Dead Cells Wiki
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|{{#ev:twitchvod|v312969203|300|right|||}}
 
|{{#ev:twitchvod|v312969203|300|right|||}}
 
|-
 
|-
|<div style=" height: 200px; overflow: hidden; border: solid 1px #c12d48; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
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|<div style=" height: 200px; overflow: hidden; border: solid 1px #527fd0; width: 270px;border-radius: 6px; margin: auto;">[[File:Biome Map.png|right|frameless|1066x1066px|link=Biomes Map]]</div>
 
|-
 
|-
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
 
|style="width: 230px;"|'''[[Biomes Map|Interactive map]]'''
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== First Stage ==
 
== First Stage ==
<div style="text-align: center;">
 
 
=== [[Prisoners' Quarters]] ===
 
=== [[Prisoners' Quarters]] ===
</div>
 
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
 
[[File:Prisoners' Quarters.png|center|border|657x180px|frameless|link=The Prisoners' Quarters]]
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
</div>
 
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
 
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
** {{Rune|tele}} [[Dilapidated Arboretum]]{{DLC|TBS}}
 
* '''Doors:'''
 
* '''Doors:'''
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the Cavern Key and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
+
** '''Cavern Key Door''' - The big door at the start of the biome. Contains the {{Pickup|cavern key|1}}{{DLC|RotG}} and {{Rune|hom|1}} is required to get it. ([[The Hand of the King]] must have been beaten at least once)
 
* '''Keys:'''
 
* '''Keys:'''
** '''{{Pickup|cavern key|1}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
+
** '''{{Pickup|cavern key|1}}{{DLC|RotG}}:''' Gives access to the [[Cavern]]{{DLC|RotG}}.
** '''{{Pickup|dilapidated arboretum key|1}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
+
** '''{{Pickup|dilapidated arboretum key|1}}{{DLC|TBS}}:''' Gives access to the [[Dilapidated Arboretum]]{{DLC|TBS}}. It’s near the exit to it.
 
|}
 
|}
   
 
== Second Stage ==
 
== Second Stage ==
<div style="text-align: center;">
 
 
=== [[Promenade of the Condemned]] ===
 
=== [[Promenade of the Condemned]] ===
</div>
 
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
 
[[File:Promenade of the Condemned.png|center|border|657x180px|frameless|link=Promenade of the Condemned]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|vin|1}}
 
* '''Runes:''' {{Rune|vin|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Toxic Sewers]] ===
 
=== [[Toxic Sewers]] ===
</div>
 
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
 
[[File:Toxic Sewers.png|center|border|657x180px|frameless|link=Toxic Sewers]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|tel|1}}
 
* '''Runes:''' {{Rune|tel|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Dilapidated Arboretum]]{{DLC|TBS}} ===
 
=== [[Dilapidated Arboretum]]{{DLC|TBS}} ===
</div>
 
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
 
[[File:Dilapidated Arboretum.png|center|border|657x180px|frameless|link=Dilapidated Arboretum]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:50%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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== Optional Stages ==
 
== Optional Stages ==
<div style="text-align: center;">
 
 
=== [[Prison Depths]] ===
 
=== [[Prison Depths]] ===
</div>
 
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
 
[[File:Prison Depths.png|center|border|657x180px|frameless|link=Prison Depths]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
 
Can only be accessed via the [[Promenade of the Condemned]] and [[Dilapidated Arboretum]]{{DLC|TBS}}. This biome acts as an optional stage between the second and third stages.
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Corrupted Prison]] ===
 
=== [[Corrupted Prison]] ===
</div>
 
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
 
[[File:Corrupted Prison.png|center|border|657x180px|frameless|link=Corrupted Confinement]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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== Third Stage ==
 
== Third Stage ==
<div style="text-align: center;">
 
</div>
 
 
=== [[Ramparts]] ===
 
=== [[Ramparts]] ===
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
 
[[File:Ramparts.png|center|border|657x180px|frameless|link=Ramparts]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|custom|1}}
 
* '''Runes:''' {{Rune|custom|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Ancient Sewers]] ===
 
=== [[Ancient Sewers]] ===
</div>
 
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
 
[[File:Ancient Sewers.png|center|border|657x180px|frameless|link=Ancient Sewers]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
 
**'''{{Pickup|Old Service Key|1}}:''' 3 in total, used to access 3 of the 8 rewards at the end of the biome. Dropped by random enemies.
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Ossuary]] ===
 
