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'''Mutations''', introduced in the Foundry Update, are passive modifiers that replace the [[Stats|Stat]]-based secondary effects from the Brutal Update. They are obtained between levels from [[Guillain]].
+
'''Perks''' are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from [[Tutorial Knight]]. Most are not initially available, so in order to unlock them, one must bring their blueprints to the [[The Boy's Axe]], then spend the required cells.
   
  +
== Mechanics ==
Most mutations are not initially available. To unlock them, one must bring the mutations' blueprints to the [[Collector]], then spend the required [[Cells]].
 
  +
The player can only have a amount of Perks at once. Each area cleared in a run allows one more mutation, up to a total of 11 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.
   
  +
Most Perks are associated with and scale their benefits with a specific stat. That is, Perks' base damage and/or healing magnitudes are multiplied by 1.15<sup>''n''-1</sup>, where ''n'' is the current level of the appropriate stat, rounded to produce the final amount.
There are 46 mutations in the game: 12 for Brutality, 10 for Tactics, 13 for Survival and 11 that are Colorless.
 
   
  +
For example, if a Brutality Perks provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.15<sup>2-1</su> = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are ''not'' affected by gear-specific damage bonuses or [[Affixes]].
== Mechanics ==
 
The player can only have a certain number of mutations at once. Each area cleared in a run allows one more mutation, up to a total of 3 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.
 
   
  +
Colored Perks have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms and Frostbite which scale on the highest stat.
Most mutations are associated with and scale their benefits with a specific stat. That is, mutations' base damage and/or healing magnitudes are multiplied by 1.15<sup>''n''-1</sup>, where ''n'' is the current level of the appropriate stat, rounded to produce the final amount.
 
   
  +
== List of mutations ==
For example, if a Brutality mutation provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.15<sup>2-1</sup> = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are ''not'' affected by gear-specific damage bonuses or [[Affixes]].
 
  +
There are {{#dpl:|category=Mutations|namespace=|notcategory=Removed content|notcategory=Alpha/beta content|resultsheader = %PAGES%|format=,,,}} mutations in the game: {{#dpl:|category=Brutality mutations|notcategory=Removed content|notcategory=Alpha/beta content|resultsheader = %PAGES%|format=,,,}} for Brutality, {{#dpl:|category=Tactics mutations|notcategory=Removed content|notcategory=Alpha/beta content|resultsheader = %PAGES%|format=,,,}} for Tactics, {{#dpl:|category=Survival mutations|notcategory=Removed content|notcategory=Alpha/beta content|resultsheader = %PAGES%|format=,,,}} for Survival and {{#dpl:|category=Colorless mutations|notcategory=Removed content|notcategory=Alpha/beta content|resultsheader = %PAGES%|format=,,,}} that are Colorless.
   
  +
=== List of Brutality Perks ===
Colorless mutations have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms which scales on the highest stat.
 
  +
{| class="wikitable sortable" style="width:500%;"
  +
! style="position:sticky;|Icon
  +
! style="position:stick; top:0;"|Name
  +
! style="position:sticky; top:0;" class=unsortable |Description
  +
! style="position:sticky; top:0;" |Location
  +
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]<!--
  +
-->{{#invoke:CargoQuery|main
  +
|q?tables = Mutations
  +
|q?fields = Image, Image2, Name, Description, BlueprintLocation, BlueprintChance, BlueprintCost, _pageName, Id
  +
|q?where = RemoveVersion IS NULL AND Scaling="brut"
  +
|q?orderBy = Id ASC
  +
|template = Mutation.format
  +
}}
  +
|}
   
  +
=== List of Tactics mutations ===
As of ''v1.9'', skills can no longer be used to activate mutations that lower their cool-downs when killing enemies, such as 'Hunter's Instinct', but will still activate ones like 'Heart of Ice' or 'Instinct of the Master of Arms', as they are not activated when killing enemies.
 
  +
{| class="wikitable sortable" style="width:100%;"
 
== List of Mutations ==
 
=== Brutality Mutations ===
 
{| class="wikitable sortable"
 
 
! style="position:sticky; top:0;" |Icon
 
! style="position:sticky; top:0;" |Icon
! style="position:sticky; top:0;" |Name
+
! style="position:sticky; top:0;"|Name
! style="position:sticky; top:0;" |Description
+
! style="position:sticky; top:0;" class=unsortable |Description
 
! style="position:sticky; top:0;" |Location
 
! style="position:sticky; top:0;" |Location
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
+
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]<!--
  +
-->{{#invoke:CargoQuery|main
! style="position:sticky; top:0;" |Notes
 
  +
|q?tables = Mutations
|-
 
  +
|q?fields = Image, Image2, Name, Description, BlueprintLocation, BlueprintChance, BlueprintCost, _pageName, Id
|[[File:Killer Instinct Mutation Icon.png|center|48x48px]]
 
  +
|q?where = RemoveVersion IS NULL AND Scaling="tact"
|[[Killer Instinct]]
 
  +
|q?orderBy = Id ASC
|Reduces the cooldown of your skills by [0.4 base, 3 max] sec for each enemy killed in hand to hand combat.
 
  +
|template = Mutation.format
|data-sort-value=0|N/A (Always available)
 
  +
}}
|data-sort-value=0|N/A
 
|Only activated when an enemy dies to a melee attack. Caps out at 25+ Brutality.
 
|-
 
|[[File:Combo Mutation Icon.png|center|48x48px]]
 
|[[Combo]]
 
| +[15% base] damage for 8 seconds after killing an enemy.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
| This mutation is not restricted to melee weapons.
 
|-
 
|[[File:Vengeance Mutation Icon.png|center|48x48px]]
 
|[[Vengeance]]
 
| +[30% base] damage dealt for 8 seconds and -30% damage taken for 3 seconds after taking damage.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|Damage is added at most once every 0.2 seconds.
 
|-
 
|[[File:Melee Mutation Icon.png|center|48x48px]]
 
|[[Melee]]
 
| Melee attacks {{Color|slow|slow down}} enemies for [0.26s base, 0.8s max].
 
|[[The Concierge]] (5th kill)
 
|50
 
|The slow down duration increase starts at 0.2s with a cap of 0.8s at 11+ Brutality.
 
Before ''v1.2'', this mutation did not slow enemies. Instead, the player gains DPS if they're near to 2 or more enemies. Damage is added at most once every 0.2 seconds while proximity is checked once every 0.3 seconds.
 
 
Before ''v2.1'', this mutation would also grant 1 second of Malaise protection against the slowed enemy.
 
|-
 
|[[File:Open Wounds Mutation Icon.png|center|48x48px]]
 
|[[Open Wounds]]
 
|Your close combat attacks inflict {{Color|bleed|bleeding}} ([18 base] DPS for 1.5 seconds)
 
|[[Lacerator]] (0.4%)
 
|50
 
|Replaced Sadism in ''v1.1''.
 
 
Close combat attacks are with the melee weapons category. A single weapon may only inflict a single stack per use, while extraneous affixes will not be affected (grenades, arrows, etc).
 
Weapons that already inflict bleeding will stack with this mutation.
 
|-
 
|[[File:Tainted Flask Mutation Icon.png|center|48x48px]]
 
|[[Tainted Flask]]
 
|Using a health flask adds +[20% base] damage to your attacks for 12 sec. If your flask is empty it will refill after killing [12 base, 4 max] "Elite" enemies.
 
|[[The Time Keeper]] (5th kill)
 
|50
 
|Amount of Elites needed to kill start at 12 with a cap of 4 at 28+ Brutality.
 
 
Before ''v1.1'', this mutation also reduced flask healing to 30% of maximum health.
 
 
Before ''v1.2'', this mutation did not refill itself after killing certain amount of Elites.
 
 
Before ''v1.4'', this mutation did not have a cap and its base value is 15 Elites.
 
 
The mechanic involving killing Elite enemies to refill the health flask is ambiguously described by the game. It works as follows: ''during a stretch of gameplay in which you continuously have zero flask charges remaining,'' if you kill the required number of Elite enemies, then you will be rewarded with one individual flask charge (not a full flask refill) immediately after the final required kill. (This period of gameplay may span across multiple levels.)
 
 
If a flask charge is acquired (e.g. in a level transition or from a food shop), then progress toward killing Elites is reset to zero and will not increase until you once again have zero flask charges. The game has no counter or other visual indication showing how much progress has been made toward the required number of kills or when that progress is reset back to zero.
 
|-
 
|[[File:Adrenalin Mutation Icon.png|center|48x48px]]
 
|[[Adrenalin]]
 
|Your melee attacks give you back a small amount of HP depending on attack damage for 3 seconds after dodging an attack at the last moment.
 
|[[Rampager]] (1.7%)
 
|100
 
|The healing percentage that mutation provides starts at 0.0015% per attack damage point and is capped at 0.015% at 30+ Brutality.
 
|-
 
|[[File:Frenzy Mutation Icon.png|center|48x48px]]
 
|[[Frenzy]]
 
|Your melee attacks give you back a small amount of HP depending on attack damage as long as you have an active speed buff.
 
|Found behind Timed Door (closes after 2 minutes) in transition before [[Toxic Sewers]]
 
|50
 
|The healing percentage that the mutation provides starts at 0.0012% per attack damage point and is capped at 0.008% at 37+ Brutality.
 
|-
 
|[[File:Scheme Mutation Icon.png|center|48x48px]]
 
|[[Scheme]]
 
|Your next melee attack after using a skill inflicts +[180 base] damage.
 
|[[Sweeper]] (10%)
 
|50
 
|The damage buff can only be applied within 8 seconds of skill usage.
 
