Powers
Effect scaling[edit | edit source]
Most powers scale with the Tactics stat, though some of them scale with
Brutality or
Survival.
List of powers[edit | edit source]
Icon | Name | Description | Blueprint Location | Base Damage | Base Cooldown | Scaling |
---|---|---|---|---|---|---|
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Death Orb | Creates a slow-moving but devastating orb. | Drops from Cleavers (0.4%) | 125 DPS 50 damage |
20 seconds | ![]() |
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Tornado | Inflicts damage on all targets caught inside. Changes direction when it hits a wall. | Drops from Guardian Knights (0.4%) | 80 DPS 8 (tick) damage |
24 seconds | ![]() |
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Knife Dance | Launches a storm of knives around you, causing bleeding (40 DPS for 4 sec). | Drops from Bats (0.4%) | 40 (bleeding effect) DPS 5 (impact damage per knife) damage |
16 seconds | ![]() |
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Corrupted Power | Adds damage (+50 DPS for 8 sec) with each attack. You take +30% damage during this time. | Drops from Protectors (0.4%) | +50 (item boost) DPS |
16 seconds | ![]() |
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Vampirism | Transforms all of your current health and 50% of your missing health into recovery. | Drops from Inquisitors (0.4%) | N/A | 30 seconds | ![]() |
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Tonic | Grants you 50% of your missing health as bonus health, reduces damage taken by 20% and protects you from the Malaise for 10 seconds. | Always unlocked | N/A | 30 seconds | ![]() |
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Grappling Hook | Pulls an enemy towards you. The next attack on this enemy inflicts +40% damage and stuns for 1 sec. Yes, just like Scorpion... |
Drops from Catchers (0.4%) | 1 (hook impact) damage | 3 seconds | ![]() |
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Phaser | Teleports you behind the enemy. The next attack inflicts +70 damage. | Drops from Runners (0.4%) | 70 damage | 2 seconds | ![]() |
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Corrosive Cloud | Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (8 DPS for 2 sec). | Drops from Purulent Zombies (Graveyard) (0.4%) | N/A | 20 seconds | ![]() |
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Lacerating Aura | Inflicts damage on nearby targets. | Daily Run - Fifth Completion | 85 DPS 8.5 (damage tick) damage |
12 seconds | ![]() |
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Wave of Denial | Repels all nearby enemies. If an enemy is thrown against a wall, it takes +90 damage. | Drops from Bombardiers (0.4%) | 30 damage | 5 seconds | ![]() |
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Wings of the Crow | Causes you to float in the air dealing 50 shock DPS around you for 3 seconds. Craaaawwwww! |
Drops from Golems (10%) | 75 DPS 50 damage |
15 seconds | ![]() |
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Blueprint Extractor | Use this on an enemy transformed by the "Hunter's Grenade" that has less than 40% health left. | The Collector - through Specialist's Showroom upgrade | N/A | N/A | ![]() |
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Forgotten Map | Reveals your surroundings. Only works once. | The Collector - through Specialist's Showroom upgrade | N/A | N/A | ![]() |
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Great Owl of War | Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (105 DPS). The Great Owl disappears if you take any damage. | Drops from Knife Throwers (1+ BSC; 0.4%) | 32 (105) DPS |
10 seconds (34 seconds) | ![]() |
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Lightspeed | Dash forward and inflicts 90 damage to the enemies on the way. Activate again to dash back. Look behind you! I said "Behind" |
Dropped by the Time Keeper on 1st kill | 90 damage | 7-10 seconds | ![]() |
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Giant WhistleRotG | Inflict 500 damage to the most dangerous enemy around... most dangerous ACCORDING to the Giant. Give me five! |
Dropped by the Giant on 3rd kill | 500 damage | 20 seconds | ![]() |
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Telluric Shock | Leap in the air and violently land back on the ground to inflict 150 damage to the enemies around. Ready to rumble? |
Dropped by the Hand of the King on 1st kill | 150 damage | 10 seconds | ![]() |
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Contains spoilersCollector's SyringeRotG | Spin the syringe around you to inflict damage. Activate again to add 40 DPS (up to 5 times) and 5 secs, for a mere few cells. Become the Spin Doctor. |
Dropped by the Collector on 1st kill | 40-240 DPS 4-24 damage |
20 seconds | ![]() |
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Smoke BombTBS | Releases a cloud of smoke making you invisible for 8 seconds. The first invisible attack inflicts +50% damage. | Drops from the Banished (0.4%) | +50% (item boost) damage | 16 seconds | ![]() |
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Mushroom Boi!TBS | Spawns a friendly mushroom boi which charges and interrupts enemies inflicting 50 damage and 100 extra damage if the enemy hits a wall. Trigger it again to inflict 300 damage and violate your soul. | Drops from Jerkshrooms (100%) | 50 damage | 1 second (25 seconds) | ![]() |
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Lightning RodsFF | Place up to 2 lightning rods to attract lightning that strikes all enemies in between. | Drops from Failed Homunculi (1.7%) | 30 (60) DPS 50 (100) damage |
15 seconds | ![]() |
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Ice ArmorRotG | Covers you in ice that absorbs one attack and explodes freezing nearby enemies. If you don't take a hit it explodes after 8 seconds. So that's what they mean by "Well preserved"? |
Drops from Ground Shakers (100%) | 10 damage | 20-30 seconds | ![]() |
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Scarecrow's SicklesFF | Comes back to you automatically. Inflicts increasingly severe critical hits after each hit. Perfect for pruning everything that sticks out. |
Dropped by the Scarecrow on 1st kill | 128 (210) DPS 40 damage |
10 seconds | ![]() |
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SerenadeFF | Summons a flying sword that will mark enemies, trigger it again to inflict critical hits on them while holding the weapon, and vice-versa! The sword will vanish after 30 sec if you don't hit the marked enemies. | Secret area in the Fractured Shrines | N/A | 30 seconds | ![]() |
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CocoonFF | Parries all around you dealing 30 damage. A successful parry resets the cooldown. | Found behind one of the three special rune doors in the Undying Shores | 30 damage | 12 seconds (instant if parry is successful) | ![]() |
- RotG: Rise of the Giant DLC
- TBS: The Bad Seed DLC
- FF: Fatal Falls DLC