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|In his laboratory, between each two biomes.|
The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.
Upgrades[edit | edit source]
There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change his appearance. They can all be found at the Tailor.
Health Flask I must be unlocked before anything else.
General improvements[edit | edit source]
|Health Flask I||Unlocks a health potion that can be used at any time.||5||–||Heals 60% of your health over a few seconds. Also reduces Malaise infection by 5 points.|
|Health Flask II||The health potion can be used 2 times.||50||Health Flask I|
|Health Flask III||The health potion can be used 3 times.||300||Health Flask II, unlock 10 items|
|Health Flask IV||The health potion can be used 4 times.||700||Health Flask III, unlock 25 items|
|Gold Reserves I||Preserves up to 3000 GOLD when you die.||5||Health Flask I|
|Gold Reserves II||Preserves up to 6000 GOLD when you die.||35||Gold Reserves I|
|Gold Reserves III||Preserves up to 10000 GOLD when you die.||160||Gold Reserves II, unlock 8 items|
|Gold Reserves IV||Preserves up to 15000 GOLD when you die.||400||Gold Reserves III, unlock 15 items|
|Gold Reserves V||Preserves up to 25000 GOLD when you die.||1000||Gold Reserves IV, unlock 30 items||Only available after you get its blueprint in the Ancient Sewers, in the room with lots of small passages which requires the Homunculus Rune.|
|Recycling I||You can transform the items you find on the ground or in chests into gold (7% of the sale price)||25||Health Flask I|
|Recycling II||You can transform the items you find on the ground or in chests into gold (15% of the sale price)||120||Recycling I|
|Random Melee Weapon||The starting weapon is randomly drawn from those you have unlocked.||65||Unlock 12 items|
|Random Starting Bow||The starting bow is randomly drawn from those you have unlocked.||65||Unlock 2 items|
|Random Starting Shield||The starting shield is randomly drawn from those you have unlocked.||65||Unlock 2 items|
|Restock||Refreshes a shop's stocks at a very reasonable price.||300||Unlock 20 items|
|Specialist's Showroom||Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.||150||Unlock 20 items||Makes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint (until you turn in the blueprint).|
|Hunter's Mirror||Unlocks a mirror near the Scribe that may come in handy during your hunts.||150||Specialist's Showroom||Shows an enemy that carries a blueprint you don't have yet.
Note: it doesn't specify which difficulty you should be on for the enemy to drop a blueprint (e.g. the Skeleton Outfit drops from Archers only in 1BC mode). The mirror can also sometimes show enemies that you cannot find yet depending on your progress in the game.
|Merchandise Categories||The merchants will offer a wider range of categories.||300||Unlock 30 items||Only available after you get its blueprint in the Graveyard, at the end of the level behind a locked door. You must find the Architect's Key in a hidden wall rune somewhere in the underground of the Graveyard.
You can now pick between 4 categories in item shops. This will force the shop to have only the items sellected. (Does not affect the food shops.)
|Advanced Forge I||You can increase the quality of an object at the forge twice instead of once.||2000||Gold Reserves IV, unlock 40 items||Only available after you get its blueprint in the Insufferable Crypt, by defeating Conjunctivius for the seventh time.|