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The Magnetic Grenade is a grenade skill which draws in enemies and projectiles, dealing low damage over time.

Details[]

  • Special Effects:
    • Throws an arcing projectile that explodes on contact with an enemy or a horizontal surface.
      • The projectile bounces off of a Shieldbearer's shield without detonating.
    • Upon contact, it begins to pull in enemies and explodes after 3 seconds.
      • Inflicts 20 shock DPS for 4 seconds on all targets in the explosion range.
  • Tags: Ranged, Explosive, Electric
  • Legendary Version:
    • Forced Affix: Echo
      • "Explodes again after a brief moment."

History[]

  • 0.0: Introduced.
  • 0.1:
    • Unlock cost increased from 30 to 40.
    • Added tag "Explosive".
  • 0.4:
    • Cooldown increased from 8 seconds 16.
    • Now scales with Skill Stat Tactics.
  • 0.6:
    • Base price increased from 1500 to 1800.
    • Scaling changed from Skill Stat Tactics to Strength Stat Brutality.
  • 0.7: Added legandary affix "AmmoRetrieval".
  • 1.4: Scaling changed from Strength Stat Brutality to Str Skill Brutality/Tactic.
  • 1.9:
    • Now inflicts 5 DPS of shock damage-over-time.
    • Added tag "Electric".
    • Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
  • 2.1: Scaling changed from Str Skill Brutality/Tactics to Skill Stat Tactics.
  • 2.9: Reworked the item & changed costs:
    • Now pulls in all enemies and explodes after 3 seconds, inflicting a shock debuff:
      • Increased base DPS from 12 to 20.
      • Increased base shock DPS from 5 to 20.
      • Increased shock duration from 3 to 4 seconds.
    • Unlock cost increased from 40 cells to 60.
  • 3.0: Added the Legendary Affix "Echo".
Skills
Traps & Turrets
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Grenades
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