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Vampirism Icon.png

Nearby enemies bleed (40 DPS for 20 sec) and drop a healing item (heals 5% HP).
Internal name LeechBuff, LeechBuffEmpty (Empty Vampirism)
Type Skill (Power)
Scaling Str Hp.png
Leveled Item No
Duration 20 seconds (bleed)
Base DPS 40 (bleed)
Location Drops from Inquisitors
Drop Chance 0.4%
Unlock Cost 45 Cell Currency.png

Vampirism is a limited-use skill which makes nearby enemies bleed and drop a healing item upon death. Once used, it must be recharged by leaving the current biome or using a health potion.

Details[edit | edit source]

  • Effects:
    • Nearby enemies will bleed (40 DPS for 20 sec).
    • Enemies that were affected by the skill will drop a healing item upon death that is automatically collected when the player gets close (heals 5% HP)
    • Using the skill converts it to Vampirism (Empty), an unusable skill (with Brutality/Survival scaling) which is converted back into Vampirism when the player leaves the current biome or uses a health potion.
  • Tags: No Damage, Heal, Transform on Use
  • Legendary Version: Soul-Eater
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds"

Notes[edit | edit source]

  • The skill is recharged when entering the safe passage between biomes, not exiting it.
  • Enemies will drop the healing item even if they stopped bleeding before dying. This is useful for boss fights.