From Dead Cells Wiki
Jump to: navigation, search
This article is a stub. You can help Dead Cells Wiki by expanding it.
  • Reason: Lore section is missing multiple lore rooms
To keep things exciting, the guards sometimes threw condemned prisoners from the Ramparts. There's definitely nothing worse than the screams of someone who knows they're headed for the edge.
The guards would perch themselves on the Ramparts at the first sign of the Malaise... It didn't really help.
Once, some poor sod tried to escape over the Ramparts... He died of exhaustion during the climb, so the guards left his body on the wall to make sure everyone got the message.

Location: Above the Promenade of the Condemned
Stage #: 3
Required rune(s): Vine Rune
Previous biome(s): Promenade of the Condemned, Toxic Sewers, Dilapidated Arboretum, Corrupted Prison (1+ BSC)
Next biome(s): Black Bridge, Insufferable Crypt (3+ BSC)
Enemy Tier: 5-8 (0 BSC) / 19-24 (5 BSC)
Gear Level 3 (0 BSC) / 6 (5 BSC)
Timed Door 8:00
Scrolls: 3 Scrolls of Power, 2 Dual Scrolls, 1 Scroll Fragment (3 BSC), 2 Scroll Fragments (4/5 BSC).
Food shop Yes (2 BSC)
Cursed Chests 0-1 (10% chance)
Runes and Blueprints
Runes Customization Rune
Blueprints from enemies Spite Sword, Scheme
Blueprints from secret areas Stun Grenade, Nerves of Steel
Enemies: Undead Archers, Shieldbearers, Buzzcutters, Inquisitors, Sweepers

Slashers, Weirded Warriors (1+ BSC)

Guardians (2+ BSC, replaces Shieldbearers)

Rampagers (3+ BSC)

Hazards: Void
Wandering Elite Chance: 60%
Ramparts flag.png

The Ramparts is a third level biome.

This series of towers lays high within the sky of the island, rising into the air. The glow of a beautiful sunset does not match the current state of these towers, sadly. After they no longer could hold the prisons, the guards retreated to the Ramparts. Now, however, the current state of disrepair is a telltale sign that this retreat did not work. When they still held these towers, sometimes prisoners would be thrown from the Ramparts, and the devices would be used for mindless torture. Even if one had made it through that horrible prison, or through the sewers and the yard, the climb would be the one to introduce them to their doom.

General information[edit | edit source]

Access and exit[edit | edit source]

The Ramparts can be accessed from the Promenade of the Condemned, Toxic Sewers, or the Dilapidated Arboretum. In the case of the first two, the Vine Rune Icon.png Vine Rune is required. When playing with 1 or more BSC active, a door in the Corrupted Prison can also lead to this biome, which itself requires having the Spider rune.

There are two exits out of the Ramparts. The main exit leads to the Black Bridge where the Concierge awaits. This exit can spawn either at the bottom of any underground tower section, or in a specific tower located at the far right end of the level. A hint on the surface of the Ramparts indicates which of these options has been generated: the presence of a wooden platform, as seen in the Gallery, indicates that the exit is in an underground section to the right, but not at the far end of the level. Conversely, the absence of this structure guarantees that the exit is located at the far right.

With at least 3 BSC active, a door which leads to the Insufferable Crypt can be accessed, where Conjunctivius awaits. Additionally, this door can spawn behind rune-locked areas.

Customization rune[edit | edit source]

An Elite Zombie can be found here which drops the Customization Rune Icon.png Customization Rune, which unlocks Custom Mode in the main menu. This Elite disappears after being defeated once.

Level characteristics[edit | edit source]

Scrolls[edit | edit source]

The Ramparts contains 5 scrolls, including 3 Power Scroll and 2 Dual-stat scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider runes. On (2+ BSC) there is a bonus Power scroll. When 3 Boss Stem Cells are active, this biome has 1 guaranteed Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has 2 guaranteed Scroll Fragments.

Enemy tier and gear level scaling[edit | edit source]

In the table below, you will find the gear level and enemy tier of the Ramparts based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level III III III IV VI
Enemy lvl tier 7 - 13 11 - 17 12 - 17 14 - 19 16 - 21
Enemy Health tier Base 9 - 12 14 - 18 16 - 21 27 - 22

Boss Stem Cells rewards[edit | edit source]

  • 2 BSC: Food Shop
  • 3 BSC: Treasure Chest
  • 3 BSC: Insufferable Crypt exit
  • 4 BSC: Treasure Chest

Chests and loot[edit | edit source]

There is a 10% chance of finding a cursed chest in the level.

There is a chance to find a treasure chest, behind a Ram Rune floor.

Shops[edit | edit source]

  • A weapon or skill shop can be accessed with the Teleportation Rune Icon.png Teleportation Rune
  • There is a food shop behind a 2 BSC door

Exclusive blueprints[edit | edit source]

Secret areas[edit | edit source]

The blueprints for the Stun Grenade and Nerves of Steel bow are found in secret areas located at the far right end of the Ramparts (see Gallery for details). The structures that hold these blueprints are not guaranteed to spawn, therefore it may require a number of runs to get them. Note that if any of these blueprints are present, the exit to the Black bridge will not be located at the end of the level, but rather at the bottom of one of the underground sections.

Enemies[edit | edit source]

The blueprint for the Spite Sword can be looted from Buzzcutters.

The blueprint for Scheme can be looted from Sweepers.

Enemies[edit | edit source]

In the Ramparts, you will find plenty of Undead Archers, Inquisitors, Shieldbearers, Zombies and Buzzcutters, the last of these being unique to this biome. In addition, Zombies, and Grenadiers dwell in this biome. On higher difficulties, Knife Throwers, Bombers, Rampagers and Cannibals respectively replace Archers, Zombies, Inquisitors and Slashers. From 2-3 BSC onwards, the Ramparts therefore become a particularly dangerous place.

In the table below, you will find which enemies are present in the Ramparts depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Undead Archer Bow and Endless Quiver, Infantry Bow, Ice Bow
Shieldbearer Rampart, Bloodthirsty Shield, Ice Shield
Buzzcutter Spite Sword, Frostbite
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2+ BSC)
Sweeper Scheme
Slasher Cluster Grenade, Heavy Turret, Demon Outfit (3+ BSC)
Weirded Warrior
Rampager Adrenalin

Lore[edit | edit source]

Alchemist Grimoires[edit | edit source]

Main Article: The Alchemist

The Alchemist's Grimoire in this area reads: All the species found in these areas seem changed.

Was it insects that spread the Malaise all over the island?

The Beheaded also mentions how the drawings on the walls, of each bug, are sorted in a very specific order:

A whole collection of insects carefully classified and lined up in nice straight rows.

And classified by type.

And by size.


And in alphabetical order.

The person who worked in this office was certainly... thorough.

Hanged Woman[edit | edit source]

A dead woman can occasionally be found hanging from a gallows by a chain. The Beheaded makes note of this as well as an amulet she is still clutching and, and then takes it:

A young woman.

"Prisoner 6541".

She’s clutching something in her fist.

Gallery[edit | edit source]