Please abstain from editing in info that is not on the stable branch.
Name Blueprint Notes Flashbang N/A Stuns and damages enemies. Grenade N/A Damages enemies. Boring. Ice Grenade N/A Freezes and damages enemies. Cool. Fire Grenade Dropped by grenadiers Burns and damages enemies. Spicy. Bear Trap N/A Immobilizes an enemy who steps in it and increases the damage they take for the duration. Horizontal Turret Dropped by zombies Deploys a turret that fires at nearby enemies as long as they are mostly horizontal to the turret. Enemies will attack and destroy the turret, but unless they do it will fire until there are no enemies left. Stops working if you move very far away. Dangerously cheesy. Corrupted Power Dropped by defenders Increases the damage your weapons deal by 70%. Increases the damage you take by 30%. Lasts 8 seconds. Phaser Dropped by...phazers Teleports you behind a nearby enemy and increases the damage of your next attack by 150%. Magnetic Grenade Dropped by grenadiers Pulls enemies towards the blast while dealing rapid hits in a large radius. Extremely cool. Meat Grinder Dropped by phazers Deploys a row of saw blades where it lands. Hurts enemies that walk (or fly) on top of them and makes them bleed. Cannot be directly attacked by enemies, but takes damage as it deals damage. Stops working if you move very far away. Enemies will not attempt to avoid the blades. Dangerously cheesy. Ivy Grenade Found by reaching the timer door in the transition after the Black Bridge within 10 minutes and 30 seconds. Gotta be quick! Immobilizes enemies caught in the blast while dealing damage over time. Oil Grenade Dropped by running zombies Oils up enemies caught in the blast, and leaves a VERY large patch of oil on the floor, even through walls. Ceiling Turret Dropped by thornies Sticks to the ceiling and fires at enemies it can see. Indestructible and lasts forever; a stalwart ally wherever ceilings are. Useless where they aren't. Moderately cheesy. Toxic cloud Dropped by host zombies in the Graveyard Creates a toxic cloud around you that deals damage over time. The cloud does not move with you. Tonic Dropped by the Watcher Slightly heals you over time and, more importantly, makes you invulnerable for ten (10) seconds. Ten (10) seconds! One use only, so use it to take down troublesome elites or to survive a desperate situation. Biter Swarm Dropped by ugly worms Brings a batch of biter buddies to the brawl. They'll attack and distract enemies. Cluster Bomb Dropped by slashers The clustering results in an unfocused and slightly delayed blast, but it's still absurdly strong. This is the best burst damage skill currently in the game, capable of instantly killing many enemies. Death Orb Dropped by meat grinders Fires a slow orb that deals DPS to anything it passes through. Does not dissipate until it hits a wall or a lot of time passes. Fun. Vampirism Dropped by inquisitors Heals a pathetic amount of HP per melee hit while active (the base is 2 and it doesn't get much better). You also take 75% more damage during this time. Lasts 6 seconds. If you get hit so inconsistently that the bonus damage taken doesn't outweigh the healing, do you really need this skill? Night Light N/A Found, and only particularly useful in, the Forgotten Sepulcher. Creates a blue lamp in front you. Has an extremely long cooldown. Aura of laceration Complete 5 daily runs Rapidly deals damage in a decently-sized radius around you for 5 seconds. Excellent for crowds.