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Lacerating Aura

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Lacerating Aura

Lacerating Aura Icon.png

Inflicts 85 DPS to nearby targets (lasts 4 sec).
Internal name DamageAura
Type Skill (Power)
Scaling Str Skill.png
Combo Rate 10 damage ticks/s
Leveled Item No
Recharge 12 seconds
Duration 4 seconds
Damage
Base DPS 85
First Hit 8.5 (damage tick)
Location Daily Run
Drop Chance 5th Daily Completion
Unlock Cost 60 Cell Currency.png

Lacerating Aura is a power-type skill, which deploys a field centered on the player that rapidly damages enemies in contact with it.

It is one of the fastest-ticking items in the game, and therefore it can kill enemies very quickly if the player has high stats. Lacerating Aura is especially useful against low health flying enemies such as Bats, Kamikazes and Buzzcutters, as it can kill them during their approach. It is also efficient against Bombers, as it interrupts their flight and can make them fall to their death.

Combined with Hunter's Instinct, Lacerating Aura can essentially reset its own cooldown in biomes with many small enemies.

Details[edit | edit source]

  • Effects:
    • Creates an aura about the player composed of 16 pieces that damage enemies on contact for 85 base damage/s
  • Tags: [no tags]
  • Legendary Version:
    • Forced Affix: Bleed on Hit
      • "Bleeds the enemy"

Notes[edit | edit source]

  • Only one daily run completion per day counts toward the unlocking of Lacerating Aura - thus, the daily run must be completed on 5 different days before the blueprint is given.
  • It is not possible to use two Lacerating Auras at the same time. One can trigger both, and they can both be visually displayed, but only one of them will actually hit the enemies.

Trivia[edit | edit source]

  • This power is similar to the aura used by the Concierge. Ironically, it is dropped by the version of the Concierge found in the Daily Run, which does not use the aura ability.