Wrenching Whip

From Dead Cells Wiki
Jump to: navigation, search
Wrenching Whip

Wrenching Whip Icon.png

Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike.
Internal name HookWhip
Type Melee Weapon
Scaling Strength Stat.png
Combo Rate 1 three-hit combo per 1.2 seconds
Leveled Item Yes
Base Price 1800
Damage
Base DPS 188
Base Combo Damage 225
First Hit 45
Second Hit 40
Third Hit 140 (always crits)
Location Drops from Pirate Captain
Drop Chance 0.4%
Unlock Cost 30 Cell Currency.png

Wrenching Whip is a melee weapon which ignores shields and pulls enemies toward the player before dealing a critical hit at close range.

Details[edit | edit source]

  • Special Effects:
    • All but the last attack bypass the shields of Shieldbearers
    • Pulls damaged enemies toward the player on the first two strikes of the combo, then kicks them away on the last strike and deals a guaranteed critical hit
      • The first hit of the combo somewhat strongly pulls enemies toward the player for 0.2 seconds, the second hit somewhat strongly wrenches enemies toward the player, and the final hit deals somewhat strong knockback. For all hits, enemies may only be pushed or pulled 2.5 tiles at a time (?).
  • Breach Bonus: -0.5/-0.5/0.25
    • Base Breach Damage: 22.5/20/87.5 (22.5/20/175)
    • Base Breach DPS: 130 (218)
  • Combo Duration: 1.2 seconds
    • First Hit: 0.3 (0.2 + 0.1)
    • Second Hit: 0.3 (0.2 + 0.1
    • Third Hit: 0.6 (0.3 + 0.3)
  • Tags: [no tags]
  • Legendary Version: Splinter
    • Forced Affix: Bleed on Hit
      • "Bleeds the victim"

Notes[edit | edit source]