Gear

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Dead Cells provides players with Gear in the form of:

  • Weapons, which have limited but different movesets.
  • Skills, which cause a variety of effects but must cool down between uses.
  • And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.

Gear items are not automatically collected — they must be picked up with the Interact key/button. Unwanted gear can usually be converted into gold if the Recycle upgrade has been unlocked.

Most Gear appears with one or more Affixes, which add effects or situational benefits. Only non-starter, Level 1 Gear, and unique talismans lack affixes.

If you're looking for a missing item, but you have everything listed below, you might be missing the Merchandise Category upgrade from the Graveyard.

Gear Level[edit | edit source]

Gear Level is the roman numeral next to an item's name and is the base Gear Power of the item. Each biome has a base Gear Level value, which is the minimum level an item can be on any given biome. A table can be found below with each biome's base Gear Level.

Biome Gear Level
Prisoners' Quarters 1
Promenade of the Condemned 2
Toxic Sewers 2
Dilapidated Arboretum 2
Prison Depths 3
Corrupted Prison 3
Ramparts 3
Ossuary 4
Ancient Sewers 3
Morass of the Banished 3
Black Bridge 3
Insufferable Crypt 3
The Nest 3
Stilt Village 4
Slumbering Sanctuary 4
Graveyard 4
Clock Tower 5
Forgotten Sepulcher 5
Cavern 7
Clock Room 5
Guardian's Haven 7
High Peak Castle 6
Derelict Distillery 6
Throne Room
Astrolab 7
Observatory -

The Gear Level of an item will increase based on the number of active Boss Stem Cells.

Boss Cells Bonus
0 -
1 -
2 -
3 +1
4 +3
5 +3

Additionally, the Gear Level of an item will also be affected by where it was found in the biome.

Location Bonus
On the ground (including gold doors) -
Lore room[a] -
Choice altar -
Dropped from boss -
Dropped from normal enemy -
Regular chest +1
Cursed chest +1
Legendary altar +1
Shop +2
Challenge Rift chest +2
Dropped from elite +2

Gear Quality[edit | edit source]

The player can spend cells at The Blacksmith's Legendary Forge to permanently upgrade all the Gear Quality attribute of all weapons and skills across runs.

Gear Quality is the term used to refer to the "upgrade level" of an item. It is displayed as a +, ++, S, or L after the roman numerals (referred to as the Gear Level). Gear Quality gives the item the following attributes:

  • Gear Quality of + adds +2 to Gear Power.
  • Gear Quality of ++ adds +4 to Gear Power.
  • Gear Quality of S adds +6 to Gear Power.
  • Gear Quality of L adds +3 to Gear Power.[b]
    • Makes the item colorless.
    • Decreases cost of re-rolling affixes.
    • Forces at least one starred affix.
    • Allows equipping the same item twice.

Gear Power[edit | edit source]

Gear Power is the term used to refer to the "outputted level" of an item. This is a hidden value that represents the actual power of the item after taking into account its Gear Level and Gear Quality. Gear Power is calculated by taking the Gear Level of the item and adding the bonus from the Gear Quality. As an example a Heavy Crossbow IV++ has a Gear Level of 4 (as indicated by the roman numerals) and the Gear Quality of ++ adds a bonus +4 to Gear Power, resulting in a Gear Power of 8. This means the item will have a +129% damage bonus, and three affix slots.

Gear Power influences the number of affix slots on the item, and the overall damage boost it receives. A table detailing the effects of Gear Power on Weapons/Shields can be found below:

Gear Power Damage Bonus Affix Slots
1 +0% 0
2 +4% 1
3 +33% 1
4 +62% 1
5 +66% 2
6 +95% 2
7 +125% 2
8 +129% 3
9 +158% 3
10 +187% 3
11 +191% 4
12 +220% 4
13 +250% 4
14 +254% 5
15 +283% 5
16 +312% 5
17 +316% 6
18 +345% 6
19 +375% 6

Gear Power follows a pattern:

  • The first boost adds +4% damage and an affix slot.
  • The second boost adds +29% damage.
  • The third boost adds +29% damage.
    • Every sixth boost adds +30% damage instead.
  • The cycle then repeats.

It should be noted that an item may have more affix slots than affixes available for that item. In that case, the item will just have empty slots that do not show up.

Gear Variants[edit | edit source]

Two variants of weapons and skills can be encountered: Colorless items and Legendary items.

Colorless Items[edit | edit source]

Colorless items, which are found in Cursed Chests, scale according to your highest stat. In addition, they are dynamically scrolled. This means that if your highest stat at the time is Brutality, the colorless item is Brutality. If later on your highest stat is Tactics, your item will now scale with Tactics. For example, a Colorless Torch, which is a pure Brutality item, scales with Survival if you have higher Survival than Brutality. Colorless items are marked with a white color, rather than the colors of the base item's scaling stats.

Legendary Items[edit | edit source]

Legendaries are powerful variants of items, appearing as a random drop from enemies (1% and 6% for common mobs and Elites, respectively), and as rewards after beating a boss without getting hit, or from Legendary Altars.

