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Enemies

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Enemies are entities that oppose the player as they navigate the island.

While Bosses always have the same stats, enemy stats differ depending on the level of the biome where they appear.

Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item.

Elite Enemies[edit | edit source]

Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.

Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Wandering Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack. Same goes if they are provoked by Biters or the Homunculus rune.

Certain areas hold an Elite enemy that drops a rune. These Elites don't respawn on future runs after the Rune has been collected.

3 rooms in High Peak Castle always have Elites that will drop a key. These key-dropping Elites are always the same.

Killing Elite enemies drops Gear with a level 2 levels higher than normal for the current zone — usually Amulets. They also have a 6% chance of dropping a Legendary item, which is separated from amulet drop rate, meaning that one Elite can drop both an amulet and a legendary item.

Special Abilities[edit | edit source]

In addition to higher attack and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration.

When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.

The v1.1 Pimp My Run Update introduced special abilities for Elites. Special abilities can infect the player with the Malaise on Nightmare or harder (4+ BSC) difficulty.

  • Invisibility: the Elite cannot be seen, but their attack prompts can be.
  • Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
    • Effectively, unless the player can hit both at once they will have 110% of their normal HP combined.
    • Killing one Elite will drop cells usually, and the second one drops the item/s
  • Rotating laser which surrounds the Elite.
  • Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
  • Red spherical aura, similar to Shockers, the Concierge, or Conjunctivius.
  • Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
  • Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after The Beheaded.
  • Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
  • Electric cage that surrounds the Elite, hurting the player if they try to get out of it.

Starred Enemies[edit | edit source]

These enemies has a yellow star above their head, which can be seen on the map. They behave just like normal enemies, but are less common.

When defeated, they drop a random type of Scroll or a Legendary Item.

List of Enemies[edit | edit source]

Image Enemy name Zones Offensive abilities Defensive abilities Elite? Cell drops Blueprint drops
Zombie.png
Zombie Prisoners' Quarters, Ancient Sewers (0–3 BSC)

Promenade of the Condemned, Corrupted Prison, Dilapidated Arboretum (0–1 BSC)

Toxic Sewers, Prison Depths, Ossuary, Stilt Village, (0–2 BSC)

Throne Room (summoned by The Hand of the King)

• Clawing attack

• Leaping attack which deals massive damage

Hops backwards Yes 1 (33%) Blood Sword (100%)

Double Crossb-o-matic (0.4%)

Bobby Outfit (1+ BSC; 0.4%)

Undead Archer.png
Undead Archer Prisoners' Quarters, Toxic Sewers, Prison Depths, Ramparts, High Peak Castle (0 BSC)

Clock Tower (0-3 BSC)

Promenade of the Condemned (Elite Guardian only)

Throne Room (summoned by The Hand of the King)

Observatory (summoned by the boss)

Arrow, which can be ducked under • Backwards dash

• Teleports forwards (only happens if its back is to a wall)

Yes 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Skeleton Outfit (1+ BSC; 1.7%)

Shieldbearer.png
Shieldbearer Prisoners' Quarters, Ancient Sewers

Ramparts (0-1 BSC)

Shield charge Immune to attacks from the front, unless stunned Yes 1–2

(50%)

Rampart (0.4%)

Bloodthirsty Shield (0.4%)

Ice Shield (10%)

Desert Dweller Outfit (4+ BSC; 0.4%)

Grenadier.png
Grenadier Prisoners' Quarters, Ossuary, Slumbering Sanctuary (0-1 BSC)

Promenade of the Condemned, Corrupted Prison (0-2 BSC)

Toxic Sewers (1-3 BSC)

Throne Room (summoned by The Hand of the King)

Observatory (summoned by the boss)

Grenade which goes through walls and explodes after a short delay Short backwards hop Yes 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Bombardier.png
Bombardier Clock Tower, High Peak Castle

Slumbering Sanctuary (2+ BSC)

Promenade of the Condemned (3+ BSC)

Ossuary (4+ BSC)

Grenade which travels through walls, and explodes into three smaller grenades, which just explode Backwards hop Yes Wave of Denial (0.4%)

Powerful Grenade (10%)

Aphrodite Outfit (3+ BSC; 0.4%)

Bat.png
Bat Promenade of the Condemned

Graveyard (0-1 BSC)

