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Enemies are entities that oppose the player as they navigate the island.

While Bosses always have the same stats, enemy stats differ depending on the level of the biome where they appear.

Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item.

Elite enemies[edit | edit source]

Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.

Elite enemies spawn randomly, or they can be summoned by walking close enough to an Elite obelisk. Random Elites can be found mired in a disgusting substance until the player gets close, and then they free themselves and attack.

Certain areas hold an Elite enemy that drops a rune. These Elites don't respawn on future runs after the Rune has been collected.

Areas such as High Peak Castle always have Elites that will drop a key. These key-dropping Elites are always the same.

Killed Elite enemies drop Gear with a level 2 levels higher than normal for the current zone — usually Amulets.

Special abilities[edit | edit source]

In addition to higher attack and health, Elite enemies highly resist controlling status effects such as stun and freeze, shortening their duration.

When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.

The 1.1 Pimp My Run update introduced special abilities for Elites. Special abilities can infect the player with the Malaise on Nightmare or harder (4+ BSC) difficulty.

  • Invisibility: the Elite cannot be seen, but their attack prompts can be.
  • Clone: the Elite summons a clone of himself. Both Elites have 55% of their usual HP.
  • Rotating laser which surrounds the Elite.
  • Horizontal laser on ground level that periodically activates and damages the player on both sides of the Elite.
  • Red spherical aura, similar to Shockers, the Concierge, or Conjunctivius.
  • Horizontal laser that slowly ascends, bumping the player upwards if they get caught in it.
  • Force field maintained by two crystals on either side of the Elite. The Elite cannot take any damage until the crystals are destroyed, and the crystals respawn after 6 seconds. Elites equipped with this ability will not teleport after The Beheaded.
  • Crystal that hovers above the Elite, which shoots a rapid volley of projectiles at the player.
  • Electric cage that surrounds the Elite, hurting the player if they try to get out of it.

List of enemies[edit | edit source]

Image Enemy name Zones Offensive abilities Defensive abilities Elite? Cell drops Blueprint drops
Zombie Prisoners' Quarters, Toxic Sewers, Ancient Sewers, Slumbering Sanctuary (0–3 BSC)

Prison Depths (0–2 BSC)

Promenade of the Condemned, Corrupted Prison,, Ramparts, Stilt Village (0–1 BSC)

Ossuary (0 BSC)

Throne Room (summoned by The Hand of the King)

• Clawing attack

• Leaping attack which deals massive damage

Hops backwards Yes 1 (33%) Blood Sword (100%)

Double Crossb-o-matic (0.4%),

Bobby Outfit (1 BSC; 0.4%)

Undead Archer.png
Undead Archer Clock Tower

Prisoners' Quarters, Ramparts, Toxic Sewers, Prison Depths (0 BSC)

Corrupted Prison, (0-2 BSC)

Promenade of the Condemned (Elite Guardian only)

Throne Room (summoned by The Hand of the King)

Observatory (summoned by The Collector)

Arrow, which can be ducked under Backwards dash Yes 1 (50%) Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%),

Skeleton Outfit (1 BSC; 0.4%)

Grenadier Prisoners' Quarters,

Promenade of the Condemned, Corrupted Prison, Slumbering Sanctuary (0 BSC)

Toxic Sewers (1 BSC)

Throne Room (summoned by The Hand of the King)

Observatory (summoned by The Collector)

Grenade which goes through walls and explodes after a short delay Short backwards hop Yes 1 (66%) Fire Grenade (1.7%)

Magnetic Grenade (0.4%)

Shieldbearer Prisoners' Quarters, Ancient Sewers, Ossuary

Ramparts (0-2 BSC) Graveyard, Forgotten Sepulcher (2-5 BSC)

Shield charge Immune to attacks from the front, unless stunned Yes 1–2


Rampart (1.7%)

Bloodthirsty Shield (0.03%)

Ice Shield (10%)

Desert Dweller Outfit (4-5 BSC; 0.4%)

Bat Promenade of the Condemned, Corrupted Prison,

Graveyard (0-1 BSC)

Charge attack Flies No 1 (33%) Knife Dance (0.4%)

Oiled Sword (1.7%)

Runner Promenade of the Condemned

Observatory (summoned by The Collector)

• Clawing attack

• Teleports after you

Yes 1–2


Spartan Sandals (100%)

Cleaver (1.7%)

Phaser (0.4%)

Protector Promenade of the Condemned, Slumbering Sanctuary (after AT switch)