Before ''v2.1'', this mutation scaled with Tactics.
 
|-
 
|[[File:Initiative Mutation Icon.png|center|48x48px]]
 
|[[Initiative]]
 
|Your first melee strike against an enemy inflicts +[100 base] damage.
 
|[[Royal Guard]] (10%)
 
|50
 
|Every initial hit from a melee weapon against each enemy will receive this damage boost.
 
Before ''v2.1'', this mutation scaled with Tactics.
 
|-
 
|[[File:Predator Mutation Icon.png|center|48x48px]]
 
|[[Predator]]
 
|Killing an enemy with a melee strike makes you invisible for [1 base, 3.5 max] seconds.
 
|[[Automaton]] (10%)
 
|50
 
|Triggers on kills within 0.05s of a melee hit.
 
 
Invisibility duration starts at 1 second with a cap of 3.5 seconds at 23+ Brutality.
 
 
Before ''v2.1'', this mutation scaled with Tactics.
 
|-
 
|[[File:Porcupack Mutation Icon.png|center|48x48px]]
 
|[[Porcupack]]
 
|Rolling through enemies attacks them with the melee weapon in {{Color|backpack}} for [50% base] of the usual damages.
 
|[[Rancid Rat]] (0.4%)
 
|80
 
|Increases by 1% with each Brutality Stat, while scaling has no cap.
 
Has a cooldown of 3 seconds after using.
 
This mutation is single-target - No matter the range of the weapon, it will only hit the enemies rolled through
 
 
|}
 
|}
   
=== Tactics Mutations ===
+
=== List of Survival mutations ===
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%;"
 
! style="position:sticky; top:0;" |Icon
 
! style="position:sticky; top:0;" |Icon
! style="position:sticky; top:0;" |Name
+
! style="position:sticky; top:0;"|Name
! style="position:sticky; top:0;" |Description
+
! style="position:sticky; top:0;" class=unsortable |Description
 
! style="position:sticky; top:0;" |Location
 
! style="position:sticky; top:0;" |Location
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
+
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]<!--
  +
-->{{#invoke:CargoQuery|main
! style="position:sticky; top:0;" |Notes
 
  +
|q?tables = Mutations
|-
 
  +
|q?fields = Image, Image2, Name, Description, BlueprintLocation, BlueprintChance, BlueprintCost, _pageName, Id
|[[File:Hunter's Instinct Mutation Icon.png|center|48x48px]]
 
  +
|q?where = RemoveVersion IS NULL AND Scaling="surv"
|[[Hunter's Instinct]]
 
  +
|q?orderBy = Id ASC
|Decreases skill cooldowns by [0.3 base] sec for each enemy killed without using melee attacks.
 
  +
|template = Mutation.format
|data-sort-value=0|N/A (Always available)
 
  +
}}
|data-sort-value=0|N/A
 
|Reduces your skill cooldowns when you kill an enemy with a weapon from the "Ranged" category. The effect starts at 0.3 sec with a cap of 2.5 seconds at 19+ Tactics.
 
Replaces Efficiency as of ''v1.1''.
 
|-
 
|[[File:Support Mutation Icon.png|center|48x48px]]
 
|[[Support]]
 
| +[10% base] damage if you're close to a deployed skill.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|"Nearby" is defined as close enough to power a deployed skill (within 9 tiles to it). Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds.
 
|-
 
|[[File:Parting Gift Mutation Icon.png|center|48x48px]]
 
|[[Parting Gift]]
 
|Causes a bomb ([75 base] damage) to appear when you kill an enemy with a non-melee attack.
 
|Secret area in [[Graveyard]]
 
|100
 
|Bomb takes 0.7 seconds to detonate with a 6-tile AoE.
 
|-
 
|[[File:Tranquility Mutation Icon.png|center|48x48px]]
 
|[[Tranquility]]
 
| +[25% base] damage if there are no enemies near you.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|The closest enemy must be at least 6 tiles away from you for its effect to activate.
 
Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds.
 
|-
 
|[[File:Ripper Mutation Icon.png|center|48x48px]]
 
|[[Ripper]]
 
|Hand to hand attacks cause 3 arrows stuck in the attacked enemy to fall out, each one dealing [95 base] damage.
 
|Secret area in [[Promenade of the Condemned]]
 
|100
 
|Stomping on an enemy also triggers this mutation.
 
|-
 
|[[File:Ranger's Gear Mutation Icon.png|center|48x48px]]
 
|[[Ranger's Gear]]
 
|Your next ranged attack after using a skill inflicts [180 base] damage.
 
|[[Dancer]] (10%)
 
|50
 
|Damage buff wears off after 8 seconds of not attacking.
 
|-
 
|[[File:Networking Mutation Icon.png|center|48x48px]]
 
|[[Networking]]
 
|Enemies with arrows stuck in them share [20% base, 75% max] of the damage they receive.
 
|[[Purulent Zombie|Purulent Zombie (Graveyard)]] (10%)
 
|50
 
|Caps out at 29+ Tactics.
 
|-
 
|[[File:Crow's Foot Mutation Icon.png|center|48x48px]]
 
|[[Crow's Foot]]
 
|Rolling leaves 3 crow's feet behind you (with a maximum of 9), inflicting [50 base] damage and {{Color|slow|slowing}} the enemies for 1.5 seconds.
 
|Drops from the chest inside of a [[Challenge Rift]]
 
|50
 
|Each crow's foot will reset the duration of the slowing inflicted on the enemy.
 
|-
 
|[[File:Tactical Retreat Mutation Icon.png|center|48x48px]]
 
|[[Tactical Retreat]]
 
|Dodging an attack at the last moment {{Color|slow|slows down}} nearby enemies for [1 base, 3 max] seconds.
 
|[[Slammer]] (10%)
 
|100
 
|This mutation has a radius of 15 tiles around the player.
 
Slow effect duration starts at 1 second with a cap of 3 seconds at 25+ Tactics.
 
 
Before ''v2.1'', this mutation would also grant 3 seconds of Malaise protection agains every enemy that had been slowed down.
 
|-
 
|[[File:Acrobatipack Mutation Icon.png|center|48x48px]]
 
|[[Acrobatipack]]
 
|Attacking after rolling with a ranged weapon in your {{Color|backpack}} fires a projectile of said weapon, dealing [25% base] of the usual damages.
 
|[[Demolisher]] (10%)
 
|120
 
|Increases by 1% with each Tactics Stat and scaling has no cap.
 
Has a cooldown of 3 seconds.
 
Projectiles created by it stay around for 60 seconds.
 
Despite the description, the mutation can only be triggered by a ranged weapon.
 
 
|}
 
|}
   
=== Survival Mutations ===
+
=== List of Colorless mutations ===
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%;"
 
! style="position:sticky; top:0;" |Icon
 
! style="position:sticky; top:0;" |Icon
! style="position:sticky; top:0;" |Name
+
! style="position:sticky; top:0;"|Name
! style="position:sticky; top:0;" |Description
+
! style="position:sticky; top:0;" class=unsortable |Description
 
! style="position:sticky; top:0;" |Location
 
! style="position:sticky; top:0;" |Location
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
+
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]<!--
  +
-->{{#invoke:CargoQuery|main
! style="position:sticky; top:0;" |Notes
 
  +
|q?tables = Mutations
|-
 
  +
|q?fields = Image, Image2, Name, Description, BlueprintLocation, BlueprintChance, BlueprintCost, _pageName, Id
|[[File:Soldier Resistance Mutation Icon.png|center|48x48px]]
 
  +
|q?where = RemoveVersion IS NULL AND ((Scaling IS NULL) OR (Scaling="colorless"))
|[[Soldier Resistance]]
 
  +
|q?orderBy = Id ASC
|Increase your health by [2% base, 25% max].
 
  +
|template = Mutation.format
|[[Guardian Knight]] (1.7%)
 
  +
}}
|100
 
|Caps out at 19+ Survival.
 
Before ''v1.2'', this mutation did not grant malaise protection.
 
 
Before ''v2.1'', this mutation scaled with Brutality and would grant Malaise immunity every 1.2 seconds after being hit.
 
|-
 
|[[File:Berserker Mutation Icon.png|center|48x48px]]
 
|[[Berserker]]
 
|Killing an enemy with a melee attack reduces the damage you take by [10% base, 60% max] for 5 sec.
 
|[[Failed Experiment]] (0.4%)
 
|100
 
|The reduction caps out at 14+ Survival.
 
