Vampirism

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Vampirism

Vampirism Icon.png

Gives you X HP for each hit you land on an enemy (10 sec).
Item ID 28, 29 (Empty Vampirism)
Internal name LeechBuff, LeechBuffEmpty (Empty Vampirism)
Type Skill (Power)
Scaling Skill Hp.png
Leveled Item No
Duration 10 seconds
Damage
First Hit 3 (health/melee hit)
Location Drops from Inquisitors
Drop Chance 0.4%
Unlock Cost 45 Cell Currency.png

Vampirism is a limited-use skill which grants a life-leeching effect to melee and some other attacks for a short time. Once used, it must be recharged by leaving the current biome before it can be used again.

Details[edit | edit source]

  • Effects:
    • Grants a buff for 10 seconds which causes melee hits on enemies to heal the player for 3 base HP each.
    • Some other attacks count as well, notably Repeater Crossbow and Death Orb
    • Using the skill converts it to Vampirism (Empty), an unusable skill (with Brutality/Tactics scaling) which is converted back into Vampirism when the player leaves the current biome.
  • Tags: No Damage, Heal, Transform on Use
  • Legendary Version: Soul-Eater
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds"

Notes[edit | edit source]

Passage ways (safe level between levels) do not refill the charge. [[1]]