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The Ramparts is a third level biome.This series of towers lays high within the sky of the island, rising into the air. The glow of a beautiful sunset does not match the current state of these towers, sadly. After they no longer could hold the prisons, the guards retreated to the Ramparts. Now, however, the current state of disrepair is a telltale sign that this retreat did not work. When they still held these towers, sometimes prisoners would be thrown from the Ramparts, and the devices would be used for mindless torture. Even if one had made it through that horrible prison, or through the sewers and the yard, the climb would be the one to introduce them to their doom.
- 1 General information
- 2 Exclusive blueprints
- 3 Enemies
- 4 Lore
- 5 Gallery
General information[edit | edit source]
Access and exit[edit | edit source]
The Ramparts can be accessed from the Promenade of the Condemned, Toxic Sewers, or the Dilapidated Arboretum. In the case of the first two, the Vine Rune is required. When playing with 1 or more BSC active, a door in the Corrupted Prison can also lead to this biome, which itself requires having the Spider rune.
There are two exits out of the Ramparts. The main exit leads to the Black Bridge where the Concierge awaits. This exit can spawn either at the bottom of any underground tower section, or in a specific tower located at the far right end of the level. A hint on the surface of the Ramparts indicates which of these options has been generated: the presence of a wooden platform, as seen in the Gallery, indicates that the exit is in an underground section to the right, but not at the far end of the level. Conversely, the absence of this structure guarantees that the exit is located at the far right.
Customization rune[edit | edit source]
Level characteristics[edit | edit source]
Scrolls[edit | edit source]
The Ramparts contains 5 scrolls, including 3 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider runes. On (2+ BSC) there is a bonus Power scroll. When 3 Boss Stem Cells are active, this biome has 1 guaranteed Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has 2 guaranteed Scroll Fragments.
Enemy tier and gear level scaling[edit | edit source]
In the table below, you will find the gear level and enemy tier of the Ramparts based on difficulty.
|Enemy lvl tier||7 - 13||11 - 17||12 - 17||14 - 19||16 - 21|
|Enemy Health tier||Base||9 - 12||14 - 18||16 - 21||17 - 22|
Loot and shops[edit | edit source]
Main level[edit | edit source]
- There is a 10% chance of finding a cursed chest in the level.
- 1 Treasure chest
- 1 Treasure chest behind Ram Rune
- A weapon or skill shop
Boss Stem Cells rewards[edit | edit source]
- 2 BSC: Food Shop
- 3 BSC: Treasure Chest
- 3 BSC: Insufferable Crypt exit
- 4 BSC: Treasure Chest
Exclusive blueprints[edit | edit source]
Secret areas[edit | edit source]
The blueprints for the Stun Grenade and Nerves of Steel bow are found in secret areas located at the far right end of the Ramparts (see Gallery for details). The structures that hold these blueprints are not guaranteed to spawn, therefore it may require a number of runs to get them. Note that if any of these blueprints are present, the exit to the Black bridge will not be located at the end of the level, but rather at the bottom of one of the underground sections.
Enemies[edit | edit source]
Enemies[edit | edit source]
In the Ramparts, you will find plenty of Undead Archers, Inquisitors, Shieldbearers, Zombies and Buzzcutters, Sweepers, the last of these being unique to this biome. On higher difficulties, Knife Throwers, Bombers, Rampagers and Cannibals respectively replace Archers, Zombies, Inquisitors and Slashers. From 2-3 BSC onwards, the Ramparts therefore become a particularly dangerous place.
In the table below, you will find which enemies are present in the Ramparts depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.
|Undead Archer||Bow and Endless Quiver, Infantry Bow, Ice Bow|
|Shieldbearer||Rampart, Bloodthirsty Shield, Ice Shield|
|Buzzcutter||Spite Sword, Frostbite|
|Inquisitor||Lightning Bolt, Vampirism, Mage Outfit (2+ BSC)|
|Slasher||Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC)|
|Demolisher||Acrobatipack, Arbalester's Outfit|
|Weirded Warrior||Hattori's Katana, Blade Master's Outfit|
|Oven Knight||Kill Rhythm|
Lore[edit | edit source]
Alchemist Grimoires[edit | edit source]
Main Article: The Alchemist
The Alchemist's Grimoire in this area reads:
All the species found in these areas seem changed.
Was it insects that spread the Malaise all over the island?
The Beheaded also mentions how the drawings on the walls, of each bug, are sorted in a very specific order:
A whole collection of insects carefully classified and lined up in nice straight rows.
And classified by type.
And by size.
And in alphabetical order.
The person who worked in this office was certainly... thorough.
Hanged Woman[edit | edit source]
A dead woman can occasionally be found hanging from a gallows by a chain. The Beheaded makes note of this as well as an amulet she is still clutching, and then takes it:
A young woman.
She’s clutching something in her fist.
Gallery[edit | edit source]
The Beheaded standing next to a flag atop the Ramparts.
The secret passage leading to the Nerves of Steel blueprint.
The secret tower containing the Stun Grenade blueprint (here, an amethyst spawned in its place).
|Prisoners' Quarters • Promenade of the Condemned • Toxic Sewers • Dilapidated ArboretumTBS • Prison Depths • Corrupted Prison • Morass of the BanishedTBS • Ossuary • Ramparts • Ancient Sewers • The NestTBS • Black Bridge • Insufferable Crypt • Stilt Village • Slumbering Sanctuary • Graveyard • Clock Tower • Forgotten Sepulcher • CavernRotG • Clock Room • Guardian's HavenRotG • High Peak Castle • Derelict Distillery • Throne Room|
|Spoiler: True Ending (5 BSC) AstrolabRotG • ObservatoryRotG|