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Slumbering Sanctuary

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Slumbering Sanctuary
The Slumbering Sanctuary.png
Location: Under the Stilt Village
Stage #: 4
Previous biome(s): Black Bridge, Insufferable Crypt
Next biome(s): Clock Tower, Forgotten Sepulcher, Cavern (2+ BSC)
Enemy Tier: 11-13 (0 BSC) / 28-32 (5 BSC)
Gear Level 4 (0 BSC) / 7 (5 BSC)
Scrolls: 3 Scrolls of Power, 1 Dual-Stat Scrolls
Food shop Yes (2 BSC required)
Cursed Chests 2 (0 and 1 BSC required)
Runes and Blueprints
Runes Spider Rune
Blueprints from enemies Pyrotechnics, Wings of the Crow
Blueprints from secret areas Masochism
Enemies: Zombies, Catchers, Maskers, Casters, Grenadiers, Inquisitors, Protectors, Kamikazes, Golems
Traps: Spikes, spiked balls, shurikens
Boss(es) Elite Caster (only once)
Wandering Elite Chance: 20%
Elite Room Chance: 80%
The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists.

The Slumbering Sanctuary is a fourth level biome.

This old sanctuary quietly slumbers, lit by the glow of the strange, saplike substance oozing from its walls. Its halls are eerily quiet, and countless statues litter the grounds. There is no way out- that is, without awakening the sanctuary.

Nothing likes to be awakened from their slumber, and these halls are no exception. The pulsing hues of the Sanctuary warm from blue to orange, and statues come alive when approached. Proceed with caution, or be slain for your trespass.

General information[edit | edit source]

Access and exit[edit | edit source]

The Slumbering Sanctuary can initially only be accessed from the Insufferable Crypt, coming from the Ancient Sewers with the Ram rune. After defeating the Elite Caster and obtaining the Spider rune (see below), a passage from the Black Bridge also becomes available.

There are two normal exits out of the Slumbering Sanctuary, leading to the Clock Tower and to the Forgotten Sepulcher. Another exit, located behind a 2 BSC door, becomes available after beating the Giant once and leads to the Cavern.

Awakening the Sanctuary[edit | edit source]

When entering the level, the Sanctuary is in an 'inert' state, with a considerable number of enemies frozen as grey statues in the background. At the edges of the level, orange doors will prevent further progress. It should be noted that the only teleporters in this portion of the level are at the entrance and behind the switch.

Once the Ancient Temple Switch is activated, the level's coloration will change to orange and the music will change. The orange doors will now be open, and the statues will change into living enemies when approached. These enemies can be elites, and will not be rooted in place- as such, the statues should be approached with caution.

Spider rune[edit | edit source]

A Caster elite with the Spider rune can be found here. It disappears after being defeated once.

Level characteristics[edit | edit source]

Scrolls[edit | edit source]

The Slumbering Sanctuary contains 4 scrolls, including 3 Power Scrolls and 1 Dual-stat scroll. Typically, most of these scrolls are only accessible after 'awakening' the Sanctuary.

Enemy tier and gear level scaling[edit | edit source]

In the table below, you will find the gear level and enemy tier of the Slumbering Sanctuary based on difficulty.

Difficulty Normal Hard Very Hard Expert Nightmare/Hell
Gear level 4 4 4 5 7
Enemy tier 11–13 17–19 22–24 26–29 28–32

Boss Stem Cells rewards[edit | edit source]

  • 1 BSC: Cursed chest
  • 2 BSC: Food shop, Cavern exit
  • 3 BSC: Treasure chest

Chests and loot[edit | edit source]

There are two cursed chests and two chests accessible in the Sanctuary:

  • One cursed chest, accessible at any difficulty
  • One normal chest, which can only be accessed once the Sanctuary is awakened
  • One cursed chest behind the 1 BSC door
  • One normal chest behind the 3 BSC door

Shops[edit | edit source]

[needs confirmed data]

  • There is a food shop located behind a 2 BSC door

Exclusive blueprints[edit | edit source]

Secret areas[edit | edit source]

The blueprint for the Masochism mutation can be found in a secret area located in the wall in a narrow vertical passage with spikes at the bottom.

Enemies[edit | edit source]

The blueprint for the Wings of the Crow and Pyrotechnics can be looted from Golems and Casters, respectively.

Enemies[edit | edit source]

In the table below, you will find which enemies are present in the Slumbering Sanctuary depending on difficulty level. For each enemy, blueprints they carry are indicated. When applicable, the minimum difficulty level for blueprint acquisition is specified in brackets.

Enemy Normal Hard Very Hard Expert Nightmare/Hell
Caster Pyrotechnics
Golem Wings of the Crow
Kamikaze Frantic Sword, Neon Outfit (1 BSC)
Masker Fire Blast, Ghost Outfit (2 BSC)
Protector Corrupted Power, Explosive Decoy, Warrior Outfit (3 BSC)
Catcher Grappling Hook, Knockback Shield
Grenadier Fire Grenade, Magnetic Grenade
Inquisitor Lightning Bolt, Vampirism, Mage Outfit (2 BSC)
Zombie Double Crossb-o-matic, Bobby Outfit (1 BSC)
Knife Thrower Great Owl of War, Legendary Warrior's Outfit (3 BSC)
Bombardier Powerful Grenade, Wave of Denial, Aphrodite Outfit (3 BSC)
Rampager Adrenalin
Cannibal Hokuto's Bow, Dictator Outfit
Demon Shrapnel Axes, Drifter Outfit

Lore[edit | edit source]

Loading Screen Quotes[edit | edit source]

  • "The Stilt Village was built over a sanctuary, but it's hard to say whether that was an intentional choice by the original colonists."
  • "A mysterious energy runs through these walls, like blood through living veins."
  • "Some villagers claimed that the sanctuary was alive, that it could make the earth quake. Legends often tend towards the absurd."