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Prison Depths, Graveyard, Slumbering Sanctuary

Morass of the Banished (4+ BSC)

Fire blast (1.7%)

Ghost Outfit (2+ BSC; 0.4%)

Maskers are supportive, stationary enemies appearing to resemble a priest. They cannot attack, but instead cover the vicinity in a dense fog, rendering other enemies invisible.

Behavior[edit | edit source]

Maskers don't move, can't be aggroed, and can't attack. The only thing they can do is make other nearby enemies invisible.

Movelist[edit | edit source]

Smoke screen
  • Description: Covers a very large area in a fog that renders enemies within it invisible.
  • The fog is removed when the Masker dies.
  • Enemies are revealed when you are close to them.
  • Does not affect other Maskers.

Behavior[edit | edit source]

Maskers emit a fog that is easy to spot as the player approaches. Enemies under the effect of this fog are not truly invisible, as their silhouette can be seen "camouflaged" in the form of a faint distortion seen at their location. Look out for these distortions so you have a better idea of where enemies without getting ambushed. While Maskers are high-priority targets, approach it slowly and take care of the enemies in its way first.

If you have a ranged weapon, it helps to prematurely fire them to get a better idea of where the invisible enemies are. Once you hit them, you can draw their aggro and get them close enough to reveal themselves.

Invisible enemies are also given away by traps and turrets as their targeting abilities are not affected. Giant Whistle cannot target invisible enemies, but it can target the Masker.

Notes[edit | edit source]

  • This enemy was previously named Fogger.