Please abstain from editing in info that is not on the stable branch.
|Prison Depths, Graveyard, Slumbering Sanctuary|
|Fire Blast (1.7%), Ghost Outfit (2+ BSC; 0.4%)|
Maskers are supportive, stationary enemies. They cannot attack, but instead cover the vicinity in a dense fog, rendering other enemies invisible.
Strategy[edit | edit source]
Maskers emit a fog that is easy to spot as the player approaches. Enemies under the effect of this fog are not truly invisible, as their silhouette can be see "camouflaged" in the form of a faint distortion shader seen at their location. Enemies will reveal themselves near the player as soon they attack, and will become invisible again if the player leaves their line of sight. Traps and turrets will target invisible enemies.
Killing a Masker will automatically dispel the fog.
Notes[edit | edit source]
This enemy was previously named Fogger.