Impaler

From Dead Cells Wiki
Jump to: navigation, search
Impaler

Impaler Icon.png

Inflicts a critical hit if the target is up against a wall.
Internal name ImpaleSpear
Type Melee Weapon
Scaling Strength Stat.png
Combo Rate 1 two-hit combo per 0.6 seconds
Leveled Item Yes
Base Price 1500
Damage
Base DPS 117 (300)
Base Combo Damage 70 (180)
First Hit 30 (60)
Second Hit 40 (120)
Location Drops from The Concierge
Drop Chance 100% on 4th kill (after Heavy Crossbow blueprint)
Unlock Cost 45 Cell Currency.png

The Impaler is a javelin-/spear-type weapon which deals extra damage to enemies that stand in front of walls or solid barriers.

An excellent overall weapon with long range, great speed and a very easy to predict critical. When possible, just wait for enemies to wander next to a wall before jumping to them and hitting them agaist it.

Details[edit | edit source]

  • Special Effects:
    • Attacks deal ~2.56x damage (300 base critical DPS) on enemies if they also hit a wall or solid barrier.
    • All hits deal weak knockback.
  • Breach Bonus: 0/0.25
    • Base Breach Damage: 30/40 (60/120)
    • Base Breach DPS: 133 (350)
  • Combo Duration: 0.6 seconds
    • First Hit: 0.2
    • Second Hit: 0.4 (0.2 + 0.2)
  • Tags: [no tags]
  • Legendary Version: Arm-Piercer (?)
    • Forced Affix: Run Speed on Crit
      • "Increases your movement speed for 5 seconds after dealing a CRITICAL BLOW"

Notes[edit | edit source]

  • If Impaler hits two enemies and only one of them is against a wall, both will suffer from a critcal hit.
  • The barriers that appear in The Concierge fight count as walls for the purposes of Impaler critical hits.