Grenadiers are one of the first long-range enemies encountered. They have a much larger aggro radius and can see the player through walls and floors.
Behavior[edit | edit source]
Grenadiers can detect the player at longer distances, even through walls or on a different platform. At BSC 4+, they will not teleport after the player.
Grenadiers can backstep to avoid the player when close.
Elite Grenadiers have only one change added to them, in that their bombs explode as soon as they hit the ground.
Moveset[edit | edit source]
Strategy[edit | edit source]
Grenadiers are one of the first long-range enemies the player will encounter. While they are vulnerable on their own, their large aggro radius makes them a nuisance at a distance. This is especially a problem if you are fighting other enemies. Depending on the stage layout, it can be difficult to get within range to kill them. They are rather slow, so the chance they can fire another shot before dying should not happen often.
Notes[edit | edit source]
- On higher difficulties, Grenadiers are gradually replaced with Bombardiers.
Trivia[edit | edit source]
- In previous versions of Dead Cells, the Grenadier was simply a recolored Zombie. Now it appears to have a taller body with baubles or pustules of explosive fluids attached to its body, which glow in darker areas, making them easy to spot.