Grappling Hook

From Dead Cells Wiki
Jump to: navigation, search
Grappling Hook

Grappling Hook Icon.png

Pulls an enemy to you. Your next melee attacks on the victim deal 60% extra damage. "Yes, just like Scorpion..."
Type: Skill (Power)
Scaling: Skill Hp.png
Leveled Item No
Recharge: 6 seconds
Duration: 1 second (vulnerability duration)
Damage
First Hit 1 (hook impact)
Second Hit +60% damage taken from melee attacks (enemy debuff)
Location: Drops from Catchers
Drop Chance: 0.4%
Unlock Cost: 35 Cell Currency.png

Grappling Hook is a power-type skill which snags onto a distant enemy and drags them into melee range, briefly making them more vulnerable to melee attacks.

Details[edit | edit source]

  • Effects:
    • Extends a hook in front of the player
      • Hook stops on contact with an enemy or terrain or when it reaches max range, then retracts after a moment
    • If the hook hits an enemy, it deals 1 base damage and snags the enemy
      • Enemies snagged by the hook take 60% more damage from melee attacks for 1 second and may have their current action interrupted
    • Hook retracts back toward the player, dragging any attached enemies along with it
      • Hook detaches prematurely from enemies that collide with terrain on the way to the player
  • Tags: Ranged, Short Cooldown
  • Legendary Version: Judgment
    • Forced Affix: Arrow Salvo
      • "Fire a volley of arrows ([7 base] damage / arrow)"

Notes[edit | edit source]

  • The potency of the damage debuff applied to snagged enemies is a fixed value regardless of the level of the Tactics stat.
  • The blueprint is dropped by Catchers, and it mimics exactly their most unique ability.