Enemies

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Enemies are the entities which oppose the player as they navigate the castle. While Bosses always have the same stats, enemies have different stats depending on the difficulty of the zone in which they appear.

Enemies can drop several useful things on death: gold, health items, cells, weapon and skill blueprints, or (rarely) a pickup, Liposuction, or an equipment item (weapon, skill or amulet).

Elite enemies[edit | edit source]

Some enemies can appear as Elite variants which are much tougher than their normal versions. These Elite enemies sometimes spawn randomly in a zone, but they can also be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close enough for them to free themselves and start attacking. Certain areas will have an Elite enemy that drops a rune on their first kill, but won't spawn again on future runs once the Rune has been collected. Areas such as the Castle will always have Elites that will drop a key for progression. These will always be the same type of enemy.

Once an Elite enemy begins to attack the player, the name of the enemy type is briefly shown on screen. Also, at all times, a "name tag" hovers over the enemy which indicates that they are an Elite version, and an aura can be seen surrounding the Elite enemy.

Special abilities[edit | edit source]

In addition to possessing high damage and a large health pool, Elite enemies summon minions and have a high resistance to controlling status effects such as stun and freeze, shortening their durations significantly. When an Elite enemy's health is brought below 50% of maximum health, they emit a stunning and repulsing shockwave, grow in size, and gain the ability to rapidly teleport next to the player if the player is not within range of their attacks.

The 1.1 Pimp My Run update introduced special abilities for Elites. Those abilities can be frighteningly dangerous, depending on the level layout, the type of enemy and the player's current build. Special abilities can infect the player with the Malaise on Nightmare (4 BSC) difficulty. The different types of special abilities are as follows:

  • Invisibility: the Elite cannot be seen, but the attack prompts are still visible
  • Clone: the Elite summons a clone of himself. Both Elites have only 55% of their usual total HP.
  • Rotating laser which surrounds the Elite
  • Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite
  • Red spherical aura similar to that of Shockers, Concierge or Conjunctivius
  • Horizontal laser that slowly ascends, bumping the player repeatedly upwards if they get caught in it
  • Force field maintained by two crystals on both sides of the Elite. The Elite cannot take any damage until those crystals are destroyed, and the crystals respawn after 6 seconds.
  • Cystal that hovers above the Elite shoots a rapid volley of projectiles at the player
  • Electric cage that surrounds the Elite and which hurts the player if they try to get out of it

On death, Elite enemies always drop an equipment item (a weapon, skill or amulet) with an item level 2 levels higher than the normal item level for the current zone.

List of enemies[edit | edit source]

Image Enemy name Zones Offensive Abilities Defensive Abilities Elite? Elite Abilities Cell Drops Blueprint Drops
Zombie.png
Zombie All zones before Black Bridge, Slumbering Sanctuary

Throne Room (summoned by The Hand of the King)

Clawing attack

Leap attack which deals massive damage

Hops backwards Yes Follows you by teleporting 1 (33%) Blood Sword (100%)

Double Crossb-o-matic (0.4%)

Front Line Shield (1.7%)

Undead Archer.png
Undead Archer Prisoners' Quarters, Promenade of the Condemned (Elite Guardian only), Ramparts, Toxic Sewers, Clock Tower Arrow which can be ducked Backwards dash Yes Fires a second arrow below the first, so that its attacks can no longer be ducked 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Grenadier.png
Grenadier Prisoners' Quarters, Promenade of the Condemned, Slumbering Sanctuary (after switch)

Throne Room (summoned by The Hand of the King)

Grenade which goes through walls and explodes after a short delay Short backwards hop Yes Grenades explode immediately after landing 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Shieldbearer.png
Shieldbearer Prisoners' Quarters, Ramparts, Ancient Sewers, Ossuary

Forgotten Sepulchre (2+ BSC active)

Shield charge Immune to attacks from the front, unless it is stunned Yes Quicker charges 1-2

(50%-50%)

Rampart (1.7%)

Bloodthirsty Shield (0.03%)

Bat.png
Bat Promenade of the Condemned, Graveyard Charge attack Flies No 1 (33%) Knife Dance (0.4%)

