Slumbering Sanctuary

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Slumbering Sanctuary
The Slumbering Sanctuary.png
Location: Under the Stilt Village
Stage #: 4
Previous biome(s): Black Bridge, Insufferable Crypt
Next biome(s): Clock Tower, Forgotten Sepulcher, Cavern (2+ BSC)
Enemy Tier: 11-13 (0 BSC) / 28-32 (5 BSC)
Gear Level 4 (0 BSC) / 7 (5 BSC)
Scrolls: 3 Scrolls of Power, 1 Dual-Stat Scrolls
Food shop Yes (2 BSC required)
Cursed Chests 2 (0 and 1 BSC required)
Runes and Blueprints
Runes Spider Rune
Blueprints from enemies Pyrotechnics, Wings of the Crow
Blueprints from secret areas Masochism
Enemies: Zombies, Catchers, Maskers, Casters, Grenadiers, Inquisitors, Protectors, Kamikazes, Golems
Traps: Spikes, spiked balls, shurikens
Boss(es) Elite Caster (only once)
Wandering Elite Chance: 20%
Elite Room Chance: 80%
The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists.

The Slumbering Sanctuary in a fourth level biome.

This old sanctuary quietly slumbers, with the glow of the strange, sappy substance surrounding it. This place is quiet and tranquil, and realistic statues made out of fine stone occupy the grounds. There is little activity except a little bit of fog, and a little bit of embers. That is, until you tap it in the wrong place. Nobody likes to be awakened from their slumber, and the sanctuary is no exception. Grumpy when woken up, it shakes alive. The ground grumbles, and the guardians start to call out. The calmness of blue is replaced by the passion of orange. The ground shakes with each step of the golems, and their shadows approach... They certainly are not happy to be woken up. Perhaps they shall put you to bed as punishment.

General information[edit | edit source]

Access and exit[edit | edit source]

The Slumbering Sanctuary can be initially only be accessed from the Insufferable Crypt, coming from the Ancient Sewers with the Ram rune. After defeating the Elite Caster and obtaining the Spider rune (see below), a passage from the Black Bridgealso becomes available.

There are two exits out of the Slumbering Sanctuary, leading to the Clock Tower and to the Forgotten Sepulcher. Another exit, located behind a 2 BSC door, becomes available after beating the Giant once and leads to the Cavern.

Awakening the Sanctuary[edit | edit source]

You can find and activate the AT (Ancient Temple) Switch, which open all the yellow doors that leads to the outside portion of the level, and also changing sanctuary's color theme to orange. Most statues you encounter will be pure decorative until activating AT switch, which after that will glow yellow then come alive starting to fight you if you get close to them.

Spider rune[edit | edit source]

A Caster elite with the Spider rune can be found here. It disappears after being defeated once.

Level characteristics[edit | edit source]

Scrolls[edit | edit source]

The Slumbering Sanctuary contains 4 scrolls, including 3 Power Scrolls and 1 Dual-stat scroll.

Enemy tier and gear level scaling[edit | edit source]

In the table below, you will find the gear level and enemy tier of the Slumbering Sanctuary based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level 4 4 4 5 7
Enemy tier 11–13 17–19 22–24 26–29 28–32

Boss Stem Cells rewards[edit | edit source]

  • 1 BSC: Cursed chest
  • 2 BSC: Food shop
  • 3 BSC: Treasure chest

Chests and loot[edit | edit source]

There are 2 cursed chests in the Slumbering Sanctuary, one available on any difficulty and the other behind a 1 BSC door.

Shops[edit | edit source]

[needs confirmed data]

  • There is a food shop located behind a 2 BSC door

Exclusive blueprints[edit | edit source]

Secret areas[edit | edit source]

The blueprint for the Masochism mutation can be found in a secret area located in the wall in a narrow, long vertical passage with spikes at the bottom.

Enemies[edit | edit source]

The blueprint for the Wings of the Crow and Pyrotechnics can be looted from Golems and Casters, respectively.

Enemies[edit | edit source]

In the table below, you will find which enemies are present in the Slumbering Sanctuary depending on difficulty level. For each enemy, any common, uncommon, rare or legendary blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Caster Pyrotechnics
Golem Wings of the Crow
Kamikaze Frantic Sword, Neon Outfit (1 BSC)
Masker Fire Blast, Ghost Outfit (2 BSC)
Protector Corrupted Power, Explosive Decoy, Warrior Outfit (3 BSC)
Catcher Grappling Hook, Knockback Shield
Grenadier Fire Grenade, Magnetic Grenade
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2 BSC)
Zombie Double Crossb-o-matic, Bobby Outfit (1 BSC)
Knife Thrower Great Owl of War, Legendary Warrior's Outfit (3 BSC)
Bombardier Powerful Grenade, Wave of Denial, Aphrodite Outfit (3 BSC)
Arbiter Magic Missiles, Shaman Outfit (4 BSC)
Cannibal Hokuto's Bow, Dictator Outfit
Demon Shrapnel Axes, Drifter Outfit

Lore[edit | edit source]

Loading Screen Quotes[edit | edit source]

  • "The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists."
  • "A mysterious energy runs through these walls, like blood through living veins."
  • "Some villagers claimed that the sanctuary was alive, that it could make the earth quake. Legends often tend towards the absurd."