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Inquisitor

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Inquisitor
Inquisitor.png
Details
Location(s)
Ramparts, Graveyard

Forgotten Sepulcher, Slumbering Sanctuary (0-3 BSC)

Ossuary (1+ BSC)

Prisoners' Quarters (2+ BSC)

Corrupted Prison (3+ BSC)

Throne Room (summoned by The Hand of the King)

Reward
Lightning Bolt (1.7%)

Vampirism (0.4%)

Support (100%)

Mage Outfit (2+ BSC; 0.4%)

Related
Arbiter


One of the few enemies that can see the player through walls, Inquisitors pose a moderate threat to those delving into the tunnels of maps on which it appears.

Its only attack is to shoot an arcane beam at the player, which is slow moving. It passes through walls, but follows the path from which it was fired until it despawns or hits the player (including their turrets).

It is extremely easy to stun and kill, even hitting it with a weak weapon or skill will interrupt its attacks. Its attacks take a bit to charge, giving the player time to prepare. A good way to hit them without getting close is to parry the attack with a shield.

They are not rendered 100% invisible by Maskers, as their glowing hands and 'horns' still show through the fog created by them.

Elite Inquisitors can fire their attack much faster than normal, but gain no special attacks.

  • Charging, then shooting phasing bolts through the walls towards the Beheaded

Gallery[edit | edit source]

Inquisitor1.gif

Trivia[edit | edit source]

  • If the attack was returned via a parry, it will always hit the inquisitor, despite being non-homing.