Gear

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Dead Cells provides players with Gear in the form of:

  • Weapons, which have limited but different movesets.
  • Skills, which cause a variety of effects but must cool down between uses.
  • And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.

Gear items are not automatically collected — they must be picked up with the Interact key/button. Unwanted gear can usually be converted into gold if the Recycle upgrade has been unlocked.

Most Gear appears with one or more Affixes, which add effects or situational benefits. Only non-starter, Level 1 Gear, and unique amulets lack affixes.

If you're looking for a missing item, but you have everything listed below, you might be missing the Merchandise Category upgrade from the Graveyard.

Gear Level

Gear Level is the roman numeral next to an item's name and is the base Gear Power of the item. Each biome has a base Gear Level value, which is the minimum level an item can be on any given biome. A table can be found below with each biome's base Gear Level.

Biome Gear Level
Prisoners' Quarters 1
Promenade of the Condemned 2
Toxic Sewers 3
Dilapidated ArboretumTBS 2
Prison Depths 3
Corrupted Prison 3
Ramparts 3
Ossuary 3
Ancient Sewers 4
Morass of the BanishedTBS 3
Black Bridge 4
Insufferable Crypt 4
NestTBS 4
Stilt Village 4
Slumbering Sanctuary 4
Graveyard 4
Fractured ShrinesFF 4
Clock Tower 5
Forgotten Sepulcher 5
CavernRotG 7
Undying ShoresFF 6
Clock Room 6
Guardian's HavenRotG 7
MausoleumFF 6
High Peak Castle 6
Derelict Distillery 6
Throne Room 7
AstrolabRotG 7
ObservatoryRotG 7

The Gear Level of found items will increase based on the number of active Boss Stem Cells.

Boss Cells Bonus
0 -
1 -
2 -
3 +1
4 +3
5 +3

Additionally, the Gear Level of an item will also be affected by where it was found in the biome.

Location Bonus
On the ground (including gold doors) -
Lore room[a] -
Choice altar -
Dropped from boss -
Dropped from normal enemy -
Regular chest +1
Cursed chest +1
Legendary altar +1
Shop +2
Challenge Rift chest +2
Dropped from elite +2

Gear Quality

The player can spend cells at The Blacksmith's Legendary Forge to permanently upgrade all the Gear Quality attribute of all weapons and skills across runs.

Gear Quality is the term used to refer to the "upgrade level" of an item. It is displayed as a +, ++, S, or L after the roman numerals (referred to as the Gear Level). Gear Quality gives the item the following attributes:

  • Gear Quality of + adds +2 to Gear Power.
  • Gear Quality of ++ adds +4 to Gear Power.
  • Gear Quality of S adds +6 to Gear Power.
  • Gear Quality of L adds +3 to Gear Power.[b]
    • Makes the item colorless.
    • Decreases cost of re-rolling affixes.
    • Forces at least one starred affix.
    • Allows equipping the same item twice.

Gear Power

Gear Power is the term used to refer to the "outputted level" of an item. This is a hidden value that represents the actual power of the item after taking into account its Gear Level and Gear Quality. Gear Power is calculated by taking the Gear Level of the item and adding the bonus from the Gear Quality. As an example a Heavy Crossbow IV++ has a Gear Level of 4 (as indicated by the roman numerals) and the Gear Quality of ++ adds a bonus +4 to Gear Power, resulting in a Gear Power of 8. This means the item will have a +129% damage boost, and three affix slots.

Gear Power influences the number of affix slots on the item, and the overall damage boost/reduction it receives. A table detailing the effects of Gear Power on weapons/skills can be found below:

Gear Power Damage Boost Damage Reduction Affix Slots
1 +0% -0% 0
2 +4% -0% 1
3 +33% -1% 1
4 +62% -2% 1
5 +66% -2% 2
6 +95% -3% 2
7 +125% -4% 2
8 +129% -4% 3
9 +158% -5% 3
10 +187% -6% 3
11 +191% -6% 4
12 +220% -7% 4
13 +250% -8% 4
14 +254% -8% 5
15 +283% -9% 5
16 +312% -10% 5
17 +316% -10% 6
18 +345% -11% 6
19 +375% -12% 6

Gear Power follows a pattern:

  • The first bonus adds a +4% damage boost and an affix slot.
  • The second bonus adds a +29% damage boost or -1% damage reduction.
  • The third bonus adds a +29% damage boost or -1% damage reduction.
    • Every sixth bonus adds a +30% damage boost instead.
  • The cycle then repeats.

It should be noted that an item may have more affix slots than affixes available for that item. In that case, the item will just have empty slots that do not show up.

Gear Variants

Two variants of weapons and skills can be encountered: Colorless items and Legendary items.

Colorless Items

Colorless items, which are found in Cursed Chests, scale according to your highest stat. This means that if your highest stat at the time is Brutality, the colorless item is Brutality. If later on your highest stat is Tactics, your item will now scale with Tactics. For example, a Colorless Torch, which is a pure Brutality item, scales with Survival if you have higher Survival than Brutality. Colorless items are marked with a white color, rather than the colors of the base item's scaling stats.

Legendary Items

Legendaries are powerful variants of items, appearing as a random drop from enemies (1% and 6% for common mobs and Elites, respectively[c], and as rewards after beating a boss without getting hit, or from Legendary Altars.