Dilapidated Arboretum (0-3 BSC)

Charge attack Flies No 1 (33%) Knife Dance (0.4%)

Oiled Sword (1.7%)

Kamikaze.png
Kamikaze Toxic Sewers, Ancient Sewers, Prison Depths, Stilt Village, Slumbering Sanctuary, Graveyard

Forgotten Sepulcher (0-3 BSC)

Promenade of the Condemned (1+ BSC)

Self-detonates Flies No 1 (33%) Frantic Sword (0.4%)

Neon Outfit (1+ BSC; 0.4%)

Runner.png
Runner Promenade of the Condemned

Observatory (summoned by the boss)

• Clawing attack

• Teleports after you

N/A Yes 1–2

(34–66%)

Spartan Sandals (100%)

Cleaver (1.7%)

Phaser (0.4%)

Inquisitor.png
Inquisitor Ramparts, Slumbering Sanctuary, Graveyard, Forgotten Sepulcher

Ossuary (1+ BSC)

Corrupted Prison (3+ BSC)

Prisoners' Quarters, Clock Tower (4+ BSC)

Throne Room (summoned by The Hand of the King)

A magic bolt that travels through walls Short backwards hop Yes 1–2

(50%)

Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (100%)

Mage Outfit (2+ BSC; 0.4%)

Protector.png
Protector Promenade of the Condemned, Slumbering Sanctuary

Corrupted Prison (1+ BSC)

N/A Makes nearby enemies invincible for several

seconds (has a brief cooldown)

No 1 (66%) Corrupted Power (0.4%)

Explosive Decoy (0.4%)

Warrior Outfit (3+ BSC; 0.4%)

Hammer.png
Hammer Prison Depths • Pound attack: releases 4 bombs, which explode after a moment

• Summons Sewer Flies

N/A Yes 3–4

(34–66%)

War Spear (10%)

Oil Grenade (10%)

Sweeper.png
Sweeper Ramparts Releases a flaming shockwave after short charge Rolls backwards from the player when close Yes Scheme (10%)
Buzzcutter.png
Buzzcutter Ramparts

Toxic Sewers (2+ BSC)

Dilapidated Arboretum (4+ BSC)

Slash attack Flies away No 1 (33%) Spite Sword (0.03%)

Frostbite (10%)

Corpse Fly.png
Corpse Fly Spawned by Purulent Zombies (Graveyard) • Melee attack (after host dies)

• Connects themselves with damaging electricity arcs when host is alive

Flies away No 1 (33%) N/A
Sewer Fly.png
Sewer Fly Spawned by Hammer Slash attack Flies away No 1 (33%) N/A
Purulent Zombie (Sewers).png
Purulent Zombie (Sewers) Ancient Sewers, Stilt Village

Toxic Sewers (4+ BSC)

• Claw attack

• Throws an egg which hatches into a Corpse Worm

N/A Yes 1 (33%) Force Shield (0.4%)

Fisherman's Outfit (1+ BSC; 0.4%)

Purulent Zombie (Graveyard).png
Purulent Zombie (Graveyard) Graveyard • Claw attack

• Rush attack towards the player

• Spawns 6 Corpse Flies around themselves

N/A Yes 1 (33%) Shovel (0.4%)

Corrosive Cloud (0.4%)

Networking (10%)

Disgusting Worm.png
Disgusting Worm Toxic Sewers, Ancient Sewers

Throne Room (summoned by The Hand of the King)

• Bite attack

• Upon death, releases 5 bombs, which explode in rapid succession

• Can jump horizontally across small gaps

N/A Yes 1 (100%) Swarm (0.4%)

Valmont's Whip (0.4%)

What Doesn't Kill Me (100%)

Corpse Worm.png
Corpse Worm Spawned by Purulent Zombies (Sewers) • Bite attack

• Follows you by teleporting

Jumps behind the player No N/A
Weaver Worm.png
Weaver Worm Morass of the Banished, Stilt Village • Very fast bite attack

• Follows you by teleporting

Jumps behind the player No N/A
Scorpion.png
Scorpion Toxic Sewers

Throne Room (summoned by The Hand of the King)

• Ambush (Emerges from the ground)

