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Vampirism

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Vampirism

Vampirism Icon.png

Nearby enemies bleed (40 DPS for 20 sec) and drop a healing item (heals 5% HP).
Item ID 28, 29 (Empty Vampirism)
Internal name LeechBuff, LeechBuffEmpty (Empty Vampirism)
Type Skill (Power)
Scaling Skill Hp.png
Leveled Item No
Duration 10 seconds
Damage
First Hit 3 (health/melee hit)
Location Drops from Inquisitors
Drop Chance 0.4%
Unlock Cost 45 Cell Currency.png

Vampirism is a limited-use skill which grants a life-leeching effect to melee and some other attacks for a short time. Once used, it must be recharged by leaving the current biome before it can be used again.

Details[edit | edit source]

  • Effects:
    • Grants a buff for 10 seconds which causes melee hits on enemies to heal the player for 3 base HP each.
    • Some other attacks count as well, notably Repeater Crossbow and Death Orb
    • Using the skill converts it to Vampirism (Empty), an unusable skill (with Brutality/Tactics scaling) which is converted back into Vampirism when the player leaves the current biome.
  • Tags: No Damage, Heal, Transform on Use
  • Legendary Version: Soul-Eater
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds"

Notes[edit | edit source]

  • Passage ways (safe level between levels) do not refill the charge.

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