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Ranged Weapons

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All ranged weapons scale with Skill Stat.png Tactics, but some of them can also scale with Strength Stat.png Brutality or Health Stat.png Survival.

Two major classes of ranged weapons exist: bows and crossbows, which usually have limited ammunition, and spells, magic weapons which do not have ammunition. Some weapons with ammo cannot benefit from the effect of the Ammo mutation, they are denoted with in the following table (namely Frost Blast, Hokuto's Bow, Ice Shard and Boomerang).

Icon Name Description Blueprint Location Base DPS Base Special Damage Scaling
Beginner's Bow Icon.png
Beginner's Bow Ammo: 6

Ammo comes back after enemies are killed.

The Jailer's son was getting pretty good at hunting rats with this...

Starter bow until Random Starter Bow is purchased (found in secret tile near the place where you start afterwards) 100 DPS N/A Skill Stat.png
Multiple-nocks Bow Icon.png
Multiple-nocks Bow Ammo: 18

Shoots 3 arrows at the same time.

Always unlocked 190 DPS N/A Skill Hp.png
Throwing Knife Icon.png
Throwing Knife Ammo: 8

Causes bleeding (22 DPS for 3 seconds). Automatically targets the nearest enemy.

Always unlocked 14 DPS 22 bleeding DPS Str Skill.png
Electric Whip Icon.png
Electric Whip Automatically targets nearby enemies. When you strike an enemy nearby ennemies also takes 50% damage Ignores shields. Always unlocked 184 DPS 235 critical DPS Str Skill.png
Firebrands Icon.png
Firebrands Burns enemies and the ground (19 DPS for 3 sec).

Light my fire !

Always unlocked 8 DPS 19 burning DPS Str Skill.png
Frost Blast Icon.png
Frost Blast Ammo: 4 †

Freezes enemies in front of you. No damage if the target is already frozen.

Always unlocked 48 DPS N/A Skill Hp.png
Bow and Endless Quiver Icon.png
Bow and Endless Quiver Unlimited ammo. Last shot is a critical hit!

"You can never have too many arrows" - Legolas

Dropped by Undead Archer (0.03%) 133 DPS N/A Skill Stat.png
Marksman's Bow Icon.png
Marksman's Bow Ammo: 6

Inflicts a critical hit at long range.

Slow, but devastating at long range. A sniper's delight.

Found behind the Timed Door (closes after 8 minutes) before the Ossuary 50 DPS 300 critical DPS Skill Hp.png
Infantry Bow Icon.png
Infantry Bow Ammo: 5

Inflicts a critical hit at close range.

A bow specially designed for hand-to-hand combat.

Dropped by Undead Archer (1.7%) 68 DPS 189 critical DPS Str Skill.png
Quick Bow Icon.png
Quick Bow Ammo: 15

Inflicts a critical hit if the target has 2 or more arrows stuck in its body.

Speed at the cost of precision.

Behind the starting point in the Prisoners' Quarters, up some ledges on the wall 75 DPS 248 critical DPS Skill Stat.png
Ice Bow Icon.png
Ice Bow Ammo: 4

Briefly freezes enemies.

Dropped by Undead Archer (0.4%) 46 DPS N/A Skill Hp.png
Heavy Crossbow Icon.png
Heavy Crossbow Ammo: 15

Shoots several short-range bolts at once.

A point-blank blast.

Dropped by the Concierge on 3rd kill 280 DPS N/A Skill Hp.png
Repeater Crossbow Icon.png
Repeater Crossbow Ammo: 30

Fires multiple bolts, periodically immobilising enemies. Inflicts critical hits on immobilised targets.

Dropped by Dark Tracker (0.4%) 160 DPS 370 DPS Skill Hp.png
Hokuto's Bow Icon.png
Hokuto's Bow Ammo: 2 †

Marks the enemy, who then takes +75 DPS for 20 sec. If the enemy dies, the mark spreads.

