Please abstain from editing in info that is not on the stable branch.
|Corrupted Prison, Cavern, Astrolab (5 BSC)|
|Flawless (0.4%), Strategic Retreat (10%)|
Slammers lack feathers on their body and wings, probably explaining why they cannot fly. The tranquilizer darts and collar with a broken chain hint they may have been beasts of burden before the Malaise outbreak.
Behavior[edit | edit source]
Slammers’ only attack is to smack their beak against the ground, creating an icy shockwave area of effect that immobilizes the player. This slam is extremely fast and cannot be parried, so it is essential to roll through and hit Slammers from behind.
Slammers cannot detect the player through walls or platforms, but can hop across them to hunt down the player once alerted.
Elites[edit | edit source]
Slammer Elites, on top of any Elite special abilities, are much faster than normal
Notes[edit | edit source]
- Slammers are immune to some stun effects, like the Stun Grenade or the Beheaded’s dive attack.
- Slammers are not as tough as their size suggests. It is easy to overwhelm them with grenades or other skills.
- Slammers were added in the v1.2 2019 update, aka the Rise of the Giant DLC.
- Slammers used to be giant bats according to a Rise of the Giant preview, possibly explaining their stun immunity via echolocation.