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Runes

From Dead Cells Wiki
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Runes are permanent upgrades which enable the player to travel to locations and Biomes which are not accessible otherwise.

Once acquired, the player's collected runes can be viewed in the saved game slot (in the main game menu, under "play")

The only way to acquire runes is to travel to specific zones and defeat Elite enemies which spawn from certain Elite obelisks.

There are currently eight runes in Dead Cells: the Vine Rune, the Teleportation Rune, the Challenger Rune, the Ram Rune, the Spider Rune, the Homunculus Rune, the Customization Rune, and the Explorer's Rune.

List of runes[edit | edit source]

Rune Icon Biome Location Elite Guardian or Boss Grants ability Grants access to
Vine Rune
Vine Rune.png
Promenade of the Condemned In a room accessed by entering a door found at the base of a large overhang Undead Archer Ability to sprout vines from special green blobs. Toxic Sewers, Ramparts
Teleportation Rune
Teleportation Rune.png
Toxic Sewers In a room found beneath a switch-operated door with the switch directly behind the door. Slasher Ability to teleport between pairs of electric sarcophagi. Ossuary, Forgotten Sepulcher
Challenger Rune
Challenger Rune Icon.png
Black Bridge Defeat The Concierge The Concierge Opens the daily run door in the Prisoners' Quarters. Daily Run
Ram Rune[1]
Ram Rune Icon.png
Ossuary In a room with spikes that is in front of a switch-operated door. Slasher Ability to break fragile ground (marked with yellow sign) with any dive attack.

Buffs up your Dive attack's damage and range (long fall Dive attack only).

Ancient Sewers
Spider Rune
Spider Rune Icon.png
Slumbering Sanctuary In a room with a dropdown and a banner. Caster Ability to climb the walls and wall-jumping. Slumbering Sanctuary (if entered from Black Bridge), Graveyard, Prison Depths, Corrupted Confinement
Homunculus Rune
Homunculus Rune.png
Throne Room Defeat The Hand of the King. The Hand of the King Allows the player detach their head and control it separately from their body to access certain areas and disable a single enemy's movements with full control of the player's body.

Upon reaching max distance away from the main body the head will slingshot back to position.

The cooldown for this rune will not start unless the player latches onto an enemy, and is reset upon killing the enemy Homunculus latched onto.

This can also be used indefinitely to bring blueprints and loot back to the player.

Using the rune breaks invisibility.

This rune can't be used if the Beheaded is cursed.

Cavern
Customization Rune
Cutomization Rune Icon.png
Ramparts In a room close to the entrance of the Ramparts. Undead Archer or Zombie Unlocks Custom Mode on the main menu. Custom Mode
Explorer's Rune
Explorer's Rune.png
Forgotten Sepulcher In a room that is after two elite room, which is at the end of the biome. Two Dark Trackers Reveals the entire map of the biome and the map inside the doors in the biome, showing all points of interest and enemies, once you explore 80% of the biome's map.

References[edit | edit source]

  1. Formerly known as "Belier's Rune"


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