=== [[Ossuary]] ===
</div>
 
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
 
[[File:Ossuary.png|center|border|657x180px|frameless|link=Ossuary]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|ram|1}}
 
* '''Runes:''' {{Rune|ram|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
 
=== [[Morass of the Banished]]{{DLC|TBS}} ===
</div>
 
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
 
[[File:Morass of the Banished.png|center|border|657x180px|frameless|link=Morass of the Banished]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
+
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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== First Boss ==
 
== First Boss ==
<div style="text-align: center;">
 
 
=== [[Black Bridge]] ===
 
=== [[Black Bridge]] ===
</div>
 
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
 
[[File:Black Bridge.png|center|border|657x180px|frameless|link=Black Bridge]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Runes:''' {{Rune|challenge|1}}
 
* '''Runes:''' {{Rune|challenge|1}}
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Insufferable Crypt]] ===
 
=== [[Insufferable Crypt]] ===
</div>
 
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
 
[[File:Insufferable Crypt.png|center|border|657x180px|frameless|link=Insufferable Crypt]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
+
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
 
|}
 
|}
  +
<div style="text-align: center;">
 
 
=== [[Nest]]{{DLC|TBS}} ===
 
=== [[Nest]]{{DLC|TBS}} ===
</div>
 
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
 
[[File:Nest.png|center|border|657x180px|frameless|link=Nest]]
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:40%; padding:1px; margin-left: auto; margin-right: auto;
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{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
|-
 
|-
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=== [[Stilt Village]] ===
 
=== [[Stilt Village]] ===
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
 
[[File:Stilt Village.png|center|border|657x180px|frameless|link=Stilt Village]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 14 - 18
 
* '''Enemy Tier:''' 14 - 18
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* '''Keys:'''
 
* '''Keys:'''
 
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
 
**'''{{Pickup|Village Key|1}}:''' 2 keys can be found in 2 key rooms in the biome, which lead to exits to [[Forgotten Sepulcher]], [[Undying Shores]]{{DLC|FF}} or the [[Clock Tower]], or blueprint of {{Item|Parry Shield}}.
  +
|}
   
 
=== [[Slumbering Sanctuary]] ===
 
=== [[Slumbering Sanctuary]] ===
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
 
[[File:Slumbering Sanctuary.png|center|border|657x180px|frameless|link=Slumbering Sanctuary]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
 
* '''Entrances:''' [[Black Bridge]] ({{Rune|spi|1}} required), [[Insufferable Crypt]]
 
* '''Enemy Tier:''' 15 - 20
 
* '''Enemy Tier:''' 15 - 20
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** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
* '''Runes:''' {{Rune|spider|1}}
 
* '''Runes:''' {{Rune|spider|1}}
  +
|}
   
 
=== [[Graveyard]] ===
 
=== [[Graveyard]] ===
 
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
 
[[File:Graveyard.png|center|border|657x180px|frameless|link=Graveyard]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Insufferable Crypt]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Insufferable Crypt]], [[Nest]]{{DLC|TBS}}
 
** {{Rune|spi|1}} required for all entrances.
 
** {{Rune|spi|1}} required for all entrances.
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** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|parting gift|1}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
 
** '''{{Pickup|Architect's Key|1}}:''' Give access to blueprints of {{Mutation|parting gift|1}} and [[The Collector#General improvements|Merchandise Categories]]. Hidden in a random Wall Secret.
 
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The second one. Hidden behind some foliage.
  +
|}
   
 
=== [[Fractured Shrines]]{{DLC|FF}} ===
 
=== [[Fractured Shrines]]{{DLC|FF}} ===
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
 
[[File:Fractured Shrines.png|center|border|657x180px|frameless|link=Fractured Shrines]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Entrances:''' [[Black Bridge]], [[Nest]]{{DLC|TBS}}
 
* '''Enemy Tier:''' 12 - 16
 
* '''Enemy Tier:''' 12 - 16
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** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
 
** [[File:BSCIII Icon.png|link=Boss Stem Cell]] [[Chests|Treasure chest]]
  +
|}
   
 
== Fifth Stage ==
 
== Fifth Stage ==
 
=== [[Clock Tower]] ===
 
=== [[Clock Tower]] ===
 
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
 
[[File:Clock Tower.png|center|border|657x180px|frameless|link=Clock Tower]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
 
* '''Entrances:''' [[Stilt Village]], [[Slumbering Sanctuary]]
 
* '''Enemy Tier:''' 19 - 23
 
* '''Enemy Tier:''' 19 - 23
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** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers.
 
