Enemies

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Enemies are the entities which oppose the player as they navigate the castle. While Bosses always have the same stats, enemies have different stats depending on the difficulty of the zone in which they appear.

Enemies can drop several useful things on death: Gold, Health Items, Dead Cells, Weapon and Skill blueprints, or (rarely) a Pickup or an equipment item (weapon, skill or amulet).

Elite Enemies[edit | edit source]

Some enemies can appear as Elite variants which are much tougher than their normal versions. These Elite enemies sometimes spawn randomly in a zone, but they can also be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close enough for them to free themselves and start attacking. Certain areas will have an Elite enemy that drops a Rune on their first kill, but won't spawn again on future runs once the Rune has been collected. Areas such as the Castle will always have Elites that will drop a key for progression. These will always be the same type of enemy.

Once an Elite enemy begins to attack the player, the name of the enemy type is briefly shown on screen. Also, at all times, a "name tag" hovers over the enemy which indicates that they are an Elite version, and an aura can be seen surrounding the Elite enemy.

In addition to possessing a high attack speed and damage and a large health pool, Elite enemies summon minions and have a high resistance to controlling status effects such as stun and freeze, shortening their durations significantly. When an Elite enemy's health is brought below 50% of maximum health, they emit a stunning and repulsing shockwave, grow in size, and gain the ability to rapidly teleport next to the player if the player is not within range of their attacks.

On death, Elite enemies always drop an equipment item (a weapon, skill or amulet) with an item level 2 levels higher than the normal item level for the current zone.

List of Enemies[edit | edit source]

Enemy Name Image Zones Offensive Abilities Defensive Abilities Elite? Elite Abilities Cell Drops Blueprint Drops
Undead Archer
Undead Archer.png
Prisoners' Quarters, Promenade of the Condemned (Elite Guardian only), Ramparts, Toxic Sewers, The Clock Tower Arrow which can be ducked Backwards dash Yes Fires a second arrow below the first, so that its attacks can no longer be ducked 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Zombie
Zombie.png
All zones before Black Bridge, Slumbering Sanctuary

Throne Room (summoned by The Hand of the King)

Clawing attack

Leap attack which deals massive damage

Hops backwards Yes Follows you by teleporting 1 (33%) Blood Sword (100%)

Double Crossb-o-matic (0.4%)

Front Line Shield (1.7%)

Grenadier
Grenadier.png
Prisoners' Quarters, Promenade of the Condemned, Slumbering Sanctuary (after switch)

Throne Room (summoned by The Hand of the King)

Grenade which goes through walls and explodes after a moment Short backwards hop Yes Grenades explode immediately after landing 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Shieldbearer
Shieldbearer.png
Prisoners' Quarters, Ramparts, Ancient Sewers, Ossuary

Forgotten Sepulchre (2+ BC active)

Shield charge Immune to attacks from the front, unless it is stunned Yes Quicker charges 1-2

(50%-50%)

Rampart (1.7%)

Bloodthirsty Shield (0.03%)

Bat
Bat.png
Promenade of the Condemned, Graveyard Charge attack Flies No 1 (33%) Knife Dance (0.4%)

Oiled Sword (1.7%)

Runner
Runner.png
Promenade of the Condemned

Stilt Village (4+ BC active)

Clawing attack

Follows you by teleporting

Yes Elite version cannot teleport until it reaches half health 1-2

(34%-66%)

Spartan Sandals (100%)

Cleaver (1.7%)

Phaser (0.4%)

Protector
Defender.png
Promenade of the Condemned, Slumbering Sanctuary (after switch)

Graveyard (1+ BC active)

Makes nearby enemies invincible for several

seconds (has a very short cooldown)

No 1 (66%) Corrupted Power

(0.4%)

Explosive Decoy (0.4%)

Lieutenant
Lieutenant.png
All zones which can spawn Elite enemies (spawned by Elite enemies) Claw attack No
Buzzcutter
Buzzcutter.png
Ramparts, Ancient Sewers, Clock Tower Slash attack Flies No 1 (33%) Spiteful Sword (0.03%)
Inquisitor
Inquisitor.png
Ramparts, Graveyard, Slumbering Sanctuary (after switch), Forgotten Sepulchre, High Peak Castle

Prisoners' Quarters (1+ BC active)

Throne Room (summoned by The Hand of the King)

A magic bolt which travels through walls Yes 1-2

(50%-50%)

Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (Mutation)

(100%)

Purulent Zombie (Sewers)
Purulent Zombie (Sewers).png
Ancient Sewers, Stilt Village

Toxic Sewers (4+ BC active)

Claw attack.

Spawns several Corpse Worms on death

Yes 1 (33%)
Corpse Worm
CorpseWorm.png
Ancient Sewers (spawned by Host Zombie (Sewers)), Stilt Village (spawned by Host Zombie (Sewers)) Bite attack.

Follows you by teleporting.