Corrupted Prison, Graveyard (1-5 BSC)

Makes nearby enemies invincible for several

seconds (has a brief cooldown)

No 1 (66%) Corrupted Power (0.4%)

Explosive Decoy (0.4%)

Warrior Outfit (3 BSC required; 0.4%)

Buzzcutter Ramparts Slash attack Flies No 1 (33%) Spite Sword (0.03%)

Frostbite (Mutation) (10%)

Inquisitor Graveyard

Ramparts, Slumbering Sanctuary, High Peak Castle (0-2 BSC)

Forgotten Sepulcher (0-3 BSC)

Prisoners' Quarters (1 BSC)

Corrupted Prison (3-5 BSC)

Throne Room (summoned by The Hand of the King)

A magic bolt that travels through walls Short backwards hop Yes 1–2


Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (Mutation) (100%)

Mage Outfit (2 BSC; 0.4%)

Purulent Zombie (Sewers).png
Purulent Zombie (Sewers) Ancient Sewers, Stilt Village

Toxic Sewers (4-5 BSC)

• Claw attack

• Throws an egg which hatches into a Corpse Worm

Yes 1 (33%) Force Shield (1.7%)

Fisherman's Outfit (1 BSC; 0.4%)

Corpse Worm.png
Corpse Worm Spawned by Purulent Zombies (Sewers) • Bite attack

• Follows you by teleporting

Jumps behind you No
Purulent Zombie (Graveyard).png
Purulent Zombie (Graveyard) Graveyard • Claw attack

• Rush attack towards the player • Spawns 5 Corpse Flies around themselves

Yes 1 (33%) Shovel (0.4%)

Corrosive Cloud (0.4%)

Corpse Fly.png
Corpse Fly (Purulent) Graveyard (spawned by Purulent Zombie (Graveyard)) • Slash attack (after host dies)

• Connects themselves with damaging electricity arcs when host is alive

Flies No 1 (33%)
Corpse Fly (Hammer).png
Corpse Fly (Hammer) Prison Depths (spawned by Hammer) Slash attack Flies No 1 (33%)
Catcher Graveyard, High Peak Castle

Slumbering Sanctuary (0 BSC)

• Stunning hookshot which pulls you closer (can be ducked)

• Immediately follows with a highly damaging blow with a small window to dodge

Kicks you away Yes 1 (66%) Grappling Hook (0.4%)

Knockback Shield (0.4%)

Robin Hood Outfit (4-5 BSC; 0.4%)

Cleaver (Enemy).png
Cleaver Forgotten Sepulcher

Throne Room (summoned by The Hand of the King)

Observatory (summoned by The Collector)

Throws a spinning blade, which returns after traveling a moderate distance Yes 1 (66%) Death Orb (0.4%)

Spiked Shield (1.7%)

Kamikaze Toxic Sewers, Ancient Sewers, Prison Depths, Stilt Village, Graveyard, Slumbering Sanctuary (after AT switch), Forgotten Sepulcher

Promenade of the Condemned (1-5 BSC)

Self-detonates Flies No 1 (33%) Frantic Sword (0.4%)

Neon Outfit (1-5 BSC; 0.4%)

Pirate Captain.png
Pirate Captain Stilt Village • Slam attack

• Shoots a rolling cannonball which explodes after a few seconds or on contact with player

Yes 1 (66%) Wrenching Whip (0.4%)

Heart Of Ice (Mutation) (10%)

Scorpion Ancient Sewers

Toxic Sewers (0-2 BSC)

Throne Room (summoned by The Hand of the King)

• Ambush (Emerges from the ground)

• Poison tail attack • Poison dart, which can be ducked under

Yes 1 (66%) Rapier (0.4%)

Donatello Outfit (2 BSC; 0.4%)

Disgusting Worm.png
Disgusting Worm Toxic Sewers, Ancient Sewers

Throne Room (summoned by The Hand of the King)

• Bite attack

• Upon death, releases 5 bombs which one after the other

Yes 1 (100%) Swarm (0.4%)

Valmont's Whip (0.4%)

What Doesn't Kill Me (100%)

Spiker Ancient Sewers Creates an area of spikes underneath you No 2–3


Sadist's Stiletto


Slasher Prison Depths, Graveyard

Ossuary (0-3 BSC)

Ramparts (1-3 BSC)

Ancient Sewers (Elite Guardian)

High Peak Castle (Elite in blue area)

