When used, two sickles are thrown into an arc on both sides of the player. They come back to the player when not moving, making the sickles disappear and triggering the cooldown. Moving around and dodging the sickles will prevent them from going in cooldown.
Each hit from this skill increases the sickles' damage. After the fifth hit, each attack deals critical damage.
This page was last edited on 16 February 2021, at 14:33.
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