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Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.

NPC name Info Location Image
Tutorial Knight Guides the player throughout the start of the game, while also giving The Beheaded some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the Broadsword. Her corpse can then be found next to the entrance of the Promenade of the Condemned. Prisoners' Quarters
Tutorial Knight.png
The Collector Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present. The reason for that can be found on his page.
Guillain Lets the player choose a mutation to acquire after every completed biome, with a max ammount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use. In the transition room located between each two biomes.
The Blacksmith The only access the player has to the Legendary Forge, where they can permanently upgrade the quality of the gear found throughout the game. In the transition room after each boss biome (After the Black Bridge / Insufferable Crypt and the Clock Room or the Guardian's Haven).
The Blacksmith.png
The Tailor Lets the player change the Beheaded's outfit, choosing between those they have unlocked. Prisoners' Quarters
The Tailor.png
The Scribe Keeps track of game stats. Prisoners' Quarters
The Scribe.png
The Spider Explains the Darkness mechanic at the entrance of the Forgotten Sepucher. At the entrance of the Forgotten Sepulcher
The Spider.png
The Ghost Explains how challenge rifts work, the first time one is entered. At the entrance of the first Challenge Rift the player enters
The King Throne Room
Kingthrone closeup.png
Gollum Toxic Sewers
Gollum 1.png

Unused NPCs[edit | edit source]

NPC name Info Location Image
The Fisherman NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. Pier

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