Before ''v2.1'', this mutation scaled with Brutality and would also grant 3 seconds of Malaise protection.
 
|-
 
|[[File:Blind Faith Mutation Icon.png|center|48x48px]]
 
|[[Blind Faith]]
 
|Reduces the cooldown on your skills by [2.5 base, 5 max] sec with each successful {{Color|parry}}.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|Caps out at 25+ Survival.
 
Part of the overhaul of cooldown reduction mechanics in ''v1.1''.
 
|-
 
|[[File:Counterattack Mutation Icon.png|center|48x48px]]
 
|[[Counterattack]]
 
|The attack following a successful {{Color|parry}} inflicts +[180 base] damage.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|The damage buff can only be applied within 8 seconds of a parry.
 
Final added damage is always rounded up.
 
|-
 
|[[File:What Doesn't Kill Me Mutation Icon.png|center|48x48px]]
 
|[[What Doesn't Kill Me]]
 
|Recover [1% base, 3% max] HP after {{Color|parry|parrying}} a melee attack.
 
|[[Disgusting Worm]] (100%)
 
|50
 
|Healing can only occur once every 60 seconds per enemy. Skill cooldown does not scale with stats.
 
Caps out at 3% at 24 Survival.
 
Before ''v1.1'', healed a set number instead of a percentage.
 
|-
 
|[[File:Necromancy Mutation Icon.png|center|48x48px]]
 
|[[Necromancy]]
 
| Recover [0.2% base, 1.7% max] HP when an enemy dies, up to 50% HP.
 
|data-sort-value=0|N/A (Always available)
 
|data-sort-value=0|N/A
 
|Final healing is always rounded up.
 
Caps out at 1.7% at 33+ Survival.
 
Before ''v1.1'', healed a set number instead of a percentage.
 
 
Before ''v1.2'', did not reduce infection upon boss kill.
 
 
Before ''v1.9'', it did not have a healing limit.
 
 
Before ''v2.1'', it would reduce Malaise infection by 4 points after killing a boss.
 
|-
 
|[[File:Extended Healing Mutation Icon.png|center|48x48px]]
 
|[[Extended Healing]]
 
|Your health flask heals 85%, its effect is spread over 15 seconds and you deal + [25% base] damage during this time.
 
|Secret area in [[Ossuary]]
 
|100
 
|The bonus will stack with the penalty the Emergency Triage.
 
 
Before ''v1.2'', it did not increase the total amount healed with a flask.
 
 
Before ''v2.1'', Elites had a 30% chance of dropping a Small Cough Syrup upon being killed, which would reduce 1 malaise point when used.
 
|-
 
|[[File:Gastronomy Mutation Icon.png|center|48x48px]]
 
|[[Gastronomy]]
 
|The effect of food increases by +100%. If you recycle food you deal +[10% base] damage for 300 seconds.
 
|[[Conjunctivius]] (4th kill)
 
|50
 
|Doubles the amount healed by food.
 
The damage buff stacks if multiple food items are recycled. They wear off individually.
 
Damage is added at most once every 0.33 seconds. Final added DPS is always rounded up.
 
 
Does not increase the amount of Malaise removed with clean food.
 
|-
 
|[[File:Spite Mutation Icon.png|center|48x48px]]
 
|[[Spite]]
 
|Successful {{Color|parry|parries}} and reflected shots inflict [120 base] damage.
 
|Secret area in transition to [[Toxic Sewers]]<ref>https://gfycat.com/ConcernedFavorableIndianringneckparakeet</ref>
 
|100
 
|Damage is added onto every individual parried attack. Has no effect on ranged attacks that do not allow for a returned projectile.
 
|-
 
|[[File:Frostbite Mutation Icon.png|center|48x48px]]
 
|[[Frostbite]]
 
|Enemies suffer [40 base] DPS while they are {{Color|slow|slowed down}}.
 
|[[Buzzcutter]] (10%)
 
|100
 
|Synergizes with the Melee and Crow's Foot mutations.
 
|-
 
|[[File:Heart of Ice Mutation Icon.png|center|48x48px]]
 
|[[Heart of Ice]]
 
|Attacking a {{Color|freeze|frozen}}, stunned or {{Color|root|rooted}} enemy at close range reduces skill cooldowns by [1 base, 3 max] sec. Works with both melee and ranged weapons.
 
|[[Pirate Captain]] (10%)
 
|50
 
|Caps out at 21+ Survival.
 
 
Synergizes with the Melee and Crow's Foot mutations.
 
|-
 
|[[File:Kill Rhythm Mutation Icon.png|center|48x48px]]
 
|[[Kill Rhythm]]
 
|Alternate weapons to increase your attack speed by [15% base] in 2 seconds.
 
|[[Oven Knight]] (0.4%)
 
|150
 
|Increases by 1% with each Survival Stat and scaling has no cap. The effect cannot stack.
 
|-
 
|[[File:Armadillopack Mutation Icon.png|center|48x48px]]
 
|[[Armadillopack]]
 
|Rolling also parries attack and projectiles with the shield in your {{Color|backpack}}, for [50% base] of the usual damages.
 
|[[Thorny]] (1.7%)
 
|100
 
|Increases by 1.5% with each Survival Stat and scaling has no cap.
 
Has a range of 3 tiles directly in front of the player, and a cooldown of 3 seconds after using.
 
 
|}
 
|}
   
=== Colorless Mutations ===
+
== Removed mutations ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="width:100%;"
 
! style="position:sticky; top:0;" |Icon
 
! style="position:sticky; top:0;" |Icon
! style="position:sticky; top:0;" |Name
+
! style="position:sticky; top:0;"|Name
! style="position:sticky; top:0;" |Description
+
! style="position:sticky; top:0;" class=unsortable |Description
 
! style="position:sticky; top:0;" |Location
 
! style="position:sticky; top:0;" |Location
 
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
 
! style="position:sticky; top:0; width:90px;" data-sort-type=number |Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
  +
!Removed in<!--
! style="position:sticky; top:0;" |Notes
 
  +
-->{{#invoke:CargoQuery|main
|-
 
  +
|q?tables = Mutations
|[[File:Instinct of the Master of Arms Mutation Icon.png|center|48x48px]]
 
  +
|q?fields = Image, Image2, Name, Description, BlueprintLocation, BlueprintChance, BlueprintCost, _pageName, Id, RemoveVersion
|[[Instinct of the Master of Arms]]
 
  +
|q?where = RemoveVersion IS NOT NULL
|Reduces the cooldown on your skills by [0.08 base] sec with each {{Color|critical|critical hit}}.
 
  +
|q?orderBy = Id ASC
|data-sort-value=0|N/A (Always available)
 
  +
|template = Mutation.format
|data-sort-value=0|N/A
 
  +
}}
|Can only trigger once every 0.45 seconds.
 
Caps out at 24+ Stats.
 
Added as part of the overhaul of cooldown reduction mechanics in ''v1.1''.
 
|-
 
|[[File:Ammo Mutation Icon.png|center|48x48px]]
 
|[[Ammo]]
 
|Ammo for your weapons x 2.
 
|[[The Concierge]] (6th kill)
 
|50
 
|Does not affect ammo from the Extra Ammo [[Affixes|Affix]].
 
Some weapons that have limited ammo are not affected by this mutation, if specified.
 
|-
 
|[[File:Ygdar Orus Li Ox Mutation Double Icon.png|center|48x96px]]
 
|[[Ygdar Orus Li Ox|Ygdar Orus
 
 
Li Ox]]
 
|Saves you ONE TIME if you die prematurely. Cannot be dropped once picked up.
 
|data-sort-value=0|N/A (Always available, but only obtainable after exiting the Prisoners' Quarters and before entering any second stage biome. It can be re-obtained immediately after resetting mutations.)
 
|data-sort-value=0|N/A
 
|Upon taking lethal damage which does not trigger [[Mechanics#Sudden Death Prevention|sudden death prevention]], {{Color|freeze|freezes}} nearby enemies, returns you to 25% of maximum health, cleanses accumulated malaise and destroys itself. Once used, you cannot take another mutation in its place, locking this mutation slot for the rest of the run. Does ''not'' protect against death by curse. If the heart icon is red, the mutation is active while a rotten heart icon means that it was used.
 
|-
 
|[[File:Recovery Mutation Icon.png|center|48x48px]]
 
|[[Recovery]]
 
|Time available to recover your health after a hit is multiplied by 2.
 
|[[Conjunctivius]] (5th kill)
 
|50
 
|[[Mechanics#Recovery|Recovery]] health now drains 0.16 seconds (usually 0.08) after taking damage, at a rate of 15% of maximum health per second (usually 30% maximum health/s).
 
|-
 
|[[File:Emergency Triage Mutation Icon.png|center|48x48px]]
 
|[[Emergency Triage]]
 
|Health potions only restore 45% HP but their use speed is increased by 300% and it completely protects you for 3 sec.
 
|[[The Time Keeper]] (6th kill)
 
|100
 
|Before the ''Baguette Update'', it did not have any penalty.
 
