Runes are permanent upgrades which enable the player to travel to locations and Biomes which are not accessible otherwise.
Once acquired, the player's collected runes can be viewed in the saved game slot (in the main game menu, under "play")
There are currently eight runes in Dead Cells: the Vine Rune, the Teleportation Rune, the Challenger Rune, the Ram Rune, the Spider Rune, the Homunculus Rune, the Customization Rune, and the Explorer's Rune. All runes will drop after the guardian is defeated and can be picked up afterwards, save for the Homunculus rune, which is acquired automatically after The Hand of the King is defeated.
List of runes[edit | edit source]
|Rune||Icon||Biome||Location||Elite Guardian or Boss||Grants ability||Grants access to|
|Vine Rune||Promenade of the Condemned||In a room accessed by entering a door found at the base of a large overhang||Undead Archer||Ability to sprout vines from special green blobs.||Toxic Sewers, Ramparts|
|Teleportation Rune||Toxic Sewers||In a room found beneath a switch-operated door with the switch directly behind the door.||Slasher||Ability to teleport between pairs of electric sarcophagi.||Ossuary, Forgotten Sepulcher, Dilapidated Arboretum, Morass of the Banished|
|Challenger’s Rune||Black Bridge||Defeat The Concierge||The Concierge||Opens the daily run door in the Prisoners' Quarters.||Daily Run|
|Ram Rune||Ossuary||In a room with spikes that is in front of a switch-operated door.||Slasher||Ability to break fragile ground (marked with yellow sign) with any dive attack.
Buffs up your Dive attack's damage and range (long fall Dive attack only).
|Spider Rune||Slumbering Sanctuary||In a room with a dropdown and a banner.||Caster||Ability to climb the walls and wall-jumping.||Slumbering Sanctuary (if entered from Black Bridge/Nest), Graveyard, Prison Depths, Corrupted Prison|
|Homunculus Rune||Throne Room||Defeat The Hand of the King.||The Hand of the King||Allows the player detach their head and control it separately from their body to access certain areas. It can latch on to a single enemy, dealing damage to them and leaving the player with full control of the player's body. The damage is scaled on the player's highest stat. The head can also climb walls indefinitely.
Upon reaching max distance away from the main body, the player takes damage while the head is latched onto an enemy, it defeats an enemy, or if the player hits the assigned button again, it will return to the body instantly, going through all obstacles.
The cooldown for this rune will not start unless the head attaches to an enemy but returns before the enemy is defeated. The CD is instantly reset if the enemy is defeated, should the head be still on that enemy.
The head can also take items and blueprints, before bringing them back to the player.
Using the rune breaks invisibility.
This rune can't be used if the player is cursed, unless the only source of the curse is the cursed sword.
|Customization Rune||Ramparts||In a room close to the entrance of the Ramparts.||Undead Archer or Zombie||Unlocks Custom Mode on the main menu.||Custom Mode|
|Explorer's Rune||Forgotten Sepulcher||In a room that is after two elite room, which is at the end of the biome.||Two Dark Trackers||Once you explore 80% of the biome's map, the entire map of the biome and the map inside BSC doors are revealed, showing all points of interest, enemies, as well as items and scrolls of power (but not blueprints). Additionally if an enemy is carrying precious loot, like an item or scroll, it will be marked in map with a star. Doesn't reveal layouts and terrain.|
References[edit | edit source]
- Formerly known as "Belier's Rune"
Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • Mechanics