Legendary altars have a base 2% chance of spawning per biome, increasing by 15% for each biome where an altar did not spawn, meaning that most successful runs can expect to run into at least one of them. These altars grant 66% damage reduction to nearby enemies (indicated by a shield icon above the enemy's head), and the item can only be retrieved from the shrine when all enemies with this icon have been defeated. Alternatively, moving enemies, if they get far enough away from the altar and provided that no other enemies get close to the altar, allows to retrieve the item on it.

Legendary items cannot be upgraded, but they have powerful advantages over normal items:

  • Colorless — scales with your highest stat
  • A specific affix (predetermined for each base item) with a 15% chance to be applied after all other affixes, ignoring the usual affix generation rules
  • Cheap re-rolling cost
  • Can be equipped alongside another weapon of the same type. One could, for example, carry two Powerful Grenades at once if one or both of them were legendary.

Legendary items are marked with a gold color, rather than the colors of the base item's scaling stats.

The item pool for Legendary items is not limited to unlocked items, but heavily skewed towards them. It therefore is possible, but not likely, to get any Legendary item other than the Symmetrical Lance on a fresh save. On saves with all items unlocked, the chances of a given item appearing seems to be equal. [1]

Gear Value

Every piece of gear has its own Gold Currency Icon.png Gold value that is determined by a number of factors including gear level as well as each item's own specific base price. This value is used when buying items from shops as well as in determining the price for opening a gold door.

The equation for the value of a piece of gear is:

(Base price) × (100% + Quality Impact + Modifier Impact) + 100 × (Item level - 1)

  • Quality Impact is a percentage that is different between gear qualities.
Quality Cost Impact
Basic +0%
+ +30%
++ +60%
S +90%
L +30%
  • Modifier Impact is the sum of all the Cost Impact values of each modifier on a piece of gear.
  • Item level is the Roman Numeral next to the gear's name.

Recycling Prices

If the player has the upgrade Recycling I or Recycling II, they can recycle any gear or food on the ground, and can collect 7% (Recycling I) or 15% (Recycling II) of the total value of that item.

  • For Amulets, their prices are also calculated by the same formula of gear prices. Their base price is 5,000 Gold. There is currently no way to purchase amulets so their total value is only relevant to recycling.

Gear Slots

The player initially access to 5 slots for carrying types of equipment. 2 slots are dedicated to carrying weapons, 2 for skills, and another slot for an amulet.

Certain weapons, called "two-handed" weapons, take up both of the players weapon slots, and cannot be used alongside traditional weapons at the same time. Attempting to swap either of the two-handed weapon slots out for a one-handed weapon will result in dropping the entire two-handed item.

Backpack

Once the Backpack Icon.png backpack upgrade is unlocked, picking up a third weapon allows the player to store said weapon. While in the backpack, the stored weapon cannot be used (unless the player also has a mutation relating to the backpack). However, holding down the interact key allows the player to drop the backpacked weapon after they have left the equipment menu, allowing them to swap the item out with their current loadout as usual.

Notes

  • Skills, two-handed weapons, as well as other weapons such as the Giantkiller Icon.png Giantkiller, cannot be stored in the backpack.
  • The position of the backpack slot in the UI can be changed in the options menu.

Weapons

The player can only carry 2 weapons at a time. Picking up a third displays a menu that compares all three weapons, and asks the player if they want to discard a carried weapon for the new one. There is the option to store the third weapon, if viable, into the backpack.

Melee Weapons

Effect scaling

All melee weapons' damage scales based on either the player's Strength Stat.png Brutality stat or their Health Stat.png Survival stat. Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Balanced Blade Icon.png Balanced Blade or the Twin Daggers Icon.png Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Nutcracker Icon.png Nutcracker or the Broadsword Icon.png Broadsword. Weapons that scale with both Brutality and Survival are usually weapons that are a sort of medium weight between light and heavy weapons, like the Shovel Icon.png Shovel. Some melee weapons also have alternate scaling with Skill Stat.png Tactics (e.g. Valmont's Whip Icon.png Valmont's Whip or the Shrapnel Axes Icon.png Shrapnel Axes).

List of melee weapons

This is a list of all obtainable melee weapons within the game.