• Poison tail attack

• Poison dart, which can be ducked under

N/A Yes 1 (66%) Rapier (0.4%)

Donatello Outfit (2+ BSC; 0.4%)

Impaler (Enemy).png
Impaler Ancient Sewers

Dilapidated Arboretum (1+ BSC)

Creates an area of spikes underneath you N/A No 2–3

(0–100%)

Sadist's Stiletto

(1.7%)

Sewer's Tentacle.png
Sewer's Tentacle Ancient Sewers • Pops out of the ground directly beneath the player

• Sweeps across the ground from either left or right side

• Stays below ground when not attacking

• Cannot traverse onto platforms

No N/A
Catcher.png
Catcher Graveyard • Stunning hookshot which pulls you closer (can be ducked)

• Immediately follows with a highly damaging blow with a small window to dodge

• Fast kick with high knockback

N/A Yes 1 (66%) Grappling Hook (0.4%)

Knockback Shield (0.4%)

Robin Hood Outfit (4+ BSC; 0.4%)

Cleaver (Enemy).png
Cleaver Forgotten Sepulcher, The Morass of the Banished

Throne Room (summoned by The Hand of the King)

Observatory (summoned by the boss)

Throws a spinning axe, which returns after traveling a moderate distance N/A Yes 1 (66%) Death Orb (10%)

Spiked Shield (100%)

Pirate Captain.png
Pirate Captain Stilt Village • Slam attack

• Shoots a rolling cannonball which explodes after a few seconds or on contact with player

N/A Yes 1 (66%) Wrenching Whip (0.4%)

Heart of Ice (10%)

Knife Thrower.png
Knife Thrower Prisoners' Quarters, Prison Depths, Stilt Village, Forgotten Sepulcher (1+ BSC)

High Peak Castle (1-3 BSC)

Tosses three daggers in a row which inflict poison. • Dashes away from the player

• Teleports forwards (only happens if its back is to the wall) • Invisible while not attacking

Yes Great Owl of War (1.7%)

Legendary Warrior's Outfits (3+ BSC; 0.4%)

Slasher.png
Slasher Prison Depths, Ossuary, Morass of the Banished

Ramparts (1+ BSC)

Graveyard (2+ BSC)

Toxic Sewers (Elite Guardian only)

High Peak Castle (Elite in blue area)

Throne Room (summoned by The Hand of the King)

• Teleports horizontally toward you

• Combo of 3 stunning sword swipes with a large range; the third slash creates a shockwave which travels along the ground

N/A Yes 1-2

(0–100%)

Cluster Grenade (1.7%)

Heavy Turret (0.4%)

Demon Outfit (3+ BSC, 0.4%)

Lacerator.png
Lacerator Prison Depths

Graveyard (1-3 BSC)

Throne Room (summoned by The Hand of the King)

Spins towards you. Can quickly change direction to catch you if you roll through it. N/A Yes Crusher (10%)

Open Wounds (0.4%)

Carduus Outfit (1+ BSC; 0.4%)

Shocker.png
Shocker Ossuary

Corrupted Prison, Forgotten Sepulcher (0 BSC)

A large area of effect which does damage over time and interrupts your actions N/A No 1 (50%) Flamethrower Turret (0.4%)

Cloud Outfit (3+ BSC; 0.4%)

Thorny.png
Thorny Dilapidated Arboretum, Ossuary

High Peak Castle (Elite in green area)

Winds up before rolling towards you • Forward jump over you

• Short backwards hop

• Damages you if hit in the back with a melee weapon

Yes Spiked Boots (0.4%)

Barnacle (1.7%)

Spawner.png
Spawner Ossuary Spawns a Corpse Juice if there are less than 3 nearby. This drains its health slightly, but it will not die to self-inflicted damage. N/A No 0 Torch (1.7%)
Corpse Juice.png
Corpse Juice Spawned by Spawners Stab attack N/A No 0 N/A
Masker.png
Masker Prison Depths, Slumbering Sanctuary, Graveyard

Morass of the Banished (4+ BSC)

N/A Creates a fog which turns other enemies invisible No 1–2 (0–100%) Fire Blast (1.7%)

Ghost Outfit (2+ BSC; 0.4%)

Caster.png
Caster Slumbering Sanctuary Shoots a high-speed orb. Teleports away if you get too close Yes Pyrotechnics

