Skills are secondary abilities in Dead Cells that can be used in combat. The player must find skills throughout the run, as they will never start with them. Skill damage and cooldown can be improved with the Skills stat.
The player has two skill slots. Upon picking up a third skill, a menu which compares all three will appear, allowing the player to choose which of the three skills to discard.
Equipped skills can be swapped with each other in the pause menu, using the Interact key.
List of skills[edit | edit source]
|Icon||Name||Description||Blueprint Location||Base Damage||Base Cooldown Time||Damage added per Skill Level|
|Death Orb||Summons a slow moving but devastating orb of energy (x damage/s).||Dropped by Meat Grinder||100 damage/s||9 seconds||10 damage/s|
|Knife Storm||Launches a storm of knives around you which cause bleed damage for 4 seconds (x damage/s).||Dropped by Bat||40 bleeding damage/s per effect||8 seconds||4 bleeding damage/s per effect|
|Corrupted Power||You deal +70% damage for 8 seconds.You also take +30% extra damage during this period.||Dropped by Defender||60 damage||15 seconds||N/A (unleveled skill)|
|Grappling Hook|| Pulls an enemy to you. Your next melee attacks on the victim deal 60% extra damage.
"Yes, just like Scorpion..."
|Dropped by Catcher||Not displayed||3 seconds||N/A (unleveled skill)|
|Phaser||You teleport behind an enemy. The damage of your next melee attack is increased by 150%.||Dropped by Phazer||N/A||1.8 seconds||N/A|
|Grenade||Explodes, inflicting x damage.||N/A (always unlocked)||80 damage||2.8 seconds||8 damage|
|Cluster Bomb||Explodes into 6 mini bombs inflicting x damage each||Dropped by Slasher||42 damage/bomb||4 seconds||4.2 damage/bomb|
|Magnetic Grenade||Attracts anything close to it and deals x damage/s.||Dropped by Grenadier||12 damage/s||8 seconds||1.2 damage/s|
|Flashbang||Inflicts x damage and stuns nearby enemies for 2 seconds.||N/A (always unlocked)||20 damage||9 seconds||2 damage|
|Ice Grenade||Explodes freezing nearby enemies and inflicting x damage.||N/A (always unlocked)||35 damage||9 seconds||3.5 damage|
|Fire Grenade||Inflicts x damage and burns nearby enemies for 3 seconds (y damage/s).||Dropped by Grenadier||12 damage (25 burning damage/s)||8 seconds||1.2 damage (2.5 damage/s)|
|Ivy Grenade||Immobilizes all nearby enemies for 3 seconds and inflicts x damage/s while they are trapped.||Behind Timed Door in the Collector's Room after the Black Bridge (closes after 10 minutes 30 seconds)||30 damage/s||8 seconds||3 damage/s|
|Biter Swarm||Summons a swarm of small biting creatures to attack for you.||Dropped by Ugly Worm||Not displayed||7 seconds||N/A (unleveled skill)|
|Horizontal Turret||Rapid fires on nearby enemies, inflicting x damage/s.||Dropped by Zombie||40 damage/s||5 seconds||4 damage/s|
|Flamethrower Turret||Burns nearby enemies for 2 seconds (x damage/s).||Dropped by Shocker||10 burning damage/s||6 seconds||1 burning damage/s|
|Meat Grinder||Inflicts x damage/s and bleeding (y damage/s) to enemies walking on it.||Dropped by Phazer||35 damage/s (6 bleeding damage/s||5 seconds||3.5 damage/s (0.6 bleeding damage/s)|
|Bear Trap||Launches 2 traps which immobilize enemies for 6.5 seconds. Increases all damage taken by trapped enemies by 35%.||N/A (always unlocked)||N/A||7 seconds||N/A|
|Oil Grenade||Inflicts x damage and covers nearby enemies with flammable oil.||Dropped by Running Zombie||20 damage||4 seconds||2 damage|
|Tonic||Heals x HP and completely protects you for 10 seconds. Single use.||Dropped by The Watcher||75 HP||0 seconds||7.5 HP|
|Ceiling Turret||Fires rapidly on enemies passing below inflicting x damage/s. You need to be close by for this to work.||Dropped by Thorny||52 damage/s||5 seconds||5.2 damage/s|
|Heavy Turret||Fires on all nearby enemies and inflicts x damage/s. Your own damage is increased by 15% if you are close to the turret.||Dropped by Slasher||60 damage/s||5 seconds||6 damage/s|
|Crusher||Violently crushes enemies in its area of effect (x damage).||Dropped by Spinner||200 damage||7 seconds||20 damage|
|Vampirism||You recover x HP per melee hit that you deal for 10 seconds. You also take +75% extra damage during this period.||Dropped by Inquisitor||1 HP/hit||25 seconds||0.1 HP/hit|
|Lure||You disappear for 6 seconds and leave a lure in your place which attracts all nearby enemies.||Dropped by Defender||N/A||10 seconds||N/A|
|Toxic Cloud||Releases a toxic cloud of poison which inflicts x damage/s for 4 seconds.||Dropped by Host Zombie||15 damage/s||10 seconds||1.5 damage/s|
|The Night Light||Lights the way. (?)||N/A (skill cannot be unlocked - it only appears at the start of every Forgotten Sepulchre)||N/A||120 seconds||N/A|