Icon Name Description Blueprint Location Base DPS Scaling
Rusty Sword Icon.png Rusty Sword Kills things. Sometimes... Always unlocked 138 Strength Stat.png
Balanced Blade Icon.png Balanced Blade Damage increases up to +50% when you strike repeatedly. Inflicts critical hits after 10 successive hits. Always unlocked 118-177 (184-277) Strength Stat.png
Spite Sword Icon.png Spite Sword Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.
A rusty weapon that reveals its power when things get tough.
Drops from Buzzcutters (0.03%) 144 (255) Strength Stat.png
Assassin's Dagger Icon.png Assassin's Dagger Inflicts a critical hit when you stab your enemy in the back.
Light but deadly if you know how to use it.
Secret are near the start of the Promenade of the Condemned 100 (300) Strength Stat.png
Blood Sword Icon.png Blood Sword Causes bleeding (3.5 DPS for 12 sec). Drops from Zombies (100%) 122 Strength Stat.png
Twin Daggers Icon.png Twin Daggers Inflicts a critical hit on the 3rd consecutive strike.
Two daggers for the price of one. Slice and dice... guaranteed to please.
Always unlocked 154 (238) Strength Stat.png
Broadsword Icon.png Broadsword The second and third hits are critical.
Slow and heavy, but deliciously vicious.
Drops from Tutorial Knight's corpse in the Prisoners' Quarters 164 (273) Health Stat.png
Shovel Icon.png Shovel Knocks back enemies and bombs.
Any object can become a deadly weapon if it's moving fast enough...
Drops from Purulent Zombies (Graveyard) (0.4%) 144 Str Hp.png
Cursed Sword Icon.png Cursed Sword One hit and you're dead.
So you like to play hardball, do ya?
Dropped by Conjunctivius on 3rd kill 553 Strength Stat.png
Sadist's Stiletto Icon.png Sadist's Stiletto Inflicts a critical hit if the target is bleeding or poisoned.
Hit 'em where it hurts.
Drops from Impalers (1.7%) 109 (191) Str Skill.png
Swift Sword Icon.png Swift Sword Inflicts a critical hit if you have an active speed buff.
Forget about taking your time. To get real results, strike hard and fast.
Daily Run - First Completion 137 (208) Strength Stat.png
Giantkiller Icon.png GiantkillerRotG Inflicts a critical hit if the victim is an elite enemy or a boss.
The bigger they are...
Dropped by the Giant on 1st kill 127 (465) Str Hp.png
Shrapnel Axes Icon.png Shrapnel Axes Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage. Drops from Demons (0.4%) 157 Str Skill.png
Seismic Strike Icon.png Seismic Strike Provokes terrestrial shock waves that root victims. Drops from Bombers (2+ BSC; 0.4%) 131 Health Stat.png
War Spear Icon.png War Spear Inflicts a critical hit when you strike several targets at the same time.
Greater range but less speed.
Drops from Hammers (10%) 149 (306) Str Hp.png
Impaler (Weapon) Icon.png Impaler Inflicts a critical hit if the victim is up against a wall. Dropped by the Concierge on 4th kill 117 (300) Strength Stat.png
Symmetrical Lance Icon.png Symmetrical Lance Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon. Drops from the Hand of the King on 1st kill 192 (288) Health Stat.png
Rapier Icon.png Rapier Inflicts a critical hit immediately after a roll or a parry.
It's all in the wrist...
Drops from Scorpions (0.4%) 106 (268) Strength Stat.png
Meat Skewer Icon.png Meat Skewer The first attack pierces the enemy, placing you behind it. Your next attack inflict critical hits.
Now you see me, now you don't.
Daily Run - Tenth Completion 181 (281) Strength Stat.png
Nutcracker Icon.png Nutcracker Inflicts a critical hit if the victim is stunned, frozen or rooted. Always unlocked 155 (386) Health Stat.png
Spartan Sandals Icon.png Spartan Sandals Knocks back enemies, dealing damage where they land. Deals 90 extra damage if the enemy hits a wall. The final strike in the combo will knock back any enemy.
This. Is. DEAD CELLS!
Drops from Runners (100%) 32 Str Skill.png
Spiked Boots Icon.png Spiked Boots Inflicts a critical hit if the kick interrupts an attack. Drops from Thornies (0.4%) 105 (303) Strength Stat.png
Hayabusa Boots Icon.png Hayabusa Boots The last hit inflicts area-of-effect damage and pushes enemies back. Drops from Dark Trackers (1+ BSC; 1.7%) 135 Strength Stat.png
Hayabusa Gauntlets Icon.png Hayabusa Gauntlets Inflicts critical hits if the victim has less than 40% HP.
UselessUselessUselessUselessUselessUsel...
Drops from Lancers (0.4%) 124 (243) Strength Stat.png
Valmont's Whip Icon.png Valmont's Whip Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.
Popularized by the well-dressed Baron Valmont du Cul.
Drops from Disgusting Worms (0.4%) 109 (305) Str Skill.png
Wrenching Whip Icon.png Wrenching Whip Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike. Drops from Pirate Captains (0.4%) 129 (187) Strength Stat.png
Oiled Sword Icon.png Oiled Sword Douses the enemy with inflammable oil and inflict critical hits during 10 sec after hitting an enemy on fire. Drops from Bats (1.7%) 127 (165) Strength Stat.png
Torch Icon.png Torch Burns your enemies (15 DPS for 2.7 sec).
Talk about mood lighting!
Drops from Spawners (1.7%) 90 Strength Stat.png
Frantic Sword Icon.png Frantic Sword Inflicts a critical hit when you have less than 50% health or more than 50% Malaise.
The weapon of choice of fighters who like to live dangerously.
Drops from Kamikazes (0.4%) 137 (285) Strength Stat.png
Flawless Icon.png Flawless Inflicts critical hits if you haven't taken damage for at least 15 seconds. Drops from Slammers (0.4%) 104 (270) Str Hp.png
Flint Icon.png Flint Hold the attack to inflict a critical hit and create a flaming trail.
The Concierge was always ready to give an extra hand.
Dropped by the Concierge on 1st kill 224 (400) Str Hp.png
Tentacle Icon.png Tentacle Ignore shields and project you towards the enemy and inflicts a critical hit if you attack again while bumped.
Free hugs!
Dropped by Conjunctivius on 1st kill 69 (219) Str Skill.png
Vorpan Icon.png Vorpan Inflicts a critical hit if the enemy is facing you.
Grill. Fry. Burn. Reheat.
Available in the Shop free of charge - 4th run onward only 161 (289) Strength Stat.png
Flashing Fans Icon.png Flashing FansTBS Repelling a projectile causes you to inflict critical hits for 8 seconds.
Use the force Luke...
Drops from Yeeters (0.4%) 145 (217) Str Skill.png
Scythe Claw Icon.png
Left Scythe Claw Icon.png
Scythe ClawTBS Inflicts a critical hit if you previously used the other claw.
Recovered from the stinking carcass of Mama Tick. Might come in handy.
Dropped by Mama Tick on 1st kill 119 (430)
2nd Mode:
203 (964)
Health Stat.png
Rhythm n' Bouzouki Icon.png Rhythm n' BouzoukiTBS Inflicts critical hits if you strike at the right time. The last hit repeats indefinitely if you keep the tempo going.
Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...
Drops from Giant Ticks (0.4%) 133 (330) Health Stat.png
Crowbar Icon.png Crowbar Inflict critical hits for 8 seconds after destroying a door.
Surprisingly effective when eradicating parasites.
Lore room in the Prisoners' Quarters 174 (284) Strength Stat.png
Snake Fangs Icon.png Snake FangsFF Teleports you to the nearest target. Poisons victims (4 DPS for 15 sec). Inflicts critical hits if the target has more than 5 poison marks. Drops from Cold Blooded Guardians (1.7%) 86 (129) Str Skill.png
Iron Staff Icon.png Iron StaffFF The first hit allows you to parry melee hits. The combo inflicts critical hits after a successful parry. Drops from Stone Wardens (100%) 135 (404) Str Hp.png
Ferryman's Lantern Icon.png
Soul Shot Icon.png
Ferryman's LanternFF Kill an enemy to gather its soul. The last combo hit snatches a soul from Bosses.
Secondary Ability: Soul Shot
Charge to shoot souls as projectiles. If more than 3 souls are shot at the same time, they inflict critical hits.
Drops from Apostates (0.4%) 164
2nd Mode:
107 (429)
Str Skill.png
Hattori's Katana Icon.png Hattori's Katana Hold to dash through enemies in front of you inflicting critical hits. Drops from Weirded Warriors (1.7%) 176 (266) Strength Stat.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Ranged Weapons