** '''{{Pickup|Clockmaker's Key|1}}:''' Gives access to the [[Clock Room]]. Located in one of the three or four towers.
 
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
 
** '''{{Pickup|Bell Tower Key|1}}:''' Gives access to blueprint of {{Item|Punishment}}. Look for the 4 Bells and hit them once from low to high pitch.
  +
|}
   
 
=== [[Forgotten Sepulcher]] ===
 
=== [[Forgotten Sepulcher]] ===
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
 
[[File:Forgotten Sepulcher.png|center|border|657x180px|frameless|link=Forgotten Sepulcher]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]]
 
  +
|
 
* '''Entrances:''' [[Stilt Village]] ({{Rune|tel|1}} required), [[Slumbering Sanctuary]], [[Graveyard]], [[Fractured Shrines]]{{DLC|FF}} ({{Rune|tel|1}} required)
 
* '''Enemy Tier:''' 19 - 23
 
* '''Enemy Tier:''' 19 - 23
 
* '''Gear Level:''' 5
 
* '''Gear Level:''' 5
Line 488: Line 486:
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
** '''{{Pickup|Moonflower Key|1}}:''' The third one. Hidden behind some foliage.
 
* '''Runes:''' {{Rune|exp|1}}
 
* '''Runes:''' {{Rune|exp|1}}
  +
|}
   
 
=== [[Cavern]]{{DLC|RotG}} ===
 
=== [[Cavern]]{{DLC|RotG}} ===
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
 
[[File:Cavern.png|border|center|frameless|640x640px|link=Cavern]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Entrances:''' [[Graveyard]] ({{Pickup|Cavern Key}}{{DLC|RotG}} required on first entry), [[Slumbering Sanctuary]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Enemy Tier:''' 20 - 24
 
* '''Enemy Tier:''' 20 - 24
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* '''Keys'''
 
* '''Keys'''
 
** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[Boss Stem Cells|BSC]] door which contains the blueprint of [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop.
 
** '''{{Pickup|Garland Key|1}}{{DLC|RotG}}:''' Gives access to the 4 [[Boss Stem Cells|BSC]] door which contains the blueprint of [[File:Festive_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Festive Outfit]]{{DLC|RotG}}. Look for a vine passage in the ceiling, often near a shop.
  +
|}
   
 
=== [[Undying Shores]]{{DLC|FF}} ===
 
=== [[Undying Shores]]{{DLC|FF}} ===
 
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]]
 
[[File:Undying Shores.png|border|center|frameless|640x640px|link=Undying Shores]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ([[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], and [[Graveyard]].
 
* '''Entrances:''' [[Fractured Shrines]]{{DLC|FF}} ([[File:Cultist_Outfit_Icon.png|20px|link=Outfits]] [[Outfits|Cultist Outfit]]{{DLC|FF}} needs to be equipped on first entry), [[Stilt Village]], and [[Graveyard]].
 
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked.
 
** The latter two entrances are available after the entrance in the [[Fractured Shrines]]{{DLC|FF}} has been unlocked.
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* '''Exits:''' [[Mausoleum]]{{DLC|FF}}
 
* '''Exits:''' [[Mausoleum]]{{DLC|FF}}
 
* '''Hazards:''' Pits
 
* '''Hazards:''' Pits
  +
|}
   
 
== Second Boss ==
 
== Second Boss ==
 
=== [[Clock Room]] ===
 
=== [[Clock Room]] ===
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
 
[[File:Clock Room.png|center|border|657x180px|frameless|link=Clock Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Entrances:''' [[Clock Tower]], [[Forgotten Sepulcher]]
 
* '''Enemies:''' [[The Time Keeper]]
 
* '''Enemies:''' [[The Time Keeper]]
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* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Perfect Door (after the fight):''' Flawless fight ([[Legendary]] item)
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once)
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]] (requires meeting the [[The Hand of the King|Hand of the King]] at least once)
  +
|}
   
 
=== [[Guardian's Haven]]{{DLC|RotG}} ===
 
=== [[Guardian's Haven]]{{DLC|RotG}} ===
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
 