 
The penalty will stack with the bonus from Extended Healing.
 
|-
 
|[[File:Velocity Mutation Icon.png|center|48x48px]]
 
|[[Velocity]]
 
|Running speed duration bonus (for kill combo) multiplied by 3.
 
|[[The Time Keeper]] (4th kill)
 
|50
 
|Base duration of the speed bonus is 10 seconds, so in effect it is increased to 30 seconds.
 
|-
 
|[[File:Dead Inside Mutation Icon.png|center|48x48px]]
 
|[[Dead Inside]]
 
|HP is increased by 50%, but the efficiency of all sources of healing (food, mutations or health potions) is cut in half.
 
|[[Lancer]] (1.7%)
 
|100
 
|Before ''v1.1'', it increased HP by 30% but food works normally.
 
 
Before ''v1.2'', it did not increase the infection counter.
 
 
Before ''v1.9'', this mutation was always available. Any save file that was started before this version will not have it removed.
 
 
Before ''v2.1'', this mutation increased maximum amount of malaise infection points by 6 and prevented food healing.
 
 
Since this mutation also grants a 50% health increase and healing is calculated by percentage, the amount of healing you get is technically only reduced by 25% compared to how much health you'd normally gain from healing sources otherwise.
 
|-
 
|[[File:Alienation Mutation Icon.png|center|48x48px]]
 
|[[Alienation]]
 
|Reducing a curse restores 5% HP but increases the number of enemies required to lift the curse by 50%.
 
 
|[[The Concierge]] (7th kill)
 
|50
 
|Each instance of healing occurs over 2 seconds.
 
Cannot increase the total amount of curses beyond 99.
 
Does not affect curses applied before the mutation was taken or after its removal.
 
Before ''v1.1'', did not require more kills to remove a curse and granted 10% HP for each enemy slain.
 
Before ''v1.5'', did not grant Malaise reduction for 5 kills while cursed.
 
Before ''v2.1'', this mutation would decrease malaise for every 5 kills.
 
|-
 
|[[File:Acceptance Mutation Icon.png|center|48x48px]]
 
|[[Acceptance]]
 
|Removing a curse requires killing 50% less enemies.
 
|Requires 3+ [[BSC]]. First, gather all 3 Gardener's Keys in [[Promenade of the Condemned]], then go through the [[Ramparts]], the [[Graveyard]], and the [[Forgotten Sepulcher]] for the Moonflower Keys. They are hidden in secret areas and locked behind doors which each require Gardener's Keys.
 
In [[High Peak Castle]], there is a secret area containing the blueprint in exchange for the Moonflower Keys.
 
|200
 
|Does not affect curses applied before the mutation was taken or after its removal.
 
Before ''v1.1'', only reduced the amount of kills to remove curses.
 
Before ''v2.1'', the description stated that consuming food would curse the player. The player will still get a 5-kill curse when consuming food however. (Technically 10, the actual value is affected by the mutation itself)
 
 
 
If combined with Alienation, the latter scales on the modified curse value, rounded up.
 
|-
 
|[[File:Masochist Mutation Icon.png|center|48x48px]]
 
|[[Masochist]]
 
|Trap damage is capped at 10% of your max HP. When hit by a trap your movement speed increases by 20% for 20 sec.
 
|Deep pit in [[Slumbering Sanctuary]], with spikes on the bottom and very thin platform at the middle of the pit. After you fall down, climb up walls until you see a secret passage with blueprint.
 
|100
 
|Independent of the usual speed buff. Before ''v1.1'', only reduced damage by 80%.
 
Some types of damage can be capped with this mutation, but will not affect movement speed in any way.
 
|-
 
|[[File:Disengagement Mutation Icon.png|center|48x48px]]
 
|[[Disengagement]]
 
|If your HP falls below 20%, a force field protects you for 5 sec. Can only be used every 120 sec.
 
|Chamber in the start of [[Prisoners' Quarters]]. Can only be accessed with the {{Rune|hom|1}}.
 
|200
 
|Triggers with Darkness and Poison damage, but does not protect against them.
 
Does ''not'' seem to prevent death in cases where a single hit does enough damage to directly take the player all the way below 0% HP in one fell swoop; for example, if the player is at 25% HP and then takes a massive individual hit for ~30% damage.{{Efn|This is based on in-game experience, and ''might'' only apply to cases in which the player is already below 20% HP when the damage is taken (see the other note for more information about Disengagement's quirky behavior at <20% health). Further testing is needed to confirm whether this can happen at any HP level, or only at low HP levels.}}
 
 
Will actually ''heal the player up to 20%'' if the player is below 20% HP, has allowed the cooldown time to pass, and then takes damage with the mutation active once again.{{Efn|Disengagement seems to be coded so that when it activates, aside from creating the force field effect, it '''sets''' the player's HP to exactly 20% (rather than strictly preventing it from dropping below 20%, as one might intuitively expect). So, when starting above 20% HP and taking damage, this logic effectively "prevents" the damage from dropping the player any further below 20% than it otherwise would; but when starting below 20% HP and taking damage, its result is instead to boost the player back up to the 20% level. This is very likely an unintentional effect.}}
 
 
|}
 
|}
   
  +
== History ==
== Effect scaling of mutations ==
 
  +
{{History
=== Cooldown reduction mutations ===
 
  +
|collapsed = yes
In this table, you will find the effect value (in seconds) of the cooldown reduction mutations based on your Stats.
 
  +
|0.5: Introduced with {{Mutation|Combo}}, {{Mutation|Vengeance}}, {{Mutation|Melee}}, {{Mutation|Tainted Flask}}, {{Mutation|Efficiency}}, {{Mutation|Support}}, {{Mutation|Parting Gift}}, {{Mutation|Tranquility}}, {{Mutation|Ripper}}, {{Mutation|Soldier's Resistance}}, {{Mutation|Counterattack}}, {{Mutation|What Doesn't Kill Me}}, {{Mutation|Necromancy}}, {{Mutation|Extended Healing}}, {{Mutation|Gastronomy}}, {{Mutation|Ammo}}, {{Mutation|Ygdar Orus Li Ox}}, {{Mutation|Recovery}}, {{Mutation|Emergency Triage}}, {{Mutation|Velocity}} and {{Mutation|Alienation}}
 
  +
|0.6: Introduced {{Mutation|Dead Inside}} and {{Mutation|Fireworks Technician}}.
* Killer Instinct starts at 0.4 second and caps at 3 seconds CDR with 25+ Brutality. The formula is '''[base value] + [(stats - 1) x 0,11]'''.
 
  +
|0.7: Introduced {{Mutation|Disengagement}}, {{Mutation|Acceptance}}, {{Mutation|Masochist}}, {{Mutation|Fireworks Technician}} and {{Mutation|Spite}}.
* Hunter's Instinct starts at 0.3 second and caps at 2.5 seconds with 19+ Tactics. The formula is '''[base value] + [(stats - 1) x 0,12]'''.
 
  +
|1.1: Introduced {{Mutation|Killer Instinct}}, {{Mutation|Open Wounds}}, {{Mutation|Hunter's Instinct}}, {{Mutation|Blind Faith}} and {{Mutation|Instinct of the Master of Arms}}.
* Blind Faith starts at 2.5 seconds and caps at 5 seconds CDR with 25+ Survival. The formula is '''[base value] + [(stats - 1) x 0.105]'''.
 
  +
* Removed {{Mutation|Sadism}}, {{Mutation|Fireworks Technician}} and {{Mutation|Efficiency}}.
* Heart of Ice starts at 1 second and caps at 3 seconds CDR with 21+ Survival. The formula is '''[base value] + [(stats - 1) x 0.105]'''.
 
  +
|1.2: Introduced {{Mutation|Berserker}}.
* Instinct of the Master of Arms starts at 0.08 second and caps at 1 second CDR with 24 stats of any color. The formula '''[base value] + [(stats - 1) x 0.04]'''.
 
  +
|1.3: Introduced {{Mutation|Adrenaline}} and {{Mutation|Frenzy}}.
 
