Dead Cells Wiki
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|[[The Collector]]
 
|[[The Collector]]
 
|[[Blueprints]] that you have collected are given to the Collector and are then unlocked by bringing cells to him.
 
|[[Blueprints]] that you have collected are given to the Collector and are then unlocked by bringing cells to him.
|In the transition room located between each two biomes. In 5 cell difficulty the Collector is not present.
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|In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present
 
|[[File:Collector.png|center|100px]]
 
|[[File:Collector.png|center|100px]]
 
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|-
 
|[[Guillain]]
 
|[[Guillain]]
 
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|
|In the transition room located between each two biomes.
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|In the transition room located between each two biomes
 
|[[File:Guillain.png|center|150px]]
 
|[[File:Guillain.png|center|150px]]
 
|-
 
|-
 
|[[The Blacksmith]]
 
|[[The Blacksmith]]
 
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|
|In the transition room after each boss biome.
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|In the transition room after each boss biome
 
|[[File:The Blacksmith.png|center|130px]]
 
|[[File:The Blacksmith.png|center|130px]]
 
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Revision as of 13:12, 24 August 2019

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Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.

NPC name Info Location Image
Tutorial Knight Prisoners' Quarters
Tutorial Knight
The Collector Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present
Collector
Guillain In the transition room located between each two biomes
Guillain
The Blacksmith In the transition room after each boss biome
The Blacksmith
The Tailor Prisoners' Quarters
The Tailor
The Scribe Prisoners' Quarters
The Scribe
The Spider At the entrance of the Forgotten Sepulcher
The Ghost At the entrance of the first Challenge Rift the player enters
Ghost
The King Throne Room
Kingthrone closeup
Gollum Toxic Sewers

Unused NPCs

NPC name Info Location Image
The Fisherman NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. Pier
Fisherman
Navigation wiki