Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.
Guides the player throughout the start of the game, while also giving The Beheaded some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the Broadsword. Her corpse can then be found next to the entrance of the Promenade of the Condemned.
Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game
In the transition room located between each two biomes. In 5 BSC difficulty the Collector is not present. The reason for that can be found on his page.
Lets the player choose a mutation to acquire after every completed biome, with a max ammount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use.
In the transition room located between each two biomes.