[[File:Guardian's Haven.png|border|center|frameless|640x640px|link=Guardian's Haven]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Entrances:''' [[Cavern]]{{DLC|RotG}}, [[Forgotten Sepulcher]] (2+ [[Boss Stem Cells|BSC]] and kill the [[The Giant|Giant]]{{DLC|RotG}} at least once)
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
 
* '''Enemies:''' [[The Giant]]{{DLC|RotG}}
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* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Exit:''' [[High Peak Castle]], [[Throne Room]] (choosing this exit grants you 2 Scrolls of Power)
 
* '''Hazards:''' Pools of lava
 
* '''Hazards:''' Pools of lava
  +
|}
   
 
=== [[Mausoleum]]{{DLC|FF}} ===
 
=== [[Mausoleum]]{{DLC|FF}} ===
 
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]]
 
[[File:Mausoleum.png|border|center|frameless|640x640px|link=Mausoleum]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Undying Shores]]{{DLC|FF}}, [[Cavern]]{{DLC|ROTG}}
 
* '''Entrances:''' [[Undying Shores]]{{DLC|FF}}, [[Cavern]]{{DLC|ROTG}}
 
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}}
 
* '''Enemies:''' [[The Scarecrow]]{{DLC|FF}}
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* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]]
 
* '''Exit:''' [[High Peak Castle]], [[Derelict Distillery]]
 
* '''Hazards:''' Explosive mushrooms
 
* '''Hazards:''' Explosive mushrooms
  +
|}
   
 
== Sixth Stage ==
 
== Sixth Stage ==
 
=== [[High Peak Castle]] ===
 
=== [[High Peak Castle]] ===
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
 
[[File:High Peak Castle.png|center|border|657x180px|frameless|link=High Peak Castle]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 24 - 27
 
* '''Enemy Tier:''' 24 - 27
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* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors.
 
** '''{{Pickup|Castle Key|1}}:''' 3 in total. 2 are required to access [[Throne Room]], while the 3rd gives access to blueprint of {{Item|Boomerang}} and a Scroll of Power. Dropped by the three Elite enemies in each of the Castle Key doors.
  +
|}
   
 
=== [[Derelict Distillery]] ===
 
=== [[Derelict Distillery]] ===
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
 
[[File:Derelict Distillery.png|center|border|657x180px|frameless|link=Derelict Distillery]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[Clock Room]], [[Mausoleum]]{{DLC|FF}}, and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 17 - 21
 
* '''Enemy Tier:''' 17 - 21
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* '''Keys:'''
 
* '''Keys:'''
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
 
** '''{{Pickup|Distillery Key|1}}:''' Gives access to the Throne Room. Can be found behind a destructible wall, which can only be destroyed by deflecting a nearby exploding barrel or by using the {{Item|Barrel Launcher}}.
  +
|}
   
== Final Boss: [[Throne Room]] ==
+
== Final Boss ==
  +
=== [[Throne Room]] ===
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
 
[[File:Throne Room.png|center|border|657x180px|frameless|link=Throne Room]]
  +
{| class="wikitable mw-collapsible mw-collapsed" data-collapsetext="▲" data-expandtext="▼" style="text-align:left; width:100%; padding:1px; margin-left: auto; margin-right: auto;
<div align="center">Click to see more detailed information</div>
 
  +
! style="color:white;" |<div style="position:absolute; left:50%; transform:translateX(-50%);">Details</div>
 
  +
|-
  +
|
 
* '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Entrances:''' [[High Peak Castle]], [[Derelict Distillery]], and [[Guardian's Haven]]{{DLC|RotG}}
 
* '''Enemy Tier:''' 27
 
* '''Enemy Tier:''' 27
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* '''Hazards:''' Spikes
 
* '''Hazards:''' Spikes
 
* '''Runes:''' {{Rune|hom|1}}
 
* '''Runes:''' {{Rune|hom|1}}
  +
|}
   
 
== Seventh Stage ==
 
== Seventh Stage ==
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** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
 
** '''{{Pickup|Elevator Key}}{{DLC|RotG}}:''' Opens the door before the elevator at the end of the biome. Dropped by an Elite [[Failed Experiment]].
 
** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
 
** '''{{Pickup|Guardian's Key}}{{DLC|RotG}}:''' There are 2. Open the doors before the exit to [[Observatory]]{{DLC|RotG}}. Dropped by 2 Elite [[Slammer]]s.
** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}. Found at the end of an obstacle course.
+
** '''{{Pickup|Apex Key}}{{DLC|RotG}}:''' Gives access time blueprint of {{Item|Sonic Carbine}}{{DLC|RotG}}. Found at the end of an obstacle course.
 