  +
|1.4: Introduced {{Mutation|Scheme}}, {{Mutation|Initiative}} and {{Mutation|Predator}}.
<div style="overflow:auto">
 
  +
|1.5: Introduced {{Mutation|Networking}}, {{Mutation|Crow's Foot}} and {{Mutation|Tactical Retreat}}.
{| class="wikitable"
 
  +
|1.6: Introduced {{Mutation|Frostbite}} and {{Mutation|Heart of Ice}}.
!Number of stats
 
  +
|1.9: Skills no longer activate cooldown reduction mutations.
!1
 
  +
|2.1: Introduced {{Mutation|Porcupack}}, {{Mutation|Ranger's Gear}}, {{Mutation|Acrobatipack}}, {{Mutation|Kill Rhythm}} and {{Mutation|Armadillopack}}.
!2
 
  +
|2.3: Introduced {{Mutation|Point Blank}}, {{Mutation|Barbed Tips}} and {{Mutation|No Mercy}}.
!3
 
  +
|2.8: Introduced {{Mutation|Midas' Blood}}, {{Mutation|Gold Plating}} and {{Mutation|Get Rich Quick}}.
!4
 
  +
}}
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
!21
 
!22
 
!23
 
!24
 
!25+
 
|-
 
|'''Killer Instinct (Brutality)'''
 
|0.4s
 
|0.51s
 
|0.62s
 
|0.73s
 
|0.84s
 
|0.95s
 
|1.1s
 
|1.2s
 
|1.3s
 
|1.4s
 
|1.5s
 
|1.6s
 
|1.7s
 
|1.8s
 
|1.9s
 
|2.1s
 
|2.2s
 
|2.3s
 
|2.4s
 
|2.5s
 
|2.6s
 
|2.7s
 
|2.8s
 
|2.9s
 
|3s
 
|-
 
|'''Hunter's Instinct (Tactics)'''
 
|0.3s
 
|0.42s
 
|0.54s
 
|0.66s
 
|0.78s
 
|0.9s
 
|1s
 
|1.1s
 
|1.3s
 
|1.4s
 
|1.5s
 
|1.6s
 
|1.7s
 
|1.9s
 
|2s
 
|2.1s
 
|2.2s
 
|2.3s
 
|2.5s
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|'''Blind Faith (Survival)'''
 
|2.5s
 
|2.6s
 
|2.7s
 
|2.8s
 
|2.9s
 
|3s
 
|3.1s
 
|3.2s
 
|3.3s
 
|3.4s
 
|3.6s
 
|3.7s
 
|3.8s
 
|3.9s
 
|4s
 
|4.1s
 
|4.2s
 
|4.3s
 
|4.4s
 
|4.5s
 
|4.6s
 
|4.7s
 
|4.8s
 
|4.9s
 
|5s
 
|-
 
|'''Heart of Ice (Survival)'''
 
|1s
 
|1.105s
 
|1.21s
 
|1.315s
 
|1.42s
 
|1.525s
 
|1.63s
 
|1.735s
 
|1.84s
 
|1.945s
 
|2.05
 
|2.155s
 
|2.26s
 
|2.365s
 
|2.47s
 
|2.575s
 
|2.68s
 
|2.785s
 
|2.89s
 
|2.995s
 
|3s
 
|
 
|
 
|
 
|
 
|-
 
|'''Instinct of the Master of Arms (Colorless)'''
 
|0.08s
 
|0.12s
 
|0.16s
 
|0.20s
 
|0.24s
 
|0.28s
 
|0.32s
 
|0.36s
 
|0.40s
 
|0.44s
 
|0.48s
 
|0.52s
 
|0.56s
 
|0.60s
 
|0.64s
 
|0.68s
 
|0.72s
 
|0.76s
 
|0.80s
 
|0.84s
 
|0.88s
 
|0.92s
 
|0.96s
 
|1s
 
|
 
|}</div>
 
 
=== Health mutations ===
 
In this table, you will find the heal value (in % of total HP) of the health mutations based on your Stats.
 
 
* Soldier's Resistance increases your health by a % of your total HP, starting at 2% and capping at 25% with 19+ Survival.
 
*Adrenalin heals a % of your total HP based on percentage multiplied by base total damage of a single hit after dodging at the last second. Percentage provided by mutation starts at 0.0015% and is capped at 0.015% with 30+ Brutality.
 
*Frenzy heals a % of total HP based on percentage multiplied by the base total damage of a single hit if you are currently under speed buff. Percentage provided by mutation starts at 0.0012% and is capped at 0.008% with 37+ Brutality.
 
* What Doesn't Kill Me heals a percentage of your total HP after a parry, starting at 1% and capping at 3% with 24+ Survival.
 
* Necromancy heals a % of your total HP after killing an enemy, starting at 0.2% and capping at 1.7% with 33+ Survival.
 
 
Soldier Resistance's scaling follows the classic formula used for calculation of DPS (see [[#Damage mutations|DPS mutations]]), which is '''[base value] &times; 1.15<sup>(Stats-1)</sup>'''. On the other hand, Adrenalin, Frenzy, What Doesn't Kill Me and Necromancy scale based on slightly different formulas, which are '''[base value] &times; 1.085<sup>(Stats-1)</sup>''', '''[base value] &times; 1.055<sup>(Stats-1)</sup>''', '''[base value] &times; 1.05<sup>(Stats-1)</sup>''' and '''[base value] &times; 1.07<sup>(Stats-1)</sup>''', respectively.
 
 
<div style="overflow:auto">
 
{| class="wikitable"
 
!Number of stats
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
!21
 
!22
 
!23
 
!24
 
!25
 
!26
 
!27
 
!28
 
!29
 
!30
 
!31
 
!32
 
!33
 
!34
 
!35
 
!36
 
!37+
 
|-
 
|'''Adrenalin (Brutality)'''
 
|0.0015% per damage point
 
|0.0016%
 
|0.0017%
 
|0.0019%
 
|0.002%
 
|0.0022%
 
|0.0024%
 
|0.0026%
 
|0.0028%
 
|0.0031%
 
|0.0033%
 
|0.0036%
 
|0.0039%
 
|0.0043%
 
|0.0047%
 
|0.005%
 
|0.0055%
 
|0.006%
 
|0.0065%
 
|0.007%
 
|0.0076%
 
|0.0083%
 
|0.009%
 
|0.0097%
 
|0.01%
 
|0.011%
 
|0.012%
 
|0.013%
 
|0.014%
 
|0.015%
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|'''Frenzy (Brutality)'''
 
|0.0012% per damage point
 
|0.00126%
 
|0.0013%
 
|0.0014%
 
|0.00148%
 
|0.0015%
 
|0.0016%
 
|0.0017%
 
|0.0018%
 
|0.0019%
 
|0.002%
 
|0.0021%
 
|0.0022%
 
|0.0024%
 
|0.0025%
 
|0.0026%
 
|0.0028%
 
|0.0029%
 
|0.0031%
 
|0.0033%
 
|0.0035%
 
|0.0036%
 
|0.0038%
 
|0.0041%
 
|0.0043%
 
|0.0045%
 
|0.0048%
 
|0.005%
 
|0.0053%
 
|0.0056%
 
|0.0059%
 
|0.0063%
 
|0.0066%
 
|0.007%
 
|0.0074%
 
|0.0078%
 
|0.008%
 
|-
 
|'''Soldier's Resistance (Survival)'''
 
|2%
 
|2.3%
 
|2.6%
 
|3%
 
|3.5%
 
|4%
 
|4.6%
 
|5.3%
 
|6.1%
 
|7%
 
|8.1%
 
|9.3%
 
|11%
 
|12%
 
|14%
 
|16%
 
|19%
 
|22%
 
|25%
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|'''Necromancy (Survival)'''
 
|0,2%
 
|0.21%
 
|0.22%
 
|0.24%
 
|0.26%
 
|0.28%
 
|0.3%
 
|0.32%
 
|0.34%
 
|0.36%
 
|0.39%
 
|0.42%
 
|0.45%
 
|0.48%
 
|0.51%
 
|0.55%
 
|0.59%
 
|0.63%
 
|0.67%
 
|0.72%
 
|0.77%
 
|0.82%
 
|0.88%
 
|0.94%
 
|1.01%
 
|1.08%
 
|1.16%
 
|1.24%
 
|1.32%
 
|1.42%
 
|1.52%
 
|1.62%
 
|1.7%
 
|
 
|
 
|
 
|
 
|-
 
|'''What Doesn't Kill Me (Survival)'''
 
|1%
 
|1.05%
 
|1.1%
 
|1.15%
 
|1,21%
 
|1.27%
 
|1.34%
 
|1.4%
 
|1.47%
 
|1.55%
 
|1.62%
 
|1.71%
 
|1.79%
 
|1.88%
 
|1.97%
 
|2.07%
 
|2.18%
 
|2.29%
 
|2.4%
 
|2.52%
 
|2.65%
 
|2.78%
 
|2.92%
 
|3%
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}</div>
 
 
=== Damage mutations ===
 
In this table, you will find the added DPS of mutations that add damage in certain conditions. Some of these mutations scale with the formula '''[Base DPS] &times; 1.15<sup>(Stats - 1)</sup>'''
 
 
For example, the Open Wounds mutation's base DPS is 18 and scales with Brutality. If you have 4 Brutality, the Open Wounds mutation will deal 18 &times; 1.15<sup>(4-1)</sup> = 27 DPS with each {{Color|bleed}} effect it inflicts.
 
 
Each of the {{Color|backpack}} mutations, such as Porcupack, reduce the damage of the weapon stored in the backpack to a percentage of its original value. The reduced damage is lessened by 1% with each point in their respective stats.
 
