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Vampirism

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Vampirism

Vampirism Icon.png

Nearby enemies bleed (40 DPS for 20 sec) and drop a healing item (heals 5% HP).
Internal name LeechBuff, LeechBuffEmpty (Empty Vampirism)
Type Skill (Power)
Scaling Str Hp.png
Leveled Item No
Duration 20 seconds (bleed)
Damage
Base DPS 40 (bleed)
Location Drops from Inquisitors
Drop Chance 0.4%
Unlock Cost 45 Cell Currency.png

Vampirism is a limited-use skill which makes nearby enemies bleed and drop a healing item upon death. Once used, it must be recharged by leaving the current biome or using a health potion.

Details[edit | edit source]

  • Effects:
    • Nearby enemies will bleed (40 DPS for 20 sec).
    • Enemies that were affected by the skill will drop a healing item upon death that is automatically collected when the player gets close (heals 5% HP)
    • Using the skill converts it to Vampirism (Empty), an unusable skill (with Brutality/Survival scaling) which is converted back into Vampirism when the player leaves the current biome or uses a health potion.
  • Tags: No Damage, Heal, Transform on Use
  • Legendary Version: Soul-Eater
    • Forced Affix: Run Speed on Use
      • "Increases movement speed for 10 seconds"

Notes[edit | edit source]

  • The skill is recharged when entering the safe passage between biomes, not exiting it.
  • Enemies will drop the healing item even if they stopped bleeding before dying. This is useful for boss fights.