Effect scaling

All ranged weapons scale with Skill Stat.png Tactics, however a few of these weapons can also dual-scale with Strength Stat.png Brutality (e.g Firebrands Icon.png Firebrands and Infantry Bow Icon.png Infantry Bow) or Health Stat.png Survival (e.g Frost Blast Icon.png Frost Blast and Heavy Crossbow Icon.png Heavy Crossbow), meaning their damage will scale off the higher stat between the two.

Ammunition

Some Ranged Weapons use ammunition, which will be restored automatically after a short while. Ammunition that is impaled in enemies takes significantly longer to retrieve unless the ammo is removed by a successful parry or the enemy is killed, however, not all ammo based projectiles can be stuck in enemies. Most of these weapons can get affixes that slightly increases their total ammo supply. Some weapons that do not have ammunition can be used repeatedly, namely magic items, while some can only be used again when the thrown weapon has been retrieved, such as the Boomerang Icon.png Boomerang. Some weapons with ammo cannot benefit from the effect of the Ammo Mutation Icon.png Ammo mutation (for example: Hokuto's Bow Icon.png Hokuto's Bow, the War Javelin Icon.png War Javelin, and the Boomerang Icon.png Boomerang).

List of ranged weapons

This is a list of all obtainable ranged weapons within the game.