Oiled Sword (1.7%)

Runner.png
Runner Promenade of the Condemned

Stilt Village (4+ BSC active)

Clawing attack

Follows you by teleporting

Yes Elite version cannot teleport until it reaches half health 1-2

(34%-66%)

Spartan Sandals (100%)

Cleaver (1.7%)

Phaser (0.4%)

Protector.png
Protector Promenade of the Condemned, Slumbering Sanctuary (after AT switch)

Graveyard (1+ BSC active)

Makes nearby enemies invincible for several

seconds (has a very short cooldown)

No 1 (66%) Corrupted Power

(0.4%)

Explosive Decoy (0.4%)

Elite Lieutenant.png
Elite Lieutenant All zones which can spawn Elite enemies (spawned by Elite enemies) Claw attack No
Buzzcutter.png
Buzzcutter Ramparts, Ancient Sewers, Clock Tower Slash attack Flies No 1 (33%) Spite Sword (0.03%)
Inquisitor.png
Inquisitor Ramparts, Graveyard, Slumbering Sanctuary (after AT switch), Forgotten Sepulchre, High Peak Castle

Prisoners' Quarters (1+ BSC active)

Throne Room (summoned by The Hand of the King)

A magic bolt which travels through walls Yes 1-2

(50%-50%)

Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (Mutation)

(100%)

Purulent Zombie (Sewers).png
Purulent Zombie (Sewers) Ancient Sewers, Stilt Village

Toxic Sewers (4+ BSC active)

Claw attack.

Spawns several Corpse Worms on death

Yes 1 (33%)
Corpse Worm.png
Corpse Worm Ancient Sewers (spawned by Host Zombie (Sewers)), Stilt Village (spawned by Host Zombie (Sewers)) Bite attack.

Follows you by teleporting.

Can jump to your back. No
Purulent Zombie (Graveyard).png
Purulent Zombie (Graveyard) Graveyard, Slumbering Sanctuary (Elite Shrine only) Claw attack

Spawns several Corpse Flies upon death

Yes 1 (33%) Shovel (0.4%)

Corrosive Cloud (0.4%)

Corpse Fly.png
Corpse Fly Graveyard (spawned by Host Zombie (Graveyard)), Prison Depths (spawned by Hammer) Slash attack Flies No 1 (33%)
Catcher.png
Catcher Graveyard, Slumbering Sanctuary, High Peak Castle Stunning hookshot which brings you closer and can be ducked

Immediately follows with a highly damaging blow which you have a small window to dodge

Kicks you away Yes 1 (66%) Grappling Hook (0.4%)

Knockback Shield (0.4%)

Cleaver (Enemy).png
Cleaver Forgotten Sepulcher

Throne Room (summoned by The Hand of the King)

Throws a spinning blade which returns to it after it has traveled a moderate distance Yes 1 (66%) Death Orb (0.4%)

Spiked Shield (1.7%)

Kamikaze.png
Kamikaze Toxic Sewers, Ancient Sewers, Prison Depths, The Stilt Village, Graveyard, Slumbering Sanctuary (after AT switch), Forgotten Sepulcher Self-detonation Flies No 1 (33%) Frantic Sword (0.4%)
Pirate Captain.png
Pirate Captain Stilt Village Slam attack

Shoots a rolling cannonball which explodes after a few seconds or upon contact with player

Yes 1 (66%) Wrenching Whip (0.4%)
Scorpion.png
Scorpion Toxic Sewers, Ancient Sewers

Throne Room (summoned by The Hand of the King)

Ambush (Emerges from the ground)

Poison claw attack

Poison dart which can be ducked

Yes 1 (66%) Rapier (0.4%)
Disgusting Worm.png
Disgusting Worm Toxic Sewers, Ancient Sewers, Stilt Village

Throne Room (summoned by The Hand of the King)

Bite attack

Upon death, releases several bombs which explode in sequence

Yes 1 (100%) Swarm (0.4%)

Valmont's Whip (0.4%)

Absorption (Mutation)

(100%)

Spiker.png
Spiker Ancient Sewers Creates an area of spikes underneath you No 2-3

(0%-100%)

