Please abstain from editing in info that is not on the stable branch.
|Promenade of the Condemned, Slumbering Sanctuary
Graveyard (1-5 BSC)
|Corrupted Power (0.4%)
Explosive Decoy (0.4%)
Warrior Outfit (3 BSC required; 0.4%)
Behavior[edit | edit source]
Protectors appear to be immobile training dummies. The only thing they can do is give nearby enemies (including elites, but excluding Golems, Kamikazes, and Bats) a force field which defends from all weapon attacks and skill effects. As if on a timer, the force field drops for a few seconds, allowing enemies around it to be defeated.
While Protectors do not move, all skill debuffs work on them. They can be stunned and are affected by burn, poison and bleed. Stunning them drops the barriers they give, letting the player clear the area around the Protector to more easily.
Notes[edit | edit source]
- Used to be called Defender, which became the name of the masked guys carrying Protectors in the Astrolab.
- The character design is a clear reference to the training dummy from the first area of every run in Rogue Legacy.
- Despite being humanoid and appearing to face to the left, these enemies do not count as having an orientation or a "back"meaning the Assassin's Dagger or Vorpan can't get a critical hit on them.