Legendary altars have a base 2% chance of spawning per biome, increasing by 15% for each biome where an altar did not spawn, meaning that most successful runs can expect to run into at least one of them. These altars grant 66% damage reduction to nearby enemies (indicated by a shield icon above the enemy's head), and the item can only be retrieved from the shrine when all enemies with this icon have been defeated. Alternatively, moving enemies, if they get far enough away from the altar and provided that no other enemies get close to the altar, allows to retrieve the item on it.

Legendary items cannot be upgraded, but they have powerful advantages over normal items:

  • Colorless — scales with your highest stat
  • A specific affix (predetermined for each base item) with a 15% chance to be applied after all other affixes, ignoring the usual affix generation rules
  • Cheap re-rolling cost
  • Possibility to equip alongside non-legendary gear of the same type

Legendary items are marked with a gold color, rather than the colors of the base item's scaling stats.

The item pool for Legendary items is not limited to unlocked items, but heavily skewed towards them. It therefore is possible, but not likely, to get any Legendary item other than the Symmetrical Lance on a fresh save. On saves with all items unlocked, the chances of a given item appearing seems to be equal. [1]

Weapons[edit | edit source]

The player can only carry 2 weapons at a time. Picking up a third displays a menu that compares all three weapons, and asks the player if they want to discard a carried weapon for the new one.

Crossbows and the Scythe Claws are 2 handed weapons that take up both slots. When equipped, they allow you to store a weapon within the backpack. This weapon cannot be used while you have a two-handed weapon, but if you switch to a one-handed weapon you can use the weapon that was stored.

Melee Weapons[edit | edit source]

Effect scaling[edit | edit source]

Most melee weapons' DPS increase based on the player's Strength Stat.png Brutality Stat, (except Scythe Claws which only scale with Health Stat.png ), but some weapons also have alternate scaling with Skill Stat.png Tactics (e.g. Assassin's Dagger and Frantic Sword) or Health Stat.png Survival (e.g. Nutcracker and Broadsword), which means their DPS will scale off the higher stat between the two.

List of melee weapons[edit | edit source]

This is a list of all obtainable melee weapons within the game.

Icon Name Description Blueprint Location Base DPS Base Special DPS Scaling
Rusty Sword Icon.png
Rusty Sword Kills things. Sometimes... Starter melee weapon until Random Starter Melee Weapon is purchased (found in secret tile near the place where the player starts afterwards) 138 DPS N/A Strength Stat.png
Balanced Blade Icon.png
Balanced Blade Damage increases up to +50% when you strike repeatedly. Inflicts critical hits after 10 successive hits. Always unlocked 118 DPS 185 critical DPS

278 max DPS

Strength Stat.png
Twin Daggers Icon.png
Twin Daggers Inflicts a critical hit on the 3rd consecutive strike.

Two daggers for the price of one. Slice and dice... guaranteed to please.

Always unlocked 154 DPS 238 critical DPS Strength Stat.png
Nutcracker Icon.png
Nutcracker Inflicts a critical hit if the victim is stunned, frozen or rooted. Always unlocked 155 DPS 386 critical DPS Str Hp.png
Blood Sword Icon.png
Blood Sword Causes bleeding (5 DPS for 12 sec). Dropped by Zombie (100%) 122 DPS 5 bleeding DPS Strength Stat.png
Spartan Sandals Icon.png
Spartan Sandals Knocks back enemies, dealing damage where they land. Deals 90 extra damage if the enemy hits a wall. The final strike in the combo will knock back any enemy.

This. Is. DEAD CELLS!

Dropped by Runner (100%) 32 DPS 90 bonus damage Strength Stat.png
Oiled Sword Icon.png
Oiled Sword Douses the enemy with inflammable oil and inflict critical hits during 10 sec after hitting an enemy on fire. Dropped by Bat (1.7%) 149 DPS 224 critical DPS Strength Stat.png
Broadsword Icon.png
Broadsword The second and third hits are critical.

Slow and heavy, but deliciously vicious.

Obtained from Tutorial Knight's corpse within the Prisoners' Quarters 164 DPS 273 critical DPS Str Hp.png
Assassin's Dagger Icon.png
Assassin's Dagger Inflicts a critical hit when you stab your enemy in the back.

Light but deadly if you know how to use it.

Found above the starting point of the Promenade of the Condemned 100 DPS 300 critical DPS Str Skill.png
Frantic Sword Icon.png
Frantic Sword Inflicts a critical hit when you have less than 50% health or more than 50% Malaise.

The weapon of choice for fighters who like to live dangerously.

Dropped by Kamikaze (0.4%) 137 DPS 285 critical DPS Str Skill.png
Cursed Sword Icon.png
Cursed Sword One hit and you're dead.

So you like to play hardball, do ya?

Dropped by Conjunctivius on 3rd kill 553 DPS N/A Str Skill.png
Shovel Icon.png
Shovel Knocks back enemies and bombs.

Any object can become a deadly weapon if it's moving fast enough...

Dropped by Purulent Zombie (Graveyard) (0.4%) 144 DPS N/A Str Hp.png
Spite Sword Icon.png
Spite Sword Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.

A rusty weapon that reveals its power when things get tough.

Dropped by Buzzcutter (0.03%) 144 DPS 347 critical DPS Strength Stat.png
Valmont's Whip Icon.png
Valmont's Whip Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.

Popularized by the well-dressed Baron Valmont du Cul.

