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Slumbering Sanctuary
Wings of the Crow (10%)

Golems are enemies encountered solely in the Slumbering Sanctuary.

Behavior[edit | edit source]

While the Sanctuary is still inactive, Golems are immobile statues of stone. They awaken when the Ancient Temple switch is activated.

Retreating from a Golem is nearly impossible, as they teleport the player to them if he gets too far away or on another level, higher or lower than the Golem. As such, when a Golem catches sight of you, you're committed to fighting them. An elite Golem will do both things: Teleport you to him, and teleport himself to your location as it wishes. It is impossible to outrun a Golem, even if you reach the teleporter.

Golems attack by doing a dashing punch for a long distance. At long range, they can also perform an earth-shatter that covers the entire platform, which cannot be rolled and causes a long stun, and will likely cause you to be punched afterwards) Also, upon seeing any deployable skill deployed by the player, it will teleport him to itself.

Strategy[edit | edit source]

When dealing with Golems, be very cautious of their attacks; they do major damage and can lead the player to their death in groups of enemies. Try to pick off any enemies near a Golem and fight them alone. Both of the Golem's attacks are fast and somewhat hard to telegraph. Unlike his punch however, his earth-shatter can't be parried, and can deal significant damage if it hits. To prevent this, jumping and rolling when he prepares a strike can be vital to dodge both. Since his punch goes extremely fast, running from his attack would only lead to getting hit. As long as the player can proficiently dodge their brutal attacks, Golems can be dealt with.

Trivia[edit | edit source]

  • The Golem is one of the few enemies shown in the Dead Cells animated trailer. The Beheaded initially fights one with a whip, causing the golem to throw him to a wall instead. A second golem was swiftly dispatched with the Vorpan afterwards.