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Magic Missiles

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Magic Missiles

Magic Missiles Icon.png

Automatically targets the nearest enemy.
Internal name MagicSalve
Type Ranged Weapon
Scaling Skill Stat.png
Combo Rate 5 hits per 1.22 seconds
Leveled Item Yes
Base Price 1750
Damage
Base DPS 111 DPS
Base Combo Damage 135
First Hit 15
Second Hit 15
Third Hit 20
Fourth Hit 35
Fifth Hit 50
Location Drops from Arbiters
Drop Chance 0.4%
Unlock Cost 100 Cell Currency.png


Magic Missiles are a magic-type ranged weapon which shoots homing projectiles.

Their DPS is relatively low compared to similar weapons (e.g. bows), but they make up for it with a very long range, a very efficient auto-aiming and the ability to fire in any direction including at a 90° vertical angle. Furthermore, like Throwing Knife, Magic Missiles allow extended air time and excellent mobility due to a very short control lock duration following a shot.

Details[edit | edit source]

  • Special Effects:
    • Automatically targets the closest enemy.
  • Breach Bonus: -1/-1/-1/-1/-1
    • Base Breach Damage: 0/0/0/0/0
    • Base Breach DPS: 0
  • Combo Duration: 1.22
    • First Hit: 0.18
    • Second Hit: 0.21
    • Third Hit: 0.21
    • Fourth Hit: 0.21
    • Fifth Hit: 0.41 (0.21+0.2)
  • Tags: Ranged, No Critical, Has Bullets
  • Legendary Version: ?
    • Forced Affix: Super Pierce
      • "Shots pierce all enemies"


Notes[edit | edit source]

  • Magic Missiles were added with the v1.2 update, aka Rise of the Giant DLC in March 2019.