 
<div style="overflow:auto;">
 
{| class="wikitable"
 
!Number of stats
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
!21
 
!22
 
!23
 
!24
 
!25
 
!//
 
!35
 
|-
 
| colspan="28" |'''Brutality mutations'''
 
|-
 
|Combo
 
|15%
 
|16%
 
|17%
 
|18%
 
|19%
 
|20%
 
|21%
 
|22%
 
|23%
 
|24%
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|//
 
|49%
 
|-
 
|Tainted Flask
 
|20%
 
|23%
 
|25%
 
|28%
 
|31%
 
|33%
 
|35%
 
|38%
 
|40%
 
|43%
 
|45%
 
|48%
 
|50%
 
|53%
 
|56%
 
|58%
 
|61%
 
|63%
 
|65%
 
|68%
 
|70%
 
|73%
 
|75%
 
|78%
 
|80%
 
|//
 
|105%
 
|-
 
|Vengeance
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|40%
 
|41%
 
|42%
 
|43%
 
|44%
 
|45%
 
|46%
 
|47%
 
|48%
 
|49%
 
|50%
 
|51%
 
|52%
 
|53%
 
|54%
 
|//
 
|64%
 
|-
 
|Open Wounds
 
|18 DPS
 
|21
 
|24
 
|27
 
|31
 
|36
 
|42
 
|48
 
|55
 
|63
 
|73
 
|84
 
|96
 
|111
 
|127
 
|146
 
|168
 
|194
 
|223
 
|256
 
|295
 
|339
 
|390
 
|448
 
|515
 
|//
 
|2084
 
|-
 
|Initiative
 
|100
 
|115
 
|132
 
|152
 
|174
 
|201
 
|231
 
|266
 
|305
 
|351
 
|404
 
|465
 
|535
 
|615
 
|707
 
|813
 
|935
 
|1076
 
|1237
 
|1423
 
|1636
 
|1882
 
|2164
 
|2489
 
|2862
 
|//
 
|11580
 
|-
 
|Scheme
 
|180
 
|207
 
|238
 
|273
 
|314
 
|362
 
|416
 
|478
 
|550
 
|633
 
|728
 
|837
 
|963
 
|1107
 
|1273
 
|1464
 
|1684
 
|1937
 
|2227
 
|2561
 
|2945
 
|3387
 
|3896
 
|4480
 
|5152
 
|//
 
|20844
 
|-
 
|Porcupack
 
|50% damage
 
|51%
 
|52%
 
|53%
 
|54%
 
|55%
 
|56%
 
|57%
 
|58%
 
|59%
 
|60%
 
|61%
 
|62%
 
|63%
 
|64%
 
|65%
 
|66%
 
|67%
 
|68%
 
|69%
 
|70%
 
|71%
 
|72%
 
|73%
 
|74%
 
|//
 
|84%
 
|-
 
| colspan="28" |'''Tactics mutations'''
 
|-
 
|Support
 
|10%
 
|11%
 
|12%
 
|13%
 
|14%
 
|15%
 
|16%
 
|17%
 
|18%
 
|19%
 
|20%
 
|21%
 
|22%
 
|23%
 
|24%
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|//
 
|44%
 
|-
 
|Tranquility
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|40%
 
|41%
 
|42%
 
|43%
 
|44%
 
|45%
 
|46%
 
|47%
 
|48%
 
|49%
 
|//
 
|59%
 
|-
 
|Parting Gift
 
|75
 
|86
 
|99
 
|114
 
|131
 
|150
 
|173
 
|199
 
|229
 
|263
 
|303
 
|348
 
|401
 
|461
 
|530
 
|610
 
|701
 
|807
 
|928
 
|1067
 
|1227
 
|1411
 
|1623
 
|1866
 
|2146
 
|//
 
|8685
 
|-
 
|Ripper
 
|95
 
|109
 
|125
 
|144
 
|166
 
|191
 
|219
 
|252
 
|290
 
|334
 
|384
 
|441
 
|508
 
|584
 
|672
 
|773
 
|888
 
|1022
 
|1175
 
|1352
 
|1554
 
|1788
 
|2056
 
|2364
 
|2719
 
|//
 
|11001
 
|-
 
|Networking
 
|20%
 
|21%
 
|22%
 
|23%
 
|24%
 
|26%
 
|27%
 
|28%
 
|30%
 
|31%
 
|32%
 
|34%
 
|36%
 
|38%
 
|40%
 
|42%
 
|44%
 
|46%
 
|48%
 
|51%
 
|53%
 
|56%
 
|59%
 
|61%
 
|65%
 
|//
 
|75%
 
|-
 
|Ranger's Gear
 
|180
 
|207
 
|238
 
|273
 
|314
 
|362
 
|416
 
|478
 
|550
 
|633
 
|728
 
|837
 
|963
 
|1107
 
|1273
 
|1464
 
|1684
 
|1937
 
|2227
 
|2561
 
|2945
 
|3387
 
|3896
 
|4480
 
|5152
 
|//
 
|20844
 
|-
 
|Crow's Foot
 
|50
 
|58
 
|58
 
|66
 
|76
 
|87
 
|101
 
|116
 
|133
 
|153
 
|176
 
|202
 
|233
 
|268
 
|308
 
|354
 
|407
 
|468
 
|538
 
|619
 
|712
 
|813
 
|941
 
|1082
 
|1244
 
|//
 
|5790
 
|-
 
|Acrobatipack
 
|25% damage
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|40%
 
|41%
 
|42%
 
|43%
 
|44%
 
|45%
 
|46%
 
|47%
 
|48%
 
|49%
 
|//
 
|59%
 
|-
 
| colspan="28" |'''Survival mutations'''
 
|-
 
|Extended Healing
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|40%
 
|41%
 
|43%
 
|43%
 
|44%
 
|45%
 
|46%
 
|47%
 
|48%
 
|49%
 
|//
 
|59%
 
|-
 
|Gastronomy
 
|10%
 
|11%
 
|12%
 
|13%
 
|14%
 
|15%
 
|16%
 
|17%
 
|18%
 
|19%
 
|20%
 
|21%
 
|22%
 
|23%
 
|24%
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|//
 
|44%
 
|-
 
|Counterattack
 
|180
 
|207
 
|238
 
|274
 
|315
 
|362
 
|416
 
|479
 
|551
 
|633
 
|728
 
|837
 
|963
 
|1108
 
|1274
 
|1465
 
|1684
 
|1937
 
|2228
 
|2562
 
|2946
 
|3388
 
|3896
 
|4480
 
|5153
 
|//
 
|20845
 
|-
 
|Spite
 
|120
 
|138
 
|159
 
|183
 
|210
 
|241
 
|278
 
|319
 
|367
 
|422
 
|485
 
|558
 
|642
 
|738
 
|849
 
|976
 
|1123
 
|1291
 
|1485
 
|1708
 
|1964
 
|2259
 
|2597
 
|2987
 
|3435
 
|//
 
|13897
 
|-
 
|Frostbite
 
|40 DPS
 
|46
 
|53
 
|61
 
|70
 
|80
 
|93
 
|106
 
|122
 
|141
 
|162
 
|186
 
|214
 
|246
 
|283
 
|325
 
|374
 
|430
 
|495
 
|569
 
|655
 
|753
 
|866
 
|996
 
|1145
 
|//
 
|5237
 
|-
 
|Armadillopack
 
|50% damage
 
|51%
 
|52%
 
|53%
 
|54%
 
|55%
 
|56%
 
|57%
 
|58%
 
|59%
 
|60%
 
|61%
 
|62%
 
|63%
 
|64%
 
|65%
 
|66%
 
|67%
 
|68%
 
|69%
 
|70%
 
|71%
 
|72%
 
|73%
 
|74%
 
|//
 
|84%
 
|-
 
|}</div>
 
 
=== Other mutations ===
 
In this table, you will find the scaling of Melee, Berserker, Tainted Flask, Predator, and Tactical Retreat.
 
 
* Melee applies a {{Color|slow|slow down}} to enemies, which initially lasts for 0.2 second and caps at 0.8 second with 11+ Brutality.
 
* Berserker grants a % of damage reduction following a melee kill, which starts at 10% and caps at 60% with 14+ Survival.
 
* Tainted Flask, on top of its DPS scaling, can grant a flask recharge if the player's [[Health Flask]] is empty. This is triggered upon killing a certain number of Elites which decreases proportionally with the number of Brutality stats, starting at 12 Elites and capping at 4 Elites with 28+ Brutality.
 
* Predator grants short invisibility after killing an enemy with a melee strike. The invisibility duration starts at 1 second and caps at 3.5 seconds with 23+ Brutality.
 
* Tactical Retreat {{Color|slow|slows down}} enemies within a 15 tile radius of the player upon dodging an attack at the last moment. The {{Color|slow|slowdown}} initially lasts for 1 second and caps at 3 seconds with 25+ Tactics.
 
* Kill Rhythm increases the speed of an attack by a percentage if it was initiated immediately after an attack with your other weapon.
 
For Melee and Berserker, the scaling formula is the same as for [[#Damage mutations|damage mutations]], that is [Base value] &times; 1.15<sup>(Stats - 1)</sup>.
 
 
For Tainted Flask, Predator, and Tactical Retreat, the formula is instead [base value] &times; 0.96<sup>(Stats - 1)</sup>, [base value] &times; 1.06<sup>(Stats - 1)</sup>, and [base value] &times; 1.048<sup>(Stats-1)</sup> (rounded), respectively.
 