Can jump to your back. No
Purulent Zombie (Graveyard)
Purulent Zombie (Graveyard).png
Graveyard, Slumbering Sanctuary (Elite Shrine only) Claw attack

Spawns several Corpse Flies on death

Yes 1 (33%) Shovel (0.4%)

Toxic Cloud (0.4%)

Corpse Fly
Corpse Fly.png
Graveyard (spawned by Host Zombie (Graveyard)), Prison Depths (spawned by Hammer) Slash attack Flies No 1 (33%)
Catcher
Catcher.png
Graveyard, Slumbering Sanctuary, High Peak Castle Stunning hookshot which brings you closer and can be ducked

Immediately follows with a highly damaging blow which you have a small window to dodge

Kicks you away Yes 1 (66%) Grappling Hook (0.4%)

Knockback Shield (0.4%)

Cleaver
Cleaver (Enemy).png
Forgotten Sepulcher

Throne Room (summoned by The Hand of the King)

Throws a spinning blade which returns to it after it has traveled a moderate distance Yes 1 (66%) Death Orb (0.4%)

Spiked Shield (1.7%)

Kamikaze
Kamikaze.png
Toxic Sewers, Ancient Sewers, Prison Depths, The Stilt Village, Graveyard, Slumbering Sanctuary (spawns after AT switch activate), Forgotten Sepulchre Self-detonation Flies No 1 (33%) Frantic Sword (0.4%)
Pirate Captain
Pirate Captain.png
Stilt Village Slam attack

Shoots a rolling cannonball which explodes after a few seconds or upon contact with player

Yes 1 (66%) Wrenching Whip (0.4%)
Scorpion
Scorpion.png
Toxic Sewers, Ancient Sewers

Throne Room (summoned by The Hand of the King)

Ambush (Emerges from the ground)

Poison claw attack

Poison dart which can be ducked

Yes 1 (66%) Rapier (0.4%)
Disgusting Worm
Disgusting Worm.png
Toxic Sewers, Ancient Sewers, Stilt Village

Throne Room (summoned by The Hand of the King)

Bite attack

Upon death, releases several bombs which explode in sequence

Yes 1 (100%) Swarm (0.4%)

Valmont's Whip (0.4%)

Absorption (Mutation)

(100%)

Spiker
Spiker.png
Ancient Sewers Creates an area of spikes underneath you No 2-3

(0%-100%)

Dagger of the Sadistic Cult

(1.7%)

Sadism (Mutation)

(100%)

Slasher
Slasher.png
Ancient Sewers (Elite Guardian only), Ossuary, Prison Depths, Graveyard, High Peak Castle (Elite in blue area)

Throne Room (summoned by The Hand of the King)

Teleports horizontally toward you

Combo of three stunning sword attack with a large range; the third attack creates a shockwave which travels along the ground

Yes 1-2

(0%-100%)

Cluster Grenade (1.7%)

Heavy Turret (0.4%)

Shocker
Shocker.png
Ossuary, Forgotten Sepulcher A large area effect which does damage over time and interrupts your actions No 1 (50%) Flamethrower Turret (0.4%)
Thorny
Thorny.png
Ossuary, Prison Depths, Castle (Elite in green area) Winds up before spinning towards you Forward jump over you

Short backwards hop

Deals damage to you if you hit it in the back with a melee weapon

Yes Spiked Boots (0.4%)

Barnacle (1.7%)

Spawner
Spawner.png
Ossuary Spawns a Corpse Juice if there are less than 3 nearby; this drains its health slightly, however it will not die to self-inflicted damage No 0 Torch (1.7%)
Corpse Juice
CorpseJuice.png
Ossuary (spawned by Spawner) Stab attack No 0
Hammer
Hammer.png
Prison Depths Pound attack

Releases four bombs which explode after a moment

Summons several Corpse Flies

Yes 3-4

(34%-66%)

War Spear (1.7%)

Oil Grenade (0.4%)

Masker
Masker.png
Prison Depths, Graveyard, Slumbering Sanctuary

Stilt Village (1+ BC active)

Creates a fog which turns enemies invisible No 1-2 (0%-100%) Fire Blast (1.7%)
Weaver Worm
WeaverWorm.png
Stilt Village (from worm eggs) Very fast bite attack.

Follows you by teleporting.

Can jump to your back. No
Dark Tracker
Dark Tracker.png
Forgotten Sepulcher, Clock Tower

High Peak Castle (Elite in red area)

Promenade of the Condemned (4+ BC active)

Swings a dagger that deals critical damage if it hits your back. Teleports behind you. Yes Repeater Crossbow (0.4%)
Lacerator
Spinner.png
Ossuary, Prison Depths

High Peak Castle (summoned by The Hand of the King)

Spins towards you, can quickly change directions to catch you after you roll. Yes Crusher (0.4%)
Cannibal
Cannibal.png
Clock Tower

Ramparts (4+ BC active)

If there's enough space, hops backwards, then hops towards you, and then does combo of three sword-hand attacks.

If it misses it's first attack, it can stop doing attack at all.

Hops backwards, leaving a grenade in place where he was before. Yes Hokuto's Bow

(1.7%)

Bombardier
Bombardier.png
Clock Tower Grenade which travels through walls and explodes into three smaller ones, which just explode. Dash backwards. Yes Wave of Denial (1.7%)

Powerful Grenade

(10%)

Caster
OrbCaster.png
Slumbering Sanctuary Shoots a high speed orb. Teleports away from you if you get close. Yes Pyrotechnics

(1.7%)

Golem
Golem.png
Slumbering Sanctuary Punches towards you.

Teleports you next to him if you're retreating from him.

Does shockwave that inflict long lasting stun.

Yes Wings of the Crow

(10%)

Lancer
Lancer.png
High Peak Castle

Prison Depths (4+ BC active)

Can attack in any direction, be it horizontal or vertical.

Does one stab if he attacks vertically.

Does several stabs if he attacks horizontally.

Yes Hayabusa Gauntlets

(0.4%)

Guardian Knight
Guardian Knight.png
High Peak Castle Charges up, and after a few seconds does a whrilwind which sucks you and other enemies in.

Does an overhead slash for very high damage.

Deflects arrows during whirlwind No Tornado

(0.4%)

Unused enemies[edit | edit source]

Enemy Name Image Zones Offensive Abilities Defensive Abilities Elite? Elite Abilities Cell Drops Blueprint Drops
Running Zombie
Running Zombie.png
N/A Claw attack Hops backwards No 1 (20%)
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