Dropped by Disgusting Worm (0.4%) 109 DPS 305 critical DPS Str Skill.png
Wrenching Whip Icon.png
Wrenching Whip Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike. Dropped by Pirate Captain (0.4%) 129 DPS 187 critical DPS Strength Stat.png
Impaler (Weapon) Icon.png
Impaler Inflicts a critical hit if the victim is up against a wall. Dropped by the Concierge on 4th kill 117 DPS 300 critical DPS Strength Stat.png
Sadist's Stiletto Icon.png
Sadist's Stiletto Inflicts a critical hit if the target is bleeding or poisoned.

Hit 'em where it hurts.

Dropped by Impaler (1.7%) 109 DPS 235 critical DPS Str Skill.png
War Spear Icon.png
War Spear Inflicts a critical hit when you strike several targets at the same time.

Greater range but less speed.

Dropped by Hammer (10%) 149 DPS 306 critical DPS Str Hp.png
Rapier Icon.png
Rapier Inflicts a critical hit immediately after a roll or a parry.

It's all in the wrist.

Dropped by Scorpion (0.4%) 106 DPS 268 critical DPS Str Skill.png
Spiked Boots Icon.png
Spiked Boots Inflicts a critical hit if the kick interrupts an attack. Dropped by Thorny (0.4%) 105 DPS 303 critical DPS Strength Stat.png
Hayabusa Boots Icon.png
Hayabusa Boots The last hit inflicts area-of-effect damage and pushes enemies back. Dropped by Dark Tracker (1+ BSC; 1.7%) 135 DPS N/A Strength Stat.png
Hayabusa Gauntlets Icon.png
Hayabusa Gauntlets Inflicts critical hits if the victim has less than 40% HP.

UselessUselessUselessUselessUselessUsel...

Dropped by Lancer (0.4%) 124 DPS 243 critical DPS Strength Stat.png
Torch Icon.png
Torch Burns your enemies (15 DPS for 2.7 sec).

Talk about mood lighting!

Dropped by Spawner (1.7%) 109 DPS 15 burning DPS Strength Stat.png
Symmetrical Lance Icon.png
Symmetrical Lance Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon. Dropped by the Hand of the King on 1st kill 192 DPS 288 critical DPS Str Hp.png
Swift Sword Icon.png
Swift Sword Inflicts a critical hit if you have an active speed buff.

Forget about taking your time. To get real results, strike hard and fast.

Unlocked on 1st completed Daily Run (only one completion per day counts) 137 DPS 208 critical DPS Strength Stat.png
Meat Skewer Icon.png
Meat Skewer The first attack pierces the enemy, placing you behind it. Your next attack inflict critical hits.

Now you see me, now you don't.

Unlocked on 10th completed Daily Run (only one completion per day counts) 181 DPS 281 critical DPS Str Skill.png
Giantkiller Icon.png
Giantkiller Inflicts a critical hit if the victim is an elite enemy or a boss.

The bigger they are...

Dropped by the Giant on 1st kill 127 DPS 465 critical DPS Str Hp.png
Shrapnel Axes Icon.png
Shrapnel Axes Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage. Dropped by Demon (0.4%) 157 DPS 130 bonus damage Str Skill.png
Seismic Strike Icon.png
Seismic Strike Provokes terrestrial shock waves that root victims. Dropped by Bomber (0.4%) 131 DPS N/A Str Hp.png
Flawless Icon.png
Flawless Inflicts critical hits if you haven't taken damage for at least 15 seconds. Dropped by Slammer (0.4%) 104 DPS 270 critical DPS Str Hp.png
Vorpan Icon.png
Vorpan Inflicts a critical hit if the enemy is facing you.

Grill. Fry. Burn. Reheat.

Found in Shop 161 DPS 289 critical DPS Strength Stat.png
Tentacle Icon.png
Tentacle Ignore shields and project you towards the enemy and inflicts a critical hit if you attack again while bumped.

Free hugs!

Dropped by Conjunctivius on 1st kill 69 DPS 219 critical DPS Str Skill.png
Flint Icon.png
Flint Hold the attack to inflict a critical hit and create a flaming trail.

The Concierge was always ready to give an extra hand.

Dropped by the Concierge on 1st kill 224 DPS 400 critical DPS

70 shockwave damage

Str Hp.png
Flashing Fans Icon.png
Flashing Fans

(TBS)

Repelling a projectile causes you to inflict critical hits for 8 seconds.

Use the force Luke...

Dropped by Yeeter (0.4%) 145 DPS 217 critical DPS Str Skill.png
Left Scythe Claw Icon.png
Right Scythe Claw Icon.png
Scythe Claws

(TBS)

Inflicts a critical hit if you previously used the other claw.

Allows you to store a weapon in the backpack.

Recovered from the stinking carcass of Mama Tick. Might come in handy.

Dropped by Mama Tick on 1st kill 119 DPS 430 critical DPS Health Stat.png
Rhythm n' Bouzouki Icon.png
Rhythm n' Bouzouki

(TBS)

Inflicts critical hits if you strike at the right time. The last hit repeats indefinitely if you keep the tempo going.

Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...

Dropped by Giant Tick (0.4%) 150 DPS 378 critical DPS Str Hp.png
Crowbar Icon.png
Crowbar Inflict critical hits for 8 seconds after destroying a door.

