Please abstain from editing in info that is not on the stable branch.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Heavy Turret

From Dead Cells Wiki
Jump to: navigation, search
Heavy Turret

Heavy Turret Icon.png

Fires on all nearby enemies and inflicts 110 DPS. Your own damage is increased by 15% if you are close to the turret.
Internal name HeavyTurret
Type Skill (Deployable)
Scaling Skill Stat.png
Combo Rate 1 shot every 0.8s
Leveled Item Yes
Recharge 10 seconds
Base DPS 110
First Hit 88
Second Hit +15% damage (player buff)
Third Hit 20 (base turret life)
Location Drops from Slashers
Drop Chance 0.4%
Unlock Cost 40 Cell Currency.png

Heavy Turret is a skill which deploys a slow-firing turret that also improves the player's damage output.

Details[edit | edit source]

  • Effects:
    • Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface
      • The projectile bounces off of Shield Bearer shields without detonating
    • Upon explosion, deploys a ranged turret
      • Turret targets the nearest enemy in a cone on either side
      • Turret deals damage 1 times a second, producing a base shot damage of 60
      • Turret can be destroyed by enemies - remaining health is indicated by a small yellow bar above the turret
      • Only one turret per Heavy Turret skill can be active at a time - attempting to deploy another turret will destroy the first one
      • Turret stops operation if the player moves too far away and resumes operation once the player comes back within range
        • While the player is within range and for 0.8 seconds after straying out of range, they gain a buff that makes them deal 15% more damage with all weapons and skills (including Heavy Turret?)
  • Tags: Ranged, Has Bullets, Deployable, Needs Power
  • Legendary Version
    • Forced Affix: Deployed Resist
      • "-25% damage taken while near a deployed skill"

Notes[edit | edit source]

Damage buff potency and duration are fixed values.