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|[[The Collector]] |
|[[The Collector]] |
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|[[Blueprints]] that you have collected are given to the Collector and are then unlocked by bringing cells to him. |
|[[Blueprints]] that you have collected are given to the Collector and are then unlocked by bringing cells to him. |
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− | |In the transition room located between each two biomes. In 5 |
+ | |In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present |
|[[File:Collector.png|center|100px]] |
|[[File:Collector.png|center|100px]] |
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|[[Guillain]] |
|[[Guillain]] |
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− | |In the transition room located between each two biomes |
+ | |In the transition room located between each two biomes |
|[[File:Guillain.png|center|150px]] |
|[[File:Guillain.png|center|150px]] |
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|[[The Blacksmith]] |
|[[The Blacksmith]] |
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− | |In the transition room after each boss biome |
+ | |In the transition room after each boss biome |
|[[File:The Blacksmith.png|center|130px]] |
|[[File:The Blacksmith.png|center|130px]] |
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Revision as of 13:12, 24 August 2019
This article is a stub. You can help Dead Cells Wiki by expanding it. |
Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.
NPC name | Info | Location | Image |
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Tutorial Knight | Prisoners' Quarters | ||
The Collector | Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. | In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present | |
Guillain | In the transition room located between each two biomes | ||
The Blacksmith | In the transition room after each boss biome | ||
The Tailor | Prisoners' Quarters | ||
The Scribe | Prisoners' Quarters | ||
The Spider | At the entrance of the Forgotten Sepulcher | ||
The Ghost | At the entrance of the first Challenge Rift the player enters | ||
The King | Throne Room | ||
Gollum | Toxic Sewers |
Unused NPCs
NPC name | Info | Location | Image |
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The Fisherman | NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. | Pier |
Navigation wiki |
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