Icon Name Description Blueprint Location Base DPS Scaling
Beginner's Bow Icon.png Beginner's Bow Ammo comes back after enemies are killed.
The Jailer's son was getting pretty good at hunting rats with this...
Always unlocked 113 Skill Stat.png
Multiple-nocks Bow Icon.png Multiple-nocks Bow Shoots 3 arrows at the same time. Always unlocked 228 Skill Stat.png
Bow and Endless Quiver Icon.png Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas
Drops from Undead Archers (0.03%) 81 (133) Skill Stat.png
Marksman's Bow Icon.png Marksman's Bow Inflicts a critical hit at long range.
Slow, but devastating at long range. A sniper's delight.
Timed Door Room between Promenade of the Condemned and Ossuary 55 (327) Skill Stat.png
Sonic Carbine Icon.png Sonic CarbineRotG Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy. Secret area in Astrolab; requires Apex Key 167 (333) Skill Stat.png
Infantry Bow Icon.png Infantry Bow Inflicts a critical hit at close range.
A bow specially designed for hand-to-hand combat.
Drops from Undead Archers (1.7%) 78 (217) Str Skill.png
Quick Bow Icon.png Quick Bow Inflicts a critical hit if the target has 2 or more arrows stuck in its body.
Speed at the cost of precision.
Secret area at the beginning of Prisoners' Quarters - 3rd run onward only 75 (203) Skill Stat.png
Ice Bow Icon.png Ice Bow Briefly freezes enemies. Drops from Undead Archers (0.4%) 46 Skill Hp.png
Heavy Crossbow Icon.png
Reload Icon.png
Heavy Crossbow Shoots several short-range bolts at once.
Secondary Ability: Reload
Reload the Heavy Crossbow. The next shot inflicts a critical hit.
A point-blank blast.
Dropped by the Concierge on 3rd kill 280 (560) Skill Hp.png
Repeater Crossbow Icon.png
Quiver of Bolts Icon.png
Repeater Crossbow Rapid fires bolts inflicting critical hits on rooted targets.
Secondary Ability: Quiver of Bolts
Fires a volley of bolts rooting enemies and inflicting 15 DPS for 3 seconds.
Drops from Dark Trackers (0.4%) 115 (404)
2nd Mode:
73
Skill Hp.png
Ice Crossbow Icon.png
Piercing Shot Icon.png
Ice Crossbow Freezes the enemy.
Secondary Ability: Piercing Shot
Fires piercing bolts, inflicting critical hits and returning bolts lodged in frozen enemies.
Dropped by the Time Keeper on 4th kill 60
2nd Mode:
47 (235)
Skill Hp.png
Explosive Crossbow Icon.png
Cross Hit Icon.png
Explosive Crossbow Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.
Secondary Ability: Cross Hit
Hit 'em with the crossbow.
Puzzle tower in the Promenade of the Condemned; requires 3 Gardener's Keys 143 (243)
2nd Mode:
55 (191)
Skill Hp.png
Alchemic Carbine Icon.png Alchemic Carbine Poisons its victims (20 DPS for 6 sec). Secret area in the Ancient Sewers 9 Skill Stat.png
Boomerang Icon.png Boomerang Comes back to you automatically.
Old faithful.
Ending area of High Peak Castle; requires Castle Key 89 Skill Stat.png
Hemorrhage Icon.png HemorrhageRotG Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned. Drops from Magistrates of Death (10%) 47 (187) Str Skill.png
The Boy's Axe Icon.png The Boy's AxeRotG Roots the victim. Deals 80 damage when recalled.
Boi.
Drops from Ground Shakers (1.7%) 110 Skill Hp.png
War Javelin Icon.png War JavelinRotG Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds). Reactivate to teleport to the javelin. Secret area near the end of the Cavern 110 Skill Stat.png
Hokuto's Bow Icon.png Hokuto's Bow Marks the enemy, who then takes +60 DPS for 20 sec. If the enemy dies, the mark spreads.
You don't know it yet, but you're already dead.
Drops from Cannibals (1.7%) 25 Skill Stat.png
Nerves of Steel Icon.png Nerves of Steel Inflicts a critical hit if the arrow is shot at right moment. Secret area at the end of Ramparts 63 (267) Skill Stat.png
Throwing Knife Icon.png Throwing Knife Causes bleeding (22 DPS for 3 sec). Automatically targets the nearest enemy. Always unlocked 14 Str Skill.png
Electric Whip Icon.png Electric Whip Ignored shields and inflicts 50% of the base damage on nearby enemies. Also inflicts 50 shock DPS around the target for 3 seconds. Always unlocked 112 (201) Skill Stat.png
Firebrands Icon.png Firebrands Burns enemies and the ground (19 DPS for 3 sec).
Light my fire !
Always unlocked 8 Str Skill.png
Ice Shards Icon.png Ice Shards Slows down enemies during 5 sec. Inflicts critical hits on targets standing in water or covered in oil. Dropped by the Time Keeper on 3rd kill 58 (87) Skill Hp.png
Pyrotechnics Icon.png Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Drops from Casters (1.7%) 102 (185) Str Skill.png
Lightning Bolt Icon.png Lightning Bolt Hold to inflict critical hits. Inflicts 50 shock DPS around the target for 3 seconds.
Join the dark side.
Drops from Inquisitors (1.7%) 114 (331) Skill Stat.png
Fire blast Icon.png Fire blast Burns enemies and the ground surface in range. Inflicts critical hits when oil is present.
Toasts enemies to a rich golden brown.
Drops from Maskers (1.7%) 150 (196) Str Skill.png
Frost Blast Icon.png Frost Blast Freezes enemies in front of you. No damage if the target is already frozen. Always unlocked 48 Skill Hp.png
Magic Missiles Icon.png Magic MissilesRotG Automatically targets the closest enemy. Drops from Arbiters (0.4%) 111 Skill Stat.png
Blowgun Icon.png BlowgunTBS Inflicts a critical hit if you hit an enemy from behind. Drops from Blowgunners (1.7%) 57 (343) Skill Stat.png
Barrel Launcher Icon.png Barrel Launcher Launches an explosive barrel. Inflicts a critical hit if the barrel bounces off a wall or has been reflected back and forth before exploding. Drops from Infected Workers (0.4%) 171 (514) Skill Stat.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Shields

Active effects

Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their regular damage, is also dealt to enemies using melee attacks.

Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

  • Melee attackers take parry damage, indicated on the shield as its critical damage value.
  • Ranged attacks are reflected for 80 base damage.
  • Bombs are reflected for 90 base damage.
  • Explosions are absorbed without retaliation.
  • Purulent Zombie eggs turn into three biting worms, which attack enemies.

Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

Effect scaling

All Shields’ damage scales with the player's Health Stat.png Survival stat, but some also scale with Skill Stat.png Tactics (e.g Parry Shield Icon.png Parry Shield and Knockback Shield Icon.png Knockback Shield) or Strength Stat.png Brutality (e.g Assault Shield Icon.png Assault Shield and Bloodthirsty Shield Icon.png Bloodthirsty Shield).

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

Passive effects

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Some enemy attacks do not activate the force field, such as that of Lacerators.

Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

List of shields

This is a list of all obtainable Shields in the game.

