Dead Cells Wiki
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|-
 
|-
 
|Vine Rune
 
|Vine Rune
|[[File:Vine_Rune.png|center|frameless|72px]]
+
|[[File:Vine_Rune.png|center|frameless|48px]]
 
|[[Promenade of the Condemned]]
 
|[[Promenade of the Condemned]]
 
|In a room accessed by entering a door found at the base of a large overhang
 
|In a room accessed by entering a door found at the base of a large overhang
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|-
 
|-
 
|Teleportation Rune
 
|Teleportation Rune
|[[File:Teleportation_Rune.png|center|frameless|72px]]
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|[[File:Teleportation_Rune.png|center|frameless|48px]]
 
|[[Toxic Sewers]]
 
|[[Toxic Sewers]]
 
|In a room found beneath a switch-operated door with the switch directly behind the door.
 
|In a room found beneath a switch-operated door with the switch directly behind the door.
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|-
 
|-
 
|Challenger Rune
 
|Challenger Rune
|[[File:Challenger_Rune_Icon.png|center|frameless|72px]]
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|[[File:Challenger_Rune_Icon.png|center|frameless|48px]]
 
|[[Black Bridge]]
 
|[[Black Bridge]]
 
|Defeat [[The Concierge]]
 
|Defeat [[The Concierge]]
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|-
 
|-
 
|Ram Rune<ref>Formerly known as "Belier's Rune"</ref>
 
|Ram Rune<ref>Formerly known as "Belier's Rune"</ref>
|[[File:Ram_Rune_Icon.png|center|frameless|72px]]
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|[[File:Ram_Rune_Icon.png|center|frameless|48px]]
 
|[[Ossuary]]
 
|[[Ossuary]]
 
|In a room in [[Ossuary]], in which the buttons that open the door in question are beneath fragile ground.
 
|In a room in [[Ossuary]], in which the buttons that open the door in question are beneath fragile ground.
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|-
 
|-
 
|Spider Rune
 
|Spider Rune
|[[File:Spider_Rune_Icon.png|center|frameless|72px]]
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|[[File:Spider_Rune_Icon.png|center|frameless|48px]]
 
|[[Slumbering Sanctuary]]
 
|[[Slumbering Sanctuary]]
 
|In a room found somewhere in [[Slumbering Sanctuary]] that requires wall-jump to get out.
 
|In a room found somewhere in [[Slumbering Sanctuary]] that requires wall-jump to get out.
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|-
 
|-
 
|Homunculus Rune
 
|Homunculus Rune
|[[File:Homunculus Rune.png|center|frameless|72px]]
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|[[File:Homunculus Rune.png|center|frameless|48px]]
 
|[[Throne Room]]
 
|[[Throne Room]]
 
|Defeat [[The Hand of the King]].
 
|Defeat [[The Hand of the King]].

Revision as of 16:49, 15 June 2019

Runes are permanent upgrades which enable the player to travel to locations and Biomes which are not accessible otherwise.

Once acquired, the player's collected runes can be viewed in the saved game slot (in the main game menu, under "play")

The only way to acquire runes is to travel to specific zones and defeat Elite enemies which spawn from certain Elite obelisks.

There are currently seven runes in Dead Cells: the Vine Rune, the Teleportation Rune, the Challenger Rune, the Ram Rune, the Spider Rune, the Homunculus Rune and the Customization Rune.

List of runes

Rune Icon Biome Location Elite Guardian or Boss Grants ability Grants access to
Vine Rune
Vine Rune
Promenade of the Condemned In a room accessed by entering a door found at the base of a large overhang Undead Archer Ability to sprout vines from special green blobs. Toxic Sewers, Ramparts
Teleportation Rune
Teleportation Rune
Toxic Sewers In a room found beneath a switch-operated door with the switch directly behind the door. Slasher Ability to teleport between pairs of electric sarcophagi. Ossuary, Forgotten Sepulcher
Challenger Rune
Challenger Rune Icon
Black Bridge Defeat The Concierge The Concierge Opens the daily run door in the Prisoners' Quarters. Daily Run
Ram Rune[1]
Ram Rune Icon
Ossuary In a room in Ossuary, in which the buttons that open the door in question are beneath fragile ground. Slasher Ability to break fragile ground (marked with yellow sign) with any dive attack.

Buffs up your Dive attack's damage and range (long fall Dive attack only).

Ancient Sewers
Spider Rune
Spider Rune Icon
Slumbering Sanctuary In a room found somewhere in Slumbering Sanctuary that requires wall-jump to get out. Caster Ability to climb the walls and wall-jumping. Slumbering Sanctuary (if entered from Black Bridge), Graveyard, Prison Depths
Homunculus Rune Throne Room Defeat The Hand of the King. The Hand of the King Allows the player detatch their head and control it separately from their body to access certain areas and disable a single enemy's movements with full control of the player's body.

Upon reaching max distance away from the main body the head will slingshot back to position.

The cooldown for this rune will not start unless the player latches onto an enemy and is reset upon killing the enemy Homunculus latched onto..

This can also be used indefinitely to bring blueprints and loot back to the player.

Using the rune breaks invisibility.

Can also be used to move turrets, They remain active while carried.

This rune can't be used if the Beheaded is cursed.

Cavern
Customization Rune Ramparts In a room close to the entrance of the Ramparts. Undead Archer or Zombie Unlocks Custom Mode on the main menu. Custom Mode

References

  1. Formerly known as "Belier's Rune"