|This article is a stub. You can help Dead Cells Wiki by .|
|Prisoners' Quarters, Promenade of the Condemned, Ancient Sewers, Stilt Village, Forgotten Sepulcher, Cavern (4+ BSC)|
Behavior[edit | edit source]
Failed Experiments have three attacks: the punch combo, composed of 3 quick "punches" and a subsequent smash. The Failed Experiment can change the direction it's facing after performing the three quick punches. They can also leap, when the player is not in melee range. Failed Experiments can't leap to another platform. Instead, they stop when they encounter an edge. The punch combo and the leap can be dodged or parried. They can also dodge behind the player and quickly execute another attack. The Failed Experiment can't perform another dodge until 15 seconds elapse
Elite Failed Experiments have no attack pattern changes, but their leap is a lot faster, and they're harder to stun.
Notes[edit | edit source]
- Failed Experiments were added with the v1.2 update, aka Rise of the Giant DLC in March 2019.
- Their design may be inspired by the Rosie Big Daddies from Bioshock.