Surprisingly effective when eradicating parasites.

Found in a lore room in the Prisoners' Quarters 174 DPS 284 critical DPS Str Skill.png

(TBS): item only available with the Bad Seed DLC

Ranged Weapons[edit | edit source]

Effect scaling[edit | edit source]

Most ranged weapons scale with Skill Stat.png Tactics, though some crossbows only scale with Health Stat.png Survival. A few of these weapons can also dual-scale with Strength Stat.png Brutality or Health Stat.png Survival, meaning their DPS will scale off the higher stat between the two.

Ammunition[edit | edit source]

Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed or the enemy is killed. Most of these weapons can get affixes that slightly increases their total ammo supply. Some weapons that do not have ammunition can be used repeatedly, namely magic items, while some can only be used again when the thrown weapon has been retrieved, such as the Boomerang. Some weapons with ammo cannot benefit from the effect of the Ammo mutation, they are denoted with in the following table (some of which include: Hokuto's Bow, War Javelin, and Boomerang).

List of ranged weapons[edit | edit source]

This is a List of all obtainable ranged weapons within the game.

Icon Name Description Blueprint Location Base DPS Base Special Damage Scaling
Beginner's Bow Icon.png
Beginner's Bow Ammo: 6

Ammo comes back after enemies are killed.

The Jailer's son was getting pretty good at hunting rats with this...

Starter bow until Random Starter Bow is purchased (found in secret tile near the place where the player starts afterwards) 113 DPS N/A Skill Stat.png
Multiple-nocks Bow Icon.png
Multiple-nocks Bow Ammo: 24

Shoots 3 arrows at the same time.

Always unlocked 228 DPS N/A Skill Stat.png
Throwing Knife Icon.png
Throwing Knife Ammo: 8

Causes bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy.

Always unlocked 14 DPS 22 bleeding DPS Str Skill.png
Electric Whip Icon.png
Electric Whip Ignored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 50 shock DPS around the target for 3 seconds. Always unlocked 112 DPS 201 critical DPS

(50 shock DPS)

Skill Stat.png
Firebrands Icon.png
Firebrands Burns enemies and the ground (19 DPS for 3 sec).

Light my fire !

Always unlocked 8 DPS 19 burning DPS Str Skill.png
Frost Blast Icon.png
Frost Blast Freezes enemies in front of you. No damage if the target is already frozen. Always unlocked 48 DPS N/A Skill Hp.png
Bow and Endless Quiver Icon.png
Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!

"You can never have too many arrows" - Legolas

Dropped by Undead Archer (0.03%) 81 DPS 133 critical DPS Skill Stat.png
Marksman's Bow Icon.png
Marksman's Bow Ammo: 8

Inflicts a critical hit at long range.

Slow, but devastating at long range. A sniper's delight.

Found behind the Timed Door (closes after 8 minutes) before the Ossuary 55 DPS 327 critical DPS Skill Stat.png
Infantry Bow Icon.png
Infantry Bow Ammo: 8

Inflicts a critical hit at close range.

A bow specially designed for hand-to-hand combat.

Dropped by Undead Archer (1.7%) 78 DPS 217 critical DPS Str Skill.png
Quick Bow Icon.png
Quick Bow Ammo: 15

Inflicts a critical hit if the target has 2 or more arrows stuck in its body.

Speed at the cost of precision.

Behind the starting point in the Prisoners' Quarters, up some ledges on the wall 75 DPS 203 critical DPS Skill Stat.png
Ice Bow Icon.png
Ice Bow Ammo: 4

Briefly freezes enemies.

Dropped by Undead Archer (0.4%) 46 DPS N/A Skill Hp.png
Heavy Crossbow Icon.png
Reload Icon.png
Heavy Crossbow Ammo: 15

Shoots several short-range bolts at once.

Secondary Ability: Reload

Reload the Heavy Crossbow. The next shot inflicts a critical hit.

Allows you to store a weapon in the backpack.

A point-blank blast.

Dropped by the Concierge on 3rd kill 280 DPS 560 critical DPS N/A Health Stat.png
Repeater Crossbow Icon.png
Quiver of Bolts Icon.png
Repeater Crossbow Ammo: 40

Rapid fires bolts inflicting critical hits on rooted targets.

Secondary Ability: Quiver of Bolts

Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.

Allows you to store a weapon in the backpack.

Dropped by Dark Tracker (0.4%) 115 DPS 404 critical DPS Health Stat.png
Hokuto's Bow Icon.png
Hokuto's Bow Ammo: 2 †

Marks the enemy, who then takes +75 DPS for 20 sec. If the enemy dies, the mark spreads.

You don't know it yet, but you're already dead.

Dropped by Cannibal (1.7%) 25 DPS 75 bonus DPS Str Skill.png
Ice Crossbow Icon.png
Piercing Shot Icon.png
Ice Crossbow Ammo: 9

Freezes the enemy.

Secondary Ability: Piercing Shot

Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.

Allows you to store a weapon in the backpack.

Dropped by the Time Keeper on 4th kill 60 DPS N/A Health Stat.png
Explosive Crossbow Icon.png
Cross Hit Icon.png
Explosive Crossbow Ammo: 4

Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.

Secondary Ability: Cross Hit

Hit 'em with the crossbow.

Allows you to store a weapon in the backpack.

