, [[Slasher]]s, [[inquisitor]]s, [[Zombie]]s, [[Grenadier]]s, [[Undead Archer]]s
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Shocker]]s
+
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Shocker]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bombardier]]s (Replaces Grenadiers)
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Bombardier]]s (Replaces Grenadiers)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies)
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Bomber]]s (Replaces Zombies)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Catcher]]s (Replaces Undead Archers)
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} ([[outfits|cultists outfit]]{{DLC|FF}}), [[Clock Tower]], [[Forgotten Sepulcher]]
+
* '''Exits:''' [[Undying Shores]]{{DLC|FF}} (requires the [[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} on first exit), [[Clock Tower]]
  +
** {{Rune|teleport}} [[Forgotten Sepulcher]] (in the passage to the [[Clock Tower]])
* '''Timed Door:''' NA
 
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s
+
* '''Hazards:''' Pits, rotating axe, swinging log, [[Myopic Crow]]s{{DLC|FF}}
 
* '''Cell Doors:'''
 
* '''Cell Doors:'''
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
  +
|}
   
 
== Fifth Stage ==
 
== Fifth Stage ==
  +
=== [[Clock Tower]] ===
  +
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
  +
|-
  +
|
  +
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
  +
* '''Enemy Tier:''' 19 - 23
  +
* '''Gear Level:''' 5
  +
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
  +
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s
  +
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
  +
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
  +
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Demolisher]]s (replace [[Undead Archer]]s)
  +
* '''Exits:''' [[Clock Room]]
  +
* '''Hazards:''' Spikes, spiked flails
  +
* '''Cell Doors:'''
  +
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Shops|Weapon/Skill shop]]
  +
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Objects#Cells Vat|Cell vat]]
  +
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
  +
* '''Keys:'''
  +
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers.
  +
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
  +
|}
  +
 
=== [[Forgotten Sepulcher]] ===
 
=== [[Forgotten Sepulcher]] ===
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]]
 
  +
|
* '''Enemy Tier:''' 15-17
 
  +
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]], [[Fractured Shrines]]{{DLC|FF}} ({{Rune|tel|1}} required)
  +
* '''Enemy Tier:''' 19 - 23
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
* '''Scrolls:''' 3 Power, 1 extra power (4+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 Power (+1 in a guaranteed [[Cursed chest]]), 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s
 
* '''Enemies:''' [[Dark Tracker]]s, [[Inquisitor]]s, [[Lacerator|Lacerators]], [[Cleaver (Enemy)|Cleavers]], [[Kamikaze]]s, [[Shocker]]s, [[Corpulent Zombie]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
Line 407: Line 486:
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|exp|1}}
 
* '''Runes:''' {{Rune|exp|1}}
  +
|}
 
=== [[Clock Tower]] ===
 
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
 
<div align="center">Click to see more detailed information</div>
 
 
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
 
* '''Enemy Tier:''' 16-18
 
* '''Gear Level:''' 5
 
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 2 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
 
* '''Enemies:''' [[Dark Tracker]]s, [[Cannibal]]s, [[Bombardier]]s, [[Undead Archer]]s, [[Automaton]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Rampager]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Demolisher]]s (replace [[Undead Archer]]s)
 
* '''Exits:''' [[Clock Room]]
 
* '''Hazards:''' Spikes, spiked flails
 
* '''Cell Doors:'''
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Shops|Weapon/Skill shop]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Objects#Cells Vat|Cell vat]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Keys:'''
 
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to [[Clock Room]]. Located in one of the three or four towers.
 
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
 
   
 
=== [[Cavern]]{{DLC|RotG}} ===
 
=== [[Cavern]]{{DLC|RotG}} ===
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Graveyard]] (Cavern Key needed for the first time, always unlocked after that), [[Slumbering Sanctuary]] (2+ [[Boss Stem Cell|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
  +
|
* '''Enemy Tier:''' 14-18
 
  +
* '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
  +
* '''Enemy Tier:''' 20 - 24
 
* '''Gear Level:''' 7
 
* '''Gear Level:''' 7
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cell|BSC]]), 2 Dual-Stat, 4 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 4 Power, 1 extra power (4+ [[Boss Stem Cells|BSC]]), 2 Dual-Stat, 4 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 5 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Ground Shaker]]s{{DLC|RotG}}, [[Inquisitor]]s, [[Arbiter]]s{{DLC|RotG}}, [[Demon]]s, [[Lacerator]]s, [[Slammer]]s, [[Skeleton]]s{{DLC|RotG}}
 
* '''Enemies:''' [[Ground Shaker]]s{{DLC|RotG}}, [[Inquisitor]]s, [[Arbiter]]s{{DLC|RotG}}, [[Demon]]s, [[Lacerator]]s, [[Slammer]]s, [[Skeleton]]s{{DLC|RotG}}
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Oven Knight]]s
Line 447: Line 507:
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Objects#Chained Items|Chained items]]
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Outfits|Festive Outfit]]
+
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]
  +
* '''Keys'''
* '''{{Pickup|Garland Key|1}}:''' Gives access to the 4 [[Boss Stem Cell|BSC]] door which contains the blueprint of Festive Outfit. Look for a vine passage in the ceiling, often near a shop.
 