Icon Name Description Blueprint Location Base Block Damage Base Absorbed Damage Scaling
Old Wooden Shield Icon.png Old Wooden Shield Hold to absorb partial damage. Tap to try to parry and block all damage. Always unlocked 20 (40) 75% Health Stat.png
Front Line Shield Icon.png Front Line Shield Melee attacks inflict 30% extra damage for 6 seconds after a successful parry.
The tears of the community are engraved upon the inside of this shield.
Secret area in the Ancient Sewers 25 (50) 75% Str Hp.png
Cudgel Icon.png Cudgel Stuns blocked enemies. Stuns lasts longer if a parry is successful. Always unlocked 20 (40) 75% Health Stat.png
Punishment Icon.png Punishment Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. Puzzle door in Clock Tower; requires Bell Tower Key 50 (80) 75% Health Stat.png
Knockback Shield Icon.png Knockback Shield Blocked attacks knocks enemies back, they take +80 damage if they hit a wall. Double damage for a parry. Drops from Catchers (0.4%) 30 (60) 75% Skill Hp.png
Rampart Icon.png Rampart Absorbs more damage. Generates a force field for 2 sec on a successful parry. Drops from Shieldbearers (0.4%) 20 (40) 85% Health Stat.png
Assault Shield Icon.png Assault Shield Blocks attacks while charging forward. Timed Door Room in Promenade of the Condemned 20 (40) 75% Str Hp.png
Bloodthirsty Shield Icon.png Bloodthirsty Shield Blocked attacks inflict bleeding (15 DPS for 3 sec). Effect extended to nearby enemies on a successful parry. Drops from Shieldbearers (0.4%) 15 (30)
15 (15) bleeding DPS
75% Str Hp.png
Greed Shield Icon.png Greed Shield A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. Always unlocked 40 (80) 75% Health Stat.png
Spiked Shield Icon.png Spiked Shield Inflicts major damage on blocked enemies. Drops from Cleavers (1.7%) 70 (140) 75% Health Stat.png
Parry Shield Icon.png Parry Shield Cannot be held up. Blocked grenades and shots are returned with added power. Secret area in Stilt Village 0 (40) 0% Skill Hp.png
Force Shield Icon.png Force Shield Generates a temporary force field when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. Drops from Purulent Zombies (Sewers) (0.4%) 40 (40) 15% Health Stat.png
Thunder Shield Icon.png Thunder ShieldRotG Inflicts 50 electric DPS in front of you for 8 seconds when blocking, or all around you after a successful parry. Use again to stun all nearby enemies. Inflicts 50 shock DPS around for 2 seconds. Drops from Defenders (100%) 40 (40)
50 (50) shock DPS
50% Skill Hp.png
Ice Shield Icon.png Ice Shield Parrying an attack freezes nearby enemies. Reflected projectiles freeze enemies they hit. Drops from Shieldbearers (10%) 20 (40) 75% Health Stat.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Skills

Skills are secondary abilities that can be used in combat. The player does not normally start with skills without the Recycling Tubes upgrade and must find them throughout the run.

The player has two skill slots. Upon picking up a third skill, a menu which compares all three appears, allowing the player to choose which of the three skills to discard.

Skills cannot trigger Rally nor cooldown reduction mutations.

Skills are roughly split into three types: traps and turrets, grenades, and miscellaneous powers.

Traps & Turrets

Effect Scaling

Most deployable skills scale with Skill Stat.png Tactics, although a few also scale with Strength Stat.png Brutality or Health Stat.png Survival.

List of Deployables

Below is a list of all deployable skills that can be found within the game.

Icon Name Description Blueprint Location Base Damage Base Cooldown Scaling
Double Crossb-o-matic Icon.png Double Crossb-o-matic Shoots at 2 nearby enemies at the same time. Each shot inflicts 45 DPS. Drops from Zombies (0.4%) 45 DPS
9 damage
10 seconds Skill Stat.png
Sinew Slicer Icon.png Sinew Slicer Fires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec). Always unlocked 20 DPS
3.3 damage
10 seconds Str Skill.png
Heavy Turret Icon.png Heavy Turret Shoots at nearby enemies. You inflict +15% more damage if you're near the turret. Drops from Slashers (0.4%) 55 DPS
55 damage
10 seconds Skill Stat.png
Barnacle Icon.png Barnacle Shoots enemies who pass beneath it. Drops from Thornies (1.7%) 52 DPS
19.8 damage
10 seconds Skill Stat.png
Flamethrower Turret Icon.png Flamethrower Turret Burns nearby enemies (18 DPS for 2 sec). Drops from Shockers (0.4%) 18 DPS
12 seconds Str Skill.png
Cleaver (Skill) Icon.png Cleaver Inflicts bleeding (6 DPS for 1.8 sec) on enemies that walk over it. Drops from Runners (1.7%) 50 DPS
8 seconds Strength Stat.png
Wolf Trap Icon.png Wolf Trap Launches 2 traps that root enemies increasing damage they take by 34 DPS for 5 seconds. Always unlocked +34 (enemy debuff) DPS
14 seconds Skill Hp.png
Crusher Icon.png Crusher Slows down then violently crushes enemies caught in its zone. Drops from Lacerators (10%) 150 damage 14 seconds Skill Hp.png
Explosive Decoy Icon.png Explosive Decoy Turns you invisible for 2.5 sec and attracts nearby enemies. Explodes after 2.5 sec. Drops from Protectors (0.4%) 22 (single grenade) damage 20 seconds Skill Stat.png
Emergency Door Icon.png Emergency Door Deploys an ethereal door. Special lore room in the Slumbering Sanctuary 1 damage 10 seconds Skill Stat.png
Tesla Coil Icon.png Tesla Coil Shoots lightning at nearby enemies and inflicts shock. Drops from Living Barrels (1.7%) 25 DPS
10 seconds Skill Stat.png
Night Light Icon.png Night Light Lights up your path. Always unlocked N/A 120 seconds Skill Stat.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Grenades

Effect scaling

Grenades are unique in that most of them scale with the Strength Stat.png Brutality stat, though some of them scale with Skill Stat.png Tactics or Health Stat.png Survival.

