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Passive effects[edit | edit source]
Carrying a shield creates a force field for half a second when the player takes damage. This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness.
Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.
Active effects[edit | edit source]
Holding down a shield's assigned button holds it up after 0.37 seconds. Attacks that hit the front of the shield are reduced by the shield’s damage absorption percentage (usually 75%) before any other damage reduction effects. Shields’ block damage, listed as their non-critical damage, is also dealt to enemies using melee attacks.
Tapping a shield's assigned button instead attempts a parry. If no attacks connect within the parry window, the player cannot block or parry again for 0.6 seconds. If a non-shockwave attack hits the shield during the parry window, the attack deals no damage, you can block/parry again immediately, and additional effects occur depending on the attack:
- Melee attackers take parry damage, indicated on the shield as its critical damage value.
- Ranged attacks are reflected for 80 base damage.
- Bombs are reflected for 90 base damage.
- Explosions are absorbed without retaliation.
- Purulent Zombie eggs turn into three biting worms, which attack enemies.
Note: Attacks are also automatically parried if they land within the first 0.2 seconds of holding up the shield and the shield's button is still held.
Effect scaling[edit | edit source]
Shields’ damage usually scales with the player's Survival stat, but some also scale with Tactics or Brutality.
Damage absorbed while blocking can only be increased by the Shield Absorb affix.
|Icon||Name||Description||Blueprint Location||Block Damage||Parry Damage||Absorbed Damage||Scaling|
|Old Wooden Shield||Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only.||Starter shield until Random Starter Shield is purchased. Afterwards, found in a secret tile near the start of the game.||15 damage||30 damage||75%|
|Greed Shield||A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. The value of this loot increases if you have less than 1000 gold.||Always unlocked||40 damage||80 damage||75%|
|Cudgel||Stuns blocked enemies. Stuns lasts longer if a parry is successful.||Always unlocked||20 damage||40 damage||75%|
|Rampart||Absorbs more damage. Generates a force field for 2.5 sec on a successful parry.||Dropped by Shieldbearer (0.4% chance)||20 damage||40 damage||85%|
|Bloodthirsty Shield||Blocked attacks inflict bleeding (20 DPS for 3 seconds). Effect extended to nearby enemies on a successful parry.||Dropped by Shieldbearer (0.4% chance)||15 damage (20 bleeding DPS)||30 damage (20 bleeding DPS)||75%|
|Assault Shield||Blocks attacks while charging forward.||Behind the 2-minute Timed Door in the transition before the Promenade of the Condemned||20 damage||40 damage||75%|
|Parry Shield||Cannot be held up. Blocked grenades and shots are returned with added power.||Secret area in Stilt Village||N/A||40 damage||N/A|
|Punishment||Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful.||Behind key door in the Clock Tower||50 damage||90 damage||75%|
|Knockback Shield||Blocked attacks push enemies backwards. Effect doubled on a successful parry.||Dropped by Catcher (0.4% chance)||30 damage||60 damage||75%|
|Spiked Shield||Inflicts major damage on blocked enemies.||Dropped by Cleaver (1.7% chance)||70 damage||140 damage||75%|
|Force Shield||Generates a temporary forcefield when held up. It regenerates slowly when the shield is not held up. Parries speed up the process.||Dropped by Purulent Zombie (Sewers) (0.4% chance)||40 damage||40 damage||75%|
|Front Line Shield||Inflicts +125% damage if you hit an enemy in hand-to-hand combat in the last 5 seconds.||Secret area in Ancient Sewers||25 damage||50 damage||75%|
|Thunder Shield||Inflicts 65 electric DPS when held up or all around you for 8 seconds after a successfull parry. Holding it up again will discharge it completely, stunning nearby enemies.||Dropped by Defender (0.4% chance)||40 damage||50%|