  +
** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[Boss Stem Cells|BSC]] door which contains the blueprint of [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop.
  +
|}
  +
  +
=== [[Undying Shores]]{{DLC|FF}} ===
  +
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
  +
|-
  +
|
  +
* '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ([[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], and [[Graveyard]].
  +
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked.
  +
* '''Enemy Tier:''' 19 - 23
  +
* '''Gear Level:''' 6
  +
* '''Scrolls:''' 4 Power, 2 Dual-Stat, 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
  +
* '''Enemies:''' [[Apostate]]s{{DLC|FF}}, [[Failed Homunculus|Failed Homunculi]]{{DLC|FF}}, [[Compulsive Gravedigger]]s{{DLC|FF}}, [[Clumsy Swordsman|Clumsy Swordsmen]]{{DLC|FF}}, [[Dastardly Archer]]s{{DLC|FF}}, [[Rancid Rat]]s, [[Grenadier]]s, [[Bat]]s
  +
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s
  +
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Slammer]]s (Replace Bats)
  +
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Rampager]]s
  +
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
  +
* '''Exits:''' [[Mausoleum]]{{DLC|FF}}
  +
* '''Hazards:''' Pits
  +
|}
   
 
== Second Boss ==
 
== Second Boss ==
 
=== [[Clock Room]] ===
 
=== [[Clock Room]] ===
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Enemies:''' [[The Time Keeper]]
 
* '''Enemies:''' [[The Time Keeper]]
* '''Enemy Tier:''' 21 (The Time Keeper's Brutality and Survival tiers are set to 17)
+
* '''Enemy Tier:''' 22
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
* '''Scrolls:''' 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
* '''Exit:''' [[High Peak Castle]]
+
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once)
  +
|}
   
 
=== [[Guardian's Haven]]{{DLC|RotG}} ===
 
=== [[Guardian's Haven]]{{DLC|RotG}} ===
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[Boss Stem Cell|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
  +
|
  +
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
* '''Enemy Tier:''' 21 (0 [[Boss Stem Cell|BSC]]), 44 (5 [[Boss Stem Cell|BSC]])
+
* '''Enemy Tier:''' 21
 
* '''Gear Level:''' 7
 
* '''Gear Level:''' 7
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cell|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 3 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 4 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Hazards:''' Pools of lava
 
* '''Hazards:''' Pools of lava
  +
|}
  +
  +
=== [[Mausoleum]]{{DLC|FF}} ===
  +
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
  +
|-
  +
|
  +
* '''Entrances:''' [[Undying Shores]]{{DLC|FF}}, [[Cavern]]{{DLC|ROTG}}
  +
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}}
  +
* '''Enemy Tier:''' 22
  +
* '''Gear Level:''' 6
  +
* '''Scrolls:''' 2 [[Scroll Fragments]] (3 [[Boss Stem Cells|BSC]]), 3 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
  +
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
  +
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]]
  +
* '''Hazards:''' Explosive mushrooms
  +
|}
   
 
== Sixth Stage ==
 
== Sixth Stage ==
 
=== [[High Peak Castle]] ===
 
=== [[High Peak Castle]] ===
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Clock Room]], [[Guardian's Haven]]{{DLC|RotG}}
 
  +
|
* '''Enemy Tier:''' 22-24
 
  +
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, [[Guardian's Haven]]{{DLC|RotG}}
  +
* '''Enemy Tier:''' 24 - 27
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
 
* '''Enemies:''' [[Guardian Knight]]s, [[Lancer]]s, [[Undead Archer]]s, [[Bombardier]]s, [[Royal Guard]]s
 
* '''Enemies:''' [[Guardian Knight]]s, [[Lancer]]s, [[Undead Archer]]s, [[Bombardier]]s, [[Royal Guard]]s
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s (Replaces Undead Archers)
 
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Knife Thrower]]s (Replaces Undead Archers)
Line 494: Line 600:
 
** '''Castle Key Doors:''' They are 6 doors of 3 different colors, 2 doors each. Each 2 doors lead to an extra section of the biome, which offers an Elite enemy fight and a Castle Key as reward.
 