Sadist's Stiletto

(1.7%)

Slasher.png
Slasher Ancient Sewers (Elite Guardian only), Ossuary, Prison Depths, Graveyard, High Peak Castle (Elite in blue area)

Throne Room (summoned by The Hand of the King)

Teleports horizontally toward you

Combo of three stunning sword attack with a large range; the third attack creates a shockwave which travels along the ground

Yes 1-2

(0%-100%)

Cluster Grenade (1.7%)

Heavy Turret (0.4%)

Shocker.png
Shocker Ossuary, Forgotten Sepulcher A large area effect which does damage over time and interrupts your actions No 1 (50%) Flamethrower Turret (0.4%)
Thorny.png
Thorny Ossuary, Prison Depths, Castle (Elite in green area) Winds up before spinning towards you Forward jump over you

Short backwards hop

Deals damage to you if you hit it in the back with a melee weapon

Yes Spiked Boots (0.4%)

Barnacle (1.7%)

Spawner.png
Spawner Ossuary Spawns a Corpse Juice if there are less than 3 nearby; this drains its health slightly, however it will not die to self-inflicted damage No 0 Torch (1.7%)
Corpse Juice.png
Corpse Juice Ossuary (spawned by Spawner) Stab attack No 0
Hammer.png
Hammer Prison Depths Pound attack

Releases four bombs which explode after a moment

Summons several Corpse Flies

Yes 3-4

(34%-66%)

War Spear (1.7%)

Oil Grenade (0.4%)

Masker.png
Masker Prison Depths, Graveyard, Slumbering Sanctuary

Stilt Village (1+ BSC active)

Creates a fog which turns enemies invisible No 1-2 (0%-100%) Fire Blast (1.7%)
Weaver Worm.png
Weaver Worm Stilt Village (hatches from worm eggs) Very fast bite attack.

Follows you by teleporting.

Can jump to your back. No
Dark Tracker.png
Dark Tracker Forgotten Sepulcher, Clock Tower

High Peak Castle (Elite in red area)

Promenade of the Condemned (4+ BSC active)

Swings a dagger that deals critical damage if it hits your back. Teleports behind you. Yes Repeater Crossbow (0.4%)
Lacerator.png
Lacerator Ossuary, Prison Depths

High Peak Castle (summoned by The Hand of the King)

Spins towards you, can quickly change directions to catch you after you roll. Yes Crusher (0.4%)
Cannibal.png
Cannibal Clock Tower

Ramparts (4+ BSC active)

If there's enough space, hops backwards, then hops towards you, and then does combo of three sword-hand attacks.

If it misses it's first attack, it can stop doing attack at all.

Hops backwards, leaving a grenade in place where he was before. Yes Hokuto's Bow

(1.7%)

Bombardier.png
Bombardier Clock Tower Grenade which travels through walls and explodes into three smaller ones, which just explode. Dash backwards. Yes Wave of Denial (1.7%)

Powerful Grenade

(10%)

Caster.png
Caster Slumbering Sanctuary Shoots a high speed orb. Teleports away from you if you get close. Yes Pyrotechnics

(1.7%)

Golem.png
Golem Slumbering Sanctuary Punches towards you.

Teleports you next to him if you're retreating from him.

Does shockwave that inflict long lasting stun.

Yes Wings of the Crow

(10%)

Lancer.png
Lancer High Peak Castle

Prison Depths (4+ BSC active)

Can attack in any direction, be it horizontal or vertical.

Does one stab if he attacks vertically.

Does several stabs if he attacks horizontally.

Yes Hayabusa Gauntlets

(0.4%)

Guardian Knight.png
Guardian Knight High Peak Castle Charges up, and after a few seconds does a whrilwind which sucks you and other enemies in.

Does an overhead slash for very high damage.

Deflects arrows during whirlwind No Tornado

(0.4%)

Unused enemies[edit | edit source]

Image Enemy name Zones Offensive abilities Defensive abilities Elite? Elite abilities Cell drops Blueprint drops
Running Zombie.png
Running Zombie N/A Claw attack Hops backwards No 1 (20%)