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Shields

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Shields are a kind of weapon that primarily protect the player from damage, rather than killing enemies.

Passive effects[edit | edit source]

Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness.

Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.

Active effects[edit | edit source]

Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their non-critical damage, is also dealt to enemies using melee attacks.

Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:

  • Melee attackers take parry damage, indicated on the shield as its critical damage value.
  • Ranged attacks are reflected for 80 base damage.
  • Bombs are reflected for 90 base damage.
  • Explosions are absorbed without retaliation.
  • Purulent Zombie eggs turn into three biting worms, which attack enemies.

Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.

Effect scaling[edit | edit source]

Shields’ damage usually scales with the player's Health Stat.png Survival stat, but some also scale with Tactics or Brutality.

Damage absorbed while blocking can only be increased by the Shield Absorb affix.

Icon Name Description Blueprint Location Block Damage Parry Damage Absorbed Damage Scaling
Old Wooden Shield Icon.png
Old Wooden Shield Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only. Starter shield until Random Starter Shield is purchased. Afterwards, found in a secret tile near the start of the game. 15 damage 30 damage 75% Health Stat.png
Greed Shield Icon.png
Greed Shield A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. The value of this loot increases if you have less than 1000 gold. Always unlocked 40 damage 80 damage 75% Health Stat.png
Cudgel Icon.png
Cudgel Stuns blocked enemies. Stuns lasts longer if a parry is successful. Always unlocked 20 damage 40 damage 75% Health Stat.png
Rampart Icon.png
Rampart Absorbs more damage. Generates a force field for 2.5 sec on a successful parry. Dropped by Shieldbearer (0.4% chance) 20 damage 40 damage 85% Health Stat.png
Bloodthirsty Shield Icon.png
Bloodthirsty Shield Blocked attacks inflict bleeding (20 DPS for 3 seconds). Effect extended to nearby enemies on a successful parry. Dropped by Shieldbearer (0.4% chance) 15 damage (20 bleeding DPS) 30 damage (20 bleeding DPS) 75% Health Stat.png
Assault Shield Icon.png
Assault Shield Blocks attacks while charging forward. Behind the 2-minute Timed Door in the transition before the Promenade of the Condemned 20 damage 40 damage 75% Health Stat.png
Parry Shield Icon.png
Parry Shield Cannot be held up. Blocked grenades and shots are returned with added power. Secret area in Stilt Village N/A 40 damage N/A Skill Hp.png
Punishment Icon.png
Punishment Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. Behind key door in the Clock Tower 50 damage 90 damage 75% Health Stat.png
Knockback Shield Icon.png
Knockback Shield Blocked attacks push enemies backwards. Effect doubled on a successful parry. Dropped by Catcher (0.4% chance) 30 damage 60 damage 75% Skill Hp.png
Spiked Shield Icon.png
Spiked Shield Inflicts major damage on blocked enemies. Dropped by Cleaver (1.7% chance) 70 damage 140 damage 75% Health Stat.png
Force Shield Icon.png
Force Shield Generates a temporary forcefield when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. Dropped by Purulent Zombie (Sewers) (0.4% chance) 40 damage 40 damage 75% Health Stat.png
Front Line Shield Icon.png
Front Line Shield Inflicts +125% damage if you hit an enemy in hand-to-hand combat in the last 5 seconds. Secret area in Ancient Sewers[1] 25 damage 50 damage 75% Str Hp.png
Thunder Shield Icon.png
Thunder Shield Inflicts 65 electric DPS when held up or all around you for 8 seconds after a successfull parry. Holding it up again will discharge it completely, stunning nearby enemies. Dropped by Defender (0.4% chance) 40 damage 50% Skill Hp.png