List of grenades

Icon Name Description Blueprint Location Base Damage Base Cooldown Scaling
Powerful Grenade Icon.png Powerful Grenade Causes a large explosion. Dropped by Bombardiers (10%) 200 damage 13 seconds Str Hp.png
Infantry Grenade Icon.png Infantry Grenade Quick to use, but not super powerful. Always unlocked 70 damage 4 seconds Strength Stat.png
Cluster Grenade Icon.png Cluster Grenade Breaks into 6 bombs (50 damage each). Drops from Slashers (1.7%) 50 damage 20 seconds Str Hp.png
Magnetic Grenade Icon.png Magnetic Grenade Attracts anything nearby, inflicting 5 shock DPS zone damage for 3 seconds. Drops from Grenadiers (0.4%) 12 DPS
2.4 damage
16 seconds Skill Stat.png
Stun Grenade Icon.png Stun Grenade Stuns enemies (2.5 sec). Secret area at the end of Ramparts 30 damage 12 seconds Health Stat.png
Ice Grenade Icon.png Ice Grenade Freezes its victims. Always unlocked 35 damage 18 seconds Health Stat.png
Fire Grenade Icon.png Fire Grenade Burns nearby enemies (25 DPS for 3 sec). Drops from Grenadiers (1.7%) 25 DPS
12 damage
13 seconds Strength Stat.png
Root Grenade Icon.png Root Grenade Roots nearby enemies causing 33 DPS for 4 seconds. Timed Door Room after the Black Bridge 33 DPS
16 seconds Health Stat.png
Oil Grenade Icon.png Oil Grenade Spreads inflammable oil in its area of effect. Drops from Hammers (0.4%) 100 damage 10 seconds Str Skill.png
Swarm Icon.png Swarm Summons 8 biters to serve you. Drops from Disgusting Worms (0.4%) 15 (single biter, 120 max) DPS
6 damage
10 seconds Skill Stat.png
Hunter's Grenade Icon.png Hunter's Grenade Use this to annoy a monster. When its health is down to 40% or less, use "Blueprint Extractor".
"Catch 'em all!"
The Collector - through Specialist's Showroom upgrade N/A N/A Strength Stat.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Powers

Effect scaling

Most powers scale with the Skill Stat.png Tactics stat, though some of them scale with Strength Stat.png Brutality or Health Stat.png Survival.

List of powers

Icon Name Description Blueprint Location Base Damage Base Cooldown Scaling
Death Orb Icon.png Death Orb Creates a slow-moving but devastating orb. Drops from Cleavers (0.4%) 125 DPS
50 damage
20 seconds Health Stat.png
Tornado Icon.png Tornado Inflicts damage on all targets caught inside. Changes direction when it hits a wall. Drops from Guardian Knights (0.4%) 80 DPS
8 (tick) damage
24 seconds Skill Stat.png
Knife Dance Icon.png Knife Dance Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec). Drops from Bats (0.4%) 40 (bleeding effect) DPS
5 (impact damage per knife) damage
16 seconds Str Skill.png
Corrupted Power Icon.png Corrupted Power Adds damage (+50 DPS for 8 sec) with each attack. You take +30% damage during this time. Drops from Protectors (0.4%) +50 (item boost) DPS
16 seconds Str Skill.png
Vampirism Icon.png Vampirism Transforms all of your current health and 50% of your missing health into recovery. Drops from Inquisitors (0.4%) N/A 30 seconds Str Hp.png
Tonic Icon.png Tonic Grants you 50% of your missing health as bonus health, reduces damage taken by 20% and protects you from the Malaise for 10 seconds. Always unlocked N/A 30 seconds Health Stat.png
Grappling Hook Icon.png Grappling Hook Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec.
Yes, just like Scorpion...
Drops from Catchers (0.4%) 1 (hook impact) damage 3 seconds Strength Stat.png
Phaser Icon.png Phaser Teleports you behind the enemy. The next attack inflicts +70 damage. Drops from Runners (0.4%) 70 damage 2 seconds Str Skill.png
Corrosive Cloud Icon.png Corrosive Cloud Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec). Drops from Purulent Zombies (Graveyard) (0.4%) N/A 20 seconds Str Skill.png
Lacerating Aura Icon.png Lacerating Aura Inflicts damage on nearby targets. Daily Run - Fifth Completion 85 DPS
8.5 (damage tick) damage
12 seconds Str Skill.png
Wave of Denial Icon.png Wave of Denial Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage. Drops from Bombardiers (0.4%) 30 damage 5 seconds Skill Stat.png
Wings of the Crow Icon.png Wings of the Crow Causes you to float in the air dealing 50 shock DPS around you for 3 seconds.
Craaaawwwww!
Drops from Golems (10%) 75 DPS
50 damage
15 seconds Skill Stat.png
Blueprint Extractor Icon.png Blueprint Extractor Use this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left. The Collector - through Specialist's Showroom upgrade N/A N/A Skill Stat.png
Forgotten Map Icon.png Forgotten Map Reveals your surroundings. Only works once. The Collector - through Specialist's Showroom upgrade N/A N/A Skill Stat.png
Great Owl of War Icon.png
Great Owl of War Powered Icon.png
Great Owl of War Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (105 DPS). The Great Owl disappears if you take any damage. Drops from Knife Throwers (1+ BSC; 0.4%) 32 (105) DPS
10 seconds (34 seconds) Skill Stat.png
Lightspeed Icon.png
Lightspeed Powered Icon.png
Lightspeed Dash forward and inflicts 90 damage to the enemies on the way. Activate again to dash back.
Look behind you!
I said "Behind"
Dropped by the Time Keeper on 1st kill 90 damage 7-10 seconds Str Skill.png
Giant Whistle Icon.png Giant WhistleRotG Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant.
Give me five!
Dropped by the Giant on 3rd kill 500 damage 20 seconds Health Stat.png
Telluric Shock Icon.png Telluric Shock Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around.
Ready to rumble?
Dropped by the Hand of the King on 1st kill 150 damage 10 seconds Str Hp.png
Exclamation.png
[Show]
Collector's Syringe Icon.png
Contains spoilersCollector's SyringeRotG Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells.
Become the Spin Doctor.
Dropped by the Collector on 1st kill 40-240 DPS
4-24 damage
20 seconds Str Hp.png
Smoke Bomb Icon.png Smoke BombTBS Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage. Drops from the Banished (0.4%) +50% (item boost) damage 16 seconds Str Skill.png
Mushroom Boi! Icon.png
Mushroom Boi! Powered Icon.png
Mushroom Boi!TBS Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul. Drops from Jerkshrooms (100%) 50 damage 1 second (25 seconds) Health Stat.png
Lightning Rods Icon.png Lightning RodsFF Place up to 2 lightning rods to attract lightning that strikes all enemies in between. Drops from Failed Homunculi (1.7%) 30 (60) DPS
50 (100) damage
15 seconds Skill Stat.png
Ice Armor Icon.png Ice ArmorRotG Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds.
So that's what they mean by "Well preserved"?
Drops from Ground Shakers (100%) 10 damage 20-30 seconds Health Stat.png
Scarecrow's Sickles Icon.png Scarecrow's SicklesFF Comes back to you automatically. Inflicts increasingly severe critical hits after each hit.
Perfect for pruning everything that sticks out.
Dropped by the Scarecrow on 1st kill 128 (210) DPS
40 damage
10 seconds Skill Hp.png
Serenade Icon.png
Serenade Powered Icon.png
SerenadeFF Summons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies. Secret area in the Fractured Shrines N/A 30 seconds Strength Stat.png
Cocoon Icon.png CocoonFF Parries all around you dealing 30 damage. A successful parry resets the cooldown. Found behind one of the three special rune doors in the Undying Shores 30 damage 12 seconds (instant if parry is successful) Skill Hp.png
RotG: Rise of the Giant DLC
TBS: The Bad Seed DLC
FF: Fatal Falls DLC

