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Bosses

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The following is a list of bosses in the game Dead Cells, alongside their characteristics.

List of bosses[edit | edit source]

The Incomplete One[edit | edit source]

The Incomplete One is the first boss in the game.

You can find him in the Black Bridge, at the end of the Ramparts, the Old Sewers or the Prison Depths.

Attacks[edit | edit source]

  • Fire Strike (Ranged)
    • Slams hand into ground, causing fire to shoot up in a line toward one side
    • Line continues until barrier is hit
    • Can be dodged by jumping or rolling
    • Behaves like a melee attack when shield-parried
  • Ground Slam (Melee)
    • Lifts arm and slams toward ground diagonally
    • Can be dodged by rolling
    • High damage
  • Leap (Ranged)
    • Happens past half HP
    • Jumps at player, deals a lot of damage
    • Can be dodged by rolling or ducking (if not near start or end point of leap)

Defense[edit | edit source]

  • Shout
    • Used at certain HP thresholds to transition to the next phase
    • Stuns player if within range
    • Encases itself in a force field, becoming immune to damage and status effects for a few seconds
  • Damage Field
    • Creates a damaging aura
      • Periodically deals damage to player while in contact, no knock-back
      • Can be rolled through
      • Leap attacks done while this is active cannot be dodged by ducking

Vulnerabilities[edit | edit source]

  • All attacks have activation frames that you can use to dodge
  • Very vulnerable to magnetic fields, but can still leap at the player
  • He doesn't focus his attacks on turrets, unlike most enemies.
  • Most moves can be cancelled by stunning effects.

Viable Weapons/Skills[edit | edit source]

All weapons are viable against this boss as long as you know how to dodge. You may want to use turrets and bombs.

Fight Strategy[edit | edit source]

  • Can be easily beaten using magnetic fields and a turret as long as you can dodge attacks.
  • You can use potions when you dodge the leap. Be prepared to dodge again however. You can also use them when he uses his damaging aura by simply running at one side of the arena.
  • Watch out for the Shout as it will stun you long enough to deal some serious damage.
  • The Incomplete One's attacks will break shields if your Strength stat is low, so parry cautiously until you know for sure whether your shield is strong enough.
  • You can jump to avoid his hits, but you should not try when he jumps at you or uses his damaging aura, because he can still hit you.

The Watcher[edit | edit source]

Second (and currently final) Boss in the game.

Located within The Insufferable Crypt, at the end of the Graveyard.

Attacks[edit | edit source]

  • Dash (Melee)
    • Shoots in a line across the map
    • Line is visible for a few seconds prior
    • Easy to dodge at the start, but he is quite large, so you should try to keep a long distance between you and the point where he strikes.
  • Toxic Shot (Ranged)
    • After turning its eye green, fires an 8-burst of green projectiles
    • Orbs move at a relative slow pace
    • The number (and velocity ?) of the shots increases when he loses life.
    • (Does the shots actually poison you ?)
  • Electric Field
    • Shocks everything within a short range
    • A red circle appears just before this attack
  • Toxic Barrage
    • As the camera pans out, the boss drops all platforms and turns its eye green before rapidly firing toxic shots while moving around the top half of the arena
    • At the end of the attack, the boss raises all platforms and turns its eye back to orange

Defense[edit | edit source]

  • Summon Tentacles
    • Used at 75%, 50% and 25% HP thresholds
    • Boss moves to center of arena, drops all platforms, breaks a chain and deploys a force field, becoming immune to direct damage and status effects
    • Summons tentacles to harass the player
      • Tentacles will attempt to impale the player from below.
      • When the boss is below 50% HP, tentacles will sometimes sweep across the arena instead of attempting to impale the player.
      • Killing a tentacle deals damage to the boss and empowers the remaining tentacles, increasing their speed and changing their colors.
      • Killing all tentacles forces the boss to drop the force field, raise all platforms and use its other attacks
  • Immune to magnetic fields
  • Constantly moving around the map, so most of your ranged attacks will be useless.

Vulnerabilities[edit | edit source]

  • Stops for a second or two after dashing at the player
  • Not immunized to fire nor freeze (and bleeding/poison/stun ?).
  • He moves mainly next to the platform at the center of the map when you are on the ground, so you may place turrets here.
  • He doesn't focus his attacks on turrets.

Viable Weapons/Skills[edit | edit source]

  • Whip/Electric Whip (attack from different angles)
  • Death Orb (can fire from a platform)
  • Bows are almost useless because they shoot in a horizontal line, and the boss is mainly vertical.
  • DOT (Damage over time) skills. Enemy is always moving so getting some DOT will help chip away at its health.
  • Turrets are always good, but they can only attack him on a limited time. You may prefer the Flamethrower
  • Throwing knifes, whips and any weapon that auto-target the opponent is very viable. Be careful of the range of those weapons however. You may not want to be too close to the boss.

Nonviable Weapons/Skills[edit | edit source]

  • Magnetic Grenade (if you don't need it for replenishing ranged ammo)
  • Anything that has to be fired in a straight line.
  • Shields have a very limited utility, and you can dodge most of his attacks easily if you aren't too bad.

Fight Strategy[edit | edit source]

  • The fight starts off slow, with a dash or toxic shot here and there.
  • Use the time after the dash to get a hit or two in (if using melee weapon) or spam the ranged weapon.
  • Time is sparse, use it wisely.
  • Use the huge area at you advantage : place turrets where he lays the most, don't be shy to move around the platforms.
  • He only uses melee attacks with a very predictable pattern, so focus on avoiding his ranged attacks.
  • Do not attempt to use your flask during tentacle phases - you will likely be hit before the flask's wind-up time finishes.