Punishment
Punishment is a shield weapon which deals area-of-effect damage whenever it blocks or parries attacks.
Details[edit | edit source]
- Base Absorbed Damage: 75%
- Special Effects:
- When successful blocking or parrying, Punishment deals AoE damage to nearby foes. This attack cannot pass through solid obstacles such as platforms and walls.
- If a melee attack was parried, the enemy instead takes damage from the shield directly.
- When successful blocking or parrying, Punishment deals AoE damage to nearby foes. This attack cannot pass through solid obstacles such as platforms and walls.
- Breach Bonus: 0
- Base Breach Damage: 50 (80)
- Base Breach DPS: 135 (216)
- Tags: Shield
- Legendary Version: Injustice
- Forced Affix: Double Damage Free
- "+100% damage dealt to enemies!"
Location[edit | edit source]
The blueprint for the Punishment shield is found in the Clock Tower behind a Puzzle door that requires the Bell Tower Key. Acquiring the key is done by finding four bells in the biome and ringing them in order from lowest pitch to highest pitch. Hit them to ring them and the key will drop from the last bell if you have done it correctly.
Synergies[edit | edit source]
- Punishment turns all the player's blocks or parries on the offensive even if the shield doesn't send back projectiles. Chaining parries can easily clear big groups of enemies.
- Against Ranged attacks, Punishment is exceptionally useful, as its special effect has a great AoE, drastically increasing the amount of damage inflicted on the enemy.
Blind Faith and
Instinct of the Master of Arms are exceptionally powerful choices. Both can easily trigger whenever Punishment parries something, thus significantly reducing the player's skill cooldown.