(1.7%)

Golem.png
Golem Slumbering Sanctuary • Punches towards you

• Teleports you next to him if you retreat

• Earth shockwave that inflicts long-lasting stun

N/A Yes Wings of the Crow (10%)
Dark Tracker.png
Dark Tracker Clock Tower, Forgotten Sepulcher

Morass of the Banished (1-2 BSC)

Promenade of the Condemned (2-3 BSC)

Ossuary (3+ BSC)

High Peak Castle (Elite in red area)

Dagger swing that deals critical damage if it hits your back Teleports behind you Yes Repeater Crossbow (0.4%)

Hayabusa Boots (1+ BSC; 1.7%)

Ninja Outfit (2+ BSC; 0.4%)

Cannibal.png
Cannibal Clock Tower

Graveyard (4+ BSC)

• With enough space, hops backwards, hops towards you, then does a combo of 3 sword slashes.

• If it misses its first attack, it can stop the combo.

Hops backwards, leaving a grenade behind Yes Hokuto's Bow

(1.7%)

Dictator Outfit (4+ BSC; 0.4%)

Automaton.png
Automaton Clock Tower Dashes up to two times across the platform Invisible until in range

Teleports away from the player after attacking

No Predator (10%)
Lancer.png
Lancer High Peak Castle (0-2 BSC)

Observatory (summoned by the boss)

Attacks through walls and platforms: 1 stab if attacking vertically, several stabs if attacking horizontally. N/A Yes Hayabusa Gauntlets (0.4%)

Instinct of the Master of Arms (0.4%)

Guardian Knight.png
Guardian Knight High Peak Castle • Charges up, and after a few seconds unleashes a whirlwind that sucks you and other enemies in

• An overhead swing with very high damage

Deflects arrows during whirlwind No Tornado

(0.4%)

Soldier Resistance (10%)

Royal Guard.png
Royal Guard High Peak Castle • Projects a shield and charges towards the player

• Jumps and stomps near the player, releasing shockwave on impact

Jumps away from the player when close

Protected by a shield that deflects ranged attacks when charging

Yes Initiative (10%)
Bomber.png
Bomber Ossuary (2-3 BSC)

Astrolab

• An unparryable dive attack when above the player

• Throws a grenade when far from the player

• A sword attack when near

Flies above the player Yes Seismic Strike (0.4%)

A Thousand and One Nights Outfit (4+ BSC; 0.4%)

Slammer.png
Slammer Corrupted Prison, Cavern, Astrolab • An unparryable AoE slam attack when in range

• Jumps between platforms and towards the player

Immune to stuns Yes Flawless (0.4%)

Tactical Retreat (10%)

Demon.png
Demon Cavern

Slumbering Sanctuary, High Peak Castle (4+ BSC)

• A claw attack when next to the player

• A volley of two projectiles when at range

Flies Yes Shrapnel Axes (0.4%)

Drifter Outfit (2+ BSC; 0.4%)

Arbiter.png
Arbiter Cavern

Observatory (summoned by the boss)

Fires 5 wall-piercing projectiles in a spread from all 3 of its hands Spawns a bomb on death which fires projectiles in 6 directions Yes Magic Missiles (0.4%)

Shaman Outfit (4+ BSC; 0.4%)

Ground Shaker.png
Ground Shaker Cavern • Shakes debris loose from ceilings

• A combo of 3 melee attacks followed by a long-windup AoE slam

• Back is impervious to non-whip attacks

• Immune to stuns

Yes The Boy's Axe (1.7%)

Ice Armor (100%)

Skeleton.png
Skeleton Cavern Repeatedly jumps and stomps the ground after charging, creating flaming shockwaves on each impact Jumps away from the player when close No Flying Alcoholic Outfit (100%)
Rampager.png
Rampager Prisoners' Quarters, Toxic Sewers, Dilapidated Arboretum, Prison Depths, Ramparts, Morass of the Banished, Stilt Village, Slumbering Sanctuary, High Peak Castle (3+ BSC) • Rushes in to instantly attack once you're close enough, doing attack combo for a bit

• Leaps across map towards the player

N/A Yes Adrenalin (1.7%)
Failed Experiment.png
Failed Experiment Prisoners' Quarters, Promenade of the Condemned, Ancient Sewers, Stilt Village, Forgotten Sepulcher, Cavern (4+ BSC)