Throne Room (summoned by The Hand of the King)

• Teleports horizontally toward you

• Combo of 3 stunning sword swipes with a large range; the third slash creates a shockwave which travels along the ground

Yes 1-2


Cluster Grenade (1.7%)

Heavy Turret (0.4%)

Demon Outfit (3-5 BSC, 0.4%)

Shocker Ossuary

Corrupted Prison (0-1 BSC) Forgotten Sepulcher (0 BSC)

A large area of effect which does damage over time and interrupts your actions No 1 (50%) Flamethrower Turret (0.4%)

Cloud Outfit (3-5 BSC; 0.4%)

Thorny Ossuary

High Peak Castle (Elite in green area)

Winds up before rolling towards you • Forward jump over you

• Short backwards hop • Damages you if hit in the back with a melee weapon

Yes Spiked Boots (0.4%)

Barnacle (1.7%)

Spawner Ossuary Spawns a Corpse Juice if there are less than 3 nearby. This drains its health slightly, but it will not die to self-inflicted damage. No 0 Torch (1.7%)
Corpse Juice.png
Corpse Juice Ossuary (spawned by Spawner) Stab attack No 0
Hammer Prison Depths • Pound attack: releases 4 bombs, which explode after a moment

• Summons Corpse Flies

Yes 3–4


War Spear (1.7%)

Oil Grenade (0.4%)

Masker Prison Depths, Graveyard, Slumbering Sanctuary

Stilt Village (1-5 BSC)

Creates a fog which turns other enemies invisible No 1–2 (0–100%) Fire Blast (1.7%)

Ghost Outfit (2-5 BSC; 0.4%)

Weaver Worm.png
Weaver Worm Stilt Village (hatches from worm eggs) • Very fast bite attack

• Follows you by teleporting

Jumps behind you No
Dark Tracker.png
Dark Tracker Forgotten Sepulcher, Clock Tower

Ossuary (1 BSC)

Ramparts (2-5 BSC)

Promenade of the Condemned, Corrupted Prison (2-3 BSC)

High Peak Castle (Elite in red area)

Dagger swing that deals critical damage if it hits your back Teleports behind you Yes Repeater Crossbow (0.4%), Hayabusa Boots (1 BSC; 1.7%),

Ninja Outfit (2 BSC; 0.4%)

Lacerator Prison Depths, Ossuary, Clock Tower

Forgotten Sepulcher (0-2 BSC)

Cavern (0-3 BSC)

High Peak Castle (summoned by The Hand of the King)

Spins towards you. Can quickly change direction to catch you if you roll through it. Yes Crusher (0.4%)

Open Wounds (0.4%), Carduus Outfit (1-5 BSC; 0.4%)

Cannibal Clock Tower

Ramparts, Slumbering Sanctuary, Graveyard (4-5 BSC)

With enough space, hops backwards, hops towards you, then does a combo of 3 sword slashes.

If it misses its first attack, it can stop the combo.

Hops backwards, leaving a grenade behind Yes Hokuto's Bow


Dictator Outfit (4-5 BSC; 0.4%)

Bombardier Clock Tower (0-2 BSC)

Promenade of the Condemned (3-5 BSC)

Slumbering Sanctuary (2-5 BSC)

Grenade which travels through walls, and explodes into three smaller grenades, which just explode Backwards hop Yes Wave of Denial (1.7%)

Powerful Grenade (10%)

Aphrodite Outfit (4-5 BSC; 0.4%)

Caster Slumbering Sanctuary Shoots a high-speed orb. Teleports away if you get close. Yes Pyrotechnics


Golem Slumbering Sanctuary • Punches towards you

• Teleports you next to him if you retreat • Earth shockwave that inflicts long-lasting stun

Yes Wings of the Crow (10%)
Lancer High Peak Castle

Observatory (summoned by The Collector)

Attacks through walls and platforms: 1 stab if attacking vertically, several stabs if attacking horizontally. Yes Hayabusa Gauntlets (0.4%)

Instinct of the Master of Arms (0.4%)

Guardian Knight.png
Guardian Knight High Peak Castle • Charges up, and after a few seconds unleashes a whirlwind that sucks you and other enemies in

• An overhead swing with very high damage

Deflects arrows during whirlwind No Tornado


Bomber Prisoners' Quarters (2 BSC)

Ossuary (2-3 BSC) Toxic Sewers, Ramparts, Stilt Village, Graveyard, Castle (2-5 BSC)

