Dead Cells presents a variety of NPCs, some of which have an active role in the player's progression through the game, while others are just characters the player encounters on his path.
NPC name | Info | Location | Image |
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Tutorial Knight | Guides the player throughout the start of the game, while also giving The Beheaded some cryptic advice before sending him on his way. She dies early in the game and her corpse can be looted to unlock the Broadsword. Her corpse can then be found next to the entrance of the Promenade of the Condemned.
After player beats the fourth boss for the first time, she re-appears as a glitched figure at the start of the game, until the True Ending is received. |
Prisoners' Quarters | |
The Collector | Blueprints that you have collected are given to the Collector and are then unlocked by bringing cells to him. He is the main way of progressing throughout the game
He is absent from Passages when 5 Boss Stem Cell is enabled, giving the player no opportunity to spend cells. |
In the transition room located between each two biomes (except for 5BC). | |
Guillain | Lets the player choose a mutation to acquire after every completed biome, with a max amount of 3 at the same time. Those can be restarted and reselected by a price which increases with each use. | In the transition room located between each two biomes. | |
The Blacksmith | The only access the player has to the Legendary Forge, where they can permanently upgrade the quality of the gear found throughout the game. | In the transition room after each boss biome (after the Black Bridge, Insufferable Crypt or the Nest, and after the Clock Room or Guardian's Haven). | |
Blacksmith's Apprentice | Upgrades and rerolls the affixes of your gear at the Minor Forge. | Located in all Passages after reaching a passage containing the Legendary Forge for the first time. | |
The Tailor | Lets the player change The Beheaded's outfit, choosing between those they have unlocked. | In a large room entered at the starting area of the Prisoners' Quarters. | |
The Scribe | Keeps track of player's game stats and achievements. | At the starting area of the Prisoners' Quarters, next to the entrance to the Daily Run. | |
The Spider | Explains the Darkness mechanic at the entrance of the Forgotten Sepulcher. | At the entrance of the Forgotten Sepulcher. | |
The Ghost | Explains how challenge rifts work, the first time one is entered. | At the entrance of the first Challenge Rift the player enters | |
The King | The King of the island. | Throne Room | |
Gollum | Found in a cell, in the Toxic Sewers. Asks the player to find the Teleportation Rune and take it back to him, so that he can escape. | Toxic Sewers | |
Swamp Priest (TBS) | A miscreant priest appears in the Morass of the Banished, nagging you to offer a sacrifice (Mushroom Boi!) onto the altar. | Morass of the Banished |
Unused NPCs
NPC name | Info | Location | Image |
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The Fisherman | NPC that was found in the Pier and, when spoken to, would kill the Beheaded to let him start a new run. | Pier |
Navigation wiki |
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