** '''Castle Key Doors:''' They are 6 doors of 3 different colors, 2 doors each. Each 2 doors lead to an extra section of the biome, which offers an Elite enemy fight and a Castle Key as reward.
 
* '''Keys:'''
 
* '''Keys:'''
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies.
+
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors.
  +
|}
   
 
=== [[Derelict Distillery]] ===
 
=== [[Derelict Distillery]] ===
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Clock Room]], [[Guardian's Haven]]{{DLC|RotG}}
 
  +
|
* '''Enemy Tier:''' 22-24
 
  +
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, and [[Guardian's Haven]]{{DLC|RotG}}
  +
* '''Enemy Tier:''' 17 - 21
 
* '''Gear Level:''' 6
 
* '''Gear Level:''' 6
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragments|Scroll Fragment]] (3 [[Boss Stem Cell|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cell|BSC]])
+
* '''Scrolls:''' 2 Power, 2 Dual-Stat, 1 [[Scroll Fragment]] (3 [[Boss Stem Cells|BSC]]), 2 [[Scroll Fragments]] (4/5 [[Boss Stem Cells|BSC]])
* '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator]]s, [[Demolisher]]s, [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
+
* '''Enemies:''' [[Shieldbearer]]s, [[Living Barrel]]s, [[Infected Worker]]s, [[Rancid Rat]]s, [[Lacerator]]s, [[Spawner]]s, [[Corpse Juice]]s (spawned from Spawners)
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s
+
** [[File:BSCI Icon.png|link=Boss Stem Cell]] [[Bombardier]]s, [[Demolisher]]s
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Oven Knight]]s (Replace Shieldbearers)
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Hammer]]s, [[Sewer Fly|Sewer Flies]] (spawned from Hammers), [[Oven Knight]]s (Replace Shieldbearers)
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
 
** [[File:BSCIV Icon.png|link=Boss Stem Cell]] [[Failed Experiment]]s
Line 513: Line 622:
 
* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
  +
|}
   
== Final Boss: [[Throne Room]] ==
+
== Final Boss ==
  +
=== [[Throne Room]] ===
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[High Peak Castle]], [[Guardian's Haven]]{{DLC|RotG}}, and [[Derelict Distillery]]
 
  +
|
  +
* '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], and [[Guardian's Haven]]{{DLC|RotG}}
  +
* '''Enemy Tier:''' 27
 
* '''Enemies:''' [[The Hand of the King]]
 
* '''Enemies:''' [[The Hand of the King]]
 
** ''Mobs summoned by the Hand of the King (2/5 will be Elites):'' [[Zombie]], [[Inquisitor]], [[Grenadier]], [[Lacerator]], [[Scorpion]], [[Disgusting Worm]], [[Cleaver (Enemy)|Cleaver]], [[Slasher]]
 
** ''Mobs summoned by the Hand of the King (2/5 will be Elites):'' [[Zombie]], [[Inquisitor]], [[Grenadier]], [[Lacerator]], [[Scorpion]], [[Disgusting Worm]], [[Cleaver (Enemy)|Cleaver]], [[Slasher]]
* '''Enemy Tier:''' 26
 
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item, if going to the seventh stage)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item, if going to the seventh stage)
* '''Exits:''' Fountain (Goes back to Prisoner's Quarters)
+
* '''Exits:''' [[File:BCV Icon.png|link=Boss Stem Cell]] Seventh Stage
** [[File:BCV Icon.png|link=Boss Stem Cell]] Seventh Stage
 
 
* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
 
* '''Runes:''' {{Rune|hom|1}}
 
* '''Runes:''' {{Rune|hom|1}}
  +
|}
   
 
== Seventh Stage ==
 
== Seventh Stage ==
 
{{SpoilerTag
 
{{SpoilerTag
|{{=}}{{=}}{{=}} [[Astrolab]]{{DLC|RotG}} {{=}}{{=}}{{=}}
+
|{{fake heading|sub=3|[[Astrolab]]{{DLC|RotG}}}}
 
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]]
 
[[File:Astrolab.png|border|center|frameless|640x640px|link=Astrolab]]
 
<div align{{=}}"center">Click to see more detailed information</div>
 
<div align{{=}}"center">Click to see more detailed information</div>
   
  +
* '''Entrance:''' [[Throne Room]] (5 [[Boss Stem Cells|BSC]])
* '''Enemy Tier:''' 44
 
  +
* '''Enemy Tier:''' 37 - 46
 
* '''Gear Level:''' 10
 
* '''Gear Level:''' 10
 
* '''Scrolls:''' 2 Dual-Stat
 
* '''Scrolls:''' 2 Dual-Stat
Line 541: Line 655:
 
* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava
 
* '''Hazards:''' Electric waves, projectiles, spikes, void, pools of lava
 
* '''Keys:'''
 
* '''Keys:'''
** '''{{Pickup|Allen Key}}:''' Opens the door to the final section of the biome. Dropped by an Elite [[Slammer]].
+
** '''{{Pickup|Allen Key}}{{DLC|RotG}}:''' Opens the door to the final section of the biome. Dropped by an Elite [[Slammer]].
** '''{{Pickup|Elevator Key}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
+
** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
** '''{{Pickup|Guardian's Key}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
+
** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
** '''{{Pickup|Apex Key}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}. Found at the end of an obstacle course.
+
** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}{{DLC|RotG}}. Found at the end of an obstacle course.
 