 
<div style="overflow:auto">
 
{| class="wikitable"
 
!Number of stats
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
!21
 
!22
 
!23
 
!24
 
!25
 
!26
 
!27
 
!28
 
!29
 
!30
 
!//
 
!35
 
|-
 
|'''Melee (Brutality)'''
 
|0.2s
 
|0.23s
 
|0.26s
 
|0.3s
 
|0.35s
 
|0.40s
 
|0.46s
 
|0.53s
 
|0.61s
 
|0.7s
 
|0.8s
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|//
 
|
 
|-
 
|'''Tainted Flask (Brutality)'''
 
|12 Elites
 
|12
 
|12
 
|11
 
|11
 
|10
 
|10
 
|10
 
|9
 
|9
 
|8
 
|8
 
|8
 
|8
 
|7
 
|7
 
|7
 
|6
 
|6
 
|6
 
|6
 
|6
 
|5
 
|5
 
|5
 
|5
 
|5
 
|4
 
|
 
|
 
|//
 
|
 
|-
 
|'''Predator (Brutality)'''
 
|1s
 
|1.06s
 
|1.12s
 
|1.19s
 
|1.26s
 
|1.33s
 
|1.41s
 
|1.5s
 
|1.59s
 
|1.68s
 
|1.79s
 
|1.89s
 
|2.01s
 
|2.13s
 
|2.26s
 
|2.39s
 
|2.54s
 
|2.69s
 
|2.85s
 
|3.02s
 
|3.2s
 
|3.39s
 
|3.5s
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|//
 
|
 
|-
 
|'''Berserker (Survival)'''
 
|10%
 
|12%
 
|13%
 
|15%
 
|17%
 
|20%
 
|23%
 
|27%
 
|31%
 
|35%
 
|40%
 
|47%
 
|54%
 
|60%
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|//
 
|
 
|-
 
|'''Tactical Retreat (Tactics)'''
 
|1s
 
|1s
 
|1.1s
 
|1.2s
 
|1.2s
 
|1.3s
 
|1.3s
 
|1.4s
 
|1.5s
 
|1.5s
 
|1.6s
 
|1.7s
 
|1.8s
 
|1.8s
 
|1.9s
 
|2s
 
|2.1s
 
|2.2s
 
|2.3s
 
|2.4s
 
|2.6s
 
|2.7s
 
|2.8s
 
|2.9s
 
|3s
 
|
 
|
 
|
 
|
 
|
 
|//
 
|
 
|-
 
|'''Kill Rhythm (Survival)'''
 
|15%
 
|16%
 
|17%
 
|18%
 
|19%
 
|20%
 
|21%
 
|22%
 
|23%
 
|24%
 
|25%
 
|26%
 
|27%
 
|28%
 
|29%
 
|30%
 
|31%
 
|32%
 
|33%
 
|34%
 
|35%
 
|36%
 
|37%
 
|38%
 
|39%
 
|40%
 
|41%
 
|42%
 
|43%
 
|45%
 
|//
 
|50%
 
|}</div>
 
 
== Removed Mutations ==
 
Removed from the game in ''v1.1'' (December 2018/January 2019).
 
{| class="wikitable sortable"
 
!Icon
 
!Name
 
!Description
 
!Location
 
!data-sort-type=number style="width:90px;"|Cell cost [[File:Cell Currency Icon.png|link=Cells|20px]]
 
!Notes
 
|-
 
|[[File:Sadism Mutation Icon.png|center|48x48px]]
 
|Sadism
 
| +[75 base] DPS if a nearby enemy is taking {{Color|poison}}, {{Color|bleed}} or {{Color|burn}} damage.
 
|[[Impaler (Enemy)|Impaler]] (100%)
 
|50
 
|Enemies within 8 tiles count as "nearby". Proximity is checked once every o.2 seconds, and damage is added at most once every 0.33 seconds.
 
|-
 
|[[File:Artificer.png|center|48x48px]]
 
|Fireworks Technician
 
| -[30% base] cool down delay when using your Grenades.
 
|data-sort-value=0|N/A (always available)
 
|data-sort-value=0|N/A
 
|Only [[Grenades]] benefit from this mutation.
 
|-
 
|[[File:Efficiency Mutation Icon.png|center|48x48px]]
 
|Efficiency
 
| -[30% base] cool down delay when using your skills (except for grenades).
 
|data-sort-value=0|N/A (always available)
 
|data-sort-value=0|N/A
 
|Only [[Powers]] and [[Traps & Turrets| Deployables]] benefit from this mutation.
 
|}
 
 
Fireworks Technician/Efficiency's scaling with Brutality/Tactics are given in the following table:
 
 
<div style="overflow:auto">
 
{| class="wikitable"
 
!Tactics/Brutality Level
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20+
 
|-
 
|Cooldown Reduction
 
|30%
 
|37%
 
|43%
 
|47%
 
|51%
 
|54%
 
|57%
 
|59%
 
|61%
 
|64%
 
|66%
 
|68%
 
|69%
 
|71%
 
|73%
 
|74%
 
|76%
 
|77%
 
|79%
 
|80%
 
|}</div>
 
 
== Notes ==
 
{{Notelist}}
 
 
== References ==
 
<references />
 
   
 
{{Nav}}
 
{{Nav}}
   
 
[[Category:Dead Cells]]
 
[[Category:Dead Cells]]
  +
  +
[[Category:Update 0.5]]

Latest revision as of 04:48, 11 April 2024

Perks are passive items that modify and increase the abilities of the player in various ways. They are obtained between levels from Tutorial Knight. Most are not initially available, so in order to unlock them, one must bring their blueprints to the The Boy's Axe, then spend the required cells.

Mechanics

The player can only have a amount of Perks at once. Each area cleared in a run allows one more mutation, up to a total of 11 (unless in custom mode, where many more can be picked). However, the player can spend gold between levels to remove all current mutations, allowing a new choice of mutations to replace the old set. The price to do this starts at 1,000 and doubles with each reset, until the cost reaches 8,000 gold, at which point it will stop increasing.

Most Perks are associated with and scale their benefits with a specific stat. That is, Perks' base damage and/or healing magnitudes are multiplied by 1.15n-1, where n is the current level of the appropriate stat, rounded to produce the final amount.

For example, if a Brutality Perks provides an extra 90 base DPS and the player's Brutality is 2, the final extra DPS is 90 × 1.152-1</su> = 90 × 1.15 = 103.5 ≈ 104). Note that damage and DPS bonuses from mutations are not affected by gear-specific damage bonuses or Affixes.

Colored Perks have fixed benefits unaffected by Stats, except for Instinct of the Master of Arms and Frostbite which scale on the highest stat.

List of mutations

There are 54 mutations in the game: 12 for Brutality, 12 for Tactics, 12 for Survival and 17 that are Colorless.

List of Brutality Perks

Icon Name Description Location Cell cost Cell Currency Icon
Killer Instinct Mutation Icon
[[{{{_pageName}}}|Killer Instinct]] Reduces the cooldown of your skills by [0.4 base, 3 max] seconds for each enemy killed in hand to hand combat. Always available N/A
Combo Mutation Icon
[[{{{_pageName}}}|Combo]] +[15% base] damage for 8 seconds after killing an enemy. Always available N/A
Vengeance Mutation Icon
[[{{{_pageName}}}|Vengeance]] +[60% base] damage dealt for 8 seconds and -30% damage taken for 3 seconds after taking damage. Always available N/A
Melee Mutation Icon
[[{{{_pageName}}}|Melee]] Melee attacks slow down enemies for [0.2 base, 0.8 max] seconds. The Concierge (5th kill) 50
Open Wounds Mutation Icon
[[{{{_pageName}}}|Open Wounds]] Melee attacks inflict bleeding ([18 base] DPS for 1.5 seconds) Lacerators (0.4%) 50
Tainted Flask Mutation Icon
[[{{{_pageName}}}|Tainted Flask]] Using a health flask adds +[20% base] damage to your attacks for 12 sec. If have your mother, no empty flask charged remaining The Time Keeper (6th kill) 50
Adrenaline Mutation Icon
[[{{{_pageName}}}|Adrenaline]] Melee attacks restore a small amount of HP depending on attack damage for 5 sec after dodging an attack at the last moment. Rampagers (3+ BSC; 1.7%) 100
Frenzy Mutation Icon
[[{{{_pageName}}}|Frenzy]] Melee attacks restore a small amount of HP depending on attack damage as long as you have an active speed buff. Timed door in the Passage before Toxic Sewers 50
Scheme Mutation Icon
[[{{{_pageName}}}|Scheme]] Your next melee attack after using a skill inflicts +[200 base] damage. Sweepers (10%) 50
Initiative Mutation Icon
[[{{{_pageName}}}|Initiative]] Your first melee strike against an enemy inflicts +[100 base] damage. Royal Guards (10%) 50
Predator Mutation Icon
[[{{{_pageName}}}|Predator]] Killing an enemy with a melee strike makes you invisible for [1 base, 3.5 max] seconds. Automatons (10%) 50
Porcupack Mutation Icon
[[{{{_pageName}}}|Porcupack]] Rolling through enemies attacks them with the melee weapon in backpack for [75% base] of the usual damages. Rancid Rats (0.4%) 80

