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Enemies

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Enemies are the entities which oppose the player as they navigate the castle. While Bosses always have the same stats, enemies have different stats depending on the difficulty of the zone in which they appear.

Enemies can drop several useful things on death: Gold, Health Items, Dead Cells, Weapon and Skill blueprints, or (rarely) a Pickup or an equipment item (weapon, skill or amulet).

Elite Enemies[edit | edit source]

Some enemies can appear as Elite variants which are much tougher than their normal versions. These Elite enemies sometimes spawn randomly in a zone, but they can also be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close enough for them to free themselves and start attacking.

Once an Elite enemy begins to attack the player, the name of the enemy type is briefly shown on screen. Also, at all times, a "name tag" hovers over the enemy which indicates that they are an Elite version, and an aura can be seen surrounding the Elite enemy.

In addition to possessing a high attack speed and damage and a large health pool, Elite enemies summon minions and have a high resistance to controlling status effects such as stun and freeze, shortening their durations significantly. When an Elite enemy's health is brought below 50% of maximum health, they emit a stunning and repulsing shockwave, grow in size, and gain the ability to rapidly teleport next to the player if the player is not within range of their attacks.

On death, Elite enemies always drop an equipment item (a weapon, skill or amulet) with an item level 2 levels higher than the normal item level for the current zone (unleveled items will instead generate with more powerful modifiers than usual).

List of Enemies[edit | edit source]

Enemy Name Image Zones Offensive Abilities Defensive Abilities Elite? Elite Abilities Cell Drops Blueprint Drops
Undead Archer
Undead Archer.png
Prisoners' Cells, Promenade of the Condemned (Elite Guardian only), Ramparts, Toxic Sewers, Prison Depths Arrow which can be ducked Backwards dash Yes Fires a second arrow below the first, so that its attacks can no longer be ducked 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Infinite Arrows (0.03%)

Zombie
Zombie.png
All zones before Black Bridge, Secret Areas Clawing attack

Leap attack which deals massive damage

Hops backwards Yes Follows you by teleporting 1 (33%) Blood Sword (100%)

Horizontal Turret (0.4%)

Grenadier
Grenadier.png
Prisoners' Cells, Promenade of the Condemned, Secret Areas Grenade which goes through walls and explodes after a moment Short backwards hop Yes Grenades explode immediately after landing 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Shield Bearer
Shield Bearer.png
Prisoners' Cells, Old Sewers, Ossuary, Prison Depths, Secret Areas Shield charge Immune to attacks from the front, unless it is stunned Yes Charges attack charge up faster(?) 1-2

(50%-50%)

Force Shield (1.7%)

Blood Shield (0.03%)

Bat
Bat.png
Promenade of the Condemned, Graveyard Charge attack Flies No 1 (33%) Knife Storm (0.4%)

Oiled

Sword (1.7%)

Phazer
Phazer.png
Promenade of the Condemned, Fog Fjord Clawing attack

Follows you by teleporting

Yes Elite version cannot teleport until it reaches half health 1-2

(34%-66%)

Meat Grinder (1.7%)

Phaser (0.4%)

Defender
Defender.png
Promenade of the Condemned Makes nearby enemies invincible for several

seconds (has a very short cooldown)

No 1 (66%) Corrupt Power

(0.4%)

Lure (0.4%)

Lieutenant
Lieutenant.png
All zones which can spawn Elite enemies (spawned by Elite enemies) Claw attack No
Flying Biter
Flying Biter.png
Ramparts, Graveyard Slash attack Flies No 1 (33%) Spiteful Sword (0.03%)
Inquisitor
Inquisitor.png
Ramparts, Graveyard, Forgotten Sepulchre A magic bolt which travels through walls Yes 1-2

(50%-50%)

Lightning Bolt (1.7%)

Vampirism (0.4%)

