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Enemies are the entities which oppose the player as they navigate the castle. While Bosses always have the same stats, enemies have different stats depending on the difficulty of the zone in which they appear.

Enemies can drop several useful things on death: Gold, Health Items, Dead Cells, Weapon and Skill blueprints, or (rarely) a Pickup or an equipment item (weapon, skill or amulet).

Elite Enemies[edit | edit source]

Some enemies can appear as Elite variants which are much tougher than their normal versions. These Elite enemies sometimes spawn randomly in a zone, but they can also be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close enough for them to free themselves and start attacking. Certain areas will have an Elite enemy that drops a Rune on their first kill, but won't spawn again on future runs once the Rune has been collected. Areas such as the Castle will always have Elites that will drop a key for progression. These will always be the same type of enemy.

Once an Elite enemy begins to attack the player, the name of the enemy type is briefly shown on screen. Also, at all times, a "name tag" hovers over the enemy which indicates that they are an Elite version, and an aura can be seen surrounding the Elite enemy.

In addition to possessing a high attack speed and damage and a large health pool, Elite enemies summon minions and have a high resistance to controlling status effects such as stun and freeze, shortening their durations significantly. When an Elite enemy's health is brought below 50% of maximum health, they emit a stunning and repulsing shockwave, grow in size, and gain the ability to rapidly teleport next to the player if the player is not within range of their attacks.

On death, Elite enemies always drop an equipment item (a weapon, skill or amulet) with an item level 2 levels higher than the normal item level for the current zone (unleveled items will instead generate with more powerful modifiers than usual).

List of Enemies[edit | edit source]

Enemy Name Image Zones Offensive Abilities Defensive Abilities Elite? Elite Abilities Cell Drops Blueprint Drops
Undead Archer
Undead Archer.png
Prisoners' Cells, Promenade of the Condemned (Elite Guardian only), Ramparts, Toxic Sewers, The Clocktower, Challenge Rooms Arrow which can be ducked Backwards dash Yes Fires a second arrow below the first, so that its attacks can no longer be ducked 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Infinite Arrows (0.03%)

All zones before Black Bridge, Slumbering Sanctuary, Challenge Rooms Clawing attack

Leap attack which deals massive damage

Hops backwards Yes Follows you by teleporting 1 (33%) Blood Sword (100%)

Double Crossbow-Matic (0.4%)

Front Line Shield (1.7%)

Prisoners' Cells, Promenade of the Condemned, Slumbering Sanctuary (from statues), Challenge Rooms Grenade which goes through walls and explodes after a moment Short backwards hop Yes Grenades explode immediately after landing 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Shield Bearer
Shield Bearer.png
Prisoners' Cells, Old Sewers (rare), Ossuary, Challenge Rooms Shield charge Immune to attacks from the front, unless it is stunned Yes Charges attack charge up faster(?) 1-2


Force Shield (1.7%)

Blood Shield (0.03%)

Promenade of the Condemned, Graveyard Charge attack Flies No 1 (33%) Knife Storm (0.4%)


Sword (1.7%)

Promenade of the Condemned Clawing attack

Follows you by teleporting

Yes Elite version cannot teleport until it reaches half health 1-2


Spartan Sandals (100%)

Meat Grinder (1.7%)

Phaser (0.4%)

Promenade of the Condemned, Slumbering Sanctuary (spawns after AT switch activate) Makes nearby enemies invincible for several

seconds (has a very short cooldown)

No 1 (66%) Corrupt Power


Lure (0.4%)

All zones which can spawn Elite enemies (spawned by Elite enemies) Claw attack No
Flying Biter
Flying Biter.png
Ramparts, Old Sewers, Clock Tower Slash attack Flies No 1 (33%) Spiteful Sword (0.03%)
Ramparts, Graveyard, Slumbering Sanctuary (from statues), Forgotten Sepulchre, Castle A magic bolt which travels through walls Yes 1-2


Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (Mutation)


Corpse Biter
Corpse Biter.png
Graveyard (spawned by Host Zombie (Graveyard)), Prison Depths (spawned by Mechanical Spider) Slash attack Flies No 1 (33%)
Meat Grinder
Meat Grinder.png
Forgotten Sepulchre Throws a spinning blade which returns to it after it has traveled a moderate distance Yes 1 (66%) Death Orb (0.4%)

Spiked Shield (1.7%)

Toxic Sewers, Old Sewers, Prison Depths, Fog Fjord, Graveyard, Slumbering Sanctuary (spawns after AT switch activate), Forgotten Sepulchre Self-detonation Flies No 1 (33%) Frantic Sword (0.4%)
Running Zombie
Running Zombie.png
N/A Claw attack Yes 1 (20%) Oil Grenade (0.4%)
Pirate Captain
Pirate Captain.png
Fog Fjord Slam attack