}}
 
}}
   
 
== True Final Boss ==
 
== True Final Boss ==
 
{{SpoilerTag
 
{{SpoilerTag
|{{=}}{{=}}{{=}} [[Observatory]]{{DLC|RotG}} {{=}}{{=}}{{=}}
+
|{{fake heading|sub=3|[[Observatory]]{{DLC|RotG}}}}
 
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]]
 
[[File:Observatory.png|border|center|frameless|640x640px|link=Observatory]]
 
<div align{{=}}"center">Click to see more detailed information</div>
 
<div align{{=}}"center">Click to see more detailed information</div>
   
  +
* '''Entrance:''' [[Astrolab]]{{DLC|RotG}}
 
* '''Enemies:''' [[The Collector (5 BSC)|The Collector]]{{DLC|RotG}}
 
* '''Enemies:''' [[The Collector (5 BSC)|The Collector]]{{DLC|RotG}}
 
** ''Mobs summoned by the Collector:'' [[Grenadier]], [[Lancer]], [[Runner]], [[Undead Archer]], [[Cleaver (Enemy)|Cleaver]]
 
** ''Mobs summoned by the Collector:'' [[Grenadier]], [[Lancer]], [[Runner]], [[Undead Archer]], [[Cleaver (Enemy)|Cleaver]]
* '''Enemy Tier:''' 47
+
* '''Enemy Tier:''' 38
* '''Exit:''' None.
 
 
}}
 
}}
   
Line 563: Line 677:
 
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers
 
Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be [[Cannibal]]s. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers
   
This stage is irrelevant to the Architect's Key.
+
This stage is irrelevant to the {{Pickup|Architect's Key|1}}.
   
 
=== [[Pier]] ===
 
=== [[Pier]] ===
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[[Category:Biomes]]
 
[[Category:Biomes]]
 
[[ru:Локации]]
 
[[ru:Локации]]
__NOTOC__
 

Revision as of 00:20, 28 February 2021

Biome Map
Interactive map

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-five biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

Excluding boss biomes, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent in treasure chests, shops, lore rooms, and the Collector's room does not count towards Timed Doors. You will know if you are in one of these rooms if there is a [Pause] above the timer.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.

First Stage

Prisoners' Quarters

Prisoners' Quarters
Details

Second Stage

Promenade of the Condemned

Promenade of the Condemned
Details

Toxic Sewers

Toxic Sewers
Details

Dilapidated ArboretumTBS

Dilapidated Arboretum
Details

Optional Stages

Prison Depths

Prison Depths
Details

Can only be accessed via the Promenade of the Condemned and Dilapidated ArboretumTBS. This biome acts as an optional stage between the second and third stages.

Corrupted Prison

Corrupted Prison
Details

Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages.

Third Stage

Ramparts

Ramparts
Details

Ancient Sewers

Ancient Sewers
Details

Ossuary

Ossuary
Details

Morass of the BanishedTBS

Morass of the Banished
Details

First Boss

Black Bridge

Black Bridge
Details

Insufferable Crypt

Insufferable Crypt
Details

NestTBS

Nest
Details

Fourth Stage

Stilt Village

Stilt Village
Details

Slumbering Sanctuary

Slumbering Sanctuary
Details

Graveyard

Graveyard
Details

Fractured ShrinesFF

Fractured Shrines
Details

Fifth Stage

Clock Tower

Clock Tower
Details

Forgotten Sepulcher

Forgotten Sepulcher
Details

CavernRotG

Cavern
Details

Undying ShoresFF

Undying Shores
Details

Second Boss

Clock Room

Clock Room
Details

Guardian's HavenRotG

Guardian's Haven
Details

MausoleumFF

Mausoleum
Details

Sixth Stage

High Peak Castle

High Peak Castle
Details

Derelict Distillery

Derelict Distillery
Details

Final Boss

Throne Room

Throne Room
Details

Seventh Stage

True Final Boss

Unused Stages

Repository of the Architects

Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers

This stage is irrelevant to the Architect's KeyArchitect's Key.

Pier

An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.

References

Navigation wiki