Please abstain from editing in info that is not on the stable branch.
Golem
"Golem" | |
---|---|
![]() | |
Details | |
Location(s) |
Slumbering Sanctuary |
Reward |
Wings of the Crow (10%) |
Golems are enemies encountered solely in the Slumbering Sanctuary.
Behavior[edit | edit source]
While the Sanctuary is still inactive, Golems are imobile statues of stone. They awaken when the AT(Ancient Temple) switch is activated.
Retreating from a Golem is nearly impossible, as they teleport The Beheaded to them if he gets too far away or on another level, higher or lower than the Golem. As such, when a Golem catches sight of you, you're committed to fighting them. An elite Golem will do both things: Teleport you to him, and teleport himself to your location as it wishes. . There is no escape, even if you manage to reach to the teleporter.
Golems attack by doing a dashing punch for a long distance. At long range, they can also perform an earth-shatter that covers the entire platform, which cannot be rolled and causes a long stun (and will likely cause you to be punched afterwards).
Also, upon seeing any deployable skill deployed by the Beheaded, it will teleport him to itself.