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Stone Wardens are statue-like enemies found in the Fractured Shrines guarding the entrances to treasure rooms. When the player gets close them, they come alive and start attacking the player. When defeated the door they are guarding will open. They are exclusive to the Fatal Falls DLC.
Behavior[edit | edit source]
Stone Wardens start off frozen in stone, not dissimilar to the enemies in the background of the Slumbering Sanctuary before it is awakened. They awake from their stone slumber once the player walks close enough to them. The player can bypass them by simply not waking them, though the player thereby consents to not being able to reach the rewards found in the treasure rooms.
Stone Wardens attack in two ways, by either swinging their stone axe or by stomping the ground and producing a damaging wall of stone.
Moveset[edit | edit source]
Strategy[edit | edit source]
When the Stone Warden is about to use the Telluric Stomp, it will telegraph by lifting one of its feet, and it will telegraph its axe swing by pulling its arms and axe backward to swing. Since both attacks can be jumped over and are lower to the ground, if you drop from above or can stay in the air in any way with things like Wings of the Crow, or the built-in stall from the Electric Whip and Magic Missiles will keep you above their attacks, keeping you safe.
Notes[edit | edit source]
They will guard large yellow doors, usually 2 per biome. The first door will give the player a choice between 3 legendary weapons, independent of the Legendary Altar spawn rate. The second door will either give you a lore room or a treasure chest inside. These rooms also contain various gemstones and piles of treasure.
Trivia[edit | edit source]
- There is currently a bug where using the Blueprint Extractor on a Stone Warden will prevent the game from registering its death, while also locking the player from entering the area it is guarding.