Can be found in the Promenade of the Condemned through the three locked doors 129 DPS 243 critical DPS Health Stat.png
Nerves of Steel Icon.png
Nerves of Steel Ammo: 8

Inflicts a critical hit if the arrow is shot at right moment.

To the far right in the Ramparts, by jumping on top of an invisible platform; this weapon can only be unlocked under the special circumstance that the last tower does NOT have the exit to the next stage or the Stun Grenade blueprint 63 DPS 267 critical DPS Skill Stat.png
Alchemic Carbine Icon.png
Alchemic Carbine Poisons its victims (20 DPS for 6 sec). In a secret room in the Ancient Sewers, through a long hole obscured by vines that can be rolled through 9 DPS 20 poison DPS Str Skill.png
Lightning Bolt Icon.png
Lightning Bolt Hold to inflict critical hits. Inflicts 50 shock DPS around the target for 3 seconds.

Join the dark side.

Dropped by Inquisitor (1.7%) 114 DPS 331 critical DPS

(50 shock DPS)

Skill Stat.png
Fire blast Icon.png
Fire blast Burns enemies and the ground surface in range. Inflicts critical hits when oil is present.

Toasts enemies to a rich golden brown.

Dropped by Masker (1.7%) 150 DPS 196 critical DPS Str Skill.png
Ice Shards Icon.png
Ice Shards Slows down enemies during 5 sec. Inflicts critical hits on targets standing in water or covered in oil. Dropped by the Time Keeper on 3rd kill 58 DPS 87 critical DPS Skill Hp.png
Pyrotechnics Icon.png
Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Dropped by Caster (1.7%) 102 DPS 185 critical DPS Skill Stat.png
Boomerang Icon.png
Boomerang Ammo: 1 †

Comes back to you automatically.

Old faithful.

Behind the third locked door in High Peak Castle (next to the exit to the Throne Room); requires the Spider Rune/Homunculus Rune or an amulet with two extra air jumps to reach the blueprint 89 DPS N/A Skill Hp.png
The Boy's Axe Icon.png
The Boy's Axe Ammo: 1

Roots the victim. Deals 80 damage when recalled.

Boi.

Dropped by Ground Shaker (1.7%) 110 DPS 214 max DPS Str Skill.png
War Javelin Icon.png
War Javelin Ammo: 1 †

Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin.

At the end of an obstacle course in Cavern (next to the exit to the Guardian's Haven) 110 DPS N/A Skill Hp.png
Magic Missiles Icon.png
Magic Missiles Automatically targets the closest enemy. Dropped by Arbiter (0.4%) 111 DPS N/A Skill Stat.png
Hemorrhage Icon.png
Hemorrhage Ammo: 5

Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned.

Dropped by Magistrate of Death (10%) 47 DPS 187 critical DPS

(25 bleeding DPS)

Skill Hp.png
Sonic Carbine Icon.png
Sonic Carbine Ammo: 20

Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy.

Found at the top of the exit tower in Astrolab; requires Apex key 167 DPS 167 critical DPS Skill Stat.png
Blowgun Icon.png
Blowgun

(TBS)

Ammo: 5

Inflicts a critical hit if you hit an enemy from behind.

Dropped by Blowgunner (1.7%) 57 DPS 343 critical DPS Skill Stat.png
Barrel Launcher Icon.png
Barrel Launcher Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off or has been reflected back and forth before exploding. Dropped by Infected Worker (0.4%) 171 DPS 514 critical DPS Str Skill.png

†: not affected by the Ammo Mutation Icon.png Ammo mutation.

(TBS): item only available with the Bad Seed DLC.

Shields[edit | edit source]

Active effects[edit | edit source]

Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks.

Blocking, apart from mitigating damage, also blocks Malaise infection.

Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

  • Melee attackers take parry damage, indicated on the shield as its critical damage value.
  • Ranged attacks are reflected for 80 base damage.
  • Bombs are reflected for 90 base damage.
  • Explosions are absorbed without retaliation.
  • Purulent Zombie eggs turn into three biting worms, which attack enemies.

Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

Effect scaling[edit | edit source]

All Shields’ damage scales with the player's Health Stat.png Survival stat, but some also scale with Skill Stat.png Tactics or Strength Stat.png Brutality.

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

Passive effects[edit | edit source]

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness.

Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

List of shields[edit | edit source]

This is a list of all obtainable Shields in the game.

