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The Heavy Turret is a deployable skill which deploys a slow-firing turret that stuns enemies, and also improves the player's damage output by +15% when nearby.

Details[]

  • Special Effects:
    • Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
      • The projectile bounces off of a Shieldbearer's shields without detonating.
    • Upon explosion, deploys a ranged turret.
      • Turret targets the nearest enemy in a cone on either side.
      • Turret fires a shot once per second, which deals 55 damage.
        • Stuns enemies for 0.8 seconds with each shot.
      • Turret can be destroyed by enemies - remaining health is indicated by a small yellow bar below the turret.
      • Only one turret per Heavy Turret skill can be active at a time - attempting to deploy another turret will destroy the first one.
      • The turret stops operation if the player moves too far away, but resumes operation once the player comes back within range.
        • While the player is within range and for 0.8 seconds after straying out of range, they gain a buff that makes them deal 15% more damage with all weapons and skills.
  • Tags: Ranged, HasBullets, Deployable, NeedPower, HeavyWeapon, UnlockInPublicEvent
  • Legendary Version:
    • Forced Affix: Super Pierce
      • "Shots pierce all enemies."

Notes[]

  • Damage buff potency and duration are fixed values.

History[]

  • 0.1: Introduced.
  • 0.6: No longer scales with survival.
  • 1.9: Rally effect has been removed.
    • No longer activates cooldown reduction mutations.
  • 2.9: Unlock cost decreased from 40 cells to 5.
  • 3.0: Added the Legendary Affix "Super Pierce".
Skills
Traps & Turrets
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