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Morass of the Banished

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A low lying part of the island where the leprous, diseased and quite often, poor, were sent to rot. The only refuge for survivors was in the trees.
Taking to the trees may have kept the Banished safe from the ticks, but it didn't save them from the ravages of the Malaise.
As the Malaise spread, the putrid stench of the fetid water and plagues of stinging creatures weren't the only things the surviving Banished had to deal with.


Morass of the Banished
Morass of the Banished.png
Location: TBA
Stage #: 3
Required rune(s): Teleportation Rune
Previous biome(s): Dilapidated Arboretum, Prison Depths, Promenade of the Condemned
Next biome(s): Nest
Enemy Tier: TBA
Gear Level 3 (0 BSC) / 6 (5 BSC)
Scrolls: 2 Scrolls of Power, 2 Dual Scrolls, 2 Scroll Fragments (3 BSC), 4 Scroll Fragments (4/5 BSC).
Food shop Yes (2 BSC)
Cursed Chests 1 + another with a 10% chance
Runes and Blueprints
Blueprints from enemies Smoke Bomb, Blowgun, Rhythm n' Bouzouki, Banished's Outfit, Blowgunner's Outfit, Tick Trainer's Outfit
Enemies: Banished, Blowgunners, Giant Ticks, Weaver Worms, Cleavers, Slashers

Dark Trackers (1-2 BSC)

Rampagers (3+ BSC, replaces Dark Trackers)

Maskers (4+ BSC)

Hazards: Water
Wandering Elite Chance: TBA
Elite Room Chance: TBA

The Morass of the Banished is a third level biome that was introduced with the Bad Seed DLC.

General Information[edit | edit source]

Access and Exit[edit | edit source]

Accessed through the Dilapidated Arboretum, Prison Depths, or Promenade of the Condemned (via the Teleportation rune).

Leads to Stilt Village and Graveyard (requires a Spider rune). Morass of the Banished only connects to the Nest.

Level Characteristics[edit | edit source]

Scrolls[edit | edit source]

The Morass of the Banished contains 5 scrolls, including 2 Power Scrolls (with a third available in a guaranteed Cursed Chest), and 2 Dual-Stat Scrolls, which cannot spawn in areas requiring the use of runes to access. When 3 BSC are active, this biome has 2 guaranteed Scroll Fragments, and when 4/5 BSC are active, this biome has 4 guaranteed Scroll Fragments.

Enemy tier and gear level scaling[edit | edit source]

Boss Stem Cell Rewards[edit | edit source]

  • 2 BSC - Food Shop

Chests and Loot[edit | edit source]

  • 1 Treasure Chest behind a Ram rune area. If the random Cursed Chest spawns (10% chance), it will replace this chest
  • 1 guaranteed Cursed Chest

Shops[edit | edit source]

  • 1 shop
  • 1 food shop behind a 2 BSC door

15 min timed door/untouchable door here.

Enemies[edit | edit source]

In the Morass of the Banished there are three unique enemies: Banished, Blowgunners and Giant Ticks

0BC - Banished, Blowgunners, Giant Ticks, Slasher, Cleaver, Weaver Worm

5BC - Banished, Blowgunners, Giant Ticks, Slasher, Cleaver, Weaver Worm, Rampager

The table below lists which enemies are present in the Morass of the Banished on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Banished Smoke Bomb, Banished's Outfit (2+ BSC)
Blowgunner Blowgun, Blowgunner's Outfit
Giant Tick Rhythm n' Bouzouki, Tick Trainer's Outfit (4+ BSC)
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC)
Cleaver Death Orb, Spiked Shield
Dark Tracker Repeater Crossbow, Hayabusa Boots, Ninja Outfit (2 BSC)
Rampager Adrenalin
Masker Fire Blast, Ghost Outfit

Lore[edit | edit source]

Altar Room[edit | edit source]

Altarlore1.png

The room depicted in the picture contains two items that can be interacted with:

Altar[edit | edit source]

  • When examined, the Beheaded observes that the altar is:
    • "Vaguely religious, these symbols seem to evoke a holy maternal figure."
    • "...and a strange exhortation to consume wine?"
  • If the Beheaded has a Mushroom Boi! equipped, it possible to sacrifice him to the altar. If one chooses to do so, Mama Tick will not spawn in The Nest, and Mushroom Boi! will be permanently removed from the inventory, as well as granting the "Pact with the Devil" achievement if it has not already been unlocked.

Cloaked-Figure[edit | edit source]

  • When walking up to the altar, the Cloaked Figure will exclaim "A new disciple!" and upon talking to them for the first time, they will say "Welcome to our humble chapel brother! Are you ready to make a sacrifice?"
  • Subsequent interactions with the Cloaked Figure will result in them randomly saying one of the following lines:
    • "Pray for your salvation... with a sacrifice."
    • "Words are meaningless, only sacrifices are important..."
    • "Mama protect this lost child..."
    • "Prove your devotion!"
    • "Sacrifice will save you..."
    • "Are you really faithful?"

Cellar[edit | edit source]

Cellarlore5.png

The cellar has two objects that can be examined:

Sign (referred to as Cellar)[edit | edit source]

  • Upon examination the Beheaded will observe:
    • A bulletin board, a note is tacked to it.
    • "Do not forget to clean the cellar on a regular basis: the meat will not last more than 3 or 4 days, after that it will begin to emit a foul odor."

Corpse[edit | edit source]

Cellarlore7.png

  • A small secret room can be found within the Cellar lore room. It contains a single corpse, which results in the following text when examined:
    • "It seems one of them made it out..."
    • "The poor guy didn't get far."
    • "Oh!"
    • "There were some leftovers." (A piece of food is dropped).

Pipe Room[edit | edit source]

Morasslore2.png

This lore room is often found in the area following the location of a Giant Tick. It has two objects that can be examined:

Pipe[edit | edit source]

  • When examined, the Beheaded will bang on the pipe. think to himself, and exclaim:
    • "I'm pretty sure I've seen this somewhere before..."

Noxious Stink[edit | edit source]

  • When examined, the Beheaded will exclaim:
    • "They say what doesn't kill you makes you stronger..."
    • "If anybody's been living off that, they must be MONSTROUS!"
    • "Just the smell is already lethal..."

Notes[edit | edit source]

  • The biome was accessible four days before the release of Bad Seed DLC for all players, but it was blocked when the DLC was released.
  • As of v1.9 The Update of Plenty, the altar lore room will spawn in Morass of the Banished regardless of whether or not lore rooms are disabled. This is because it can be directly interacted with, unlike other lore rooms.

References[edit | edit source]