Amulets

You may only equip one amulet at a time, but their effects are powerful...
"A fine object, adroitly hidden under your clothes to make less work for the artists."

Amulets come in Ruby, Topaz, Sapphire, Golden, and Moonstone. They are most frequently acquired by defeating Elite enemies or by opening Timed or Perfect Doors. Amulets can also be found within Challenge Rift chests, on corpses, or by rummaging through loot in lore rooms. Amulets carry one or more affixes, grant damage reduction, and can give the player more Stats.

Amulets have gear levels which are the same as the Biome gear level. However, Higher BSC introduce a minimum amulet level, which increases the gear level of amulets found in biomes that have a lower gear level than this to the minimum.

As amulets are leveled items, their gear levels affect the quantity and quality of the Affixes on the amulets found, as well as the number of Stats and the % of damage reduction they grant.

Amulets follow a special pattern that determines what bonus is given every tier. Every 3 tiers adds an extra stat to the amulet, up to 4 stats at XII tier.

As of the Update of Plenty[2], the player will always start with an amulet on a pedestal in the starting area of the Prisoners' Quarters on 1 BSC and higher, with its tier increasing based on difficulty.

Name Icon
Ruby Amulet
Ruby Amulet.png
Topaz Amulet
Topaz Amulet.png
Sapphire Amulet
Sapphire Amulet.png
Golden Amulet
Golden Amulet.png
Moonstone Amulet
Moonstone Amulet.png

Prisoner's Collar

"Nothing worth mentioning, except maybe a vague whiff of dead rat..."

The player starts every run with the Prisoner's Collar equipped. It gives no benefits of any kind.

Name Icon
Prisoner's Collar
Prisoners Collar.png

Removed Gear

List of removed skills

List of removed powers

Icon Name Description Blueprint Location Base Damage Base Cooldown Scaling Removed in


Temporal Distortion Icon.png Temporal Distortion Slows down all enemies for 3.5 sec. Was dropped by Failed Experiment (0.4%) N/A 20 seconds Skill Stat.png v1.2.5

Notes

  1. Amulets are unaffected by the difficulty bonus on 3+ BSC
  2. From 3+ BSC, it adds +6 to Gear Power.
  3. Note that the drop chance for Elites is global, meaning that it is 6% regardless of the number of Elites present in a biome, so long as there is at least one. The base drop rate per mob is 1%, and increases by 2% for each biome without a drop.

References

  1. Test done by fighting the Concierge 80 times on a fresh save and 49 times on a 100% save. probability to get a Legendary from the starter pool was 71% on a fresh save and 12% on a 100% save. The theoretical probability assuming equal chance to drop all items is 16%.
  2. https://store.steampowered.com/newshub/app/588650/view/2507891201989091159
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