Corpse Biter
Corpse Biter.png
Old Sewers, Graveyard (spawned by Host Zombie), Prison Depth (spawned by Mechanical Spider) Slash attack Flies No 1 (33%)
Meat Grinder
Meat Grinder.png
Fog Fjord, Forgotten Sepulchre Throws a spinning blade which returns to it after it has traveled a moderate distance Yes 1 (66%) Death Orb (0.4%)

Spiked Shield (1.7%)

Kamikaze
Kamikaze.png
Toxic Sewers, Old Sewers, Prison Depths, Fog Fjord, Graveyard, Forgotten Sepulchre Self-detonation Flies No 1 (33%) Frantic Sword (0.4%)
Running Zombie
Running Zombie.png
Fog Fjord Claw attack Yes 1 (20%) Oil Grenade (0.4%)
Pirate Captain
Pirate Captain.png
Fog Fjord Slam attack

A rolling cannonball which explodes after a few seconds or upon contact with player

Yes 1 (66%) Wrenching Whip (0.4%)
Scorpion
Scorpion.png
Toxic Sewers, Old Sewers, Ossuary Ambush (Emerges from the ground)

Poison claw attack

Poison dart which can be ducked

Yes 1 (66%) Rapier (0.4%)
Ugly Worm
Ugly Worm.png
Toxic Sewers, Old Sewers Bite attack

Upon death, releases several grenades which explode in sequence

Yes 1 (100%) Biter Swarm (0.4%)

Valmont's Whip (0.4%)

Spiker
Spiker.png
Old Sewers Creates an area of spikes underneath you No 2-3

(0%-100%)

Dagger of the Sadistic Cult

(1.7%)

Slasher
Slasher.png
Old Sewers (Elite Guardian only), Ossuary, Prison Depths, Graveyard (rare) Teleports horizontally toward you

Combo of three stunning sword attack with a large range; the third attack creates a shockwave which travels along the ground

Yes 1-2

(0%-100%)

Cluster Bomb (1.7%)

Heavy Turret (0.4%)

Shocker
Shocker.png
Ossuary, Prison Depths, Forgotten Sepulchre A large area effect which does damage over time and interrupts your actions No 1 (50%) Flamethrower Turret (0.4%)
Thorny
Thorny.png
Ossuary, Prison Depths Winds up before spinning towards you Forward jump over you

Short backwards hop

Deals damage to you if you hit it in the back with a melee weapon

Yes Spiked Boots (0.4%)

Ceiling Turret (1.7%)

Spawnling
Spawnling.png
Ossuary (spawned by Death Spitter) Stab attack No 0
Death Spitter
Death Spitter.png
Ossuary Spawns a Spawnling if there are less than 3 nearby; this drains its health slightly, however it will not die to self-inflicted damage No 0 The Torch (1.7%)
Mechanical Spider
Mechanical Spider.png
Prison Depths Pound attack

Releases several grenades which explode after a moment

Summons several Corpse Biters

Yes 3-4

(34%-66%)

War

Spear (1.7%)

Fogger
Fogger.png
Prison Depths, Graveyard Creates a fog which turns enemies invisible No 1-2 (0%-100%) Fire Torrent (1.7%)
Host Zombie
Host Zombie.png
Graveyard Claw attack

Spawns several Flying Biters on death

No 1 (33%) Shovel (0.4%)

Toxic Cloud (0.4%)

Catcher
Catcher.png
Graveyard Stunning hookshot which brings you closer and can be ducked

Immediately follows with a highly damaging blow which you have a small window to dodge

Kicks you away No 1 (66%) Grappling Hook (0.4%)

Shove Shield (0.4%)

The Tracker
Tracker Image.png
Forgotten Sepulchre Swings a dagger that deals critical damage if it hits your back. Teleports behind you. Yes Repeater Crossbow (0.4%)
Spinner
Spinner.png
Forgotten Sepulchre Spins towards you, can quickly change directions to catch you after you roll. Yes Crusher (0.4%)