Corrupted Prison (4-5 BSC)

Astrolab (5 BSC)

• An unparryable dive attack when above the player

• Throws a grenade when far from the player • A sword attack when near

Flies Yes Seismic Strike (0.4%)

A Thousand and One Nights Outfit (4-5 BSC; 0.4%)

Slammer Corrupted Prison, Cavern

Astrolab (5 BSC)

• An unparryable AoE slam attack when in range

• Jumps between platforms and towards the player

Immune to stuns Yes Flawless (0.4%)
Demon Cavern

Slumbering Sanctuary, High Peak Castle (4-5 BSC)

• A claw attack when next to the player

• A volley of two projectiles when at range

Flies Yes Shrapnel Axes (0.4%)

Drifter Outfit (0.4%)

Knife Thrower.png
Knife Thrower Prisoners' Quarters (1 BSC)

Slumbering Sanctuary (1 BSC - after AT switch) High Peak Castle (1-3 BSC)

Prison Depths, Slumbering Sanctuary, Forgotten Sepulcher (1-5 BSC)

Tosses three daggers in a row which inflict poison. Dashes away from the player.

Invisible while not attacking.

Yes Great Owl of War (0.4%)
Arbiter Cavern

Observatory (summoned by The Collector)

Fires 5 wall-piercing projectiles in a spread from all 3 of its hands Spawns a bomb on death which fires projectiles in 6 directions. Yes Magic Missiles (0.4%)

Shaman Outfit (4-5 BSC; 0.4%)

Defender Astrolab (5 BSC) A quick slam attack with the Protector if alone Makes nearby enemies invincible.

Runs from the player if there are other enemies around.

No Thunder Shield (100%)
Failed Experiment.png
Failed Experiment Prisoners' Quarters, Promenade of the Condemned, Ossuary, Ancient Sewers, Stilt Village, Forgotten Sepulcher, Cavern (4-5 BSC)

Astrolab (5 BSC)

• A combo of 3 quick melee attacks followed by a head slam which locks them in place

• Leaping attack towards the player

Performs an invincible dash behind the player when the player uses a main weapon. Yes Berserker (0.4%)
Magistrate of Death.png
Magistrate of Death Astrolab (5 BSC) Summons Screaming Skulls Dashes away from the player Yes Hemorrhage (10%)
Screaming Skull.png
Screaming Skull Astrolab (5 BSC; summoned by Magistrate of Death) Projects laser barriers which deal contact damage Laser barriers deal high knockback and briefly stun No
Ground Shaker.png
Ground Shaker Cavern • Shakes debris loose from ceilings

• A combo of 3 melee attacks followed by a long-windup AoE slam

• Back is impervious to non-whip attacks

• Immune to stuns

Yes The Boy's Axe (1.7%)

Ice Armor (100%)

Rampager Prisoners' Quarters, Prison Depths, Toxic Sewers, Ramparts, Slumbering Sanctuary, Clock Tower, High Peak Castle (3-5 BSC) Rushes in to instantly attack once you're close enough, doing attack combo for a bit Yes Adrenalin (1.7%)
Sweeper Ramparts Releases a flaming shockwave after short charge Rolls backwards from the player when close Yes Scheme (Mutation) (10%)
Sewer's Tentacle.png
Sewer's Tentacle Ancient Sewers Pops out of the ground directly beneath the player

Sweeps across the ground from either left or right side

Stays below ground when not attacking

Cannot traverse onto platforms

Automaton Clock Tower Dashes up to two times across the platform Invisible until in range

Teleports away from the player after attacking

No Predator (10%)
Skeleton Cavern Repeatedly jumps and stomps the ground after charging, creating flaming shockwaves on each impact Jumps away from the player when close No Christmas Outfit
Royal Guard.png
Royal Guard High Peak Castle Projects a shield and charges at the player

Jumps and stomps near the player, releasing shockwave on impact

Jumps away from the player when close

Protected by a shield that deflects ranged attacks when charging

Yes Initiative (10%)
Librarian Astrolab (5 BSC) Charges up a laser up to three times Floats above the player while attacking No

Unused enemies[edit | edit source]

Image Enemy name Zones Offensive abilities Defensive abilities Elite? Elite abilities Cell drops Blueprint drops
Running Zombie.png
Running Zombie N/A Claw attack Hops backwards Yes 1 (20%)
Elite Lieutenant.png
Elite Lieutenant Spawned by Elite enemies in any regular biome. Claw attack No

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