You don't know it yet, but you're already dead.

Dropped by Cannibal (1.7%) 25 DPS 75 extra DPS Str Skill.png
Ice Crossbow Icon.png
Ice Crossbow Ammo: 9

Tap to freeze enemies. Hold to inflict critical damage.

Dropped by the Time Keeper on 4th kill 60 DPS 171 critical DPS Skill Hp.png
Explosive Crossbow Icon.png
Explosive Crossbow Ammo: 4

Bolts explode in the area of effect. Any enemy hit by a bolt suffers a critical wound.

Can be found in the Promenade of the Condemned through the three locked doors 100 DPS 123 critical DPS Skill Hp.png
Nerves of Steel Icon.png
Nerves of Steel Ammo: 4

Inflicts a critical hit if the arrow is shot at right moment.

To the far right in the Ramparts, by jumping on top of an invisible platform; this weapon can only be unlocked under the special circumstance that the last tower does NOT have the exit to the next stage or the Stun Grenade blueprint 50 DPS 213 critical DPS Skill Hp.png
Alchemic Carbine Icon.png
Alchemic Carbine Poisons its victims (20 DPS for 6 seconds). In a secret room in the Ancient Sewers, through a long hole obscured by vines that can be rolled through 18 DPS 20 poison DPS Str Skill.png
Lightning Bolt Icon.png
Lightning Bolt Hold to inflict critical hits.

Join the dark side.

Dropped by Inquisitor (1.7%) 114 DPS 331 critical DPS Skill Stat.png
Fire Blast Icon.png
Fire Blast Burns enemies and any ground in range. Inflicts critical hits when oil is present.

Toasts enemies to a rich golden brown.

Dropped by Masker (1.7%) 150 DPS 196 critical DPS Str Skill.png
Ice Shard Icon.png
Ice Shard Ammo: 3 †

Slows down enemies during 3 sec. Inflicts critical hits on targets is in water or covered in oil.

Dropped by the Time Keeper on 3rd kill 58 DPS 232 critical DPS Str Skill.png
Pyrotechnics Icon.png
Pyrotechnics Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. Dropped by Caster (1.7%) 102 DPS 185 critical DPS Skill Stat.png
Boomerang Icon.png
Boomerang Ammo: 1 †

Comes back to you automatically.

Old faithful.

Behind the third locked door in High Peak Castle (next to the exit to the Throne Room); requires the Spider Rune/Homunculus Rune or an amulet with two extra air jumps to reach the blueprint 89 DPS N/A Skill Hp.png
The Boy's Axe Icon.png
The Boy's Axe Ammo: 1

Roots the victim. Inflicts 135 damage when called back to the user.


Dropped by Ground Shaker (1.7%) 110 DPS 214 max DPS Str Skill.png
War Javelin Icon.png
War Javelin Ammo: 1

Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 10 seconds).

At the end of an obstacle course in Cavern (next to the exit to the Guardian's Haven) 110 DPS N/A Skill Hp.png
Magic Missiles Icon.png
Magic Missiles Automatically targets the nearest enemy. Dropped by Arbiter (0.4%) 111 DPS N/A Skill Stat.png
Hemorrhage Icon.png
Hemorrhage Ammo: 5

Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned.

Dropped by Magistrate of Death (10%) 47 DPS 187 critical DPS

25 bleeding DPS

Skill Hp.png
Sonic Carbine Icon.png
Sonic Carbine Ammo: 20

Fires through enemies and keeps shooting when held down. Inflict critical hits to the targets behind the first enemy.

Found at the top of the exit tower in Astrolab; requires Apex key 136 DPS 273 critical DPS Skill Stat.png
Blowgun Icon.png


Ammo: 5

Inflicts a critical hit if you hit an enemy from behind.

Dropped by Blowgunner (1.7%) 57 DPS 343 critical DPS Skill Stat.png

†: not affected by the Ammunition mutation

(TBS): item only available with the Bad Seed DLC