Vampirism

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Vampirism

Vampirism Icon.png

Transforms all of your current health and 50% of your missing health into recovery.
Internal name LeechBuff
Type Power
Scaling Str Hp.png
Recharge 30 seconds
Duration 0.75 seconds
Base Price 1500
Location Drops from Inquisitors
Drop Chance 0.4%
Unlock Cost 45 Cell Currency.png

Vampirism is a power skill that transforms all of the player's health and a portion of missing health into rally which is effectively a risk/reward option of gaining health.

Details[edit | edit source]

  • Special Effects:
    • Turns all of the player's health and 50%+ of their missing health into recovery which will act as normal rally and give the player back health for dealing damage.
      • If the player deals no damage during the rally effect, they will be left at 1 hp.
      • This is subject to the Recovery mutation.
  • Tags: NoDamage, Heal
  • Legendary Version: Soul-Eater
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds"

Notes[edit | edit source]

  • Prior to v1.9, Vampirism was an area of effect skill that made enemies bleed and drop healing items. It was rendered unusable when the player activates it, and could be recharged if they drank a flask.
    • The skill was also recharged when entering the safe passage between biomes, but not when exiting them.
    • Enemies would drop the healing item even if they stopped bleeding but weren't killed.