Pickups are items which are not gear, stat upgrade scrolls, runes, or blueprints. Pickups can be collected with the Interact command while the player is close or, in the case of gems, just by walking on top of them.
There are 3 main categories of pickups:
- Gems, worth varying amounts of gold
- Food, which heals the player
- Keys, which let the player unlock doors
Gems[edit | edit source]
Gems give a significant amount of gold when collected. Gems are more valuable when appearing in harder biomes, and their value increases multiplicatively with each loot level by 40%, rounded to the nearest multiple of 5.
|Gold Tooth||A gold tooth worth (value) GOLD. He had it coming to him anyway...||35–265|
|Golden Arrow||A transmuted arrow worth (value) GOLD. For the aristocratic marksman.||35–190||
|Golden Cell||A nice prize worth (value) GOLD.||20–150||
|Shiny Rock||Totally and utterly worthless. You're not actually going to pick that thing up, are you?||100–540||
|Malachite||Quite common, but you shouldn't have trouble getting (value) for it.||250–1345||
|Amethyst||This purple stone is worth (value) GOLD! My precioooouuuusssss...||500–2690||
|Blue Sapphire||A magnificent jewel worth (value) GOLD!||1000–5380||
|Ruby||A precious gem worth (value) GOLD!||1500–8070||
|Corrupted Artifact||This item will give you around (value) GOLD, but you will be cursed if you pick it up.||around 22000||
|Fragment of The Philosopher's Stone||You are now the richest creature on the island. This fragment of the Philosopher's stone is worth 75000 GOLD!||75000||
Food[edit | edit source]
Food regenerates a fixed percentage of health when eaten. There are 2 different functional types of food, each with 5 different appearances depending on the selected diet.
Minor Foods[edit | edit source]
Minor foods encompass restore 15% of the player's maximum health (30% with the Gastronomy mutation). Enemies and wall runes may drop them, they might be found on the ground at the end of a branch, or they’ll be for sale in a food shop.
Major Foods[edit | edit source]
Major foods heal 50% of the player's maximum health (100% with the Gastronomy mutation). Major foods drop rarely from enemies and wall runes, but are most reliably obtained by purchasing them in food shops.
|Big ol' radish||Vegetarian|
Cough Syrup[edit | edit source]
Reduces Malaise infection levels by 30%. Can be bought at food shops.
Cells[edit | edit source]
Cells are one of two currencies in Dead Cells, together with gold. Surviving to the end of a level lets the player spend any cells he has collected, but dying in a biome will lose them all cells.
Cells can drop from slain enemies and looted chests. Capsules of cells may also spawn within certain biomes.
Cells can be spent either at The Collector's in each transition biome, on upgrades or blueprints; or at The Blacksmith's Legendary Forge after each boss biome, to upgrade the chance of finding better quality items. These upgrades are permanent and persist through all playthroughs for that save file.
Liposuction[edit | edit source]
A rare pickup that produces one extra cell on every kill for 45 seconds, even if the enemy doesn't normally drop cells. It randomly drops from enemies, but the exact chance is unknown.
Residual Cells[edit | edit source]
A bag that spawns next to the Dead Man's Bag if you defeated the Hand of the King with some leftover cells. It contains those leftover cells from the previous run for you to use on the next one. If you don't pick up this bag, you'll lose all the cells in it.
Keys[edit | edit source]
Unlike most pickups, keys are not used when they are picked up. Instead, they are added to the player's inventory, so they can be used later to open their respective doors. Keys remain in the player's inventory for the rest of the run if not used on the appropriate door. Unused keys disappear upon death or at the end of a successful run.
|Gardener's Key||Promenade of the Condemned||3 Gardener Keys are required to obtain the Explosive Crossbow blueprint.
|Iron Cells Key||Prison Depths, Corrupted Prison||Dropped by enemies inside the biome. Used to open cell doors at the end of the biome, which grant the player an item, a gem or cells.|
|Gold Cells Key||Prison Depths|
|Village Key||Stilt Village||2 Village Keys open doors further in the level. The mid-stage door can be bypassed with the Spider Rune, but the doors blocking the Clock Tower and Forgotten Sepulcher cannot be bypassed. A secret area in the village requires this key to unlock access to its prize, the blueprint for the Counter Shield.|
|Old Service Key||Ancient Sewers||3 Old Service Keys are dropped by enemies in the Ancient Sewers and are used to open any of the 6 doors at the end of the biome.
|Clockmaker's Key||Clock Tower||Opens the door blocking the exit to the Clock Room.|
|Bell Tower Key||Clock Tower||Drops from a Clock Tower bell when all 4 are rung in ascending order of the pitch of their ring. Opens the door blocking the blueprint for Punishment.|
|Graveyard Key||Graveyard||Opens the door leading into the underground portion of the graveyard.
Open the gates of Hell...
|Architect's Key||Graveyard (inside a wall rune)||Opens the door blocking the blueprints for Merchandise Categories and Parting Gift.|
|Crypt Key||Forgotten Sepulcher||4 Crypt Keys open doors further in the level. 2 lie beyond teleportation tombs, and the other 2 are dropped by the Elite Trackers at the end of the Sepulcher.
It seems to be very old.
|Moonflower Key||Ramparts, Graveyard, Forgotten Sepulcher||There are 3 Moonflower Keys: one in the Ramparts, one in the Graveyard, and one in the Forgotten Sepulcher. Each appears in a secret room reached with a well-hidden passage through the walls. A glimpse of the room may hint at the passage's location, which is faintly marked by vines. Inside each room is a door requiring a Gardener's Key from the Promenade of the Condemned to pick up to the Moonflower Key. Reaching all four of these locations in a single run requires having 3 active BSC and passing through the 3-cell door leading from the Ramparts to the Insufferable Crypt. If all Moonflower Keys are collected, they can access a secret room in High Peak Castle hidden in a similar way as the rooms containing the keys. The room contains the blueprint for Acceptance.|
|Castle Key||High Peak Castle||There are 3 Castle Keys in High Peak Castle. They drop from the Elite enemies inside the colored doors. Only 2 are needed to proceed to the Throne Room, but the last grants access to a room where the player can find a Scroll of Power, 2 weapons, and the blueprint for the Boomerang.|
|Cavern Key||Prisoners' Quarters (inside the break in the wall at the entrance of the level)||Opens the door to the Cavern in the Graveyard. The door remains open for future runs.|
|Garland Key||Cavern (in a ceiling secret)||Opens a locked door in the 4 BSC door.|
|Allen Key||Astrolab||Dropped by an Elite Slammer. Used to open the door to the final section of the biome.|
|Elevator Key||Astrolab||Dropped by an Elite Failed Experiment. Opens the door to the elevator at the end of the biome.|
|Guardian's Key||Astrolab||There are two Guardian's Keys. They are dropped by two Elite Slammers at the end of the final section of the biome.|
|Apex Key||Astrolab||Found in a secret area, at the end of an obstacle course. Used to open the door to the button that lets the blueprint for Sonic Crossbow drop.|
Gear • Biomes • Runes • Mutations • Enemies • Bosses • NPCs