Icon Name Description Blueprint Location Block Damage Parry Damage Absorbed Damage Scaling
Old Wooden Shield Icon.png
Old Wooden Shield Hold to absorb partial damage. Tap to try to parry and block all damage. Starter shield until Random Starter Shield is purchased (found in secret tile near the place where the player starts afterwards) 15 damage 30 damage 75% Health Stat.png
Greed Shield Icon.png
Greed Shield A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. Always unlocked 40 damage 80 damage 75% Health Stat.png
Cudgel Icon.png
Cudgel Stuns blocked enemies. Stuns lasts longer if a parry is successful. Always unlocked 20 damage 40 damage 75% Health Stat.png
Rampart Icon.png
Rampart Absorbs more damage. Generates a force field for 2 sec on a successful parry. Dropped by Shieldbearer (0.4%) 20 damage 40 damage 85% Health Stat.png
Bloodthirsty Shield Icon.png
Bloodthirsty Shield Blocked attacks inflict bleeding (20 DPS for 3 sec). Effect extended to nearby enemies on a successful parry. Dropped by Shieldbearer (0.4%) 15 damage (20 bleeding DPS) 30 damage (20 bleeding DPS) 75% Str Hp.png
Assault Shield Icon.png
Assault Shield Blocks attacks while charging forward. Behind the 2-minute Timed Door in the transition before the Promenade of the Condemned 20 damage 40 damage 75% Health Stat.png
Parry Shield Icon.png
Parry Shield Cannot be held up. Blocked grenades and shots are returned with added power. Secret area in Stilt Village to the far right of the level; requires the Ram Rune and two Village Keys N/A 40 damage N/A Skill Hp.png
Punishment Icon.png
Punishment Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. Behind Bell Tower Key door in the Clock Tower 50 damage 80 damage 75% Health Stat.png
Knockback Shield Icon.png
Knockback Shield Blocked attacks knocks enemies back, they take +80 damage if they hit a wall. Double damage for a parry. Dropped by Catcher (0.4%) 30 damage 60 damage 75% Skill Hp.png
Spiked Shield Icon.png
Spiked Shield Inflicts major damage on blocked enemies. Dropped by Cleaver (100%) 70 damage 140 damage 75% Health Stat.png
Force Shield Icon.png
Force Shield Generates a temporary force field when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. Dropped by Purulent Zombie (Sewers) (0.4%) 40 damage 40 damage 15% Health Stat.png
Front Line Shield Icon.png
Front Line Shield Melee attacks inflict 20% extra damage for 6 seconds after a successful parry.

The tears of the community are engraved upon the inside of this shield.

Secret area in Ancient Sewers[2] 25 damage 50 damage 75% Str Hp.png
Thunder Shield Icon.png
Thunder Shield Inflicts 65 electric DPS in front of you for 8 seconds when blocking, or all around you after a successful parry. Use again to stun all nearby enemies. Inflicts 50 shock DPS around for 3 seconds. Dropped by Defender (100%) 40 damage

(65 electric DPS)

40 damage

(50 shock DPS)

50% Skill Hp.png
Ice Shield Icon.png
Ice Shield Parrying an attack freezes nearby enemies. Reflected projectiles freeze enemies they hit. Dropped by Shieldbearer (10%) 20 damage 40 damage 75% Health Stat.png

Skills[edit | edit source]

Skills are secondary abilities that can be used in combat. The player does not normally start with skills without the Recycling Tubes upgrade and must find them throughout the run.

The player has two skill slots. Upon picking up a third skill, a menu which compares all three appears, allowing the player to choose which of the three skills to discard.

Skills cannot trigger Rally nor cooldown reduction mutations.

Skills are roughly split into three types: traps and turrets, grenades, and miscellaneous powers.

Traps & Turrets[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Scaling
Sinew Slicer Icon.png
Sinew Slicer Fires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec). Always unlocked 20 DPS

10 bleeding DPS

(1.5 sec)

10 seconds Skill Stat.png
Wolf Trap Icon.png
Wolf Trap Launches 2 traps that root enemies increasing damage they take by 34 DPS for 5 seconds. Always unlocked 34 DPS

(5 sec)

14 seconds Skill Hp.png
Double Crossb-o-matic Icon.png
Double Crossb-o-matic Shoots at 2 nearby enemies at the same time. Each shot inflicts 45 DPS. Dropped by Zombie (0.4%) 45 DPS 10 seconds Skill Stat.png
Heavy Turret Icon.png
Heavy Turret Shoots at nearby enemies. You inflict +15% more damage if you're near the turret. Dropped by Slasher (0.4%) 55 DPS

(0.8 sec)

12 seconds Skill Stat.png
Barnacle Icon.png
Barnacle Shoots enemies who pass beneath it. Dropped by Thorny (1.7%) 52 DPS

(9 sec)

10 seconds Skill Stat.png
Flamethrower Turret Icon.png
Flamethrower Turret Burns nearby enemies (18 DPS for 2 sec). Dropped by Shocker (0.4%) 18 burning DPS

(2 sec)

12 seconds Str Skill.png
Cleaver (Skill) Icon.png
Cleaver Inflicts bleeding (6 DPS for 1.8 sec) on enemies that walk over it. Dropped by Runner (1.7%) 50 DPS

6 bleeding DPS

(1.8 sec)

8 seconds Str Skill.png
Crusher Icon.png
Crusher Slows down then violently crushes enemies caught in its zone. Dropped by Lacerator (10%) 200 damage 14 seconds Skill Hp.png
Explosive Decoy Icon.png
Explosive Decoy Turns you invisible for 2.5 sec and attracts nearby enemies. Explodes after 2.5 sec. Dropped by Protector (0.4%) 22 damage

(2.5 sec)

20 seconds Skill Stat.png
Emergency Door Icon.png Emergency Door Deploys an ethereal door. Found in a lore room in the Slumbering Sanctuary 1 damage 10 seconds Skill Stat.png
Tesla Coil Icon.png
Tesla Coil Shoots lightning at nearby enemies and inflicts shock. Dropped by Living Barrel (1.7%) 50 DPS

15 shock DPS (0.8 sec)

10 seconds Skill Stat.png
Night Light Icon.png
Night Light Lights up your path. Skill cannot be unlocked; it only appears at the start of the Forgotten Sepulcher N/A 120 seconds Skill Stat.png

Grenades[edit | edit source]

Effect scaling[edit | edit source]

Grenades are unique in that most of them scale with the Strength Stat.png Brutality stat, though some of them scale with Skill Stat.png Tactics or Health Stat.png Survival.

