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Runes are permanent upgrades which enable the player to travel to locations and Biomes which are not accessible otherwise.

The only way to acquire runes is to travel to specific zones and defeat Elite enemies which spawn from certain Elite obelisks. Once acquired, the player's collected runes can be viewed on the right side of the pause screen at any time.

There are currently five runes in Dead Cells: the Vine Rune, the Teleportation Rune, the Challenger Rune, Belier's Rune, and the Spider Rune.

Rune Image Location - Zone Location - Environment Elite Guardian Unlocks - Objects Unlocks - Zones
Vine Rune Vine Rune.png Promenade of the Condemned In a room accessed by entering a door found at the base of a large overhang Undead Archer Ability to sprout vines from special green blobs. Toxic Sewers
Teleportation Rune Teleportation Rune.png Toxic Sewers In a room found beneath a switch-operated door with the switch directly behind the door. Slasher Ability to teleport between pairs of electric coffins. Ossuary, Forgotten Sepulchre
Challenger Rune Challenger Rune Icon.png The Black Bridge Defeat the Incomplete One. The Concierge Opens the daily run door in The Prisoners' Cells. Daily Run
Ram Rune (formerly known as "Belier's Rune") Beliers Rune Icon.png Ossuary In a room in Ossuary, in which the buttons that open the door in question are beneath fragile ground. Slasher Ability to break fragile ground (marked with yellow sign) with any dive attack.

Buffs up your Dive attack's damage and range (long fall Dive attack only).

Old Sewers
Spider Rune Spiders Rune Icon.png Slumbering Sanctuary In a room found somewhere in Slumbering Sanctuary that requires wall-jump to get out. Orb Caster Ability to climb the walls and wall-jumping. From The Black Bridge to Slumbering Sanctuary, Graveyard, The Prison Depths
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