Passive effects[edit | edit source]
Carrying a shield causes a force field to be granted for 0.5 seconds whenever the player takes damage. This barrier absorbs most types of damage while active (the exception is damage-over-time from status effects such as poison and darkness); however, force fields, both from shields and from other sources, reduce rally effect health gain by 65% while active, making it more difficult to recover recently-lost health before the rally effect expires.
Active effects[edit | edit source]
Holding a shield's assigned button deploys it in front of the player after a 0.37-second windup. Attacks originating from in front of the shield which hit the player are reduced by the percentage specified on the shield (usually 75%) before being further reduced by other damage-reducing effects, and block damage, listed as non-critical damage, is dealt to enemies using melee attacks.
Tapping a shield's assigned button instead causes the player to attempt a parry with the shield. If no attacks arrive within the parry window, the player loses the ability to block or parry again for 0.6 seconds. However, if a non-shockwave attack or a bomb comes into contact with the shield during the parry window, any damage from the attack is nullified completely, the ability to parry subsequent attacks is preserved, and additional effects occur depending on the nature of the attack:
- Melee attackers take parry damage (indicated on the shield as a critical damage value).
- Ranged attacks are absorbed, then shot out as a forward arrow (like those produced by the Front Arrow affix) which deals 80 base damage.
- Bombs are thrown forward at great speed, exploding for 90 base damage.
- Explosions are absorbed without producing any retaliatory attacks.
Note: While using a parry-capable shield, the player will automatically parry attacks that land within the first 0.2 seconds after starting to raise the shield as long as the shield's assigned button is still being held down at the time of the attack landing.
Effect scaling[edit | edit source]
Block and parry damage outputs of shields are usually increased based on the player's Survival stat. The absorbed percentage of damage while blocking, however, can only be increased by the presence of the Shield Absorb affix (7% extra absorbed damage while held up).
|Icon||Name||Description||Blueprint Location||Block Damage||Parry Damage||Absorbed Damage||Scaling||Item ID|
|Old Wooden Shield||Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only.||Starter shield until Random Starter Shield is purchased (found in secret tile near the place where you start afterwards)||15 damage||30 damage||75%||106|
|Greed Shield||A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. The value of this loot increases if you have less than 1000 GOLD.||Always unlocked||40 damage||80 damage||75%||114|
|Cudgel||Stuns blocked enemies. Stuns lasts longer if a parry is successful.||Always unlocked||20 damage||40 damage||75%||108|
|Rampart||Absorbs more damage. Generates a force field for 3 sec on a successful parry.||Dropped by Shieldbearer (0.4% chance)||40 damage||80 damage||85%||111|
|Bloodthirsty Shield||Blocked attacks inflict bleeding (20 DPS for 3 seconds). Effect extended to nearby enemies on a successful parry.||Dropped by Shieldbearer (0.03% chance)||15 damage (20 bleeding DPS)||30 damage (20 bleeding DPS)||75%||113|
|Assault Shield||Blocks attacks while charging forward.||Found behind the Timed Door (closes after 2 minutes) in the transition before Promenade of the Condemned||20 damage||40 damage||75%||112|
|Parry Shield||Cannot be held up. Blocked grenades and shots are returned with added power.||Found in a secret area within Stilt Village||N/A||100 damage||N/A||116|
|Punishment||Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful.||Found in room behind key door within the Clock Tower||50 damage||80 damage||75%||109|
|Knockback Shield||Blocked attacks push enemies backwards. Effect doubled on a successful parry.||Dropped by Catcher (0.4% chance)||30 damage||60 damage||75%||110|
|Spiked Shield||Inflicts major damage on blocked enemies.||Dropped by Cleaver (1.7% chance)||70 damage||140 damage||75%||115|
|Force Shield||Generates a temporary forcefield when held up. It regenerates slowly when the shield is not held up. Parries speed up the process.||Dropped by Purulent Zombie (Sewers) (0.4% chance)||40 damage||N/A||75%||117|
|Front Line Shield||Inflicts +125% damage if you hit an enemy in hand-to-hand combat in the last 5 seconds.||Found in a secret area in Ancient Sewers||25 damage||50 damage||75%||107|
|Thunder Shield||Inflicts 55 electric DPS when held up. The damage increases to 155 DPS for 8 seconds after parrying successfully.||Dropped by Defender (0.4% chance)||40 damage||75%||118|