List of grenades[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Scaling
Infantry Grenade Icon.png
Infantry Grenade Quick to use, but not super powerful. Always unlocked 70 damage 4 seconds Strength Stat.png
Ice Grenade Icon.png
Ice Grenade Freezes its victims. Always unlocked 35 damage

(5 sec)

18 seconds Skill Hp.png
Powerful Grenade Icon.png
Powerful Grenade Causes a large explosion. Dropped by Bombardier (10%) 200 damage 13 seconds Str Hp.png
Cluster Grenade Icon.png
Cluster Grenade Breaks into 6 bombs (50 damage each). Dropped by Slasher (1.7%) 50 damage per bomb

(0.4 sc)

20 seconds Strength Stat.png
Fire Grenade Icon.png
Fire Grenade Burns nearby enemies (25 DPS for 3 sec). Dropped by Grenadier (1.7%) 12 damage 25 burning DPS

(3 sec)

13 seconds Strength Stat.png
Magnetic Grenade Icon.png
Magnetic Grenade Attracts anything nearby, inflicting 5 shock DPS zone damage for 3 seconds. Dropped by Grenadier (0.4%) 12 DPS

(5.5 sec)

5 shock DPS

(3 sec)

16 seconds Str Skill.png
Stun Grenade Icon.png
Stun Grenade Stuns enemies (2.5 sec). To the far right in the Ramparts; this weapon can only be unlocked under the special circumstance that the last tower does NOT have the exit to the next stage or the Nerves of Steel blueprint 30 damage

(2.5 sec)

12 seconds Skill Hp.png
Root Grenade Icon.png
Root Grenade Roots nearby enemies causing 33 DPS for 4 seconds. Behind the 15 minutes Timed Door in the Passage after the Black Bridge 33 DPS

(4 sec)

16 seconds Skill Hp.png
Oil Grenade Icon.png
Oil Grenade Spreads inflammable oil in its area of effect. Dropped by Hammer (10%) 60 damage 10 seconds Str Skill.png
Swarm Icon.png
Swarm Summons 4 biters to serve you (cumulative up to 8 max). Dropped by Disgusting Worm (0.4%) Not displayed

(30 sec)

0.8 second Str Hp.png
Hunter's Grenade Icon.png
Hunter's Grenade Use this to annoy a monster. When its health is down to 40% or less, use Blueprint Extractor.

Catch 'em all!

Unlocked from the Collector through the Specialist's Showroom upgrade

Afterwards spawns behind golden door (which requires 7500 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters

N/A N/A Strength Stat.png

Powers[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Scaling
Tonic Icon.png
Tonic Grants you 50% of your missing health as bonus health, reduces damage taken by 20% and protects you from the Malaise for 10 seconds. Always unlocked N/A

(10 sec)

30 seconds Health Stat.png
Death Orb Icon.png
Death Orb Creates a slow-moving but devastating orb. Dropped by Cleaver (10%) 50 damage

125 DPS

(12 sec)

20 seconds Health Stat.png
Tornado Icon.png
Tornado Inflicts damage on all targets caught inside. Changes direction when it hits a wall. Dropped by Guardian Knight (0.4%) 80 DPS

(10 sec)

24 seconds Skill Stat.png
Knife Dance Icon.png
Knife Dance Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec). Dropped by Bat (0.4%) 5 damage per knife

40 bleeding DPS per knife

(4 sec)

16 seconds Str Skill.png
Corrupted Power Icon.png
Corrupted Power Adds damage (+50 DPS for 8 sec) with each attack. You take +30% damage during this time. Dropped by Protector (0.4%) 50 DPS

(8 sec)

16 seconds Str Skill.png
Vampirism Icon.png
Vampirism Transforms all of your current health and 50% of your missing health into recovery. Dropped by Inquisitor (0.4%) N/A

(0.75 sec)

30 seconds Str Hp.png
Grappling Hook Icon.png
Grappling Hook Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.

Yes, just like Scorpion...

Dropped by Catcher (0.4%) 40% bonus damage

(1 sec)

3 seconds Str Skill.png
Phaser Icon.png
Phaser Teleports you behind the enemy. The next attack inflicts +70 damage. Dropped by Runner (0.4%) 70 damage 2 seconds Str Skill.png
Corrosive Cloud Icon.png
Corrosive Cloud Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec). Dropped by Purulent Zombie (Graveyard) (0.4%) 8 bleed DPS

8 poison DPS

(2 sec)

20 seconds Str Skill.png
Lacerating Aura Icon.png
Lacerating Aura Inflicts damage on nearby targets. Unlocked on 5th completed Daily Run (only one completion per day counts) 85 DPS

(4 sec)

12 seconds Str Skill.png
Wave of Denial Icon.png
Wave of Denial Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage. Dropped by Bombardier (0.4%) 30 (120) damage

(0.8 sec)

5 seconds Skill Stat.png
Wings of the Crow Icon.png
Wings of the Crow Causes you to float in the air dealing 50 shock DPS around you for 3 seconds.