A rolling cannonball which explodes after a few seconds or upon contact with player

Yes 1 (66%) Wrenching Whip (0.4%)
Toxic Sewers, Old Sewers Ambush (Emerges from the ground)

Poison claw attack

Poison dart which can be ducked

Yes 1 (66%) Rapier (0.4%)
Ugly Worm
Ugly Worm.png
Toxic Sewers, Old Sewers, Fog Fjord Bite attack

Upon death, releases several grenades which explode in sequence

Yes 1 (100%) Biter Swarm (0.4%)

Valmont's Whip (0.4%)

Absorption (Mutation)


Old Sewers Creates an area of spikes underneath you No 2-3


Dagger of the Sadistic Cult


Sadism (Mutation)


Old Sewers (Elite Guardian only), Ossuary, Prison Depths, Graveyard (rare), Castle (Elite in blue area) Teleports horizontally toward you

Combo of three stunning sword attack with a large range; the third attack creates a shockwave which travels along the ground

Yes 1-2


Cluster Bomb (1.7%)

Heavy Turret (0.4%)

Ossuary, Prison Depths, Forgotten Sepulchre, Fog Fjord A large area effect which does damage over time and interrupts your actions No 1 (50%) Flamethrower Turret (0.4%)
Ossuary, Prison Depths, Castle (Elite in green area) Winds up before spinning towards you Forward jump over you

Short backwards hop

Deals damage to you if you hit it in the back with a melee weapon

Yes Spiked Boots (0.4%)

Ceiling Turret (1.7%)

Ossuary (spawned by Death Spitter) Stab attack No 0
Death Spitter
Death Spitter.png
Ossuary Spawns a Spawnling if there are less than 3 nearby; this drains its health slightly, however it will not die to self-inflicted damage No 0 The Torch (1.7%)
Mechanical Spider
Mechanical Spider.png
Prison Depths Pound attack

Releases several grenades which explode after a moment

Summons several Corpse Biters

Yes 3-4



Spear (1.7%)

Prison Depths, Graveyard, Slumbering Sanctuary, Old sewers (Behind some 2 cell doors) Creates a fog which turns enemies invisible No 1-2 (0%-100%) Fire Torrent (1.7%)
Host Zombie (Sewers)
Old Sewers, Fog Fjord (naturally or from worm eggs) Claw attack.

Spawns several Corpse Worms on death

Yes 1 (33%)
Corpse Worm
Old Sewers (spawned by Host Zombie (Sewers)), Fog Fjord (spawned by Host Zombie (Sewers)) Bite attack.

Follows you by teleporting.

Can jump to your back. No
Sick Worm
Fog Fjord (from worm eggs) Very fast bite attack.

Follows you by teleporting.

Can jump to your back. No
Host Zombie (Graveyard)
Host Zombie.png
Graveyard, Slumbering Sanctuary (Elite Shrine only) Claw attack

Spawns several Corpse Biters on death

Yes 1 (33%) Shovel (0.4%)

Toxic Cloud (0.4%)

Graveyard, Slumbering Sanctuary, Castle Stunning hookshot which brings you closer and can be ducked

Immediately follows with a highly damaging blow which you have a small window to dodge

Kicks you away Yes 1 (66%) Grappling Hook (0.4%)

Shove Shield (0.4%)

The Tracker
Tracker Image.png
Forgotten Sepulchre, Clock Tower, Castle (Elite in red area) Swings a dagger that deals critical damage if it hits your back. Teleports behind you. Yes Repeater Crossbow (0.4%)
Forgotten Sepulchre, Clock Tower Spins towards you, can quickly change directions to catch you after you roll. Yes Crusher (0.4%)
Clock Tower If there's enough space, hops backwards, then hops towards you, and then does combo of three sword-hand attacks.

If it misses it's first attack, it can stop doing attack at all.

Hops backwards, leaving a grenade in place where he was before. Yes Hokuto's Bow


Clock Tower Grenade which travels through walls and explodes into three smaller ones, which just explode. Dash backwards. Yes Denial Wave (1.7%)

Heavy Grenade


Orb Caster
Slumbering Sanctuary Shoots a high speed orb. Teleports away from you if you get close. Yes Pyrotechnics


Slumbering Sanctuary Punches towards you.

Teleports you next to him if you're retreating from him.

Does shockwave that inflict long lasing stun.

Yes Crow's Wings


Castle Can attack in any direction, be it horizontal or vertical.

Does one stab if he attacks vertically.

Does several stabs if he attacks horizontally.

Yes Hayabusa Gauntlets


The Guardian Knight
Guardian Knight.png
Castle Charges up, and after a few seconds does a whrilwind which sucks you and other enemies in.

Does an overhead slash for very high damage.

Deflects arrows during whirlwind No Tornado


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