Undead Archer

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Undead Archer
Undead Archer.png
Clock Tower

Corrupted Prison (0-2 BSC)

Prisoners' Quarters, Toxic Sewers, Prison Depths, Ramparts, High Peak Castle (0 BSC)

Promenade of the Condemned (Elite Guardian only)

Throne Room (summoned by The Hand of the King)

Observatory (summoned by The Collector)

Infantry Bow (1.7%)

Ice Bow (0.4%)

Bow and Endless Quiver (0.03%)

Skeleton Outfit (1+ BSC; 0.4%)

One of the first enemies the player encounters, the Undead Archer appears to be an animated skeleton wearing the clothing it died in.

Behavior[edit | edit source]

These enemies easily fall to melee combos, and are usually quite easy to stun. While not all that deadly, and easy to dodge, the arrows from its bow travel quite far compared to other enemy projectiles. Their arrows are unaffected by gravity like the player's, traveling in a straight path until it hits the player, a wall, or it despawns. Their arrows are easy to dodge or crouch under, but can't be rolled through — only under.

Elite Archers have a small change to their attack patterns: they attack much faster and shoot 2 arrows at once, one as usual and one below it, making it impossible to dodge by crouching. This makes them hard to get behind or close to without taking damage, and quite deadly as both arrows will hit and stun you.

  • Shooting Arrow

Its usual attack pattern consists of firing an arrow, jumping backwards from the player, or teleporting behind them if there is no room to jump backward. Small spaces like treasure rooms or narrow platforms can cause it to teleport endlessly until it is struck or the player moves to another platform.

Notes[edit | edit source]

  • The Skeleton Outfit, which drops from this enemy, can only be obtained in Clock Tower with 1 BSC active.
  • In the earliest stages of developement it could shoot in any direction and through walls, much like an Inquisitor does.

Design[edit | edit source]

Concept art for Undead Archer.