|Prison Depths, Ossuary, Morass of the Banished, Graveyard
Ramparts (1-3 BSC)
Toxic Sewers (Elite Guardian only)
High Peak Castle (Elite in blue area)
Throne Room (summoned by the Hand of the King)
|Cluster Grenade (1.7%)
Heavy Turret (0.4%)
Demon Outfit (3+ BSC, 0.4%)
Slashers are enemies encountered in the Ossuary, Prison Depths, and the Graveyard. One of them is also one of the key guardians of High Peak Castle, and they can be summoned by The Hand of the King in the Throne Room. With 1 BSC activated, they will start to appear in the Ramparts.
Behavior[edit | edit source]
When a Slasher spots the player, they will very quickly dash to the player to get in melee range. Once they are in melee range, they will initiate their slash combo attack.
Strategy[edit | edit source]
While predictable, their attacks deal a lot of damage, they can engage combat very quickly, and are fairly tanky. No matter where you encounter them, Slashers should be fought with caution.
Their attacks have long reach and they can turn around between each slash. Rolling behind them as they are about to do their first slash is a very easy way to get hit. Instead, you should roll away from them and wait for them to start charging their third slash and roll behind it. You can also roll behind and jump away from the second slash, but this method is riskier and is only possible if you're very close to them. You should do this even with ranged weapons as the shockwave has a lot of range. However, the shockwave can only travel across the same floor, so you can attack it from a different platform while it's charging safely even while it's facing you. Be prepared to dodge once they finish their combo, however, since they can close the distance quickly.
Parrying is also effective against Slashers. Their attack is fairly telegraphed.
Slow effects are very effective against Slashers, giving you ample time to dodge each individual slash. You can even roll behind the first slash without getting hit while they're slowed.
Even if the player is out of range to parry the swipe, the third attack shockwave can be parried.
Zombie • Shieldbearer • Undead Archer • Grenadier • Guardian • Knife Thrower • Rampager • Failed Experiment • Runner • Bat • Protector • Scorpion • Disgusting Worm • Kamikaze • Rancid Rat • YeeterTBS • JerkshroomTBS • Thorny • Slasher • Masker • Hammer • Sewer Fly • Lacerator • Slammer • Shocker • Toxic Miasma • Buzzcutter • Inquisitor • Sweeper • Purulent Zombie (Sewers) • Corpse Worm • Impaler • Sewer's Tentacle • Spawner • Corpse Juice • Bomber • BanishedTBS • BlowgunnerTBS • Giant TickTBS • Weaver Worm • Cleaver • Pirate Captain • Weirded Warrior • Purulent Zombie (Graveyard) • Catcher • Caster • Golem • Dancer • Dark Tracker • Corpulent Zombie • Cannibal • Automaton • Ground ShakerRotG • ArbiterRotG • Demon • SkeletonRotG • Guardian Knight • Lancer • Royal Guard • Living Barrel • Infected Worker