List of Tactics mutations

Icon Name Description Location Cell cost Cell Currency Icon
Support Mutation Icon
[[{{{_pageName}}}|Support]] +[10% base] damage if you're close to a deployed skill. Always available N/A
Parting Gift Mutation Icon
[[{{{_pageName}}}|Parting Gift]] Causes a bomb ([75 base] damage) to appear when you kill an enemy with a non-melee attack. Secret area in Graveyard 100
Tranquility Mutation Icon
[[{{{_pageName}}}|Tranquility]] +[25% base] damage if there are no enemies near you. Always available N/A
Ripper Mutation Icon
[[{{{_pageName}}}|Ripper]] Hand to hand attacks cause 6 arrows stuck in the attacked enemy to fall out, each one dealing [118 base] damage. Secret area in Promenade of the Condemned 100
Ranger's Gear Mutation Icon
[[{{{_pageName}}}|Ranger's Gear]] Your next ranged attack after using a skill inflicts [180 base] damage. Dancers (10%) 50
Barbed Tips Mutation Icon
[[{{{_pageName}}}|Barbed Tips]] Inflicts [40 base] dps per arrow stuck to enemies. Toxic Miasmas (10%) 80
Point Blank Mutation Icon
[[{{{_pageName}}}|Point Blank]] Close-ranged ranged attacks inflicts [30 base]% bonus damage. Corpulent Zombies (10%) 80
Networking Mutation Icon
[[{{{_pageName}}}|Networking]] Enemies with arrows stuck in them share [35% base, 75% max] of the damage they receive. Swarm Zombies (10%) 50
Crow's Foot Mutation Icon
[[{{{_pageName}}}|Crow's Foot]] Rolling leaves 3 crow's feet behind you (with a maximum of 9), inflicting [50 base] damage and slowing the enemies for 1.5 seconds. Inside a chest in a Challenge Rift 50
Tactical Retreat Mutation Icon
[[{{{_pageName}}}|Tactical Retreat]] Dodging an attack at the last moment slows down nearby enemies for [1 base, 3 max] seconds. Slammers (10%) 100
Hunter's Instinct Mutation Icon
[[{{{_pageName}}}|Hunter's Instinct]] Decreases skill cooldowns by [0.3 base, 2.5 max] seconds for each enemy killed with using ranged attacks. Always available N/A
Acrobatipack Mutation Icon
[[{{{_pageName}}}|Acrobatipack]] Attacking with a ranged weapon, after rolling with a ranged weapon in your backpack fires a projectile of said weapon, dealing [25% base] of the usual damages. Demolishers (10%) 120

List of Survival mutations

Icon Name Description Location Cell cost Cell Currency Icon
Soldier's Resistance Mutation Icon
[[{{{_pageName}}}|Soldier's Resistance]] Increases your health by [7% base. 40% max]. Guardian Knights (1.7%) 100
Berserker Mutation Icon
[[{{{_pageName}}}|Berserker]] Killing an enemy with a melee attack reduces the damage you take by [10% base, 60% max] for 5 sec. Can stack up to 90%. Also makes you immune to stuns. Failed Experiments (4+ BSC; 0.4%) 100
Blind Faith Mutation Icon
[[{{{_pageName}}}|Blind Faith]] Reduces the cooldown on your skills by [2.8 base, 6 max] seconds with each successful parry. Always available N/A
Counterattack Mutation Icon
[[{{{_pageName}}}|Counterattack]] The attack following a successful parry inflicts +[210 base] damage. Always available N/A
What Doesn't Kill Me Mutation Icon
[[{{{_pageName}}}|What Doesn't Kill Me]] Recover [2% base, 6% max] HP after parrying a melee attack. Disgusting Worms (100%) 50
Necromancy Mutation Icon
[[{{{_pageName}}}|Necromancy]] Recover [0.3% base, 2.5% max] HP after killing an enemy, up to a maximum of 50% HP. Always available N/A
Extended Healing Mutation Icon
[[{{{_pageName}}}|Extended Healing]] Your health flask heals 85%, its effect is spread over 10 seconds and you deal +[25% base] damage during this time. Secret area in Ossuary 100
Gastronomy Mutation Icon
[[{{{_pageName}}}|Gastronomy]] The effect of food increases by +65%. If you recycle food you deal +[10% base] damage for 300 seconds. Conjunctivius (4th kill) 50
Spite Mutation Icon
[[{{{_pageName}}}|Spite]] Successful parries and reflected shots inflict [140 base] damage. Secret area in Passage to Toxic Sewers 100
Heart of Ice Mutation Icon
[[{{{_pageName}}}|Heart of Ice]] Attacking a slowed, stunned, frozen, or rooted enemy at close range reduces skill cooldowns by [0.6 base, 2 max] seconds. Works with both melee and ranged weapons. Pirate Captains (10%) 50
Kill Rhythm Mutation Icon
[[{{{_pageName}}}|Kill Rhythm]] Alternate weapons to increase your attack speed by [15% base] in 2 seconds. Oven Knights (2+ BSC; 0.4%) 150
Armadillopack Mutation Icon
[[{{{_pageName}}}|Armadillopack]] Rolling also parries attack and projectiles with the shield in your backpack, for [50% base] of the usual damages. Thornies (1.7%) 100

List of Colorless mutations

Icon Name Description Location Cell cost Cell Currency Icon
Ygdar Orus Li Ox Mutation Icon
Ygdar Orus Li Ox Depleted Mutation Icon
[[{{{_pageName}}}|Ygdar Orus Li Ox]] Saves you ONE TIME if you die prematurely while not cursed. Cannot be picked up after first mutation selection. Cannot be dropped once picked up, even if used. Always available N/A
Recovery Mutation Icon
[[{{{_pageName}}}|Recovery]] Time available to recover your health after a hit is multiplied by 3. Conjunctivius (5th kill) 50
Emergency Triage Mutation Icon
[[{{{_pageName}}}|Emergency Triage]] Health potions only restore 35% HP but their use speed is increased by 275% and it completely protects you for 1.5 sec. The Time Keeper (7th kill) 100
Velocity Mutation Icon
[[{{{_pageName}}}|Velocity]] Running speed duration bonus (for kill combo) multiplied by 3. The Time Keeper (5th kill) 50
Dead Inside Mutation Icon
[[{{{_pageName}}}|Dead Inside]] HP is increased by 50%, but the efficiency of all sources of healing (food, mutations or health potions) is cut in half. Lancers (4+ BSC; 1.7%) 100
Alienation Mutation Icon
[[{{{_pageName}}}|Alienation]] Reducing a curse restores 5% HP but increases the number of enemies required to lift the curse by 50%. The Concierge (7th kill) 50
Acceptance Mutation Icon
[[{{{_pageName}}}|Acceptance]] Amount of kills required to remove a curse is reduced by 50%, but consuming food curses you. Secret area in High Peak Castle 200
Masochist Mutation Icon
[[{{{_pageName}}}|Masochist]] Trap damage is capped at 10% of your max HP. When hit by a trap your movement speed increases by 20% for 20 sec. Secret area in Slumbering Sanctuary 100
Disengagement Mutation Icon
[[{{{_pageName}}}|Disengagement]] Once per biome, if your HP falls below 15%, a force field protects you for 5 sec. Secret area in Prisoners' Quarters 200
No Mercy Mutation Icon
[[{{{_pageName}}}|No Mercy]] Execute mobs under 15% health. Effect halved on bosses. Slashers (1.7%) 100
Instinct of the Master of Arms Mutation Icon
[[{{{_pageName}}}|Instinct of the Master of Arms]] Reduces the cooldown on your skills by [0.08 base, 1 max] sec with each critical hit. Always available N/A
Ammo Mutation Icon
[[{{{_pageName}}}|Ammo]] Ammo for your weapons is now 2 times what it was. The Concierge (6th kill) 50
Gold Plating Mutation Icon
[[{{{_pageName}}}|Gold Plating]] Lose gold instead of health when hit. The gold lost is proportional to the health loss prevented. Mimics (10%) 50
Get Rich Quick Mutation Icon
[[{{{_pageName}}}|Get Rich Quick]] Accumulate bonus gold for every enemy killed while you have an active speed boost and cash it in when it ends. Mimics (10%) 50
Midas' Blood Mutation Icon
[[{{{_pageName}}}|Midas' Blood]] Gain 3 gold per health points you lose. Gold Gorgers (1.7%) 50
Wish Mutation Icon
Wish Depleted Mutation Icon
[[{{{_pageName}}}|Wish]] Turns the next item picked legendary. Cannot be removed once activated. Cannot be removed. Let's hope it was worth it. Reward for beating the 3rd Stage in Boss Rush 200

Removed mutations

Icon Name Description Location Cell cost Cell Currency Icon Removed in
Sadism Mutation Icon
[[{{{_pageName}}}|Sadism]] +[75 base] DPS if a nearby enemy is taking poison, bleed or burn damage. Was dropped by Impaler (100%) 50 v1.1
Fireworks Technician Mutation Icon
[[{{{_pageName}}}|Fireworks Technician]] -[30% base, 80% max] cool down delay when using your Grenades. Always available N/A v1.1
Efficiency Mutation Icon
[[{{{_pageName}}}|Efficiency]] -[30% base, 80% max] cool down delay when using your skills. Always available N/A v1.1

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