Astrolab

• A combo of 3 quick melee attacks followed by a head slam which locks them in place

• Leaping attack towards the player

Performs an invincible dash behind the player when the player uses a main weapon Yes Berserker (0.4%)
Defender.png
Defender Astrolab A quick slam attack with the Protector if alone • Makes one nearby enemy invincible

• Runs from the player if there are other enemies around

No Thunder Shield (100%)
Magistrate of Death.png
Magistrate of Death Astrolab Summons Screaming Skulls Dashes away from the player Yes Hemorrhage (10%)
Screaming Skull.png
Screaming Skull Spawned by Magistrates of Death Projects laser barriers which deal contact damage Laser barriers deal high knockback and briefly stun No N/A
Librarian.png
Librarian Astrolab Charges up a laser up to three times Floats above the player while attacking No N/A
Yeeter.png
Yeeter

(TBS)

Dilapidated Arboretum • Calls Jerkshrooms and throws them to the player

• Throws a small rock towards the player in an arc

• Punches the player at an upwards angle

N/A Yes Flashing Fans (0.4%)

Mushroom King's Outfit

(3+ BSC; 1.7%)

Jerkshroom.png
Jerkshroom

(TBS)

Dilapidated Arboretum Dashes towards the player Crouches down, become immune to almost all types of attack No Mushroom Boi! (100%)

Mushroom Boi's Outfit

(1+ BSC; 1.7%)

Banished.png
Banished

(TBS)

Morass of the Banished • Dashes towards the player

• Impales the player with its spear

• Ambushes the player from above

Hops backwards Yes Smoke Bomb (0.4%)

Banished's Outfit

(2+ BSC; 1.7%)

Blowgunner.png
Blowgunner

(TBS)

Morass of the Banished Fires a dart projectile towards the player Jumps to a higher platform Yes Blowgun (1.7%)

Blowgunner's Outfit

(1.7%)

Giant Tick.png
Giant Tick

(TBS)

Morass of the Banished • Jabs the player with its claws front and back claws

• Hops towards the player

• Drops three explosive projectiles

Hops backwards Yes Rhythm n' Bouzouki (0.4%)

Tick Trainer's Outfit

(4+ BSC; 1.7%)

Rancid Rat.png Rancid Rat Toxic Sewers, Corrupted Prison, Graveyard

Prisoners' Quarters (1+ BSC)

• Scurries around and does a short jump attack • Always appears in groups No N/A
Guardian.png Guardian Slumbering Sanctuary (1+ BSC)

Prisoners' Quarters, Ramparts, Clock Tower, Cavern, Dilapidated Arboretum (2+ BSC)

• While it has its shield, does a shield bash attack followed by an axe swing

• When its shield is destroyed, has a two-swing axe combo that can change directions during the second swing

• Has a wooden shield that absorbs a single hit

• Moves faster when its shield is destroyed

Yes N/A
Toxic Miasma.png Toxic Miasma Corrupted Prison • Protrudes spikes in a large area around itself

• Fires a fast arcing sludge projectile

• Can teleport to the player

N/A Yes N/A
Weirded Warrior.png Weirded Warrior Stilt Village

Ramparts (1+ BSC)

Corrupted Prison, Forgotten Sepulcher (2+ BSC)

• Has a quick slashing dash that can be performed up to two times in a row • Can block ranged attacks using its swords Yes N/A
Corpulent Zombie.png Corpulent Zombie Forgotten Sepulcher • Leaps onto the player's position and pounds the ground several times N/A Yes N/A
Dancer.png Dancer Slumbering Sanctuary • Stabs towards the player repeatedly • Will delay and re-execute its attack if the player attempts to parry it Yes N/A

(TBS): enemy only available with the Bad Seed DLC

Unused Enemies[edit | edit source]

Image Enemy name Zones Offensive abilities Defensive abilities Elite? Cell drops Blueprint drops
Running Zombie.png
Running Zombie Stilt Village Claw attack Hops backwards Yes 1 (20%) N/A
Elite Lieutenant.png
Elite Lieutenant Spawned by Elite enemies in any regular biome Claw attack Hops backwards No N/A


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