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Inquisitors are long-range enemies that fires projectiles at the player through walls.

Behavior[edit | edit source]

Inquisitors can detect the player at longer distances, even through walls or on a different platform. At BSC 4+, they will not teleport after the player.

Inquisitors can do a quick backstep to avoid the player when close.

Elite Inquisitors can fire their attack faster than normal and can teleport after the player.

Moveset[edit | edit source]

Arcane bolt
  • Description: Charges up and fires a magic bolt that goes through walls.
  • Can be blocked, parried, and dodge rolled.
  • A line which shows the projectile's trajectory appears while charging.
  • Reflected projectiles will go through walls.
  • Moving behind the Inquisitor before it fires will interrupt the attack.



Strategy[edit | edit source]

Like most ranged enemies, Inquisitors are easy to deal with alone. Rolling past the projectile or behind them will leave them very vulnerable.

If you're not up to rushing them down, you can hang back and parry their shots with a shield, letting you kill them while out of harm's way, even through walls.

They are not rendered 100% invisible by Maskers as their glowing hands and 'horns' still show through the fog created by them.


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link True Ending Spoiler (5 BSC):   Magistrate of Death.png Magistrate of DeathRotGScreaming Skull.png Screaming SkullRotGLibrarian.png LibrarianRotGDefender.png DefenderRotG