}}
 
}}
   

Revision as of 00:20, 28 February 2021

Biome Map
Interactive map

Biomes are the different areas within Dead Cells which players must progress through.[1] There are currently twenty-five biomes, with plans to add more.[2]

Within each run, biomes are procedurally generated within the confines of that biome's set parameters. This puts the focus of gameplay on adaptation rather than memorization, while maintaining each biome's distinct feel.[3] The order in which you'll encounter biomes, and the general location of their exits, are predetermined.

Excluding boss biomes, each biome always contains a shop and at least one treasure chest.

After exiting each biome, the player will enter the Collector's room. Here, they can turn in blueprints, spend cells, enter Timed and Perfect Doors if they met the requirements and replenish their health and health potions. Time spent in treasure chests, shops, lore rooms, and the Collector's room does not count towards Timed Doors. You will know if you are in one of these rooms if there is a [Pause] above the timer.

Note: scaling of enemy and trap stats with tiers operates somewhat differently compared to scaling of player damage and health with Stats - though damage and health initially scale exponentially using bases of 1.09 and 1.08, respectively, there are also additional factors in the code called "scale multipliers per tier" with values of 0.55 and 0.12 for damage and health, respectively. It is not yet known how these modify the exponential formulas to produce final enemy and trap stats.

You will also find in many Biomes a set of doors with up to five dotted circles on them, in random spread-out locations. These can only be unlocked once you have obtained the necessary number of Boss Stem Cells that are only obtained by doing a complete run, and unlock further challenges.

First Stage

Prisoners' Quarters

Prisoners' Quarters
Details

Second Stage

Promenade of the Condemned

Promenade of the Condemned
Details

Toxic Sewers

Toxic Sewers
Details

Dilapidated ArboretumTBS

Dilapidated Arboretum
Details

Optional Stages

Prison Depths

Prison Depths
Details

Can only be accessed via the Promenade of the Condemned and Dilapidated ArboretumTBS. This biome acts as an optional stage between the second and third stages.

Corrupted Prison

Corrupted Prison
Details

Can only be accessed via the Toxic Sewers. This biome acts as an optional stage between the second and third stages.

Third Stage

Ramparts

Ramparts
Details

Ancient Sewers

Ancient Sewers
Details

Ossuary

Ossuary
Details

Morass of the BanishedTBS

Morass of the Banished
Details

First Boss

Black Bridge

Black Bridge
Details

Insufferable Crypt

Insufferable Crypt
Details

NestTBS

Nest
Details

Fourth Stage

Stilt Village

Stilt Village
Details

Slumbering Sanctuary

Slumbering Sanctuary
Details

Graveyard

Graveyard
Details

Fractured ShrinesFF

Fractured Shrines
Details

Fifth Stage

Clock Tower

Clock Tower
Details

Forgotten Sepulcher

Forgotten Sepulcher
Details

CavernRotG

Cavern
Details

Undying ShoresFF

Undying Shores
Details

Second Boss

Clock Room

Clock Room
Details

Guardian's HavenRotG

Guardian's Haven
Details

MausoleumFF

Mausoleum
Details

Sixth Stage

High Peak Castle

High Peak Castle
Details

Derelict Distillery

Derelict Distillery
Details

Final Boss

Throne Room

Throne Room
Details

Seventh Stage

True Final Boss

Unused Stages

Repository of the Architects

Technically inaccessible stage, entrance was behind the door that required 5 boss cells to open in the Graveyard. If accessed via modifying the boss cell counter with third-party tools, it could be seen that it had the same 'darkness' mechanic as the Forgotten Sepulcher. Only enemies present in the stage appeared to be Cannibals. The enemy tier appears to be absurdly high. The majority of the stage was locked behind a door that required a key (simply named "Key") to open, which can't be spawned even by third party modifiers

This stage is irrelevant to the Architect's KeyArchitect's Key.

Pier

An old ending point of a run that persisted until the 1.0 update came around. It would be accessed after defeating the final boss of the game, which at first was Conjunctivius, then the Time Keeper, and finally, the Hand of the King. It used to have the Fisherman NPC right next to a boat, who would impale the Beheaded with a tentacle to let the player start a new run. Later that was changed to a "Work in Progress" sign and a tube, through which the Beheaded would crawl to go back to the Prisoners' Quarters.

References

Navigation wiki