Effect scaling[edit | edit source]
All melee weapons' damage scales based on either the player's Brutality stat or their Survival stat. Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Balanced Blade or the Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Nutcracker or the Broadsword. Weapons that scale with both Brutality and Survival are usually weapons that are a sort of medium weight between light and heavy weapons, like the Shovel. Some melee weapons also have alternate scaling with Tactics (e.g. Valmont's Whip or the Shrapnel Axes).
List of melee weapons[edit | edit source]
This is a list of all obtainable melee weapons within the game.
|Icon||Name||Description||Blueprint Location||Base DPS||Scaling|
|Rusty Sword||Kills things. Sometimes...||Always unlocked||138|
|Balanced Blade||Damage increases up to +50% when you strike repeatedly. Inflicts critical hits after 10 successive hits.||Always unlocked||118-177 (184-277)|
|Spite Sword||Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.
A rusty weapon that reveals its power when things get tough.
|Drops from Buzzcutters (0.03%)||144 (255)|
|Assassin's Dagger||Inflicts a critical hit when you stab your enemy in the back.
Light but deadly if you know how to use it.
|Secret are near the start of the Promenade of the Condemned||100 (300)|
|Blood Sword||Causes bleeding (3.5 DPS for 12 sec).||Drops from Zombies (100%)||122|
|Twin Daggers||Inflicts a critical hit on the 3rd consecutive strike.
Two daggers for the price of one. Slice and dice... guaranteed to please.
|Always unlocked||154 (238)|
|Broadsword||The second and third hits are critical.
Slow and heavy, but deliciously vicious.
|Drops from Tutorial Knight's corpse in the Prisoners' Quarters||164 (273)|
|Shovel||Knocks back enemies and bombs.
Any object can become a deadly weapon if it's moving fast enough...
|Drops from Purulent Zombies (Graveyard) (0.4%)||144|
|Cursed Sword||One hit and you're dead.
So you like to play hardball, do ya?
|Dropped by Conjunctivius on 3rd kill||553|
|Sadist's Stiletto||Inflicts a critical hit if the target is bleeding or poisoned.
Hit 'em where it hurts.
|Drops from Impalers (1.7%)||109 (191)|
|Swift Sword||Inflicts a critical hit if you have an active speed buff.
Forget about taking your time. To get real results, strike hard and fast.
|Daily Run - First Completion||137 (208)|
|GiantkillerRotG||Inflicts a critical hit if the victim is an elite enemy or a boss.
The bigger they are...
|Dropped by the Giant on 1st kill||127 (465)|
|Shrapnel Axes||Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage.||Drops from Demons (0.4%)||157|
|Seismic Strike||Provokes terrestrial shock waves that root victims.||Drops from Bombers (2+ BSC; 0.4%)||131|
|War Spear||Inflicts a critical hit when you strike several targets at the same time.
Greater range but less speed.
|Drops from Hammers (10%)||149 (306)|
|Impaler||Inflicts a critical hit if the victim is up against a wall.||Dropped by the Concierge on 4th kill||117 (300)|
|Symmetrical Lance||Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon.||Drops from the Hand of the King on 1st kill||192 (288)|
|Rapier||Inflicts a critical hit immediately after a roll or a parry.
It's all in the wrist...
|Drops from Scorpions (0.4%)||106 (268)|
|Meat Skewer||The first attack pierces the enemy, placing you behind it. Your next attack inflict critical hits.
Now you see me, now you don't.
|Daily Run - Tenth Completion||181 (281)|
|Nutcracker||Inflicts a critical hit if the victim is stunned, frozen or rooted.||Always unlocked||155 (386)|
|Spartan Sandals||Knocks back enemies, dealing damage where they land. Deals 90 extra damage if the enemy hits a wall. The final strike in the combo will knock back any enemy.
This. Is. DEAD CELLS!
|Drops from Runners (100%)||32|
|Spiked Boots||Inflicts a critical hit if the kick interrupts an attack.||Drops from Thornies (0.4%)||105 (303)|
|Hayabusa Boots||The last hit inflicts area-of-effect damage and pushes enemies back.||Drops from Dark Trackers (1+ BSC; 1.7%)||135|
|Hayabusa Gauntlets||Inflicts critical hits if the victim has less than 40% HP.
|Drops from Lancers (0.4%)||124 (243)|
|Valmont's Whip||Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.
Popularized by the well-dressed Baron Valmont du Cul.
|Drops from Disgusting Worms (0.4%)||109 (305)|
|Wrenching Whip||Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike.||Drops from Pirate Captains (0.4%)||129 (187)|
|Oiled Sword||Douses the enemy with inflammable oil and inflict critical hits during 10 sec after hitting an enemy on fire.||Drops from Bats (1.7%)||127 (165)|
|Torch||Burns your enemies (15 DPS for 2.7 sec).
Talk about mood lighting!
|Drops from Spawners (1.7%)||90|
|Frantic Sword||Inflicts a critical hit when you have less than 50% health or more than 50% Malaise.
The weapon of choice of fighters who like to live dangerously.
|Drops from Kamikazes (0.4%)||137 (285)|
|Flawless||Inflicts critical hits if you haven't taken damage for at least 15 seconds.||Drops from Slammers (0.4%)||104 (270)|
|Flint||Hold the attack to inflict a critical hit and create a flaming trail.
The Concierge was always ready to give an extra hand.
|Dropped by the Concierge on 1st kill||224 (400)|
|Tentacle||Ignore shields and project you towards the enemy and inflicts a critical hit if you attack again while bumped.
|Dropped by Conjunctivius on 1st kill||69 (219)|
|Vorpan||Inflicts a critical hit if the enemy is facing you.
Grill. Fry. Burn. Reheat.
|Available in the Shop free of charge - 4th run onward only||161 (289)|
|Flashing FansTBS||Repelling a projectile causes you to inflict critical hits for 8 seconds.
Use the force Luke...
|Drops from Yeeters (0.4%)||145 (217)|
|Scythe ClawTBS||Inflicts a critical hit if you previously used the other claw.
Recovered from the stinking carcass of Mama Tick. Might come in handy.
|Dropped by Mama Tick on 1st kill||119 (430)
|Rhythm n' BouzoukiTBS||Inflicts critical hits if you strike at the right time. The last hit repeats indefinitely if you keep the tempo going.
Hey, get rhythm when you get the blues! Come on, get rhythm when you get the blues...
|Drops from Giant Ticks (0.4%)||133 (330)|
|Crowbar||Inflict critical hits for 8 seconds after destroying a door.
Surprisingly effective when eradicating parasites.
|Lore room in the Prisoners' Quarters||174 (284)|
|Snake FangsFF||Teleports you to the nearest target. Poisons victims (4 DPS for 15 sec). Inflicts critical hits if the target has more than 5 poison marks.||Drops from Cold Blooded Guardians (1.7%)||86 (129)|
|Iron StaffFF||The first hit allows you to parry melee hits. The combo inflicts critical hits after a successful parry.||Drops from Stone Wardens (100%)||135 (404)|
|Ferryman's LanternFF||Kill an enemy to gather its soul. The last combo hit snatches a soul from Bosses.
Secondary Ability: Soul Shot
Charge to shoot souls as projectiles. If more than 3 souls are shot at the same time, they inflict critical hits.
|Drops from Apostates (0.4%)||164
|Hattori's Katana||Hold to dash through enemies in front of you inflicting critical hits.||Drops from Weirded Warriors (1.7%)||176 (266)|