Craaaawwwww!

Dropped by Golem (10%) 50 damage

75 DPS

50 shock DPS

(3 sec)

15 seconds Skill Stat.png
Great Owl of War Icon.png
Great Owl of War Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (105 DPS). The Great Owl disappears if you take any damage. Dropped by Knife Thrower (1.7%) 32 (105) DPS 10 seconds

34 seconds after buff

Skill Stat.png
Ice Armor Icon.png
Ice Armor Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds.

So that's what they mean by "Well preserved"?

Dropped by Ground Shaker (100%) 10 damage

(2 sec)

20 seconds Health Stat.png
Lightspeed Icon.png Lightspeed Dash forward and inflicts 90 damage to the enemies on the way. Activate again to dash back.

Look behind you!

I said "Behind".

Dropped by the Time Keeper on 1st kill 90 damage 7-10 seconds Str Skill.png
Giant Whistle Icon.png Giant Whistle Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.

Give me five!

Dropped by the Giant on 3rd kill 500 damage

(1 sec)

20 seconds Health Stat.png
Telluric Shock Icon.png Telluric Shock Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around.

Ready to rumble?

Dropped by the Hand of the King on 1st kill 150 damage

(0.3 sec)

10 seconds Str Hp.png
Collector's Syringe Icon.png Collector's Syringe Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.

Become the Spin Doctor.

Dropped by the fourth boss on 1st kill 40 base DPS

240 max DPS

(5 base sec)

20 seconds Str Hp.png
Smoke Bomb Icon.png Smoke Bomb

(TBS)

Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage. Dropped by Banished (0.4%) 1 damage

(8 sec)

16 seconds Skill Stat.png
Mushroom Boi! Icon.png Mushroom Boi!

(TBS)

Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul. Dropped by Jerkshroom (100%) 50 (150) damage

300 explosion damage

1 second

25 seconds after exploding

Health Stat.png
Blueprint Extractor Icon.png
Blueprint Extractor Use this on an enemy transformed by the Hunter's Grenade that has less than 40% health left. Drops nearby transformed monster after Hunter's Grenade successfuly used N/A N/A Skill Stat.png
Forgotten Map Icon.png
Forgotten Map Reveals your surroundings. Only works once. Unlocked from the Collector through the Specialist's Showroom upgrade

Afterwards spawns behind golden door (which requires 10000 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters

N/A N/A Skill Stat.png

(TBS): item only available with the Bad Seed DLC

Removed Gear[edit | edit source]

List of removed skills[edit | edit source]

List of removed powers[edit | edit source]

Icon Name Description Blueprint Location Base Damage Base Cooldown Time Scaling Removed In
Temporal Distortion Icon.png
Temporal Distortion Slows down all enemies for 3.5 sec. Dropped by Failed Experiment (0.4%) N/A 20 seconds Skill Stat.png v1.2.5

Amulets[edit | edit source]

You may only equip one amulet at a time, but their effects are powerful...
"A fine object, adroitly hidden under your clothes to make less work for the artists."

Amulets come in Ruby, Topaz, Sapphire, Golden, and Moonstone. They are most frequently acquired by defeating Elite enemies or by opening Timed or Perfect Doors. Amulets can also be found within Challenge Rift chests, on corpses, or by rummaging through loot in lore rooms. Amulets carry one or more affixes, grant damage reduction, and can give the player more Stats.

Amulets have gear levels which are the same as the Biome gear level. However, Higher BSC introduce a minimum amulet level, which increases the gear level of amulets found in biomes that have a lower gear level than this to the minimum.

As amulets are leveled items, their gear levels affect the quantity and quality of the Affixes on the amulets found, as well as the number of Stats and the % of damage reduction they grant.

Amulets follow a special pattern that determines what bonus is given every tier. Every 3 tiers adds an extra stat to the amulet, up to 4 stats at XII tier.

As of the Update of Plenty[3], the player will always start with an amulet on a pedestal in the passage from the jar room on 1 BSC and higher, with its tier increasing based on difficulty.

Name Icon
Ruby Amulet
Ruby Amulet.png
Topaz Amulet
Topaz Amulet.png
Sapphire Amulet
Sapphire Amulet.png
Golden Amulet
Golden Amulet.png
Moonstone Amulet
Moonstone Amulet.png

Prisoner's Collar[edit | edit source]

"Nothing worth mentioning, except maybe a vague whiff of dead rat..."

The player starts every run with the Prisoner's Collar equipped. It gives no benefits of any kind.

Name Icon
Prisoner's Collar
Prisoners Collar.png

Notes[edit | edit source]

  1. Amulets are unaffected by the difficulty bonus on 3+ BSC
  2. From 3+ BSC, it adds +6 to Gear Power.

References[edit | edit source]

  1. Test done by fighting the Concierge 80 times on a fresh save and 49 times on a 100% save. probability to get a Legendary from the starter pool was 71% on a fresh save and 12% on a 100% save. The theoretical probability assuming equal chance to drop all items is 16%.
  2. https://gfycat.com/AcclaimedFlatHairstreak
  3. https://store.steampowered.com/newshub/app/588650/view/2507891201989091159


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